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authorBen Boeckel <MathStuf@gmail.com>2008-07-12 01:42:12 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-07-12 01:42:12 +0000
commit2034fb953f52534506f17a9d03237eab3a2c2fbb (patch)
tree1b96061cb4e45188565c95e3c4f4763bd1017960 /pokemodr/MoveUI.cpp
parent15ad8b9bc075e3d0f7167267ed495a82d4c1a5a8 (diff)
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[FIX] Separated battle and world scripts for abilities and moves
[ADD] pokescripting library to allow scripts to use Pokemod information [FIX] Cleaned up examples in documentation git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@224 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/MoveUI.cpp')
-rw-r--r--pokemodr/MoveUI.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/pokemodr/MoveUI.cpp b/pokemodr/MoveUI.cpp
index e9d61480..b9ff47af 100644
--- a/pokemodr/MoveUI.cpp
+++ b/pokemodr/MoveUI.cpp
@@ -55,7 +55,8 @@ void Pokemodr::MoveUI::setGui()
varSpecial->setChecked(qobject_cast<Pokemod::Move*>(modified())->special() ? Qt::Checked : Qt::Unchecked);
varOverworld->setChecked(qobject_cast<Pokemod::Move*>(modified())->overworld() ? Qt::Checked : Qt::Unchecked);
varDescription->setText(qobject_cast<Pokemod::Move*>(modified())->description());
- varScript->setValue(qobject_cast<Pokemod::Move*>(modified())->script());
+ varBattleScript->setValue(qobject_cast<Pokemod::Move*>(modified())->battleScript());
+ varWorldScript->setValue(qobject_cast<Pokemod::Move*>(modified())->worldScript());
}
void Pokemodr::MoveUI::apply()
@@ -120,7 +121,12 @@ void Pokemodr::MoveUI::on_varDescription_textChanged(const QString& description)
varDescription->setCursorPosition(cursor);
}
-void Pokemodr::MoveUI::on_varScript_valueChanged(const Pokemod::Script& script)
+void Pokemodr::MoveUI::on_varBattleScript_valueChanged(const Pokemod::Script& battleScript)
{
- qobject_cast<Pokemod::Move*>(modified())->setScript(script);
+ qobject_cast<Pokemod::Move*>(modified())->setBattleScript(battleScript);
+}
+
+void Pokemodr::MoveUI::on_varWorldScript_valueChanged(const Pokemod::Script& worldScript)
+{
+ qobject_cast<Pokemod::Move*>(modified())->setWorldScript(worldScript);
}