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authorBen Boeckel <MathStuf@gmail.com>2008-12-26 02:10:37 -0500
committerBen Boeckel <MathStuf@gmail.com>2008-12-26 02:10:37 -0500
commitb168c067b0a2e5369ee409da7ba6c6b45bb343d4 (patch)
tree950750cdfb786b0cddc9b2e2cea433c806d4e869
parentdf4ecb40783b24590f45ecb549e325e7a7dbfbb2 (diff)
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Added descriptions for Item and ItemType
-rw-r--r--sigmod/Item.h6
-rw-r--r--sigmod/ItemType.h2
2 files changed, 6 insertions, 2 deletions
diff --git a/sigmod/Item.h b/sigmod/Item.h
index 999396a7..59f04675 100644
--- a/sigmod/Item.h
+++ b/sigmod/Item.h
@@ -35,7 +35,11 @@ class Sigmod;
/**
* \class Sigmod::Item Item.h sigmod/Item.h
- * \brief
+ * \brief Items are used to objects that can be carried by the player in the game.
+ *
+ * Items are carried by the player until used. Items do a wide range of things from
+ * healing to catching to increasing stats (both permanent and temporarily) or to act
+ * as keys.
*/
class SIGMOD_EXPORT Item : public Object
{
diff --git a/sigmod/ItemType.h b/sigmod/ItemType.h
index 6481227c..10a71530 100644
--- a/sigmod/ItemType.h
+++ b/sigmod/ItemType.h
@@ -32,7 +32,7 @@ class Sigmod;
/**
* \class Sigmod::ItemType ItemType.h sigmod/ItemType.h
- * \brief A
+ * \brief A category for items to be grouped into. Allows limits to be set for groups of items.
*/
class SIGMOD_EXPORT ItemType : public Object
{