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authorBen Boeckel <MathStuf@gmail.com>2008-06-02 01:50:47 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-06-02 01:50:47 +0000
commit87bc8b43600937a3d83cbdf8345e23a484755e3a (patch)
tree661131614ed841f68ab8cc23ea372983d49fbe20 /pokemodr/RulesUI.cpp
parentf3e081acd87439efadd5ff4181916e06cc07f051 (diff)
downloadsigen-87bc8b43600937a3d83cbdf8345e23a484755e3a.tar.gz
sigen-87bc8b43600937a3d83cbdf8345e23a484755e3a.tar.xz
sigen-87bc8b43600937a3d83cbdf8345e23a484755e3a.zip
[FIX] Modified Rules a bit
[FIX] Updated Rules widget to match up with Rules [FIX] Reorganized the Rules widget [FIX] Using KStandardDirs rather than hardcoded ones [FIX] Cleaned up some minor things with KListWidgets git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@188 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/RulesUI.cpp')
-rw-r--r--pokemodr/RulesUI.cpp138
1 files changed, 78 insertions, 60 deletions
diff --git a/pokemodr/RulesUI.cpp b/pokemodr/RulesUI.cpp
index 80ed5c49..c41ec4fb 100644
--- a/pokemodr/RulesUI.cpp
+++ b/pokemodr/RulesUI.cpp
@@ -41,20 +41,9 @@ void RulesUI::setGui()
{
boxGenders->setChecked(static_cast<Rules*>(modified())->genderAllowed() ? Qt::Checked : Qt::Unchecked);
varBreeding->setCheckState(static_cast<Rules*>(modified())->breedingAllowed() ? Qt::Checked : Qt::Unchecked);
- varHeldItems->setValue(static_cast<Rules*>(modified())->holdItems());
- boxCriticalDomains->setChecked(static_cast<Rules*>(modified())->criticalDomains() ? Qt::Checked : Qt::Unchecked);
- boxAllowAbilities->setChecked(static_cast<Rules*>(modified())->abilityAllowed() ? Qt::Checked : Qt::Unchecked);
- boxAllowNatures->setChecked(static_cast<Rules*>(modified())->natureAllowed() ? Qt::Checked : Qt::Unchecked);
- varBoxes->setValue(static_cast<Rules*>(modified())->numBoxes());
- varBoxSize->setEnabled(0 < static_cast<Rules*>(modified())->numBoxes());
- varBoxSize->setValue(static_cast<Rules*>(modified())->boxSize());
- varMaxParty->setValue(static_cast<Rules*>(modified())->maxParty());
- varMaxFight->setMaximum(static_cast<Rules*>(modified())->maxParty());
- varMaxFight->setValue(static_cast<Rules*>(modified())->maxFight());
- varMaxMoves->setValue(static_cast<Rules*>(modified())->maxMoves());
- varMaxLevel->setValue(static_cast<Rules*>(modified())->maxLevel());
- varMaxMoney->setValue(static_cast<Rules*>(modified())->maxMoney());
- boxHardCash->setChecked(static_cast<Rules*>(modified())->hardCash() ? Qt::Checked : Qt::Unchecked);
+ varCriticalDomains->setChecked(static_cast<Rules*>(modified())->criticalDomains() ? Qt::Checked : Qt::Unchecked);
+ varHardCash->setChecked(static_cast<Rules*>(modified())->hardCash() ? Qt::Checked : Qt::Unchecked);
+ varSwitchStyle->setChecked(static_cast<Rules*>(modified())->allowSwitchStyle() ? Qt::Checked : Qt::Unchecked);
boxSplitSpecial->setChecked(static_cast<Rules*>(modified())->specialSplit() ? Qt::Checked : Qt::Unchecked);
varSplitSpecialDV->setCheckState(static_cast<Rules*>(modified())->specialDVSplit() ? Qt::Checked : Qt::Unchecked);
varMaxDV->setCurrentIndex(static_cast<Rules*>(modified())->maxDVValue());
@@ -68,6 +57,20 @@ void RulesUI::setGui()
varMaxEVPerStat->setMaximum(static_cast<Rules*>(modified())->maxTotalEV());
varMaxEVPerStat->setValue(static_cast<Rules*>(modified())->maxEVPerStat());
varPokerus->setValue(static_cast<Rules*>(modified())->pokerusChance());
+ varBoxes->setValue(static_cast<Rules*>(modified())->numBoxes());
+ varBoxSize->setEnabled(0 < static_cast<Rules*>(modified())->numBoxes());
+ varBoxSize->setValue(static_cast<Rules*>(modified())->boxSize());
