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authorBen Boeckel <MathStuf@gmail.com>2009-02-25 01:38:27 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-25 01:38:27 -0500
commitb90f2dc771801bcfadef322cea8ddc402283d4eb (patch)
tree81e102282933abe87e43a0932d593331aac1d4f5 /sigmodr/tree/GameModel.cpp
parent560054e99ecd692b89fd8fbedcf69d08e45f41bd (diff)
downloadsigen-b90f2dc771801bcfadef322cea8ddc402283d4eb.tar.gz
sigen-b90f2dc771801bcfadef322cea8ddc402283d4eb.tar.xz
sigen-b90f2dc771801bcfadef322cea8ddc402283d4eb.zip
Fixed namespacing in sigmodr tree
Diffstat (limited to 'sigmodr/tree/GameModel.cpp')
-rw-r--r--sigmodr/tree/GameModel.cpp23
1 files changed, 13 insertions, 10 deletions
diff --git a/sigmodr/tree/GameModel.cpp b/sigmodr/tree/GameModel.cpp
index 5d9b75ac..196ab87b 100644
--- a/sigmodr/tree/GameModel.cpp
+++ b/sigmodr/tree/GameModel.cpp
@@ -52,18 +52,21 @@
// KDE includes
#include <KMenu>
-Sigmodr::Tree::GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) :
+using namespace Sigmodr::Widgets;
+using namespace Sigmodr::Tree;
+
+GameModel::GameModel(BaseModel* parent, Sigmod::Game* game) :
GroupObjectModel(parent, game)
{
setupData();
}
-Sigmodr::Tree::GameModel::~GameModel()
+GameModel::~GameModel()
{
clearData();
}
-QVariant Sigmodr::Tree::GameModel::data(int role) const
+QVariant GameModel::data(int role) const
{
if (role == Qt::DisplayRole)
return qobject_cast<Sigmod::Game*>(m_object)->title();
@@ -75,7 +78,7 @@ QVariant Sigmodr::Tree::GameModel::data(int role) const
}
else if (role == BaseModel::WidgetRole)
{
- QWidget* widget = new SigmodUI(qobject_cast<Sigmod::Game*>(m_object), NULL);
+ QWidget* widget = new GameUI(qobject_cast<Sigmod::Game*>(m_object), NULL);
return QVariant::fromValue(widget);
}
else if (role == BaseModel::ContextMenuRole)
@@ -86,7 +89,7 @@ QVariant Sigmodr::Tree::GameModel::data(int role) const
return GroupObjectModel::data(role);
}
-bool Sigmodr::Tree::GameModel::setData(const QVariant& value, int role)
+bool GameModel::setData(const QVariant& value, int role)
{
if (role == BaseModel::XmlRole)
{
@@ -115,26 +118,26 @@ bool Sigmodr::Tree::GameModel::setData(const QVariant& value, int role)
return false;
}
-QString Sigmodr::Tree::GameModel::types() const
+QString GameModel::types() const
{
return type().append(QString(";Rules;Ability;Author;Badge;CoinList;EggGroup;GlobalScript;Item;ItemType;Map;Move;Nature;Skin;Sound;Species;Sprite;Status;Store;Tile;Time;Trainer;Type;Weather"));
}
-void Sigmodr::Tree::GameModel::addObject(Sigmod::Object* object)
+void GameModel::addObject(Sigmod::Object* object)
{
Q_UNUSED(object)
}
-void Sigmodr::Tree::GameModel::deleteObject(BaseModel* model)
+void GameModel::deleteObject(BaseModel* model)
{
Q_UNUSED(model)
}
-void Sigmodr::Tree::GameModel::deleteSelf()
+void GameModel::deleteSelf()
{
}
-void Sigmodr::Tree::GameModel::setupData()
+void GameModel::setupData()
{
Sigmod::Game* game = qobject_cast<Sigmod::Game*>(m_object);
addChild(new RulesModel(this, game->rules()));