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-rw-r--r--mesa.spec5
-rw-r--r--radeon-rewrite.patch396
2 files changed, 301 insertions, 100 deletions
diff --git a/mesa.spec b/mesa.spec
index 4737d6b..7234d5b 100644
--- a/mesa.spec
+++ b/mesa.spec
@@ -20,7 +20,7 @@
Summary: Mesa graphics libraries
Name: mesa
Version: 7.3
-Release: 11%{?dist}
+Release: 12%{?dist}
License: MIT
Group: System Environment/Libraries
URL: http://www.mesa3d.org
@@ -427,6 +427,9 @@ rm -rf $RPM_BUILD_ROOT
%{_libdir}/mesa-demos-data
%changelog
+* Tue Mar 10 2009 Dave Airlie <airlied@redhat.com> 7.3-12
+- radeon-rewrite.patch: enable R200 hw clears
+
* Mon Mar 09 2009 Dave Airlie <airlied@redhat.com> 7.3-11
- radeon-rewrite.patch: update with swtcl and r100 bugfixes
diff --git a/radeon-rewrite.patch b/radeon-rewrite.patch
index 27f21d2..97b4b7d 100644
--- a/radeon-rewrite.patch
+++ b/radeon-rewrite.patch
@@ -1,3 +1,9 @@
+commit 2ea80bec3da9c62a3abc1d88b0edf9d2f1c9f258
+Author: Dave Airlie <airlied@redhat.com>
+Date: Tue Mar 10 11:01:57 2009 +1000
+
+ r200: add hw clears
+
commit 6c28708e141d047fc44369eac08cfb9a47f22c87
Author: Dave Airlie <airlied@redhat.com>
Date: Mon Mar 9 13:51:39 2009 +1000
@@ -1395,7 +1401,7 @@ index 5531e0a..10a6362 100644
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/r200/r200_context.h b/src/mesa/drivers/dri/r200/r200_context.h
-index 14a1dda..fcbe725 100644
+index 14a1dda..f7bad2a 100644
--- a/src/mesa/drivers/dri/r200/r200_context.h
+++ b/src/mesa/drivers/dri/r200/r200_context.h
@@ -53,51 +53,17 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -1766,23 +1772,23 @@ index 14a1dda..fcbe725 100644
- * installed in the Mesa state vector.
- */
- GLuint vertex_size;
-
+-
- /**
- * Attributes instructing the Mesa TCL pipeline where / how to put vertex
- * data in the hardware buffer.
- */
- struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
-
+-
- /**
- * Number of elements of \c ::vertex_attrs that are actually used.
- */
- GLuint vertex_attr_count;
--
+
- /**
- * Cached pointer to the buffer where Mesa will store vertex data.
- */
- GLubyte *verts;
--
+
- /* Fallback rasterization functions
- */
- r200_point_func draw_point;
@@ -1912,7 +1918,7 @@ index 14a1dda..fcbe725 100644
/* r200_tcl.c
*/
struct r200_tcl_info tcl;
-@@ -910,14 +617,6 @@ struct r200_context {
+@@ -910,45 +617,34 @@ struct r200_context {
*/
struct r200_swtcl_info swtcl;
@@ -1927,9 +1933,18 @@ index 14a1dda..fcbe725 100644
GLboolean using_hyperz;
GLboolean texmicrotile;
-@@ -927,28 +626,10 @@ struct r200_context {
- #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
+ struct ati_fragment_shader *afs_loaded;
+-};
+
+-#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
++ struct {
++ struct gl_fragment_program *bitmap_fp;
++ struct gl_vertex_program *passthrough_vp;
++ struct gl_fragment_program *saved_fp;
++ GLboolean saved_fp_enable;
++ struct gl_vertex_program *saved_vp;
++ GLboolean saved_vp_enable;
-static INLINE GLuint r200PackColor( GLuint cpp,
- GLubyte r, GLubyte g,
@@ -1944,8 +1959,16 @@ index 14a1dda..fcbe725 100644
- return 0;
- }
-}
--
--
++ GLint saved_vp_x, saved_vp_y;
++ GLsizei saved_vp_width, saved_vp_height;
++ GLenum saved_matrix_mode;
++ } meta;
++
++};
++
++#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
+
+
extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
@@ -1956,7 +1979,7 @@ index 14a1dda..fcbe725 100644
extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
-@@ -957,28 +638,9 @@ extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
+@@ -957,28 +653,9 @@ extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