+ varMaxParty->setValue(static_cast<Rules*>(modified())->maxParty());
+ varMaxFight->setMaximum(static_cast<Rules*>(modified())->maxParty());
+ varMaxFight->setValue(static_cast<Rules*>(modified())->maxFight());
+ varMaxPlayers->setValue(static_cast<Rules*>(modified())->maxPlayers());
+ varMaxMoves->setValue(static_cast<Rules*>(modified())->maxMoves());
+ varMaxLevel->setValue(static_cast<Rules*>(modified())->maxLevel());
+ varMaxHeldItems->setValue(static_cast<Rules*>(modified())->maxHeldItems());
+ varMaxNatures->setValue(static_cast<Rules*>(modified())->maxNatures());
+ varMaxAbilities->setValue(static_cast<Rules*>(modified())->maxAbilities());
+ varMaxStages->setValue(static_cast<Rules*>(modified())->maxStages());
+ varMaxMoney->setValue(static_cast<Rules*>(modified())->maxMoney());
}
void RulesUI::apply()
@@ -93,117 +96,132 @@ void RulesUI::on_varBreeding_toggled(const bool breeding)
static_cast<Rules*>(modified())->setBreedingAllowed(breeding);
}
-void RulesUI::on_varHeldItems_valueChanged(const int heldItems)
+void RulesUI::on_varCriticalDomains_toggled(const bool criticalDomains)
{
- static_cast<Rules*>(modified())->setHoldItems(heldItems);
+ static_cast<Rules*>(modified())->setCriticalDomains(criticalDomains);
}
-void RulesUI::on_boxCriticalDomains_toggled(const bool criticalDomains)
+void RulesUI::on_varHardCash_toggled(const bool hardCash)
{
- static_cast<Rules*>(modified())->setCriticalDomains(criticalDomains);
+ static_cast<Rules*>(modified())->setHardCash(hardCash);
}
-void RulesUI::on_boxAllowAbilities_toggled(const bool allowAbilities)
+void RulesUI::on_varSwitchStyle_toggled(const bool switchStyle)
{
- static_cast<Rules*>(modified())->setAbilityAllowed(allowAbilities);
+ static_cast<Rules*>(modified())->setAllowSwitchStyle(switchStyle);
}
-void RulesUI::on_boxAllowNatures_toggled(const bool allowNatures)
+void RulesUI::on_boxSplitSpecial_toggled(const bool splitSpecial)
{
- static_cast<Rules*>(modified())->setNatureAllowed(allowNatures);
+ static_cast<Rules*>(modified())->setSpecialSplit(splitSpecial);
}
-void RulesUI::on_varBoxes_valueChanged(const int boxes)
+void RulesUI::on_varSplitSpecialDV_toggled(const bool splitSpecialDV)
{
- static_cast<Rules*>(modified())->setNumBoxes(boxes);
+ static_cast<Rules*>(modified())->setSpecialDVSplit(splitSpecialDV);
}
-void RulesUI::on_varBoxSize_valueChanged(const int boxSize)
+void RulesUI::on_varMaxDV_activated(const int maxDV)
{
- static_cast<Rules*>(modified())->setBoxSize(boxSize);
+ static_cast<Rules*>(modified())->setMaxDVValue(maxDV);
}
-void RulesUI::on_varMaxParty_valueChanged(const int maxParty)
+void RulesUI::on_boxHappiness_toggled(const bool happiness)
{
- static_cast<Rules*>(modified())->setMaxParty(maxParty);
+ static_cast<Rules*>(modified())->setHappiness(happiness);
}
-void RulesUI::on_varMaxFight_valueChanged(const int maxFight)
+void RulesUI::on_varFaintLoss_valueChanged(const int faintLoss)
{
- static_cast<Rules*>(modified())->setMaxFight(maxFight);
+ static_cast<Rules*>(modified())->setHappyFaintLoss(faintLoss);
}
-void RulesUI::on_varMaxMoves_valueChanged(const int maxMoves)
+void RulesUI::on_varLevelGain_valueChanged(const int levelGain)
{
- static_cast<Rules*>(modified())->setMaxMoves(maxMoves);
+ static_cast<Rules*>(modified())->setHappyLevelGain(levelGain);
}
-void RulesUI::on_varMaxLevel_valueChanged(const int maxLevel)
+void RulesUI::on_varNumSteps_valueChanged(const int numSteps)
{
- static_cast<Rules*>(modified())->setMaxLevel(maxLevel);
+ static_cast<Rules*>(modified())->setHappySteps(numSteps);
}
-void RulesUI::on_varMaxMoney_valueChanged(const int maxMoney)
+void RulesUI::on_boxEffortValues_toggled(const bool effortValues)
