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authorBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
committerBen Boeckel <MathStuf@gmail.com>2007-10-26 21:21:38 +0000
commit83f4b43f63960ba30e38cf5bb53cd98ae738ef74 (patch)
tree80f37f9e4a35ea11b8b1f0369f90208f393df83f /battle/Ghost.cpp
parent4385af885daf460a18e236f08509358f764b2c8c (diff)
Redoing rev25
[ADD] DISCLAIMER [FIX] PokemonEvolution styles [ADD] Relative enumeration [DEL] pokemod/Status.{h, cpp} [DEL] pokemod/StatusEffect.{h, cpp} [FIX] Status effects will be added as needed instead of customized [FIX] Completed ItemEffects [FIX] Factored out Natures to be global [DEL] pokemod/PokemonNature.{h, cpp} [DEL] ai/Net.{h, cpp} [DEL] ai/Layer/{h, cpp} [ADD] battle/Arena.{h, cpp} [ADD] battle/Team.{h, cpp} [ADD] battle/Human.{h, cpp} [ADD] battle/Bot.{h, cpp} [ADD] battle/GhostBot.{h, cpp} [ADD] battle/Pokemon.{h, cpp} [ADD] battle/Ghost.{h, cpp} [FIX] Fixed some scope errors in pokemod [ADD] audio/audio.pro [ADD] audio/Audio.{h, cpp} [ADD] audio/AudioLibrary.{h, cpp} [ADD] audio/AudioSystem.{h, cpp} [ADD] audio/Music.{h, cpp} [ADD] audio/SoundEffect.{h, cpp} [DEL] old audio system (was in C) [FIX] Optimized some routines in pokemod [FIX] Moved global classes (Ini, Frac, Matrix, FracMatrix, Point, Flag) to general git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@27 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'battle/Ghost.cpp')
-rw-r--r--battle/Ghost.cpp98
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diff --git a/battle/Ghost.cpp b/battle/Ghost.cpp
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+++ b/battle/Ghost.cpp
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+/////////////////////////////////////////////////////////////////////////////
+// Name: battle/Ghost.cpp
+// Purpose: Ghost used by the AI for simulations
+// Author: Ben Boeckel
+// Modified by: Ben Boeckel
+// Created: Tue Oct 16 2007 19:29:30
+// Copyright: ©2007 Ben Boeckel and Nerdy Productions
+// Licence:
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License along
+// with this program. If not, see <http://www.gnu.org/licenses/>.
+/////////////////////////////////////////////////////////////////////////////
+
+#include "Ghost.h"
+
+Ghost(const PokeMod::Pokemod* par, const unsigned s, const unsigned l, const unsigned t) :
+ Pokemon(par, s, l),
+ teamSize(t),
+ unknownMoves(par->GetMaxMoves())
+{
+ for (unsigned i = 0; i < PokeMod::ST_End_GSC; ++i)
+ {
+ dv[i] = 0;
+ statExp[i] = 0;
+ minStats[i] = GetStat(i);
+ dv[i] = pokemod->GetMaxDV();
+ statExp[i] = 65535;
+ maxStats[i] = GetStat(i);
+ }
+ Species* pkmn = pokemod->GetSpeciesByID(s);
+ if (pkmn->GetNumAbilities() == 1)
+ FeedAbility(pkmn->GetAbility(0));
+}
+
+void FeedAttack(const unsigned actualDamage, const unsigned stat, const unsigned otherLevel, const unsigned power, const bool isAttacker)
+{
+
+}
+
+void FeedItem(const unsigned i)
+{
+ items.append(i);
+}
+
+void FeedMove(const unsigned m)
+{
+ if (!moves.contains(m))
+ {
+ moves.insert(m);
+ --unknownMoves;
+ moveChances[m] = UINT_MAX;
+ for (QMutableMapIterator<unsigned, unsigned> i(moveChances); i.hasNext(); i.next())
+ {
+ if (i.value() != UINT_MAX)
+ {
+ i.value() *= unknownMoves;
+ i.value() /= (unknownMoves + 1);
+ if (!i.value())
+ moveChances.erase(i);
+ }
+ }
+ for (QListIterator<MoveCombo> i(moveCombos); i.hasNext(); i.next())
+ {
+ if (i.prereqs.intersect(moves).size() && !moves.contains(i.move))
+ moves[i.move] *= i.chance;
+ }
+ }
+}
+
+void FeedMoveChance(const unsigned m, const unsigned weight)
+{
+ moveChances[m] = weight;
+}
+
+void FeedAbility(const unsigned a)
+{
+ ability = a;
+}
+
+void UpdateHP()
+{
+ curHP = hpPercent * maxStats[PokeMod::ST_HP];
+}
+
+void SetHP(const Frac p)
+{
+ hpPercent = p;
+ UpdateHP();
+}