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authorBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
commit83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch)
tree80f37f9e4a35ea11b8b1f0369f90208f393df83f /pokemod/MapEffect.cpp
parent4385af885daf460a18e236f08509358f764b2c8c (diff)
Redoing rev25
[ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemod/MapEffect.cpp')
-rw-r--r--pokemod/MapEffect.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/pokemod/MapEffect.cpp b/pokemod/MapEffect.cpp
index 5d212f54..14b50d8d 100644
--- a/pokemod/MapEffect.cpp
+++ b/pokemod/MapEffect.cpp
@@ -22,6 +22,9 @@
#include "MapEffect.h"
+const char* PokeGen::PokeMod::MapEffect::MapEffectStr[PokeGen::PokeMod::MapEffect::E_End] = {"Item", "PC", "Strength Block", "Button", "Rock Smash", "Slot Machine", "Card Flip Game"};
+const char* PokeGen::PokeMod::MapEffect::PCTypeStr[PokeGen::PokeMod::MapEffect::PC_End] = {"Item", "Pokémon", "PokéDex", "Hall of Fame", "All"};
+
PokeGen::PokeMod::MapEffect::MapEffect(const Pokemod* par, const unsigned _id) :
Object(_id, par),
name(""),
@@ -91,7 +94,7 @@ bool PokeGen::PokeMod::MapEffect::Validate()
pokemod->ValidationMsg("Invalid effect");
isValid = false;
}
- if (DIR_End <= direction)
+ if (D_End_None <= direction)
{
pokemod->ValidationMsg("Invalid driection");
isValid = false;
@@ -248,7 +251,7 @@ bool PokeGen::PokeMod::MapEffect::SetVal2(const unsigned v2)
bool PokeGen::PokeMod::MapEffect::SetDirection(const unsigned d)
{
- if (d < DIR_End_None)
+ if (d < D_End_None)
direction = d;
return (direction == d);
}
@@ -275,7 +278,7 @@ QString PokeGen::PokeMod::MapEffect::GetName() const
return name;
}
-PokeGen::PokeMod::Point PokeGen::PokeMod::MapEffect::GetCoordinate() const
+PokeGen::Point PokeGen::PokeMod::MapEffect::GetCoordinate() const
{
return coordinate;
}
@@ -290,7 +293,7 @@ unsigned PokeGen::PokeMod::MapEffect::GetCoordinateY() const
return coordinate.GetY();
}
-PokeGen::PokeMod::Flag PokeGen::PokeMod::MapEffect::GetExistFlag() const
+PokeGen::Flag PokeGen::PokeMod::MapEffect::GetExistFlag() const
{
return existFlag;
}