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| author | Ben Boeckel <MathStuf@gmail.com> | 2007-10-26 21:21:38 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2007-10-26 21:21:38 +0000 |
| commit | 83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch) | |
| tree | 80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/MoveEffect.cpp | |
| parent | 4385af885daf460a18e236f08509358f764b2c8c (diff) | |
Redoing rev25
[ADD] DISCLAIMER
[FIX] PokemonEvolution styles
[ADD] Relative enumeration
[DEL] pokemod/Status.{h, cpp}
[DEL] pokemod/StatusEffect.{h, cpp}
[FIX] Status effects will be added as needed instead of customized
[FIX] Completed ItemEffects
[FIX] Factored out Natures to be global
[DEL] pokemod/PokemonNature.{h, cpp}
[DEL] ai/Net.{h, cpp}
[DEL] ai/Layer/{h, cpp}
[ADD] battle/Arena.{h, cpp}
[ADD] battle/Team.{h, cpp}
[ADD] battle/Human.{h, cpp}
[ADD] battle/Bot.{h, cpp}
[ADD] battle/GhostBot.{h, cpp}
[ADD] battle/Pokemon.{h, cpp}
[ADD] battle/Ghost.{h, cpp}
[FIX] Fixed some scope errors in pokemod
[ADD] audio/audio.pro
[ADD] audio/Audio.{h, cpp}
[ADD] audio/AudioLibrary.{h, cpp}
[ADD] audio/AudioSystem.{h, cpp}
[ADD] audio/Music.{h, cpp}
[ADD] audio/SoundEffect.{h, cpp}
[DEL] old audio system (was in C)
[FIX] Optimized some routines in pokemod
[FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/MoveEffect.cpp')
| -rw-r--r-- | pokemod/MoveEffect.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/pokemod/MoveEffect.cpp b/pokemod/MoveEffect.cpp index 4ceedbb8..7a8a5aca 100644 --- a/pokemod/MoveEffect.cpp +++ b/pokemod/MoveEffect.cpp @@ -22,6 +22,8 @@ #include "MoveEffect.h" +const char* PokeGen::PokeMod::MoveEffect::EffectStr[PokeGen::PokeMod::MoveEffect::E_End] = {}; + PokeGen::PokeMod::MoveEffect::MoveEffect(const Pokemod* par, const unsigned _id) : Object(_id, par), chance(1, 1), @@ -98,7 +100,6 @@ bool PokeGen::PokeMod::MoveEffect::SetEffect(const unsigned e) return (effect == e); } -// TODO (Ben#1#): Effect code bool PokeGen::PokeMod::MoveEffect::SetVal1(const int v1) { val1 = v1; @@ -111,7 +112,7 @@ bool PokeGen::PokeMod::MoveEffect::SetVal2(const unsigned v2) return (val2 == v2); } -PokeGen::PokeMod::Frac PokeGen::PokeMod::MoveEffect::GetChance() const +PokeGen::Frac PokeGen::PokeMod::MoveEffect::GetChance() const { return chance; } |