/* ================================================================
* Debugging:
*/
@@ -2001,19 +2024,33 @@ index d514b28..85c1b7b 100644
}
}
diff --git a/src/mesa/drivers/dri/r200/r200_ioctl.c b/src/mesa/drivers/dri/r200/r200_ioctl.c
-index 0741e57..1ab5a82 100644
+index 0741e57..96ed496 100644
--- a/src/mesa/drivers/dri/r200/r200_ioctl.c
+++ b/src/mesa/drivers/dri/r200/r200_ioctl.c
-@@ -41,6 +41,8 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+@@ -41,6 +41,22 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "main/context.h"
#include "swrast/swrast.h"
++#include "main/blend.h"
++#include "main/bufferobj.h"
++#include "main/buffers.h"
++#include "main/depth.h"
++#include "main/shaders.h"
++#include "main/texstate.h"
++#include "main/varray.h"
++#include "glapi/dispatch.h"
++#include "swrast/swrast.h"
++#include "main/stencil.h"
++#include "main/matrix.h"
++#include "main/attrib.h"
++#include "main/enable.h"
++
+#include "radeon_common.h"
+#include "radeon_lock.h"
#include "r200_context.h"
#include "r200_state.h"
#include "r200_ioctl.h"
-@@ -54,635 +56,45 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+@@ -54,635 +70,230 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define R200_TIMEOUT 512
#define R200_IDLE_RETRY 16
@@ -2027,18 +2064,31 @@ index 0741e57..1ab5a82 100644
- * start of a cmdbuf can rely on the state being kept from the previous one.
- */
-static void r200BackUpAndEmitLostStateLocked( r200ContextPtr rmesa )
--{
++static void
++r200_meta_set_passthrough_transform(r200ContextPtr r200)
+ {
- GLuint nr_released_bufs;
- struct r200_store saved_store;
--
++ GLcontext *ctx = r200->radeon.glCtx;
+
- if (rmesa->backup_store.cmd_used == 0)
- return;
--
++ r200->meta.saved_vp_x = ctx->Viewport.X;
++ r200->meta.saved_vp_y = ctx->Viewport.Y;
++ r200->meta.saved_vp_width = ctx->Viewport.Width;
++ r200->meta.saved_vp_height = ctx->Viewport.Height;
++ r200->meta.saved_matrix_mode = ctx->Transform.MatrixMode;
+
- if (R200_DEBUG & DEBUG_STATE)
- fprintf(stderr, "Emitting backup state on lost context\n");
--
++ _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height);
+
- rmesa->lost_context = GL_FALSE;
--
++ _mesa_MatrixMode(GL_PROJECTION);
++ _mesa_PushMatrix();
++ _mesa_LoadIdentity();
++ _mesa_Ortho(0, ctx->DrawBuffer->Width, 0, ctx->DrawBuffer->Height, 1, -1);
+
- nr_released_bufs = rmesa->dma.nr_released_bufs;
- saved_store = rmesa->store;
- rmesa->dma.nr_released_bufs = 0;
@@ -2046,10 +2096,15 @@ index 0741e57..1ab5a82 100644
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
- rmesa->dma.nr_released_bufs = nr_released_bufs;
- rmesa->store = saved_store;
--}
--
++ _mesa_MatrixMode(GL_MODELVIEW);
++ _mesa_PushMatrix();
++ _mesa_LoadIdentity();
+ }
+
-int r200FlushCmdBufLocked( r200ContextPtr rmesa, const char * caller )
--{
++static void
++r200_meta_restore_transform(r200ContextPtr r200)
+ {
- int ret, i;
- drm_radeon_cmd_buffer_t cmd;
-
@@ -2093,8 +2148,13 @@ index 0741e57..1ab5a82 100644
- "mangled textures\n", __FUNCTION__ );
- }
- }
--
--
++ _mesa_MatrixMode(GL_PROJECTION);
++ _mesa_PopMatrix();
++ _mesa_MatrixMode(GL_MODELVIEW);
++ _mesa_PopMatrix();
+
++ _mesa_MatrixMode(r200->meta.saved_matrix_mode);
+
- cmd.bufsz = rmesa->store.cmd_used;
- cmd.buf = rmesa->store.cmd_buf;
-
@@ -2127,8 +2187,10 @@ index 0741e57..1ab5a82 100644
- rmesa->save_on_next_emit = 1;
-
- return ret;
--}
--
++ _mesa_Viewport(r200->meta.saved_vp_x, r200->meta.saved_vp_y,
++ r200->meta.saved_vp_width, r200->meta.saved_vp_height);
+ }
+
-
-/* Note: does not emit any commands to avoid recursion on
- * r200AllocCmdBuf.
