1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
For general Scribus (>=1.3.2) copyright and licensing information please refer
to the COPYING file provided with the program. Following this notice may exist
a copyright and/or license notice that predates the release of Scribus 1.3.2
for which a new license (GPL+exception) is in place.
*/
/***************************************************************************
* Copyright (C) 2008 by Andreas Vox *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef TRANSACTION_H
#define TRANSACTION_H
#include "scribusapi.h"
/**
Interface class for objects representing a going transaction.
Will be specialized by classes like Undomanager for use as
a result type in their beginTransaction() method.
*/
class SCRIBUS_API Transaction {
public:
enum Status {
STATE_OPEN,
STATE_WILLFAIL,
STATE_FAILED,
STATE_COMMITTED
};
struct TransactionStateBase {
Status m_status;
};
Transaction(TransactionStateBase* data) : m_data(data)
{
if (data != 0)
m_data->m_status = STATE_OPEN;
}
Transaction(const Transaction& other) : m_data(other.m_data)
{
const_cast<Transaction&>(other).m_data = 0; // mean, but necessary so that not both destructors commit/close
}
/**
Automatically commits if forgotten.
Override as appropiate. Since the superclass destructor is called last, you
can cancel in the subclass destructor; the commit here then will do nothing.
Don't forget to set m_data to NULL if you free the m_data pointer!
*/
virtual ~Transaction();
/**
Commits this transaction if in STATE_OPEN.
If in STATE_WILLFAIL, cancel the transaction instead; otherwise do nothing.
Returns true iff the transaction was committed or canceled.
*/
virtual bool commit() = 0;
/**
Cancels this transaction if in STATE_OPEN or STATE_WILLFAIL; otherwise do nothing
Returns true iff the transaction was canceled.
*/
virtual bool cancel() = 0;
/**
Marks this transaction as failed.
*/
virtual void markFailed();
int getState() const;
protected:
// if you subclass, do *not* add any data members but use this pointer instead,
// otherwise the copy initializer will strip your objects.
TransactionStateBase* m_data;
private:
// blocked
Transaction& operator= (const Transaction&) { return *this; }
};
#endif
|