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author | Ben Boeckel <MathStuf@gmail.com> | 2009-05-23 01:07:11 -0400 |
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committer | Ben Boeckel <MathStuf@gmail.com> | 2009-05-23 01:07:11 -0400 |
commit | b81b2ae4d0c96b37e442b5c8d2a82d518c50cfff (patch) | |
tree | 4ead6e424bef729cfc1ec97f7f4d3b0496dc3643 /sigmodr/tree/SkinGroupModel.cpp | |
parent | 2cc02d1c40fbc340951aa66a2dd1d53409952db3 (diff) | |
download | sigen-b81b2ae4d0c96b37e442b5c8d2a82d518c50cfff.tar.gz sigen-b81b2ae4d0c96b37e442b5c8d2a82d518c50cfff.tar.xz sigen-b81b2ae4d0c96b37e442b5c8d2a82d518c50cfff.zip |
Delete old tree widget files
Diffstat (limited to 'sigmodr/tree/SkinGroupModel.cpp')
-rw-r--r-- | sigmodr/tree/SkinGroupModel.cpp | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/sigmodr/tree/SkinGroupModel.cpp b/sigmodr/tree/SkinGroupModel.cpp deleted file mode 100644 index 48330a92..00000000 --- a/sigmodr/tree/SkinGroupModel.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/* - * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -// Header include -#include "SkinGroupModel.h" - -// Sigmodr tree includes -#include "SkinModel.h" - -// Sigmod includes -#include <sigmod/Game.h> -#include <sigmod/Skin.h> - -// KDE includes -#include <KMenu> - -using namespace Sigmod; -using namespace Sigmodr::Tree; - -SkinGroupModel::SkinGroupModel(BaseModel* parent, Game* game) : - GroupModel(parent, game, "Skins") -{ - for (int i = 0; i < game->skinCount(); ++i) - addObject(game->skin(i)); -} - -QVariant SkinGroupModel::data(const int role) const -{ - if (role == BaseModel::ContextMenuRole) - { - KMenu* menu = new KMenu; - menu->addAction("&Add Skin", this, SLOT(addObject())); - return QVariant::fromValue(menu); - } - return GroupModel::data(role); -} - -bool SkinGroupModel::setData(const QVariant& value, int role) -{ - if (role == BaseModel::XmlRole) - { - QString data = value.toString(); - if (!data.isEmpty()) - { - QDomDocument xml; - if (loadFromData(data, &xml) && (xml.doctype().name() == "Skin")) - { - addObject(qobject_cast<Game*>(m_object)->newSkin(xml.documentElement())); - return true; - } - } - } - return false; -} - -QString SkinGroupModel::types() const -{ - return "Skin"; -} - -void SkinGroupModel::addObject(Object* object) -{ - if (!object) - object = qobject_cast<Game*>(m_object)->newSkin(); - if (object->className() == "Skin") - addChild(new SkinModel(this, qobject_cast<Skin*>(object))); -} - -void SkinGroupModel::deleteObject(BaseModel* model) -{ - const int index = find(model); - if (0 <= index) - { - qobject_cast<Game*>(m_object)->deleteSkin(index); - removeChild(index); - } -} |