@@ -2152,11 +2214,19 @@ index 0741e57..1ab5a82 100644
-
-/* =============================================================
- * Hardware vertex buffer handling
-- */
++/**
++ * Perform glClear where mask contains only color, depth, and/or stencil.
++ *
++ * The implementation is based on calling into Mesa to set GL state and
++ * performing normal triangle rendering. The intent of this path is to
++ * have as generic a path as possible, so that any driver could make use of
++ * it.
+ */
-
-
-void r200RefillCurrentDmaRegion( r200ContextPtr rmesa )
--{
++static void radeon_clear_tris(GLcontext *ctx, GLbitfield mask)
+ {
- struct r200_dma_buffer *dmabuf;
- int fd = rmesa->dri.fd;
- int index = 0;
@@ -2194,7 +2264,16 @@ index 0741e57..1ab5a82 100644
- ret = drmDMA( fd, &dma );
- if (ret == 0)
- break;
--
++ r200ContextPtr rmesa = R200_CONTEXT(ctx);
++ GLfloat vertices[4][3];
++ GLfloat color[4][4];
++ GLfloat dst_z;
++ struct gl_framebuffer *fb = ctx->DrawBuffer;
++ int i;
++ GLboolean saved_fp_enable = GL_FALSE, saved_vp_enable = GL_FALSE;
++ GLboolean saved_shader_program = 0;
++ unsigned int saved_active_texture;
+
- if (rmesa->dma.nr_released_bufs) {
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
- }
@@ -2204,7 +2283,46 @@ index 0741e57..1ab5a82 100644
- DO_USLEEP( 1 );
- LOCK_HARDWARE( rmesa );
- }
-- }
++ assert((mask & ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_FRONT_LEFT |
++ BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) == 0);
++
++ _mesa_PushAttrib(GL_COLOR_BUFFER_BIT |
++ GL_CURRENT_BIT |
++ GL_DEPTH_BUFFER_BIT |
++ GL_ENABLE_BIT |
++ GL_STENCIL_BUFFER_BIT |
++ GL_TRANSFORM_BIT |
++ GL_CURRENT_BIT);
++ _mesa_PushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
++ saved_active_texture = ctx->Texture.CurrentUnit;
++
++ /* Disable existing GL state we don't want to apply to a clear. */
++ _mesa_Disable(GL_ALPHA_TEST);
++ _mesa_Disable(GL_BLEND);
++ _mesa_Disable(GL_CULL_FACE);
++ _mesa_Disable(GL_FOG);
++ _mesa_Disable(GL_POLYGON_SMOOTH);
++ _mesa_Disable(GL_POLYGON_STIPPLE);
++ _mesa_Disable(GL_POLYGON_OFFSET_FILL);
++ _mesa_Disable(GL_LIGHTING);
++ _mesa_Disable(GL_CLIP_PLANE0);
++ _mesa_Disable(GL_CLIP_PLANE1);
++ _mesa_Disable(GL_CLIP_PLANE2);
++ _mesa_Disable(GL_CLIP_PLANE3);
++ _mesa_Disable(GL_CLIP_PLANE4);
++ _mesa_Disable(GL_CLIP_PLANE5);
++ if (ctx->Extensions.ARB_fragment_program && ctx->FragmentProgram.Enabled) {
++ saved_fp_enable = GL_TRUE;
