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authorBen Boeckel <MathStuf@gmail.com>2008-09-06 04:12:30 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-09-06 04:12:30 +0000
commit0b4b89cf8efdc15e5a8d4b6cb24a5c8a025227d9 (patch)
treea2031b9d0016fcbd49a51c0d1a2292d1f2d8b566 /sigmod/Map.cpp
parentb81f5bffa2772eb9bd3c67fb35485ab1ee2d96e7 (diff)
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[FIX] Renamed everything (in use) away from Poké- prefixes
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@250 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'sigmod/Map.cpp')
-rw-r--r--sigmod/Map.cpp170
1 files changed, 85 insertions, 85 deletions
diff --git a/sigmod/Map.cpp b/sigmod/Map.cpp
index 6cb92154..07509021 100644
--- a/sigmod/Map.cpp
+++ b/sigmod/Map.cpp
@@ -18,26 +18,26 @@
// Header include
#include "Map.h"
-// Pokemod includes
+// Sigmod includes
#include "Macros.h"
#include "MapEffect.h"
#include "MapTrainer.h"
#include "MapWarp.h"
#include "MapWildList.h"
-#include "Pokemod.h"
+#include "Sigmod.h"
// Qt includes
#include <QtCore/QSet>
-const QStringList Pokemod::Map::TypeStr = QStringList() << "Outdoor" << "Dungeon" << "Building";
+const QStringList Sigmod::Map::TypeStr = QStringList() << "Outdoor" << "Dungeon" << "Building";
-Pokemod::Map::Map(const Map& map) :
+Sigmod::Map::Map(const Map& map) :
Object(map.parent(), map.id())
{
*this = map;
}
-Pokemod::Map::Map(const Pokemod* parent, const int id) :
+Sigmod::Map::Map(const Sigmod* parent, const int id) :
Object(parent, id),
m_name(""),
m_flyWarp(-1),
@@ -45,25 +45,25 @@ Pokemod::Map::Map(const Pokemod* parent, const int id) :
{
}
-Pokemod::Map::Map(const Map& map, const Pokemod* parent, const int id) :
+Sigmod::Map::Map(const Map& map, const Sigmod* parent, const int id) :
Object(parent, id)
{
*this = map;
}
-Pokemod::Map::Map(const QDomElement& xml, const Pokemod* parent, const int id) :
+Sigmod::Map::Map(const QDomElement& xml, const Sigmod* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
-Pokemod::Map::~Map()
+Sigmod::Map::~Map()
{
clear();
}
-void Pokemod::Map::validate()
+void Sigmod::Map::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
@@ -104,7 +104,7 @@ void Pokemod::Map::validate()
TEST_END();
}
-void Pokemod::Map::load(const QDomElement& xml)
+void Sigmod::Map::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
@@ -117,7 +117,7 @@ void Pokemod::Map::load(const QDomElement& xml)
LOAD_SUB(newWildList, MapWildList);
}
-QDomElement Pokemod::Map::save() const
+QDomElement Sigmod::Map::save() const
{
SAVE_CREATE();
SAVE(name);
@@ -131,12 +131,12 @@ QDomElement Pokemod::Map::save() const
return xml;
}
-void Pokemod::Map::setName(const QString& name)
+void Sigmod::Map::setName(const QString& name)
{
CHECK(name);
}
-void Pokemod::Map::setFlyWarp(const int flyWarp)
+void Sigmod::Map::setFlyWarp(const int flyWarp)
{
if ((flyWarp != -1) && (warpIndex(flyWarp) == INT_MAX))
emit(error(bounds("flyWarp")));
@@ -144,117 +144,117 @@ void Pokemod::Map::setFlyWarp(const int flyWarp)
CHECK(flyWarp);
}
-void Pokemod::Map::setType(const Type type)
+void Sigmod::Map::setType(const Type type)
{
CHECK(type);
}
-QString Pokemod::Map::name() const
+QString Sigmod::Map::name() const
{
return m_name;
}
-int Pokemod::Map::flyWarp() const
+int Sigmod::Map::flyWarp() const
{
return m_flyWarp;
}
-Pokemod::Map::Type Pokemod::Map::type() const
+Sigmod::Map::Type Sigmod::Map::type() const
{
return m_type;
}
-void Pokemod::Map::setTile(const int row, const int column, const int tile)
+void Sigmod::Map::setTile(const int row, const int column, const int tile)
{
- if (qobject_cast<const Pokemod*>(pokemod())->tileIndex(tile) == INT_MAX)
+ if (qobject_cast<const Sigmod*>(sigmod())->tileIndex(tile) == INT_MAX)
