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authorBen Boeckel <MathStuf@gmail.com>2009-01-18 13:04:48 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-01-18 13:04:48 -0500
commit0c9db1fffebe10433a63fc7a6e7ec1342a361bb6 (patch)
treed42b15ea4b18a11a054c574e29eeea18a823d1f8
parentd9f2bdc04d87aecf9504c6d13cc6ae1607e17c07 (diff)
Added documentation for SpeciesMove
-rw-r--r--sigmod/SpeciesMove.cpp4
-rw-r--r--sigmod/SpeciesMove.h86
2 files changed, 89 insertions, 1 deletions
diff --git a/sigmod/SpeciesMove.cpp b/sigmod/SpeciesMove.cpp
index c198a0b7..fddc4974 100644
--- a/sigmod/SpeciesMove.cpp
+++ b/sigmod/SpeciesMove.cpp
@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+/**
+ * \file sigmod/SpeciesMove.cpp
+ */
+
// Header include
#include "SpeciesMove.h"
diff --git a/sigmod/SpeciesMove.h b/sigmod/SpeciesMove.h
index 76f627df..9880a174 100644
--- a/sigmod/SpeciesMove.h
+++ b/sigmod/SpeciesMove.h
@@ -1,5 +1,5 @@
/*
- * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
+ * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -15,6 +15,10 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+/**
+ * \file sigmod/SpeciesMove.h
+ */
+
#ifndef SIGMOD_SPECIESMOVE
#define SIGMOD_SPECIESMOVE
@@ -26,27 +30,107 @@ namespace Sigmod
// Forward declarations
class Species;
+/**
+ * \class Sigmod::SpeciesMove SpeciesMove.h sigmod/SpeciesMove.h
+ * \brief Class that gives species the ability to learn moves.
+ *
+ * Moves that can be learned must be in the species' move list, which is created by
+ * creating an instance of this class for each move. Moves that have both level and wild
+ * set to -1 can be learned, but not through traditional methods (e.g. items, tutors, or
+ * breeding).
+ */
class SIGMOD_EXPORT SpeciesMove : public Object
{
Q_OBJECT
public:
+ /**
+ * Copy constructor.
+ *
+ * \param move The move to copy.
+ */
SpeciesMove(const SpeciesMove& move);
+ /**
+ * Create a new move belonging to \p parent and id \p id.
+ *
+ * \param parent The parent of the move.
+ * \param id The id number for the move.
+ */
SpeciesMove(const Species* parent, const int id);
+ /**
+ * Data copy constructor. Copies the data from \p move as a child of \p parent with id \p id.
+ *
+ * \param move The move to copy the data from.
+ * \param parent The parent of the move.
+ * \param id The id number for the move.
+ */
SpeciesMove(const SpeciesMove& move, const Species* parent, const int id);
+ /**
+ * XML data constructor.
+ *
+ * \param xml The XML structure to extract the data from.
+ * \param parent The parent of the move.
+ * \param id The id number for the move.
+ */
SpeciesMove(const QDomElement& xml, const Species* parent, const int id = -1);
+ /**
+ * Check to make sure the move's values are valid.
+ */
void validate();
+ /**
+ * Load data from XML.
+ *
+ * \param xml The XML structure to extract data from.
+ */
void load(const QDomElement& xml);
+ /**
+ * Get the data for the move in XML format.
+ *
+ * \return The XML structure representing the move.
+ */
QDomElement save() const;
+ /**
+ * Sets the id of the move that can be learned.
+ *
+ * \param move The id of the move that is learned.
+ */
void setMove(const int move);
+ /**
+ * Sets the level at which the move is learned when leveled up by a trainer. If set to -1,
+ * it cannot be learned by leveling up.
+ *
+ * \param level The level at which the move is learned normally.
+ */
void setLevel(const int level);
+ /**
+ * Sets the level at which the move is learned in the wild. This is used to allow randomly
+ * encountered creatures to have moves that would normally not be allowed until higher level
+ * or at all.If set to -1, it cannot be learned in the wild.
+ *
+ * \param wild The level at which the move is learned in the wild.
+ */
void setWild(const int wild);
+ /**
+ * \sa setMove
+ *
+ * \return The id of the move that is learned.
+ */
int move() const;
+ /**
+ * \sa setLevel
+ *
+ * \return The level at which the move is learned at when captured.
+ */
int level() const;
+ /**
+ * \sa setWild
+ *
+ * \return The level at which the move is learned at in the wild.
+ */
int wild() const;
bool moveCheck(const int move) const;