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| author | Ben Boeckel <MathStuf@gmail.com> | 2008-07-20 22:30:54 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2008-07-20 22:30:54 +0000 |
| commit | 96058e330b9a535ec3aecc40cfbd2fa74b791cd8 (patch) | |
| tree | 5afa3a01da6345b4f173e9578e0f7b0219cb9759 /pokebattle/TurnArena.cpp | |
| parent | a44d3c2ebd20e05c7c574cd3a13888fc471067b9 (diff) | |
| download | sigen-96058e330b9a535ec3aecc40cfbd2fa74b791cd8.tar.gz sigen-96058e330b9a535ec3aecc40cfbd2fa74b791cd8.tar.xz sigen-96058e330b9a535ec3aecc40cfbd2fa74b791cd8.zip | |
[FIX] Slimmed up main() for pokemodr
[FIX] Cleaned up initializing TeamMember
[FIX] Hat fixed up
[ADD] Added ActionQueue (thread-safe QQueue)
[FIX] Arena classes fleshed out a bit
[ADD] ATBTimer class added to mediate the ATB counters
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@228 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokebattle/TurnArena.cpp')
| -rw-r--r-- | pokebattle/TurnArena.cpp | 24 |
1 files changed, 23 insertions, 1 deletions
diff --git a/pokebattle/TurnArena.cpp b/pokebattle/TurnArena.cpp index 2ec6eb55..a0ea2735 100644 --- a/pokebattle/TurnArena.cpp +++ b/pokebattle/TurnArena.cpp @@ -18,9 +18,31 @@ // Header include #include "TurnArena.h" +// Qt includes +#include <QtCore/QtConcurrentMap> + Pokebattle::TurnArena::TurnArena(QList<Player*> players) : Arena(players) { - emit(battleStart()); + connect(this, SIGNAL(roundStart()), SLOT(processRound())); + setupBattle(); +} + +void Pokebattle::TurnArena::processRound() +{ +// QFuture<TeamMember::Action> actions = QtConcurrent::mapped(m_players, requestDecision); + // TODO: timeout here? + // TODO: determine the (preliminary) order of attacks + // TODO: wait for all actions (unless timeout) + // TODO: get order again + // TODO: act out actions (ignoring those that faint along the way) + emit(roundEnd()); + // TODO: If only one player left, battle is over + // TODO: restart round again } +void Pokebattle::TurnArena::setupBattle() +{ + // TODO: setup everything for the arena to do with the turns + Arena::setupBattle(); +} |