emit(error(bounds("tile")));
else
m_map.set(row, column, tile);
}
-void Pokemod::Map::insertColumn(const int column)
+void Sigmod::Map::insertColumn(const int column)
{
m_map.insertColumn(column, 0);
}
-void Pokemod::Map::insertRow(const int row)
+void Sigmod::Map::insertRow(const int row)
{
m_map.insertRow(row, 0);
}
-void Pokemod::Map::addColumn()
+void Sigmod::Map::addColumn()
{
m_map.addColumn(0);
}
-void Pokemod::Map::addRow()
+void Sigmod::Map::addRow()
{
m_map.addRow(0);
}
-void Pokemod::Map::deleteColumn(const int column)
+void Sigmod::Map::deleteColumn(const int column)
{
m_map.deleteColumn(column);
}
-void Pokemod::Map::deleteRow(const int row)
+void Sigmod::Map::deleteRow(const int row)
{
m_map.deleteRow(row);
}
-const Pokemod::Matrix<int>* Pokemod::Map::map() const
+const Sigmod::Matrix<int>* Sigmod::Map::map() const
{
return &m_map;
}
-Pokemod::Matrix<int>* Pokemod::Map::map()
+Sigmod::Matrix<int>* Sigmod::Map::map()
{
return &m_map;
}
-int Pokemod::Map::tile(const int row, const int column) const
+int Sigmod::Map::tile(const int row, const int column) const
{
return m_map.at(row, column);
}
-int Pokemod::Map::width() const
+int Sigmod::Map::width() const
{
return m_map.width();
}
-int Pokemod::Map::height() const
+int Sigmod::Map::height() const
{
return m_map.height();
}
-QPoint Pokemod::Map::size() const
+QPoint Sigmod::Map::size() const
{
return m_map.size();
}
-const Pokemod::MapEffect* Pokemod::Map::effect(const int index) const
+const Sigmod::MapEffect* Sigmod::Map::effect(const int index) const
{
Q_ASSERT(index < effectCount());
return m_effects.at(index);
}
-Pokemod::MapEffect* Pokemod::Map::effect(const int index)
+Sigmod::MapEffect* Sigmod::Map::effect(const int index)
{
Q_ASSERT(index < effectCount());
return m_effects[index];
}
-const Pokemod::MapEffect* Pokemod::Map::effectById(const int index) const
+const Sigmod::MapEffect* Sigmod::Map::effectById(const int index) const
{
return effect(effectIndex(index));
}
-Pokemod::MapEffect* Pokemod::Map::effectById(const int index)
+Sigmod::MapEffect* Sigmod::Map::effectById(const int index)
{
return effect(effectIndex(index));
}
-int Pokemod::Map::effectIndex(const int id) const
+int Sigmod::Map::effectIndex(const int id) const
{
for (int i = 0; i < effectCount(); ++i)
{
@@ -264,45 +264,45 @@ int Pokemod::Map::effectIndex(const int id) const
return INT_MAX;
}
-int Pokemod::Map::effectCount() const
+int Sigmod::Map::effectCount() const
{
return m_effects.size();
}
-Pokemod::MapEffect* Pokemod::Map::newEffect()
+Sigmod::MapEffect* Sigmod::Map::newEffect()
{
return newEffect(new MapEffect(this, newEffectId()));
}
-Pokemod::MapEffect* Pokemod::Map::newEffect(const QDomElement& xml)
+Sigmod::MapEffect* Sigmod::Map::newEffect(const QDomElement& xml)
{
return newEffect(new MapEffect(xml, this, newEffectId()));
}
-Pokemod::MapEffect* Pokemod::Map::newEffect(const MapEffect& effect)
+Sigmod::MapEffect* Sigmod::Map::newEffect(const MapEffect& effect)
{
return newEffect(new MapEffect(effect, this, newEffectId()));
}
-Pokemod::MapEffect* Pokemod::Map::newEffect(MapEffect* effect)
+Sigmod::MapEffect* Sigmod::Map::newEffect(MapEffect* effect)
{
m_effects.append(effect);
return effect;
}
-void Pokemod::Map::deleteEffect(const int index)
+void Sigmod::Map::deleteEffect(const int index)
{
Q_ASSERT(index < effectCount());
delete m_effects[index];
m_effects.removeAt(index);
}
-void Pokemod::Map::deleteEffectById(const int id)
+void Sigmod::Map::deleteEffectById(const int id)
{
deleteEffect(effectIndex(id));
}
-int Pokemod::Map::newEffectId() const
+int Sigmod::Map::newEffectId() const
{
int i = 0;
while ((i < effectCount()) && (effectIndex(i) != INT_MAX))
