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author | Ben Boeckel <MathStuf@gmail.com> | 2008-06-07 17:17:56 +0000 |
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committer | Ben Boeckel <MathStuf@gmail.com> | 2008-06-07 17:17:56 +0000 |
commit | 73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa (patch) | |
tree | c80e1689278951c2637fced0e9b1ed738411d20a /battle/Arena.cpp | |
parent | 86d1186803981df134dd9869bac7da1c89e1bd55 (diff) | |
download | sigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.tar.gz sigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.tar.xz sigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.zip |
[FIX] UI files now use <> including rather than "" for KDE classes
[FIX] Moved battle to pokebattle
[FIX] Starting to figure out the battle system
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@197 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'battle/Arena.cpp')
-rw-r--r-- | battle/Arena.cpp | 39 |
1 files changed, 0 insertions, 39 deletions
diff --git a/battle/Arena.cpp b/battle/Arena.cpp deleted file mode 100644 index 0927a50c..00000000 --- a/battle/Arena.cpp +++ /dev/null @@ -1,39 +0,0 @@ -///////////////////////////////////////////////////////////////////////////// -// Name: ai/AlphaBeta.cpp -// Purpose: Alpha-Beta pruning MiniMax tree -// Author: Ben Boeckel -// Modified by: Ben Boeckel -// Created: Tue Oct 16 2007 09:09:44 -// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions -// Licence: -// This program is free software: you can redistribute it and/or modify -// it under the terms of the GNU General Public License as published by -// the Free Software Foundation, either version 3 of the License, or -// (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License along -// with this program. If not, see <http://www.gnu.org/licenses/>. -///////////////////////////////////////////////////////////////////////////// - -#include "Arena.h" - -long Arena::AlphaBeta(AIProfile ai, Arena arena, const unsigned depth, const long alpha, const long beta) -{ - long val; - if (!depth) - return ai.eval(Arena); - while (CanSimulate()) - { - val = -AlphaBeta(Arena.Simulate(), depth - 1, -beta, -alpha); - if (beta <= val) - return beta; - if (alpha < val) - alpha = val; - } - return alpha; -} |