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authorBen Boeckel <MathStuf@gmail.com>2009-02-28 01:08:35 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-28 01:08:35 -0500
commitc81259d5ea3cf4659affdb51b7622c61685a82ff (patch)
tree7d00b36089fe22b1b6659b89c93d5b51e3337d09 /sigmodr/tree/GameModel.cpp
parentefb2daeb653694f29e12ee09348ccf68c904cc83 (diff)
downloadsigen-c81259d5ea3cf4659affdb51b7622c61685a82ff.tar.gz
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Added the Sigmod namespace to the sigmodrtree sources
Diffstat (limited to 'sigmodr/tree/GameModel.cpp')
-rw-r--r--sigmodr/tree/GameModel.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/sigmodr/tree/GameModel.cpp b/sigmodr/tree/GameModel.cpp
index 196ab87b..36b89d82 100644
--- a/sigmodr/tree/GameModel.cpp
+++ b/sigmodr/tree/GameModel.cpp
@@ -52,10 +52,11 @@
// KDE includes
#include <KMenu>
+using namespace Sigmod;
using namespace Sigmodr::Widgets;
using namespace Sigmodr::Tree;
-GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) :
+GameModel::GameModel(BaseModel* parent, Game* game) :
GroupObjectModel(parent, game)
{
setupData();
@@ -69,7 +70,7 @@ GameModel::~GameModel()
QVariant GameModel::data(int role) const
{
if (role == Qt::DisplayRole)
- return qobject_cast<Sigmod::Game*>(m_object)->title();
+ return qobject_cast<Game*>(m_object)->title();
else if (role == BaseModel::XmlRole)
{
QDomDocument xml(m_object->className());
@@ -78,7 +79,7 @@ QVariant GameModel::data(int role) const
}
else if (role == BaseModel::WidgetRole)
{
- QWidget* widget = new GameUI(qobject_cast<Sigmod::Game*>(m_object), NULL);
+ QWidget* widget = new GameUI(qobject_cast<Game*>(m_object), NULL);
return QVariant::fromValue(widget);
}
else if (role == BaseModel::ContextMenuRole)
@@ -123,7 +124,7 @@ QString GameModel::types() const
return type().append(QString(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather"));
}
-void GameModel::addObject(Sigmod::Object* object)
+void GameModel::addObject(Object* object)
{
Q_UNUSED(object)
}
@@ -139,7 +140,7 @@ void GameModel::deleteSelf()
void GameModel::setupData()
{
- Sigmod::Game* game = qobject_cast<Sigmod::Game*>(m_object);
+ Game* game = qobject_cast<Game*>(m_object);
addChild(new RulesModel(this, game->rules()));
addChild(new AbilityGroupModel(this, game));
addChild(new AuthorGroupModel(this, game));