@@ -310,29 +310,29 @@ int Pokemod::Map::newEffectId() const
return i;
}
-const Pokemod::MapTrainer* Pokemod::Map::trainer(const int index) const
+const Sigmod::MapTrainer* Sigmod::Map::trainer(const int index) const
{
Q_ASSERT(index < trainerCount());
return m_trainers.at(index);
}
-Pokemod::MapTrainer* Pokemod::Map::trainer(const int index)
+Sigmod::MapTrainer* Sigmod::Map::trainer(const int index)
{
Q_ASSERT(index < trainerCount());
return m_trainers[index];
}
-const Pokemod::MapTrainer* Pokemod::Map::trainerById(const int id) const
+const Sigmod::MapTrainer* Sigmod::Map::trainerById(const int id) const
{
return trainer(trainerIndex(id));
}
-Pokemod::MapTrainer* Pokemod::Map::trainerById(const int id)
+Sigmod::MapTrainer* Sigmod::Map::trainerById(const int id)
{
return trainer(trainerIndex(id));
}
-int Pokemod::Map::trainerIndex(const int id) const
+int Sigmod::Map::trainerIndex(const int id) const
{
for (int i = 0; i < trainerCount(); ++i)
{
@@ -342,45 +342,45 @@ int Pokemod::Map::trainerIndex(const int id) const
return INT_MAX;
}
-int Pokemod::Map::trainerCount() const
+int Sigmod::Map::trainerCount() const
{
return m_trainers.size();
}
-Pokemod::MapTrainer* Pokemod::Map::newTrainer()
+Sigmod::MapTrainer* Sigmod::Map::newTrainer()
{
return newTrainer(new MapTrainer(this, newTrainerId()));
}
-Pokemod::MapTrainer* Pokemod::Map::newTrainer(const QDomElement& xml)
+Sigmod::MapTrainer* Sigmod::Map::newTrainer(const QDomElement& xml)
{
return newTrainer(new MapTrainer(xml, this, newTrainerId()));
}
-Pokemod::MapTrainer* Pokemod::Map::newTrainer(const MapTrainer& trainer)
+Sigmod::MapTrainer* Sigmod::Map::newTrainer(const MapTrainer& trainer)
{
return newTrainer(new MapTrainer(trainer, this, newTrainerId()));
}
-Pokemod::MapTrainer* Pokemod::Map::newTrainer(MapTrainer* trainer)
+Sigmod::MapTrainer* Sigmod::Map::newTrainer(MapTrainer* trainer)
{
m_trainers.append(trainer);
return trainer;
}
-void Pokemod::Map::deleteTrainer(const int index)
+void Sigmod::Map::deleteTrainer(const int index)
{
Q_ASSERT(index < trainerCount());
delete m_trainers[index];
m_trainers.removeAt(index);
}
-void Pokemod::Map::deleteTrainerById(const int id)
+void Sigmod::Map::deleteTrainerById(const int id)
{
deleteTrainer(trainerIndex(id));
}
-int Pokemod::Map::newTrainerId() const
+int Sigmod::Map::newTrainerId() const
{
int i = 0;
while ((i < trainerCount()) && (trainerIndex(i) != INT_MAX))
@@ -388,29 +388,29 @@ int Pokemod::Map::newTrainerId() const
return i;
}
-const Pokemod::MapWarp* Pokemod::Map::warp(const int index) const
+const Sigmod::MapWarp* Sigmod::Map::warp(const int index) const
{
Q_ASSERT(index < warpCount());
return m_warps.at(index);
}
-Pokemod::MapWarp* Pokemod::Map::warp(const int index)
+Sigmod::MapWarp* Sigmod::Map::warp(const int index)
{
Q_ASSERT(index < warpCount());
return m_warps[index];
}
-const Pokemod::MapWarp* Pokemod::Map::warpById(const int id) const
+const Sigmod::MapWarp* Sigmod::Map::warpById(const int id) const
{
return warp(warpIndex(id));
}
-Pokemod::MapWarp* Pokemod::Map::warpById(const int id)
+Sigmod::MapWarp* Sigmod::Map::warpById(const int id)
{
return warp(warpIndex(id));
}
-int Pokemod::Map::warpIndex(const int id) const
+int Sigmod::Map::warpIndex(const int id) const
{
for (int i = 0; i < warpCount(); ++i)
{
@@ -420,45 +420,45 @@ int Pokemod::Map::warpIndex(const int id) const
return INT_MAX;
}
-int Pokemod::Map::warpCount() const
+int Sigmod::Map::warpCount() const
{
return m_warps.size();
}
-Pokemod::MapWarp* Pokemod::Map::newWarp()
+Sigmod::MapWarp* Sigmod::Map::newWarp()
{
return newWarp(new MapWarp(this, newWarpId()));
}
-Pokemod::MapWarp* Pokemod::Map::newWarp(const QDomElement& xml)
+Sigmod::MapWarp* Sigmod::Map::newWarp(const QDomElement& xml)