{
- static_cast<Rules*>(modified())->setMaxMoney(maxMoney);
+ static_cast<Rules*>(modified())->setEffortValuesAllowed(effortValues);
}
-void RulesUI::on_boxHardCash_toggled(const bool hardCash)
+void RulesUI::on_varMaxEV_valueChanged(const int maxEV)
{
- static_cast<Rules*>(modified())->setHardCash(hardCash);
+ static_cast<Rules*>(modified())->setMaxTotalEV(maxEV);
}
-void RulesUI::on_boxSplitSpecial_toggled(const bool splitSpecial)
+void RulesUI::on_varMaxEVPerStat_valueChanged(const int maxEVPerStat)
{
- static_cast<Rules*>(modified())->setSpecialSplit(splitSpecial);
+ static_cast<Rules*>(modified())->setMaxEVPerStat(maxEVPerStat);
}
-void RulesUI::on_varSplitSpecialDV_toggled(const bool splitSpecialDV)
+void RulesUI::on_varPokerus_valueChanged(const Fraction& pokerusChance)
{
- static_cast<Rules*>(modified())->setSpecialDVSplit(splitSpecialDV);
+ static_cast<Rules*>(modified())->setPokerusChance(pokerusChance);
}
-void RulesUI::on_varMaxDV_activated(const int maxDV)
+void RulesUI::on_varBoxes_valueChanged(const int boxes)
{
- static_cast<Rules*>(modified())->setMaxDVValue(maxDV);
+ static_cast<Rules*>(modified())->setNumBoxes(boxes);
}
-void RulesUI::on_boxHappiness_toggled(const bool happiness)
+void RulesUI::on_varBoxSize_valueChanged(const int boxSize)
{
- static_cast<Rules*>(modified())->setHappiness(happiness);
+ static_cast<Rules*>(modified())->setBoxSize(boxSize);
}
-void RulesUI::on_varFaintLoss_valueChanged(const int faintLoss)
+void RulesUI::on_varMaxParty_valueChanged(const int maxParty)
{
- static_cast<Rules*>(modified())->setHappyFaintLoss(faintLoss);
+ static_cast<Rules*>(modified())->setMaxParty(maxParty);
}
-void RulesUI::on_varLevelGain_valueChanged(const int levelGain)
+void RulesUI::on_varMaxFight_valueChanged(const int maxFight)
{
- static_cast<Rules*>(modified())->setHappyLevelGain(levelGain);
+ static_cast<Rules*>(modified())->setMaxFight(maxFight);
}
-void RulesUI::on_varNumSteps_valueChanged(const int numSteps)
+void RulesUI::on_varMaxPlayers_valueChanged(const int maxPlayers)
{
- static_cast<Rules*>(modified())->setHappySteps(numSteps);
+ static_cast<Rules*>(modified())->setMaxPlayers(maxPlayers);
}
-void RulesUI::on_boxEffortValues_toggled(const bool effortValues)
+void RulesUI::on_varMaxMoves_valueChanged(const int maxMoves)
{
- static_cast<Rules*>(modified())->setEffortValuesAllowed(effortValues);
+ static_cast<Rules*>(modified())->setMaxMoves(maxMoves);
}
-void RulesUI::on_varMaxEV_valueChanged(const int maxEV)
+void RulesUI::on_varMaxLevel_valueChanged(const int maxLevel)
{
- static_cast<Rules*>(modified())->setMaxTotalEV(maxEV);
+ static_cast<Rules*>(modified())->setMaxLevel(maxLevel);
}
-void RulesUI::on_varMaxEVPerStat_valueChanged(const int maxEVPerStat)
+void RulesUI::on_varMaxHeldItems_valueChanged(const int maxHeldItems)
{
- static_cast<Rules*>(modified())->setMaxEVPerStat(maxEVPerStat);
+ static_cast<Rules*>(modified())->setMaxHeldItems(maxHeldItems);
}
-void RulesUI::on_varPokerus_valueChanged(const Fraction& pokerusChance)
+void RulesUI::on_varMaxNatures_valueChanged(const int maxNatures)
{
- static_cast<Rules*>(modified())->setPokerusChance(pokerusChance);
+ static_cast<Rules*>(modified())->setMaxNatures(maxNatures);
+}
+
+void RulesUI::on_varMaxAbilities_valueChanged(const int maxAbilities)
+{
+ static_cast<Rules*>(modified())->setMaxAbilities(maxAbilities);
+}
+
+void RulesUI::on_varMaxStages_valueChanged(const int maxStages)
+{
+ static_cast<Rules*>(modified())->setMaxStages(maxStages);
+}
+
+void RulesUI::on_varMaxMoney_valueChanged(const int maxMoney)
+{
+ static_cast<Rules*>(modified())->setMaxMoney(maxMoney);
}