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authorBen Boeckel <MathStuf@gmail.com>2008-06-07 17:17:56 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-06-07 17:17:56 +0000
commit73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa (patch)
treec80e1689278951c2637fced0e9b1ed738411d20a /battle/Arena.cpp
parent86d1186803981df134dd9869bac7da1c89e1bd55 (diff)
downloadsigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.tar.gz
sigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.tar.xz
sigen-73a9660e15ccd5bbabd5c90a63a3e15e36cee9fa.zip
[FIX] UI files now use <> including rather than "" for KDE classes
[FIX] Moved battle to pokebattle [FIX] Starting to figure out the battle system git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@197 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'battle/Arena.cpp')
-rw-r--r--battle/Arena.cpp39
1 files changed, 0 insertions, 39 deletions
diff --git a/battle/Arena.cpp b/battle/Arena.cpp
deleted file mode 100644
index 0927a50c..00000000
--- a/battle/Arena.cpp
+++ /dev/null
@@ -1,39 +0,0 @@
-/////////////////////////////////////////////////////////////////////////////
-// Name: ai/AlphaBeta.cpp
-// Purpose: Alpha-Beta pruning MiniMax tree
-// Author: Ben Boeckel
-// Modified by: Ben Boeckel
-// Created: Tue Oct 16 2007 09:09:44
-// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
-// Licence:
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License along
-// with this program. If not, see <http://www.gnu.org/licenses/>.
-/////////////////////////////////////////////////////////////////////////////
-
-#include "Arena.h"
-
-long Arena::AlphaBeta(AIProfile ai, Arena arena, const unsigned depth, const long alpha, const long beta)
-{
- long val;
- if (!depth)
- return ai.eval(Arena);
- while (CanSimulate())
- {
- val = -AlphaBeta(Arena.Simulate(), depth - 1, -beta, -alpha);
- if (beta <= val)
- return beta;
- if (alpha < val)
- alpha = val;
- }
- return alpha;
-}