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authorBen Boeckel <MathStuf@gmail.com>2007-09-21 15:36:22 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-09-21 15:36:22 +0000
commit5b55d13ead7e352ee1feaae72009e8abf5bd071a (patch)
tree6c2838312dd7f42769280e24e8abc16b53c165cb /pokemod/MapEffect.h
parente94d9893b8753e72adb92b2c5eb203830ddf641c (diff)
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[FIX] Neural Network methods complete
[FIX] Wrapped Node up into the layer [FIX] Wrapped NatureEffect into Nature [FIX] Getting around to fixing up the design of the PokéMod stuff [FIX] Creating new subclasses now returns pointer to new subclass [FIX] Simplified interfaces [FIX] Minor style issues [FIX] Renamed CoinItem to CoinListObject [FIX] Renamed MapTrainerTeam to MapTrainerPokemon [FIX] Renamed MapWildPokemon to MapWildListPokemon [FIX] Moved global enums to relevant classes [FIX] Removed general logging features [DEL] pokemod/Debug.{h, cpp} [DEL] pokemod/Path.{h, cpp} [FIX] Using QFile rather than custom Path class for checking for files [FIX] Set* methods now return a bool to let the caller know if anything actually changed (if it can fail, otherwise it is void) [ADD] Compliation without errors is required for pokemod from now on before commits git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@24 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/MapEffect.h')
-rw-r--r--pokemod/MapEffect.h230
1 files changed, 122 insertions, 108 deletions
diff --git a/pokemod/MapEffect.h b/pokemod/MapEffect.h
index 46c8863a..b1a83a9e 100644
--- a/pokemod/MapEffect.h
+++ b/pokemod/MapEffect.h
@@ -1,108 +1,122 @@
-/////////////////////////////////////////////////////////////////////////////
-// Name: pokemod/MapEffect.h
-// Purpose: Define an effect on a map
-// Author: Ben Boeckel
-// Modified by: Ben Boeckel
-// Created: Fri June 1 2007 19:57:47
-// Copyright: ©2007 Nerdy Productions
-// Licence:
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License along
-// with this program. If not, see <http://www.gnu.org/licenses/>.
-/////////////////////////////////////////////////////////////////////////////
-
-#ifndef __POKEMOD_MAPEFFECT__
-#define __POKEMOD_MAPEFFECT__
-
-#include <QFile>
-#include <QString>
-#include "Object.h"
-#include "Flag.h"
-#include "Path.h"
-#include "Point.h"
-#include "Dialog.h"
-
-namespace PokeGen
-{
- namespace PokeMod
- {
- class MapEffect : public Object
- {
- public:
- MapEffect(const Pokemod *par, const unsigned _id);
- MapEffect(const Pokemod *par, Ini &ini, const unsigned _id = UINT_MAX);
- ~MapEffect();
-
- void ImportIni(Ini &ini, const unsigned _id = UINT_MAX);
- void ExportIni(QFile &fout, const QString &map) const;
-
- void SetName(const QString &n);
- void SetCoordinate(const Point &c);
- void SetCoordinate(const unsigned x, const unsigned y);
- void SetCoordinateX(const unsigned x);
- void SetCoordinateY(const unsigned y);
- void SetExistFlag(const Flag &e);
- void SetExistFlag(const unsigned f, const unsigned s);
- void SetExistFlagFlag(const unsigned f);
- void SetExistFlagStatus(const unsigned s);
- void SetExistFlagStatus(const QString &s);
- void SetSkin(const Path &s);
- void SetEffect(const unsigned e);
- void SetEffect(const QString &e);
- void SetVal1(const unsigned v1);
- void SetVal2(const unsigned v2);
- void SetVal2(const QString &v2);
- void SetDirection(const unsigned d);
- void SetDirection(const QString &d);
- void SetIsTransparent(const bool i);
- void SetCanMove(const bool c);
- void SetDialog(const unsigned d);
-
- QString GetName() const;
- Point GetCoordinate() const;
