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authorBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
commit83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch)
tree80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/MapEffect.h
parent4385af885daf460a18e236f08509358f764b2c8c (diff)
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Redoing rev25
[ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/MapEffect.h')
-rw-r--r--pokemod/MapEffect.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/pokemod/MapEffect.h b/pokemod/MapEffect.h
index b1a83a9e..1b23828d 100644
--- a/pokemod/MapEffect.h
+++ b/pokemod/MapEffect.h
@@ -26,8 +26,8 @@
#include <QFile>
#include <QString>
#include "Object.h"
-#include "Flag.h"
-#include "Point.h"
+#include "../general/Flag.h"
+#include "../general/Point.h"
#include "Dialog.h"
namespace PokeGen
@@ -113,9 +113,6 @@ namespace PokeGen
bool canMove;
unsigned dialog;
};
-
- const char* MapEffectStr[MapEffect::E_End] = {"Item", "PC", "Strength Block", "Button", "Rock Smash", "Slot Machine", "Card Flip Game"};
- const char* PCTypeStr[MapEffect::PC_End] = {"Item", "Pokémon", "PokéDex", "Hall of Fame", "All"};
}
}