{
return newWarp(new MapWarp(xml, this, newWarpId()));
}
-Pokemod::MapWarp* Pokemod::Map::newWarp(const MapWarp& warp)
+Sigmod::MapWarp* Sigmod::Map::newWarp(const MapWarp& warp)
{
return newWarp(new MapWarp(warp, this, newWarpId()));
}
-Pokemod::MapWarp* Pokemod::Map::newWarp(MapWarp* warp)
+Sigmod::MapWarp* Sigmod::Map::newWarp(MapWarp* warp)
{
m_warps.append(warp);
return warp;
}
-void Pokemod::Map::deleteWarp(const int index)
+void Sigmod::Map::deleteWarp(const int index)
{
Q_ASSERT(index < warpCount());
delete m_warps[index];
m_warps.removeAt(index);
}
-void Pokemod::Map::deleteWarpById(const int id)
+void Sigmod::Map::deleteWarpById(const int id)
{
deleteWarp(warpIndex(id));
}
-int Pokemod::Map::newWarpId() const
+int Sigmod::Map::newWarpId() const
{
int i = 0;
while ((i < warpCount()) && (warpIndex(i) != INT_MAX))
@@ -466,29 +466,29 @@ int Pokemod::Map::newWarpId() const
return i;
}
-const Pokemod::MapWildList* Pokemod::Map::wildList(const int index) const
+const Sigmod::MapWildList* Sigmod::Map::wildList(const int index) const
{
Q_ASSERT(index < wildListCount());
return m_wildLists.at(index);
}
-Pokemod::MapWildList* Pokemod::Map::wildList(const int index)
+Sigmod::MapWildList* Sigmod::Map::wildList(const int index)
{
Q_ASSERT(index < wildListCount());
return m_wildLists[index];
}
-const Pokemod::MapWildList* Pokemod::Map::wildListById(const int id) const
+const Sigmod::MapWildList* Sigmod::Map::wildListById(const int id) const
{
return wildList(wildListIndex(id));
}
-Pokemod::MapWildList* Pokemod::Map::wildListById(const int id)
+Sigmod::MapWildList* Sigmod::Map::wildListById(const int id)
{
return wildList(wildListIndex(id));
}
-int Pokemod::Map::wildListIndex(const int id) const
+int Sigmod::Map::wildListIndex(const int id) const
{
for (int i = 0; i < wildListCount(); ++i)
{
@@ -498,45 +498,45 @@ int Pokemod::Map::wildListIndex(const int id) const
return INT_MAX;
}
-int Pokemod::Map::wildListCount() const
+int Sigmod::Map::wildListCount() const
{
return m_wildLists.size();
}
-Pokemod::MapWildList* Pokemod::Map::newWildList()
+Sigmod::MapWildList* Sigmod::Map::newWildList()
{
return newWildList(new MapWildList(this, newWildListId()));
}
-Pokemod::MapWildList* Pokemod::Map::newWildList(const QDomElement& xml)
+Sigmod::MapWildList* Sigmod::Map::newWildList(const QDomElement& xml)
{
return newWildList(new MapWildList(xml, this, newWildListId()));
}
-Pokemod::MapWildList* Pokemod::Map::newWildList(const MapWildList& wildList)
+Sigmod::MapWildList* Sigmod::Map::newWildList(const MapWildList& wildList)
{
return newWildList(new MapWildList(wildList, this, newWildListId()));
}
-Pokemod::MapWildList* Pokemod::Map::newWildList(MapWildList* wildList)
+Sigmod::MapWildList* Sigmod::Map::newWildList(MapWildList* wildList)
{
m_wildLists.append(wildList);
return wildList;
}
-void Pokemod::Map::deleteWildList(const int index)
+void Sigmod::Map::deleteWildList(const int index)
{
Q_ASSERT(index < wildListCount());
delete m_wildLists[index];
m_wildLists.removeAt(index);
}
-void Pokemod::Map::deleteWildListById(const int id)
+void Sigmod::Map::deleteWildListById(const int id)
{
deleteWildList(wildListIndex(id));
}
-int Pokemod::Map::newWildListId() const
+int Sigmod::Map::newWildListId() const
{
int i = 0;
while ((i < warpCount()) && (warpIndex(i) != INT_MAX))
@@ -544,7 +544,7 @@ int Pokemod::Map::newWildListId() const
return i;
}
-Pokemod::Map& Pokemod::Map::operator=(const Map& rhs)
+Sigmod::Map& Sigmod::Map::operator=(const Map& rhs)
{
if (this == &rhs)
return *this;
@@ -560,7 +560,7 @@ Pokemod::Map& Pokemod::Map::operator=(const Map& rhs)
return *this;
}
-void Pokemod::Map::clear()
+void Sigmod::Map::clear()
{
while (effectCount())
deleteEffect(0);