++ _mesa_Disable(GL_FRAGMENT_PROGRAM_ARB);
++ }
++ if (ctx->Extensions.ARB_vertex_program && ctx->VertexProgram.Enabled) {
++ saved_vp_enable = GL_TRUE;
++ _mesa_Disable(GL_VERTEX_PROGRAM_ARB);
++ }
++ if (ctx->Extensions.ARB_shader_objects && ctx->Shader.CurrentProgram) {
++ saved_shader_program = ctx->Shader.CurrentProgram->Name;
++ _mesa_UseProgramObjectARB(0);
+ }
-
- UNLOCK_HARDWARE(rmesa);
-
@@ -2228,7 +2346,7 @@ index 0741e57..1ab5a82 100644
-{
- if (R200_DEBUG & DEBUG_IOCTL)
- fprintf(stderr, "%s from %s\n", __FUNCTION__, caller);
--
+
- if (!region->buf)
- return;
-
@@ -2241,7 +2359,9 @@ index 0741e57..1ab5a82 100644
- if (R200_DEBUG & (DEBUG_IOCTL|DEBUG_DMA))
- fprintf(stderr, "%s -- DISCARD BUF %d\n", __FUNCTION__,
- region->buf->buf->idx);
--
++ if (ctx->Texture._EnabledUnits != 0) {
++ int i;
+
- cmd = (drm_radeon_cmd_header_t *)r200AllocCmdBuf( rmesa, sizeof(*cmd),
- __FUNCTION__ );
- cmd->dma.cmd_type = RADEON_CMD_DMA_DISCARD;
@@ -2359,7 +2479,19 @@ index 0741e57..1ab5a82 100644
- UNLOCK_HARDWARE( rmesa );
- r200WaitIrq( rmesa );
- LOCK_HARDWARE( rmesa );
-- }
++ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
++ _mesa_ActiveTextureARB(GL_TEXTURE0 + i);
++ _mesa_Disable(GL_TEXTURE_1D);
++ _mesa_Disable(GL_TEXTURE_2D);
++ _mesa_Disable(GL_TEXTURE_3D);
++ if (ctx->Extensions.ARB_texture_cube_map)
++ _mesa_Disable(GL_TEXTURE_CUBE_MAP_ARB);
++ if (ctx->Extensions.NV_texture_rectangle)
++ _mesa_Disable(GL_TEXTURE_RECTANGLE_NV);
++ if (ctx->Extensions.MESA_texture_array) {
++ _mesa_Disable(GL_TEXTURE_1D_ARRAY_EXT);
++ _mesa_Disable(GL_TEXTURE_2D_ARRAY_EXT);
+ }
- rmesa->irqsEmitted = 10;
- }
-
@@ -2374,8 +2506,8 @@ index 0741e57..1ab5a82 100644
- if (rmesa->do_usleeps)
- DO_USLEEP( 1 );
- LOCK_HARDWARE( rmesa );
-- }
-- }
+ }
+ }
-}
-
-
@@ -2399,8 +2531,16 @@ index 0741e57..1ab5a82 100644
-
- if ( R200_DEBUG & DEBUG_IOCTL ) {
- fprintf( stderr, "\n%s( %p )\n\n", __FUNCTION__, (void *)rmesa->glCtx );
-- }
--
++
++ r200_meta_set_passthrough_transform(rmesa);
++
++ for (i = 0; i < 4; i++) {
++ color[i][0] = ctx->Color.ClearColor[0];
++ color[i][1] = ctx->Color.ClearColor[1];
++ color[i][2] = ctx->Color.ClearColor[2];
++ color[i][3] = ctx->Color.ClearColor[3];
+ }
+
- R200_FIREVERTICES( rmesa );
-
- LOCK_HARDWARE( rmesa );
@@ -2408,7 +2548,12 @@ index 0741e57..1ab5a82 100644
-
- /* Throttle the frame rate -- only allow one pending swap buffers
- * request at a time.
