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authorBen Boeckel <MathStuf@gmail.com>2008-02-23 01:20:17 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-02-23 01:20:17 +0000
commit426721374e515ed14fc3b8d2afabfbb34e223e60 (patch)
tree3fd65de786d0122c814da0f1eff01976a7444266 /pokemodr/NatureUI.cpp
parent9cd7f4656b01cfb243433e1063c0339b2b96bbd4 (diff)
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[FIX] UI forms now only allow apply/discard when it can be applied
[FIX] Skins and such use buttons in all UI forms now git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@71 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/NatureUI.cpp')
-rw-r--r--pokemodr/NatureUI.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/pokemodr/NatureUI.cpp b/pokemodr/NatureUI.cpp
index b09823a3..bd008f34 100644
--- a/pokemodr/NatureUI.cpp
+++ b/pokemodr/NatureUI.cpp
@@ -39,6 +39,7 @@ NatureUI::NatureUI(Nature* n, QWidget* parent) :
setupUi(this);
QMetaObject::connectSlotsByName(this);
setObjects(nature, nature_mod);
+ connect(this, SIGNAL(setChanged(bool)), boxButtons, SLOT(setDisabled(bool)));
const bool isSplit = nature->getPokemod()->getRules()->getSpecialSplit();
varStat->addItems((isSplit ? StatRBYStr : StatGSCStr).mid(0, isSplit ? ST_End_RBY : ST_End_GSC));
setGui();