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authorBen Boeckel <MathStuf@gmail.com>2009-03-05 15:21:28 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-03-05 15:21:28 -0500
commit6e43bdc93569f9fdfa6747b2c215a74b8780886c (patch)
treeb37bd6b277a9333ec326aa7e0030a2484bf8aed9
parent95d857c268a53ecd186e72c71ac58941eb294d2d (diff)
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Don't set new games as dirty
-rw-r--r--sigmodr/SigmodrUI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/sigmodr/SigmodrUI.cpp b/sigmodr/SigmodrUI.cpp
index cde8a8b2..7a0afc9b 100644
--- a/sigmodr/SigmodrUI.cpp
+++ b/sigmodr/SigmodrUI.cpp
@@ -180,7 +180,6 @@ void SigmodrUI::newGame()
{
Game* game = new Game;
treeSigmod->addGame(game);
- treeSigmod->setDirty(game, true);
}
void SigmodrUI::openGame()