-- */
++ /* convert clear Z from [0,1] to NDC coord in [-1,1] */
++ dst_z = -1.0 + 2.0 * ctx->Depth.Clear;
++
++ /* Prepare the vertices, which are the same regardless of which buffer we're
++ * drawing to.
+ */
- r200WaitForFrameCompletion( rmesa );
- if (!rect)
- {
@@ -2443,56 +2588,118 @@ index 0741e57..1ab5a82 100644
- if (b->x1 >= b->x2 || b->y1 >= b->y2)
- continue;
- }
--
++ vertices[0][0] = fb->_Xmin;
++ vertices[0][1] = fb->_Ymin;
++ vertices[0][2] = dst_z;
++ vertices[1][0] = fb->_Xmax;
++ vertices[1][1] = fb->_Ymin;
++ vertices[1][2] = dst_z;
++ vertices[2][0] = fb->_Xmax;
++ vertices[2][1] = fb->_Ymax;
++ vertices[2][2] = dst_z;
++ vertices[3][0] = fb->_Xmin;
++ vertices[3][1] = fb->_Ymax;
++ vertices[3][2] = dst_z;
++
++ _mesa_ColorPointer(4, GL_FLOAT, 4 * sizeof(GLfloat), &color);
++ _mesa_VertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), &vertices);
++ _mesa_Enable(GL_COLOR_ARRAY);
++ _mesa_Enable(GL_VERTEX_ARRAY);
++
++ while (mask != 0) {
++ GLuint this_mask = 0;
++
++ if (mask & BUFFER_BIT_BACK_LEFT)
++ this_mask = BUFFER_BIT_BACK_LEFT;
++ else if (mask & BUFFER_BIT_FRONT_LEFT)
++ this_mask = BUFFER_BIT_FRONT_LEFT;
++
++ /* Clear depth/stencil in the same pass as color. */
++ this_mask |= (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL));
++
++ /* Select the current color buffer and use the color write mask if
++ * we have one, otherwise don't write any color channels.
++ */
++ if (this_mask & BUFFER_BIT_FRONT_LEFT)
++ _mesa_DrawBuffer(GL_FRONT_LEFT);
++ else if (this_mask & BUFFER_BIT_BACK_LEFT)
++ _mesa_DrawBuffer(GL_BACK_LEFT);
++ else
++ _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+
- b++;
- n++;
-- }
++ /* Control writing of the depth clear value to depth. */
++ if (this_mask & BUFFER_BIT_DEPTH) {
++ _mesa_DepthFunc(GL_ALWAYS);
++ _mesa_Enable(GL_DEPTH_TEST);
++ } else {
++ _mesa_Disable(GL_DEPTH_TEST);
++ _mesa_DepthMask(GL_FALSE);
+ }
- rmesa->sarea->nbox = n;
-
- if (!n)
- continue;
--
+
- ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_SWAP );
-
- if ( ret ) {
- fprintf( stderr, "DRM_R200_SWAP_BUFFERS: return = %d\n", ret );
- UNLOCK_HARDWARE( rmesa );
- exit( 1 );
-- }
++ /* Control writing of the stencil clear value to stencil. */
++ if (this_mask & BUFFER_BIT_STENCIL) {
++ _mesa_Enable(GL_STENCIL_TEST);
++ _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
++ _mesa_StencilFuncSeparate(GL_FRONT, GL_ALWAYS, ctx->Stencil.Clear,
++ ctx->Stencil.WriteMask[0]);
++ } else {
++ _mesa_Disable(GL_STENCIL_TEST);
+ }
- }
-
- UNLOCK_HARDWARE( rmesa );
- if (!rect)
- {
- rmesa->hw.all_dirty = GL_TRUE;
--
+
- rmesa->swap_count++;
- (*psp->systemTime->getUST)( & ust );
- if ( missed_target ) {
- rmesa->swap_missed_count++;
- rmesa->swap_missed_ust = ust - rmesa->swap_ust;
- }
--
++ CALL_DrawArrays(ctx->Exec, (GL_TRIANGLE_FAN, 0, 4));
+
- rmesa->swap_ust = ust;
-
- sched_yield();
-- }
++ mask &= ~this_mask;
+ }
-}
--
+
