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authorBen Boeckel <MathStuf@gmail.com>2009-02-25 01:24:42 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-25 01:24:42 -0500
commit560054e99ecd692b89fd8fbedcf69d08e45f41bd (patch)
tree7c5130e86e99a7dfc03ffc639b7f1751fd2dfff0 /sigmodr/tree/SigmodModel.cpp
parent8dddfc1ef55773cdf878e413d82142781a6e444b (diff)
downloadsigen-560054e99ecd692b89fd8fbedcf69d08e45f41bd.tar.gz
sigen-560054e99ecd692b89fd8fbedcf69d08e45f41bd.tar.xz
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Moved SigmodModel files to GameModel
Diffstat (limited to 'sigmodr/tree/SigmodModel.cpp')
-rw-r--r--sigmodr/tree/SigmodModel.cpp163
1 files changed, 0 insertions, 163 deletions
diff --git a/sigmodr/tree/SigmodModel.cpp b/sigmodr/tree/SigmodModel.cpp
deleted file mode 100644
index 5d9b75ac..00000000
--- a/sigmodr/tree/SigmodModel.cpp
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-// Header include
-#include "GameModel.h"
-
-// Sigmodr tree includes
-#include "AbilityGroupModel.h"
-#include "AuthorGroupModel.h"
-#include "BadgeGroupModel.h"
-#include "CoinListGroupModel.h"
-#include "EggGroupGroupModel.h"
-#include "GlobalScriptGroupModel.h"
-#include "ItemGroupModel.h"
-#include "ItemTypeGroupModel.h"
-#include "MapGroupModel.h"
-#include "MoveGroupModel.h"
-#include "NatureGroupModel.h"
-#include "RulesModel.h"
-#include "SkinGroupModel.h"
-#include "SoundGroupModel.h"
-#include "SpeciesGroupModel.h"
-#include "SpriteGroupModel.h"
-#include "StatusGroupModel.h"
-#include "StoreGroupModel.h"
-#include "TileGroupModel.h"
-#include "TimeGroupModel.h"
-#include "TrainerGroupModel.h"
-#include "TypeGroupModel.h"
-#include "WeatherGroupModel.h"
-
-// Sigmodr widget includes
-#include <sigmodr/widgets/GameUI.h>
-
-// Sigmod includes
-#include <sigmod/Game.h>
-
-// KDE includes
-#include <KMenu>
-
-Sigmodr::Tree::GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) :
- GroupObjectModel(parent, game)
-{
- setupData();
-}
-
-Sigmodr::Tree::GameModel::~GameModel()
-{
- clearData();
-}
-
-QVariant Sigmodr::Tree::GameModel::data(int role) const
-{
- if (role == Qt::DisplayRole)
- return qobject_cast<Sigmod::Game*>(m_object)->title();
- else if (role == BaseModel::XmlRole)
- {
- QDomDocument xml(m_object->className());
- xml.appendChild(m_object->save());
- return xml.toString();
- }
- else if (role == BaseModel::WidgetRole)
- {
- QWidget* widget = new SigmodUI(qobject_cast<Sigmod::Game*>(m_object), NULL);
- return QVariant::fromValue(widget);
- }
- else if (role == BaseModel::ContextMenuRole)
- {
- KMenu* menu = new KMenu;
- return QVariant::fromValue(menu);
- }
- return GroupObjectModel::data(role);
-}
-
-bool Sigmodr::Tree::GameModel::setData(const QVariant& value, int role)
-{
- if (role == BaseModel::XmlRole)
- {
- QString data = value.toString();
- if (!data.isEmpty())
- {
- QDomDocument xml;
- if (loadFromData(data, &xml))
- {
- if (xml.doctype().name() == m_object->className())
- {
- clearData();
- m_object->load(xml.documentElement());
- setupData();
- return true;
- }
- foreach (BaseModel* model, m_objects)
- {
- GroupModel* group = qobject_cast<GroupModel*>(model);
- if (group && group->setData(value, role))
- return true;
- }
- }
- }
- }
- return false;
-}
-
-QString Sigmodr::Tree::GameModel::types() const
-{
- return type().append(QString(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather"));
-}
-
-void Sigmodr::Tree::GameModel::addObject(Sigmod::Object* object)
-{
- Q_UNUSED(object)
-}
-
-void Sigmodr::Tree::GameModel::deleteObject(BaseModel* model)
-{
- Q_UNUSED(model)
-}
-
-void Sigmodr::Tree::GameModel::deleteSelf()
-{
-}
-
-void Sigmodr::Tree::GameModel::setupData()
-{
- Sigmod::Game* game = qobject_cast<Sigmod::Game*>(m_object);
- addChild(new RulesModel(this, game->rules()));
- addChild(new AbilityGroupModel(this, game));
- addChild(new AuthorGroupModel(this, game));
- addChild(new BadgeGroupModel(this, game));
- addChild(new CoinListGroupModel(this, game));
- addChild(new EggGroupGroupModel(this, game));
- addChild(new GlobalScriptGroupModel(this, game));
- addChild(new ItemGroupModel(this, game));
- addChild(new ItemTypeGroupModel(this, game));
- addChild(new MapGroupModel(this, game));
- addChild(new MoveGroupModel(this, game));
- addChild(new NatureGroupModel(this, game));
- addChild(new SkinGroupModel(this, game));
- addChild(new SoundGroupModel(this, game));
- addChild(new SpeciesGroupModel(this, game));
- addChild(new SpriteGroupModel(this, game));
- addChild(new StatusGroupModel(this, game));
- addChild(new StoreGroupModel(this, game));
- addChild(new TileGroupModel(this, game));
- addChild(new TimeGroupModel(this, game));
- addChild(new TrainerGroupModel(this, game));
- addChild(new TypeGroupModel(this, game));
- addChild(new WeatherGroupModel(this, game));
-}