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#ifndef __GEOM_PATH_INTERSECTION_H
#define __GEOM_PATH_INTERSECTION_H
#include "path.h"
#include "crossing.h"
#include "sweep.h"
namespace Geom {
int winding(Path const &path, Point p);
bool path_direction(Path const &p);
inline bool contains(Path const & p, Point i, bool evenodd = true) {
return (evenodd ? winding(p, i) % 2 : winding(p, i)) != 0;
}
template<typename T>
Crossings curve_sweep(Path const &a, Path const &b) {
T t;
Crossings ret;
std::vector<Rect> bounds_a = bounds(a), bounds_b = bounds(b);
std::vector<std::vector<unsigned> > ixs = sweep_bounds(bounds_a, bounds_b);
for(unsigned i = 0; i < a.size(); i++) {
for(std::vector<unsigned>::iterator jp = ixs[i].begin(); jp != ixs[i].end(); jp++) {
Crossings cc = t.crossings(a[i], b[*jp]);
offset_crossings(cc, i, *jp);
ret.insert(ret.end(), cc.begin(), cc.end());
}
}
return ret;
}
struct SimpleCrosser : public Crosser<Path> {
Crossings crossings(Curve const &a, Curve const &b);
Crossings crossings(Path const &a, Path const &b) { return curve_sweep<SimpleCrosser>(a, b); }
CrossingSet crossings(std::vector<Path> const &a, std::vector<Path> const &b) { return Crosser<Path>::crossings(a, b); }
};
struct MonoCrosser : public Crosser<Path> {
Crossings crossings(Path const &a, Path const &b) { return crossings(std::vector<Path>(1,a), std::vector<Path>(1,b))[0]; }
CrossingSet crossings(std::vector<Path> const &a, std::vector<Path> const &b);
};
typedef SimpleCrosser DefaultCrosser;
std::vector<double> path_mono_splits(Path const &p);
CrossingSet crossings_among(std::vector<Path> const & p);
Crossings self_crossings(Path const & a);
inline Crossings crossings(Path const & a, Path const & b) {
DefaultCrosser c = DefaultCrosser();
return c.crossings(a, b);
}
inline CrossingSet crossings(std::vector<Path> const & a, std::vector<Path> const & b) {
DefaultCrosser c = DefaultCrosser();
return c.crossings(a, b);
}
}
#endif
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