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authorBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
commit83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch)
tree80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/Move.cpp
parent4385af885daf460a18e236f08509358f764b2c8c (diff)
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Redoing rev25
[ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Move.cpp')
-rw-r--r--pokemod/Move.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/pokemod/Move.cpp b/pokemod/Move.cpp
index f38a62b3..68749cac 100644
--- a/pokemod/Move.cpp
+++ b/pokemod/Move.cpp
@@ -1,6 +1,6 @@
/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Move.cpp
-// Purpose: Define a move that Pokémon can learn
+// Purpose: Define a move that species can learn
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sat May 26 2007 22:51:21
@@ -22,6 +22,9 @@
#include "Move.h"
+const char* PokeGen::PokeMod::Move::TargetStr[PokeGen::PokeMod::Move::T_End] = {"Player", "Enemy", "Both", "Random"};
+const char* PokeGen::PokeMod::Move::ChoiceStr[PokeGen::PokeMod::Move::C_End] = {"Player", "Enemy", "Random"};
+
PokeGen::PokeMod::Move::Move(const Pokemod* par, const unsigned _id) :
Object(_id, par),
name(""),
@@ -232,7 +235,7 @@ QString PokeGen::PokeMod::Move::GetName() const
return name;
}
-PokeGen::PokeMod::Frac PokeGen::PokeMod::Move::GetAccuracy() const
+PokeGen::Frac PokeGen::PokeMod::Move::GetAccuracy() const
{
return accuracy;
}
@@ -322,11 +325,8 @@ unsigned PokeGen::PokeMod::Move::GetEffectCount() const
const PokeGen::PokeMod::MoveEffect* PokeGen::PokeMod::Move::NewEffect(Ini* const ini)
{
unsigned i = 0;
- for (; i < GetEffectCount(); ++i)
- {
- if (!GetEffect(i))
- break;
- }
+ for (; (i < GetEffectCount()) && (GetEffectByID(i) != UINT_MAX); ++i)
+ ;
MoveEffect newEffect(pokemod, i);
if (ini)
newEffect.ImportIni(*ini);