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| author | Ben Boeckel <MathStuf@gmail.com> | 2008-08-18 23:40:50 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2008-08-18 23:40:50 +0000 |
| commit | b99070118a3cedc4fcc7514ba95fce2646d649c4 (patch) | |
| tree | 186d30a5ace8bd07e252c67804622d3d38f96fb4 /pokemodr/StatusUI.cpp | |
| parent | 91a1658e4f949dc9c06f594956fa2c3d9b73b423 (diff) | |
| download | sigen-b99070118a3cedc4fcc7514ba95fce2646d649c4.tar.gz sigen-b99070118a3cedc4fcc7514ba95fce2646d649c4.tar.xz sigen-b99070118a3cedc4fcc7514ba95fce2646d649c4.zip | |
[FIX] TeamMember now allows shadowing of values
[FIX] TeamMember no longer uses pokemod internally (all is accessed through wrappers)
[FIX] Status now has the script split between Battle and World
[FIX] Script classes now able to be passed via QVariant
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@241 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/StatusUI.cpp')
| -rw-r--r-- | pokemodr/StatusUI.cpp | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/pokemodr/StatusUI.cpp b/pokemodr/StatusUI.cpp index 42618bb0..2f97daf4 100644 --- a/pokemodr/StatusUI.cpp +++ b/pokemodr/StatusUI.cpp @@ -35,7 +35,8 @@ Pokemodr::StatusUI::~StatusUI() void Pokemodr::StatusUI::setGui() { varName->setText(qobject_cast<Pokemod::Status*>(modified())->name()); - varScript->setValue(qobject_cast<Pokemod::Status*>(modified())->script()); + varBattleScript->setValue(qobject_cast<Pokemod::Status*>(modified())->battleScript()); + varWorldScript->setValue(qobject_cast<Pokemod::Status*>(modified())->worldScript()); } void Pokemodr::StatusUI::apply() @@ -58,7 +59,12 @@ void Pokemodr::StatusUI::on_varName_textChanged(const QString& name) varName->setCursorPosition(cursor); } -void Pokemodr::StatusUI::on_varScript_valueChanged(const Pokemod::Script& script) +void Pokemodr::StatusUI::on_varBattleScript_valueChanged(const Pokemod::Script& battleScript) { - qobject_cast<Pokemod::Status*>(modified())->setScript(script); + qobject_cast<Pokemod::Status*>(modified())->setBattleScript(battleScript); +} + +void Pokemodr::StatusUI::on_varWorldScript_valueChanged(const Pokemod::Script& worldScript) +{ + qobject_cast<Pokemod::Status*>(modified())->setWorldScript(worldScript); } |
