diff options
| author | Ben Boeckel <MathStuf@gmail.com> | 2009-01-18 18:57:54 -0500 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2009-01-18 18:57:54 -0500 |
| commit | 0ec979ead999cafbc1e2e881e07fe25c78e64652 (patch) | |
| tree | 291de94b51b61a8e8c5fff3a8ded7e180dc81d9b | |
| parent | e30ee1a42fef0346b57333de118d9f3ca18bfa84 (diff) | |
| download | sigen-0ec979ead999cafbc1e2e881e07fe25c78e64652.tar.gz sigen-0ec979ead999cafbc1e2e881e07fe25c78e64652.tar.xz sigen-0ec979ead999cafbc1e2e881e07fe25c78e64652.zip | |
Added MapEffect documentation
| -rw-r--r-- | sigmod/MapEffect.cpp | 4 | ||||
| -rw-r--r-- | sigmod/MapEffect.h | 106 |
2 files changed, 110 insertions, 0 deletions
diff --git a/sigmod/MapEffect.cpp b/sigmod/MapEffect.cpp index 66a90dc6..6eb75d62 100644 --- a/sigmod/MapEffect.cpp +++ b/sigmod/MapEffect.cpp @@ -15,6 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +/** + * \file sigmod/MapEffect.cpp + */ + // Header include #include "MapEffect.h" diff --git a/sigmod/MapEffect.h b/sigmod/MapEffect.h index 5a8a62cc..281e488f 100644 --- a/sigmod/MapEffect.h +++ b/sigmod/MapEffect.h @@ -15,6 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +/** + * \file sigmod/MapEffect.h + */ + #ifndef SIGMOD_MAPEFFECT #define SIGMOD_MAPEFFECT @@ -32,31 +36,133 @@ namespace Sigmod // Forward declarations class Map; +/** + * \class Sigmod::MapEffect MapEffect.h sigmod/MapEffect.h + * \brief Class describing an effect on a map. + * + * Effects include NPCs that roam the world map, items that can be found, + * as well as any environmental effects that can occur (moving the player around, + * traps, or switches). + */ class SIGMOD_EXPORT MapEffect : public Object { Q_OBJECT public: + /** + * Copy constructor. + * + * \param effect The effect to copy. + */ MapEffect(const MapEffect& effect); + /** + * Create a new effect belonging to \p parent and id \p id. + * + * \param parent The parent of the effect. + * \param id The id number for the effect. + */ MapEffect(const Map* parent, const int id); + /** + * Data copy constructor. Copies the data from \p effect as a child of \p parent with id \p id. + * + * \param effect The effect to copy the data from. + * \param parent The parent of the effect. + * \param id The id number for the effect. + */ MapEffect(const MapEffect& effect, const Map* parent, const int id); + /** + * XML data constructor. + * + * \param xml The XML structure to extract the data from. + * \param parent The parent of the effect. + * \param id The id number for the effect. + */ MapEffect(const QDomElement& xml, const Map* parent, const int id = -1); + /** + * Check to make sure the effect's values are valid. + * \note This does not check the scripts for effect. + */ void validate(); + /** + * Load data from XML. + * + * \param xml The XML structure to extract data from. + */ void load(const QDomElement& xml); + /** + * Get the data for the effect in XML format. + * + * \return The XML structure representing the effect. + */ QDomElement save() const; + /** + * Sets the name of the effect. This is only used internally. + * + * \param name The name of the effect. + */ void setName(const QString& name); + /** + * Sets the starting position of the effect on the map. + * + * \param position The starting position of the effect. + */ void setPosition(const QPoint& position); + /** + * Sets the id of the skin used to represent the effect on the map. + * + * \param skin The id of the skin used for the effect. + */ void setSkin(const int skin); + /** + * Sets whether the effect is collidable in the map or not. If not, it can be moved though + * regardless of its image. + * + * \param isGhost Whether the effect can be moved through or not. + */ void setIsGhost(const bool isGhost); + /** + * Sets the script that controls the effect on the map. The following objects are available to the script: + * + * - \b item -- The \link Sigworld::MapItem map item \endlink that the script controls. + * - \b sigmod -- The \link Sigscript::SigmodWrapper wrapper \endlink for the \link Sigmod sigmod \endlink in use. + * - \b world -- The \link Sigworld::Map map \endlink for the \link Map map \endlink the player is on. + * + * \param script The script that controls the effect. + */ void setScript(const Sigcore::Script& script); + /** + * \sa setName + * + * \return The name of the effect. + */ QString name() const; + /** + * \sa setPosition + * + * \return The starting position of the effect. + */ QPoint position() const; + /** + * \sa setSkin + * + * \return The id of the skin that represents the effect. + */ int skin() const; + /** + * \sa setIsGhost + * + * \return Whether the effect can be moved through or not. + */ bool isGhost() const; + /** + * \sa setScript + * + * \return The script that controls the effect. + */ Sigcore::Script script() const; bool nameCheck(const QString& name) const; |
