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author | Ben Boeckel <MathStuf@gmail.com> | 2007-10-26 21:21:38 +0000 |
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committer | Ben Boeckel <MathStuf@gmail.com> | 2007-10-26 21:21:38 +0000 |
commit | 83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch) | |
tree | 80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/Move.cpp | |
parent | 4385af885daf460a18e236f08509358f764b2c8c (diff) | |
download | sigen-83f4b43f63960ba30e38cf5bb53cd98ae738ef74.tar.gz sigen-83f4b43f63960ba30e38cf5bb53cd98ae738ef74.tar.xz sigen-83f4b43f63960ba30e38cf5bb53cd98ae738ef74.zip |
Redoing rev25
[ADD] DISCLAIMER
[FIX] PokemonEvolution styles
[ADD] Relative enumeration
[DEL] pokemod/Status.{h, cpp}
[DEL] pokemod/StatusEffect.{h, cpp}
[FIX] Status effects will be added as needed instead of customized
[FIX] Completed ItemEffects
[FIX] Factored out Natures to be global
[DEL] pokemod/PokemonNature.{h, cpp}
[DEL] ai/Net.{h, cpp}
[DEL] ai/Layer/{h, cpp}
[ADD] battle/Arena.{h, cpp}
[ADD] battle/Team.{h, cpp}
[ADD] battle/Human.{h, cpp}
[ADD] battle/Bot.{h, cpp}
[ADD] battle/GhostBot.{h, cpp}
[ADD] battle/Pokemon.{h, cpp}
[ADD] battle/Ghost.{h, cpp}
[FIX] Fixed some scope errors in pokemod
[ADD] audio/audio.pro
[ADD] audio/Audio.{h, cpp}
[ADD] audio/AudioLibrary.{h, cpp}
[ADD] audio/AudioSystem.{h, cpp}
[ADD] audio/Music.{h, cpp}
[ADD] audio/SoundEffect.{h, cpp}
[DEL] old audio system (was in C)
[FIX] Optimized some routines in pokemod
[FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/Move.cpp')
-rw-r--r-- | pokemod/Move.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/pokemod/Move.cpp b/pokemod/Move.cpp index f38a62b3..68749cac 100644 --- a/pokemod/Move.cpp +++ b/pokemod/Move.cpp @@ -1,6 +1,6 @@ ///////////////////////////////////////////////////////////////////////////// // Name: pokemod/Move.cpp -// Purpose: Define a move that Pokémon can learn +// Purpose: Define a move that species can learn // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Sat May 26 2007 22:51:21 @@ -22,6 +22,9 @@ #include "Move.h" +const char* PokeGen::PokeMod::Move::TargetStr[PokeGen::PokeMod::Move::T_End] = {"Player", "Enemy", "Both", "Random"}; +const char* PokeGen::PokeMod::Move::ChoiceStr[PokeGen::PokeMod::Move::C_End] = {"Player", "Enemy", "Random"}; + PokeGen::PokeMod::Move::Move(const Pokemod* par, const unsigned _id) : Object(_id, par), name(""), @@ -232,7 +235,7 @@ QString PokeGen::PokeMod::Move::GetName() const return name; } -PokeGen::PokeMod::Frac PokeGen::PokeMod::Move::GetAccuracy() const +PokeGen::Frac PokeGen::PokeMod::Move::GetAccuracy() const { return accuracy; } @@ -322,11 +325,8 @@ unsigned PokeGen::PokeMod::Move::GetEffectCount() const const PokeGen::PokeMod::MoveEffect* PokeGen::PokeMod::Move::NewEffect(Ini* const ini) { unsigned i = 0; - for (; i < GetEffectCount(); ++i) - { - if (!GetEffect(i)) - break; - } + for (; (i < GetEffectCount()) && (GetEffectByID(i) != UINT_MAX); ++i) + ; MoveEffect newEffect(pokemod, i); if (ini) newEffect.ImportIni(*ini); |