diff options
| author | Ben Boeckel <MathStuf@gmail.com> | 2009-02-28 01:08:35 -0500 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2009-02-28 01:08:35 -0500 |
| commit | c81259d5ea3cf4659affdb51b7622c61685a82ff (patch) | |
| tree | 7d00b36089fe22b1b6659b89c93d5b51e3337d09 /sigmodr/tree/GameModel.cpp | |
| parent | efb2daeb653694f29e12ee09348ccf68c904cc83 (diff) | |
| download | sigen-c81259d5ea3cf4659affdb51b7622c61685a82ff.tar.gz sigen-c81259d5ea3cf4659affdb51b7622c61685a82ff.tar.xz sigen-c81259d5ea3cf4659affdb51b7622c61685a82ff.zip | |
Added the Sigmod namespace to the sigmodrtree sources
Diffstat (limited to 'sigmodr/tree/GameModel.cpp')
| -rw-r--r-- | sigmodr/tree/GameModel.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/sigmodr/tree/GameModel.cpp b/sigmodr/tree/GameModel.cpp index 196ab87b..36b89d82 100644 --- a/sigmodr/tree/GameModel.cpp +++ b/sigmodr/tree/GameModel.cpp @@ -52,10 +52,11 @@ // KDE includes #include <KMenu> +using namespace Sigmod; using namespace Sigmodr::Widgets; using namespace Sigmodr::Tree; -GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) : +GameModel::GameModel(BaseModel* parent, Game* game) : GroupObjectModel(parent, game) { setupData(); @@ -69,7 +70,7 @@ GameModel::~GameModel() QVariant GameModel::data(int role) const { if (role == Qt::DisplayRole) - return qobject_cast<Sigmod::Game*>(m_object)->title(); + return qobject_cast<Game*>(m_object)->title(); else if (role == BaseModel::XmlRole) { QDomDocument xml(m_object->className()); @@ -78,7 +79,7 @@ QVariant GameModel::data(int role) const } else if (role == BaseModel::WidgetRole) { - QWidget* widget = new GameUI(qobject_cast<Sigmod::Game*>(m_object), NULL); + QWidget* widget = new GameUI(qobject_cast<Game*>(m_object), NULL); return QVariant::fromValue(widget); } else if (role == BaseModel::ContextMenuRole) @@ -123,7 +124,7 @@ QString GameModel::types() const return type().append(QString(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather")); } -void GameModel::addObject(Sigmod::Object* object) +void GameModel::addObject(Object* object) { Q_UNUSED(object) } @@ -139,7 +140,7 @@ void GameModel::deleteSelf() void GameModel::setupData() { - Sigmod::Game* game = qobject_cast<Sigmod::Game*>(m_object); + Game* game = qobject_cast<Game*>(m_object); addChild(new RulesModel(this, game->rules())); addChild(new AbilityGroupModel(this, game)); addChild(new AuthorGroupModel(this, game)); |