-void r200PageFlip( __DRIdrawablePrivate *dPriv )
-+static void r200UserClear(GLcontext *ctx, GLuint flags)
- {
+-{
- r200ContextPtr rmesa;
- GLint ret;
- GLboolean missed_target;
- __DRIscreenPrivate *psp = dPriv->driScreenPriv;
--
++ r200_meta_restore_transform(rmesa);
+
- assert(dPriv);
- assert(dPriv->driContextPriv);
- assert(dPriv->driContextPriv->driverPrivate);
--
++ _mesa_ActiveTextureARB(GL_TEXTURE0 + saved_active_texture);
++ if (saved_fp_enable)
++ _mesa_Enable(GL_FRAGMENT_PROGRAM_ARB);
++ if (saved_vp_enable)
++ _mesa_Enable(GL_VERTEX_PROGRAM_ARB);
+
- rmesa = (r200ContextPtr) dPriv->driContextPriv->driverPrivate;
--
++ if (saved_shader_program)
++ _mesa_UseProgramObjectARB(saved_shader_program);
+
- if ( R200_DEBUG & DEBUG_IOCTL ) {
- fprintf(stderr, "%s: pfCurrentPage: %d\n", __FUNCTION__,
- rmesa->sarea->pfCurrentPage);
@@ -2506,8 +2713,7 @@ index 0741e57..1ab5a82 100644
- usleep( 10000 ); /* throttle invisible client 10ms */
- return;
- }
-+ GLuint mask = 0;
-
+-
- /* Need to do this for the perf box placement:
- */
- {
@@ -2516,9 +2722,7 @@ index 0741e57..1ab5a82 100644
- b[0] = box[0];
- rmesa->sarea->nbox = 1;
- }
-+ if (flags & RADEON_FRONT)
-+ mask |= BUFFER_BIT_FRONT_LEFT;
-
+-
- /* Throttle the frame rate -- only allow a few pending swap buffers
- * request at a time.
- */
@@ -2530,29 +2734,19 @@ index 0741e57..1ab5a82 100644
- (void) (*psp->systemTime->getUST)( & rmesa->swap_missed_ust );
- }
- LOCK_HARDWARE( rmesa );
-+ if (flags & RADEON_BACK)
-+ mask |= BUFFER_BIT_BACK_LEFT;
-
+-
- ret = drmCommandNone( rmesa->dri.fd, DRM_RADEON_FLIP );
-+ if (flags & RADEON_DEPTH)
-+ mask |= BUFFER_BIT_DEPTH;
-
+-
- UNLOCK_HARDWARE( rmesa );
-+ if (flags & RADEON_STENCIL)
-+ mask |= BUFFER_BIT_STENCIL;
-
+-
- if ( ret ) {
- fprintf( stderr, "DRM_RADEON_FLIP: return = %d\n", ret );
- exit( 1 );
- }
-+#if 1
-+ _swrast_Clear(ctx, mask);
-+#else
-+ if (flags & (RADEON_FRONT | RADEON_BACK)) {
-
+-
- rmesa->swap_count++;
- (void) (*psp->systemTime->getUST)( & rmesa->swap_ust );
-
+-
-#if 000
- if ( rmesa->sarea->pfCurrentPage == 1 ) {
- rmesa->state.color.drawOffset = rmesa->r200Screen->frontOffset;
@@ -2560,28 +2754,31 @@ index 0741e57..1ab5a82 100644
- } else {
- rmesa->state.color.drawOffset = rmesa->r200Screen->backOffset;
- rmesa->state.color.drawPitch = rmesa->r200Screen->backPitch;
- }
-+
-+ if ((flags & (RADEON_DEPTH | RADEON_STENCIL))
-+ && (flags & RADEON_CLEAR_FASTZ)) {
-
+- }
+-
- R200_STATECHANGE( rmesa, ctx );
- rmesa->hw.ctx.cmd[CTX_RB3D_COLOROFFSET] = rmesa->state.color.drawOffset
- + rmesa->r200Screen->fbLocation;
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] = rmesa->state.color.drawPitch;
- if (rmesa->sarea->tiling_enabled) {
- rmesa->hw.ctx.cmd[CTX_RB3D_COLORPITCH] |= R200_COLOR_TILE_ENABLE;
- }
+- }
-#else
- /* Get ready for drawing next frame. Update the renderbuffers'
- * flippedOffset/Pitch fields so we draw into the right place.
