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| author | Ben Boeckel <MathStuf@gmail.com> | 2008-05-27 00:47:02 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2008-05-27 00:47:02 +0000 |
| commit | 00fecef0aebaa379dfc176ddc5d6488fae0e8272 (patch) | |
| tree | 2b77cc9c4a31f012bcddbf1fe8efa3f3ca1f6139 /pokemodr/WeatherUI.cpp | |
| parent | c4a3724a2b981e8dbc20f5d319a80bf364f2c7b7 (diff) | |
| download | sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.tar.gz sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.tar.xz sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.zip | |
[FIX] Status and Weather classes in pokemod instead of hardcoded
[FIX] Added a Sprite class to allow for animations and whatnot
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@178 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/WeatherUI.cpp')
| -rw-r--r-- | pokemodr/WeatherUI.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/pokemodr/WeatherUI.cpp b/pokemodr/WeatherUI.cpp new file mode 100644 index 00000000..e80d5016 --- /dev/null +++ b/pokemodr/WeatherUI.cpp @@ -0,0 +1,64 @@ +/* + * Copyright 2008 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "WeatherUI.h" + +// Pokemod includes +#include "../pokemod/Weather.h" + +WeatherUI::WeatherUI(Weather* weather, QWidget* parent) : + ObjectUI(parent) +{ + setupUi(this); + setObjects(weather, new Weather(*weather)); +} + +WeatherUI::~WeatherUI() +{ +} + +void WeatherUI::setGui() +{ + varName->setText(static_cast<Weather*>(modified())->name()); + varScript->setValue(static_cast<Weather*>(modified())->script()); +} + +void WeatherUI::apply() +{ + *static_cast<Weather*>(original()) = *static_cast<Weather*>(modified()); + emit(changed(false)); +} + +void WeatherUI::discard() +{ + *static_cast<Weather*>(modified()) = *static_cast<Weather*>(original()); + setGui(); + emit(changed(false)); +} + +void WeatherUI::on_varName_textChanged(const QString& name) +{ + const int cursor = varName->cursorPosition(); + static_cast<Weather*>(modified())->setName(name); + varName->setCursorPosition(cursor); +} + +void WeatherUI::on_varScript_valueChanged(const Script& script) +{ + static_cast<Weather*>(modified())->setScript(script); +} |
