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authorakr <akr@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2008-02-15 18:48:27 +0000
committerakr <akr@b2dd03c8-39d4-4d8f-98ff-823fe69b080e>2008-02-15 18:48:27 +0000
commitb161530cf2edf8ca1bf5ddc0623b607198e0bb27 (patch)
treee76d7c76d7b7b55a0ac6afd72990e21a789d81cc /lib/net
parent9da764f1a11f010b90b14cc32e729722559b59e3 (diff)
* encoding.c (rb_enc_nth): moved to string.c.
* string.c (rb_enc_nth): moved from string.c. use search_nonascii for ASCII compatible string. (str_nth): wrong optimization removed to fix "a".force_encoding("EUC-JP").slice!(0,10) returns "a\x00\x00\x00\x00\x00\x00\x00\x00\x00" git-svn-id: http://svn.ruby-lang.org/repos/ruby/trunk@15492 b2dd03c8-39d4-4d8f-98ff-823fe69b080e
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#ifndef _LINUX_FB_H
#define _LINUX_FB_H

#include <linux/types.h>

/* Definitions of frame buffers						*/

#define FB_MAX			32	/* sufficient for now */

#define FB_TYPE_PACKED_PIXELS		0	/* Packed Pixels	*/

#define FB_VISUAL_MONO01		0	/* Monochr. 1=Black 0=White */
#define FB_VISUAL_MONO10		1	/* Monochr. 1=White 0=Black */
#define FB_VISUAL_TRUECOLOR		2	/* True color	*/
#define FB_VISUAL_PSEUDOCOLOR		3	/* Pseudo color (like atari) */
#define FB_VISUAL_DIRECTCOLOR		4	/* Direct color */
#define FB_VISUAL_STATIC_PSEUDOCOLOR	5	/* Pseudo color readonly */

#define FB_ACCEL_NONE		0	/* no hardware accelerator	*/

struct fb_fix_screeninfo {
	char id[16];			/* identification string eg "TT Builtin" */
	unsigned long smem_start;	/* Start of frame buffer mem */
					/* (physical address) */
	__u32 smem_len;			/* Length of frame buffer mem */
	__u32 type;			/* see FB_TYPE_*		*/
	__u32 type_aux;			/* Interleave for interleaved Planes */
	__u32 visual;			/* see FB_VISUAL_*		*/
	__u16 xpanstep;			/* zero if no hardware panning	*/
	__u16 ypanstep;			/* zero if no hardware panning	*/
	__u16 ywrapstep;		/* zero if no hardware ywrap	*/
	__u32 line_length;		/* length of a line in bytes	*/
	unsigned long mmio_start;	/* Start of Memory Mapped I/O	*/
					/* (physical address) */
	__u32 mmio_len;			/* Length of Memory Mapped I/O	*/
	__u32 accel;			/* Indicate to driver which	*/
					/*  specific chip/card we have	*/
	__u16 reserved[3];		/* Reserved for future compatibility */
};

/*
 * Interpretation of offset for color fields: All offsets are from the right,
 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
 * can use the offset as right argument to <<). A pixel afterwards is a bit
 * stream and is written to video memory as that unmodified.
 *
 * For pseudocolor: offset and length should be the same for all color
 * components. Offset specifies the position of the least significant bit
 * of the pallette index in a pixel value. Length indicates the number
 * of available palette entries (i.e. # of entries = 1 << length).
 */
struct fb_bitfield {
	__u32 offset;			/* beginning of bitfield	*/
	__u32 length;			/* length of bitfield		*/
	__u32 msb_right;

};

#define FB_NONSTD_HAM		1	/* Hold-And-Modify (HAM)	*/
#define FB_NONSTD_REV_PIX_IN_B	2	/* order of pixels in each byte is reversed */

#define FB_ACTIVATE_NOW		0	/* set values immediately (or vbl)*/
#define FB_ACTIVATE_NXTOPEN	1	/* activate on next open	*/
#define FB_ACTIVATE_TEST	2	/* don't set, round up impossible */
#define FB_ACTIVATE_MASK       15
					/* values			*/
#define FB_ACTIVATE_VBL	       16	/* activate values on next vbl	*/
#define FB_CHANGE_CMAP_VBL     32	/* change colormap on vbl	*/
#define FB_ACTIVATE_ALL	       64	/* change all VCs on this fb	*/
#define FB_ACTIVATE_FORCE     128	/* force apply even when no change*/
#define FB_ACTIVATE_INV_MODE  256	/* invalidate videomode */

#define FB_SYNC_HOR_HIGH_ACT	1	/* horizontal sync high active	*/
#define FB_SYNC_VERT_HIGH_ACT	2	/* vertical sync high active	*/
#define FB_SYNC_EXT		4	/* external sync		*/
#define FB_SYNC_COMP_HIGH_ACT	8	/* composite sync high active	*/