- */
- driFlipRenderbuffers(rmesa->glCtx->WinSysDrawBuffer,
- rmesa->sarea->pfCurrentPage);
--
--
++ _mesa_PopClientAttrib();
++ _mesa_PopAttrib();
++}
+
+
- r200UpdateDrawBuffer(rmesa->glCtx);
- #endif
+-#endif
++static void r200UserClear(GLcontext *ctx, GLuint mask)
++{
++ radeon_clear_tris(ctx, mask);
}
-
@@ -2627,10 +2824,7 @@ index 0741e57..1ab5a82 100644
- flags |= RADEON_DEPTH;
- mask &= ~BUFFER_BIT_DEPTH;
- }
-+ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
-+ GLint cx, cy, cw, ch, ret;
-+ GLuint i;
-
+-
- if ( (mask & BUFFER_BIT_STENCIL) && rmesa->state.stencil.hwBuffer ) {
- flags |= RADEON_STENCIL;
- mask &= ~BUFFER_BIT_STENCIL;
@@ -2655,7 +2849,10 @@ index 0741e57..1ab5a82 100644
- flags |= RADEON_CLEAR_FASTZ;
- }
- }
--
++ __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
++ GLint cx, cy, cw, ch, ret;
++ GLuint i;
+
- LOCK_HARDWARE( rmesa );
-
- /* compute region after locking: */
@@ -2671,7 +2868,7 @@ index 0741e57..1ab5a82 100644
/* Throttle the number of clear ioctls we do.
*/
-@@ -693,7 +105,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
+@@ -693,7 +304,7 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
gp.param = RADEON_PARAM_LAST_CLEAR;
gp.value = (int *)&clear;
@@ -2680,7 +2877,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_GETPARAM, &gp, sizeof(gp) );
if ( ret ) {
-@@ -703,24 +115,34 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
+@@ -703,24 +314,34 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
/* Clear throttling needs more thought.
