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| author | Ben Boeckel <MathStuf@gmail.com> | 2008-09-05 20:41:05 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2008-09-05 20:41:05 +0000 |
| commit | b81f5bffa2772eb9bd3c67fb35485ab1ee2d96e7 (patch) | |
| tree | 6609f31b1635d948cf7a216c7fea72cfb3c905a0 /sigmod/Status.cpp | |
| parent | b99ffef4aa68dd5f0af64de9aec0f610e267d8cc (diff) | |
| download | sigen-b81f5bffa2772eb9bd3c67fb35485ab1ee2d96e7.tar.gz sigen-b81f5bffa2772eb9bd3c67fb35485ab1ee2d96e7.tar.xz sigen-b81f5bffa2772eb9bd3c67fb35485ab1ee2d96e7.zip | |
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for short)
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@249 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'sigmod/Status.cpp')
| -rw-r--r-- | sigmod/Status.cpp | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/sigmod/Status.cpp b/sigmod/Status.cpp new file mode 100644 index 00000000..04702d48 --- /dev/null +++ b/sigmod/Status.cpp @@ -0,0 +1,120 @@ +/* + * Copyright 2008 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "Status.h" + +// Pokemod includes +#include "Macros.h" +#include "Pokemod.h" +#include "Script.h" + +Pokemod::Status::Status(const Status& status) : + Object(status.parent(), status.id()) +{ + *this = status; +} + +Pokemod::Status::Status(const Pokemod* parent, const int id) : + Object(parent, id), + m_name(""), + m_battleScript("", ""), + m_worldScript("", "") +{ +} + +Pokemod::Status::Status(const Status& status, const Pokemod* parent, const int id) : + Object(parent, id) +{ + *this = status; +} + +Pokemod::Status::Status(const QDomElement& xml, const Pokemod* parent, const int id) : + Object(parent, id) +{ + LOAD_ID(); + load(xml); +} + +Pokemod::Status::~Status() +{ +} + +void Pokemod::Status::validate() +{ + TEST_BEGIN(); + if (m_name.isEmpty()) + emit(error("Name is empty")); + TEST_END(); +} + +void Pokemod::Status::load(const QDomElement& xml) +{ + LOAD_BEGIN(); + LOAD(name); + LOAD(battleScript); + LOAD(worldScript); +} + +QDomElement Pokemod::Status::save() const +{ + SAVE_CREATE(); + SAVE(name); + SAVE(battleScript); + SAVE(worldScript); + return xml; +} + +void Pokemod::Status::setName(const QString& name) +{ + CHECK(name); +} + +void Pokemod::Status::setBattleScript(const Script& battleScript) +{ + CHECK(battleScript); +} + +void Pokemod::Status::setWorldScript(const Script& worldScript) +{ + CHECK(worldScript); +} + +QString Pokemod::Status::name() const +{ + return m_name; +} + +Pokemod::Script Pokemod::Status::battleScript() const +{ + return m_battleScript; +} + +Pokemod::Script Pokemod::Status::worldScript() const +{ + return m_worldScript; +} + +Pokemod::Status& Pokemod::Status::operator=(const Status& rhs) +{ + if (this == &rhs) + return *this; + COPY(name); + COPY(battleScript); + COPY(worldScript); + return *this; +} |
