diff options
| author | Ben Boeckel <MathStuf@gmail.com> | 2009-01-18 13:04:48 -0500 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2009-01-18 13:04:48 -0500 |
| commit | 0c9db1fffebe10433a63fc7a6e7ec1342a361bb6 (patch) | |
| tree | d42b15ea4b18a11a054c574e29eeea18a823d1f8 | |
| parent | d9f2bdc04d87aecf9504c6d13cc6ae1607e17c07 (diff) | |
Added documentation for SpeciesMove
| -rw-r--r-- | sigmod/SpeciesMove.cpp | 4 | ||||
| -rw-r--r-- | sigmod/SpeciesMove.h | 86 |
2 files changed, 89 insertions, 1 deletions
diff --git a/sigmod/SpeciesMove.cpp b/sigmod/SpeciesMove.cpp index c198a0b7..fddc4974 100644 --- a/sigmod/SpeciesMove.cpp +++ b/sigmod/SpeciesMove.cpp @@ -15,6 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +/** + * \file sigmod/SpeciesMove.cpp + */ + // Header include #include "SpeciesMove.h" diff --git a/sigmod/SpeciesMove.h b/sigmod/SpeciesMove.h index 76f627df..9880a174 100644 --- a/sigmod/SpeciesMove.h +++ b/sigmod/SpeciesMove.h @@ -1,5 +1,5 @@ /* - * Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com> + * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -15,6 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +/** + * \file sigmod/SpeciesMove.h + */ + #ifndef SIGMOD_SPECIESMOVE #define SIGMOD_SPECIESMOVE @@ -26,27 +30,107 @@ namespace Sigmod // Forward declarations class Species; +/** + * \class Sigmod::SpeciesMove SpeciesMove.h sigmod/SpeciesMove.h + * \brief Class that gives species the ability to learn moves. + * + * Moves that can be learned must be in the species' move list, which is created by + * creating an instance of this class for each move. Moves that have both level and wild + * set to -1 can be learned, but not through traditional methods (e.g. items, tutors, or + * breeding). + */ class SIGMOD_EXPORT SpeciesMove : public Object { Q_OBJECT public: + /** + * Copy constructor. + * + * \param move The move to copy. + */ SpeciesMove(const SpeciesMove& move); + /** + * Create a new move belonging to \p parent and id \p id. + * + * \param parent The parent of the move. + * \param id The id number for the move. + */ SpeciesMove(const Species* parent, const int id); + /** + * Data copy constructor. Copies the data from \p move as a child of \p parent with id \p id. + * + * \param move The move to copy the data from. + * \param parent The parent of the move. + * \param id The id number for the move. + */ SpeciesMove(const SpeciesMove& move, const Species* parent, const int id); + /** + * XML data constructor. + * + * \param xml The XML structure to extract the data from. + * \param parent The parent of the move. + * \param id The id number for the move. + */ SpeciesMove(const QDomElement& xml, const Species* parent, const int id = -1); + /** + * Check to make sure the move's values are valid. + */ void validate(); + /** + * Load data from XML. + * + * \param xml The XML structure to extract data from. + */ void load(const QDomElement& xml); + /** + * Get the data for the move in XML format. + * + * \return The XML structure representing the move. + */ QDomElement save() const; + /** + * Sets the id of the move that can be learned. + * + * \param move The id of the move that is learned. + */ void setMove(const int move); + /** + * Sets the level at which the move is learned when leveled up by a trainer. If set to -1, + * it cannot be learned by leveling up. + * + * \param level The level at which the move is learned normally. + */ void setLevel(const int level); + /** + * Sets the level at which the move is learned in the wild. This is used to allow randomly + * encountered creatures to have moves that would normally not be allowed until higher level + * or at all.If set to -1, it cannot be learned in the wild. + * + * \param wild The level at which the move is learned in the wild. + */ void setWild(const int wild); + /** + * \sa setMove + * + * \return The id of the move that is learned. + */ int move() const; + /** + * \sa setLevel + * + * \return The level at which the move is learned at when captured. + */ int level() const; + /** + * \sa setWild + * + * \return The level at which the move is learned at in the wild. + */ int wild() const; bool moveCheck(const int move) const; |
