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authorBen Boeckel <MathStuf@gmail.com>2008-02-19 22:02:19 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-02-19 22:02:19 +0000
commit2d3ab5c520bb61fecb66e0f143d93c3386bf451a (patch)
tree0e8d918c7485505c80edb1922bcba201e3f7c0be /pokemod/Store.cpp
parenta8f15fe76349d6f59464a7cc66432ff7f394f30d (diff)
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[FIX] Store item setting is now less touchy
[FIX] Some ui forms were missing things [FIX] UI logic with having ID data embedded instead of roundabout resolution [ADD] Fleshed out more for pokemodr TODO git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@64 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Store.cpp')
-rw-r--r--pokemod/Store.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/pokemod/Store.cpp b/pokemod/Store.cpp
index e7a775e7..357cca22 100644
--- a/pokemod/Store.cpp
+++ b/pokemod/Store.cpp
@@ -123,14 +123,11 @@ void Store::setItem(const int itm, const bool it) throw(Exception)
{
if (i.next() == itm)
{
- if (it)
- throw(Exception(className, "item already used"));
- else
+ if (!it)
i.remove();
+ return;
}
}
- if (!it)
- throw(Exception(className, "item wasn\'t being used anyway"));
items.append(itm);
}