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/*
For general Scribus (>=1.3.2) copyright and licensing information please refer
to the COPYING file provided with the program. Following this notice may exist
a copyright and/or license notice that predates the release of Scribus 1.3.2
for which a new license (GPL+exception) is in place.
*/
/***************************************************************************
vruler.h - description
-------------------
begin : Wed Apr 11 2001
copyright : (C) 2001 by Franz Schmid
email : Franz.Schmid@altmuehlnet.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef VRULER_H
#define VRULER_H
#include <QWidget>
#include "scribusapi.h"
class QPaintEvent;
class QMouseEvent;
class PrefsManager;
class RulerGesture;
class ScribusDoc;
class ScribusView;
/** \brief Vertical ruler
\author Franz Schmid
*/
class SCRIBUS_API Vruler : public QWidget
{
Q_OBJECT
public:
Vruler(ScribusView *pa, ScribusDoc *doc);
~Vruler() {};
double offs;
bool repainted;
int oldMark;
bool Mpressed;
double ruleSpacing();
private: // Private attributes
virtual void paintEvent(QPaintEvent *e);
virtual void mousePressEvent(QMouseEvent *m);
virtual void mouseReleaseEvent(QMouseEvent *m);
virtual void mouseMoveEvent(QMouseEvent *m);
void drawNumber(QString num, int starty, QPainter *p);
ScribusDoc *currDoc;
ScribusView *currView;
public slots: // Public slots
/** \brief draw mark
\param where where to draw */
void Draw(int where);
void unitChange();
void shift(double pos) { offs = pos; }
void shiftRel(double dist) { offs += dist; }
private:
double iter, iter2;
double cor;
bool drawMark;
int whereToDraw;
PrefsManager *prefsManager;
RulerGesture* rulerGesture;
};
#endif
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