- unsigned GetCoordinateX() const;
- unsigned GetCoordinateY() const;
- Flag GetExistFlag() const;
- unsigned GetExistFlagFlag() const;
- unsigned GetExistFlagStatus() const;
- QString GetExistFlagStatusString() const;
- Path GetSkin() const;
- unsigned GetEffect() const;
- QString GetEffectString() const;
- unsigned GetVal1() const;
- unsigned GetVal2() const;
- QString GetVal2String() const;
- unsigned GetDirection() const;
- QString GetDirectionString() const;
- bool GetIsTransparent() const;
- bool GetCanMove() const;
- unsigned GetDialog() const;
- QString GetDialogString() const;
- private:
- void Validate();
-
- QString name;
- Point coordinate;
- Flag existFlag;
- Path skin;
- unsigned effect;
- unsigned val1;
- unsigned val2;
- unsigned direction;
- bool isTransparent;
- bool canMove;
- unsigned dialog;
- };
- }
-}
-
-#endif
+/////////////////////////////////////////////////////////////////////////////
+// Name: pokemod/MapEffect.h
+// Purpose: Define an effect on a map
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Fri June 1 2007 19:57:47
+// Copyright: ©2007 Nerdy Productions
+// Licence:
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef __POKEMOD_MAPEFFECT__
+#define __POKEMOD_MAPEFFECT__
+
+#include <QFile>
+#include <QString>
+#include "Object.h"
+#include "Flag.h"
+#include "Point.h"
+#include "Dialog.h"
+
+namespace PokeGen
+{
+ namespace PokeMod
+ {
+ class MapEffect : public Object
+ {
+ public:
+ enum Effect
+ {
+ E_Item = 0,
+ E_PC = 1,
+ E_StrengthBlock = 2,
+ E_Button = 3,
+ E_RockSmash = 4,
+ E_SlotMachine = 5,
+ E_CardFlipGame = 6,
+ E_End = 7
+ };
+ static const char* MapEffectStr[E_End];
+
+ enum PC
+ {
+ PC_Item = 0,
+ PC_Pokemon = 1,
+ PC_Pokedex = 2,
+ PC_HallOfFame = 3,
+ PC_All = 4,
+ PC_End = 5,
+ };
+ static const char* PCTypeStr[PC_End];
+
+ MapEffect(const Pokemod* par, const unsigned _id);
+ MapEffect(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
+
+ void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
+ void ExportIni(QFile& fout, const QString& map) const;
+
+ void SetName(const QString& n);
+ void SetCoordinate(const unsigned x, const unsigned y);
+ void SetCoordinateX(const unsigned x);
+ void SetCoordinateY(const unsigned y);
+ void SetExistFlag(const unsigned f, const unsigned s);
+ void SetExistFlagFlag(const unsigned f);
+ bool SetExistFlagStatus(const unsigned s);
+ bool SetSkin(const QString& s);
+ bool SetEffect(const unsigned e);
+ bool SetVal1(const unsigned v1);
+ bool SetVal2(const unsigned v2);
+ bool SetDirection(const unsigned d);
+ void SetIsTransparent(const bool i);
+ void SetCanMove(const bool c);
+ bool SetDialog(const unsigned d);
+
+ QString GetName() const;
+ Point GetCoordinate() const;
+ unsigned GetCoordinateX() const;
+ unsigned GetCoordinateY() const;
+ Flag GetExistFlag() const;
+ unsigned GetExistFlagFlag() const;
+ unsigned GetExistFlagStatus() const;
+ QString GetSkin() const;
+ unsigned GetEffect() const;
+ unsigned GetVal1() const;
+ unsigned GetVal2() const;
+ unsigned GetDirection() const;
+ bool GetIsTransparent() const;
+ bool GetCanMove() const;
+ unsigned GetDialog() const;
+ private:
+ bool Validate();
+
+ QString name;
+ Point coordinate;
+ Flag existFlag;
+ QString skin;
+ unsigned effect;
+ unsigned val1;
+ unsigned val2;
+ unsigned direction;
+ bool isTransparent;
+ bool canMove;
+ unsigned dialog;
+ };
+
+ const char* MapEffectStr[MapEffect::E_End] = {"Item", "PC", "Strength Block", "Button", "Rock Smash", "Slot Machine", "Card Flip Game"};
+ const char* PCTypeStr[MapEffect::PC_End] = {"Item", "Pokémon", "PokéDex", "Hall of Fame", "All"};
+ }
+}
+
+#endif