*/
@@ -2703,13 +2900,13 @@ index 0741e57..1ab5a82 100644
- r200FlushCmdBufLocked( rmesa, __FUNCTION__ );
+ rcommonFlushCmdBufLocked( &rmesa->radeon, __FUNCTION__ );
+
-+
+
+ /* compute region after locking: */
+ cx = ctx->DrawBuffer->_Xmin;
+ cy = ctx->DrawBuffer->_Ymin;
+ cw = ctx->DrawBuffer->_Xmax - cx;
+ ch = ctx->DrawBuffer->_Ymax - cy;
-
++
+ /* Flip top to bottom */
+ cx += dPriv->x;
+ cy = dPriv->y + dPriv->h - cy - ch;
@@ -2721,7 +2918,7 @@ index 0741e57..1ab5a82 100644
drm_radeon_clear_t clear;
drm_radeon_clear_rect_t depth_boxes[RADEON_NR_SAREA_CLIPRECTS];
GLint n = 0;
-@@ -755,17 +177,17 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
+@@ -755,17 +376,17 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
}
}
@@ -2744,7 +2941,7 @@ index 0741e57..1ab5a82 100644
for ( ; n >= 0 ; n-- ) {
depth_boxes[n].f[CLEAR_X1] = (float)b[n].x1;
depth_boxes[n].f[CLEAR_Y1] = (float)b[n].y1;
-@@ -774,83 +196,91 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
+@@ -774,83 +395,92 @@ static void r200Clear( GLcontext *ctx, GLbitfield mask )
depth_boxes[n].f[CLEAR_DEPTH] = ctx->Depth.Clear;
}
@@ -2793,6 +2990,7 @@ index 0741e57..1ab5a82 100644
+ GLuint flags = 0;
+ GLuint color_mask = 0;
+ GLint ret;
++ GLuint orig_mask = mask;
+ if ( R200_DEBUG & DEBUG_IOCTL ) {
+ fprintf( stderr, "r200Clear %x %d\n", mask, rmesa->radeon.sarea->pfCurrentPage);
@@ -2883,7 +3081,7 @@ index 0741e57..1ab5a82 100644
-}
+ if (rmesa->radeon.radeonScreen->kernel_mm)
-+ r200UserClear(ctx, flags);
++ r200UserClear(ctx, orig_mask);
+ else
+ r200KernelClear(ctx, flags);
+
@@ -2892,7 +3090,7 @@ index 0741e57..1ab5a82 100644
/* This version of AllocateMemoryMESA allocates only GART memory, and
* only does so after the point at which the driver has been
-@@ -875,7 +305,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
+@@ -875,7 +505,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
fprintf(stderr, "%s sz %d %f/%f/%f\n", __FUNCTION__, size, readfreq,
writefreq, priority);
@@ -2901,7 +3099,7 @@ index 0741e57..1ab5a82 100644
return NULL;
if (getenv("R200_NO_ALLOC"))
-@@ -886,7 +316,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
+@@ -886,7 +516,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
alloc.size = size;
alloc.region_offset = &region_offset;
@@ -2910,7 +3108,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_ALLOC,
&alloc, sizeof(alloc));
-@@ -896,7 +326,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
+@@ -896,7 +526,7 @@ void *r200AllocateMemoryMESA(__DRIscreen *screen, GLsizei size,
}
{
@@ -2919,7 +3117,7 @@ index 0741e57..1ab5a82 100644
return (void *)(region_start + region_offset);
}
}
-@@ -914,24 +344,24 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer)
+@@ -914,24 +544,24 @@ void r200FreeMemoryMESA(__DRIscreen *screen, GLvoid *pointer)
if (R200_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s %p\n", __FUNCTION__, pointer);
@@ -2949,7 +3147,7 @@ index 0741e57..1ab5a82 100644
DRM_RADEON_FREE,
&memfree, sizeof(memfree));
-@@ -956,16 +386,16 @@ GLuint r200GetMemoryOffsetMESA(__DRIscreen *screen, const GLvoid *pointer)
+@@ -956,16 +586,16 @@ GLuint r200GetMemoryOffsetMESA(__DRIscreen *screen, const GLvoid *pointer)
card_offset = r200GartOffsetFromVirtual( rmesa, pointer );
@@ -2969,7 +3167,7 @@ index 0741e57..1ab5a82 100644
if (R200_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "r200IsGartMemory( %p ) : %d\n", pointer, valid );
-@@ -976,12 +406,12 @@ GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
+@@ -976,12 +606,12 @@ GLboolean r200IsGartMemory( r200ContextPtr rmesa, const GLvoid *pointer,
GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
{
@@ -2985,7 +3183,7 @@ index 0741e57..1ab5a82 100644
}
-@@ -989,7 +419,7 @@ GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
+@@ -989,7 +619,7 @@ GLuint r200GartOffsetFromVirtual( r200ContextPtr rmesa, const GLvoid *pointer )
void r200InitIoctlFuncs( struct dd_function_table *functions )
{
functions->Clear = r200Clear;