1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
|
/*
COLLECTION LIBRARY
Header file for collection interface.
Copyright (C) Dmitri Pal <dpal@redhat.com> 2009
Collection Library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Collection Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Collection Library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COLLECTION_H
#define COLLECTION_H
#include <stdint.h>
#ifndef EOK
#define EOK 0
#endif
#define COL_TYPE_STRING 0x00000001 /* For elements of type string the
lenght includes the trailing 0 */
#define COL_TYPE_BINARY 0x00000002
#define COL_TYPE_INTEGER 0x00000004
#define COL_TYPE_UNSIGNED 0x00000008
#define COL_TYPE_LONG 0x00000010
#define COL_TYPE_ULONG 0x00000020
#define COL_TYPE_DOUBLE 0x00000040
#define COL_TYPE_BOOL 0x00000080
#define COL_TYPE_COLLECTION 0x00000100 /* The item of this type denotes
that starting element of a
collection */
#define COL_TYPE_COLLECTIONREF 0x00000200 /* An item of this type is a pointer
to an existing external
collection */
#define COL_TYPE_END 0x10000000 /* Special type that denotes the end
of the collection. Useful when
traversing collections */
#define COL_TYPE_ANY 0x0FFFFFFF /* Special type that denotes any.
Useful when traversing
collections */
/* Any data we deal with can't be longer than this */
/* FIXME - make it compile time option */
#define COL_MAX_DATA 65535
/* Default class for a free form collection */
#define COL_CLASS_DEFAULT 0
/* The modes that define how one collection can be added to another */
#define COL_ADD_MODE_REFERENCE 0 /* The collection will contain a pointer
* to another */
#define COL_ADD_MODE_EMBED 1 /* The collection will become part of
* another collection.
* After this operation the handle should
* not be used or freed.
* Can't be done more than once.
* If the collection is referenced by
* another collection, the operation will
* fail. */
#define COL_ADD_MODE_CLONE 2 /* Creates a deep copy of a collection with
* its sub collections */
#define COL_ADD_MODE_FLAT 3 /* Creates a deep copy of a collection with
* its sub collections flattening and NOT
* resolving duplicates.
*/
#define COL_ADD_MODE_FLATDOT 4 /* Creates a deep copy of a collection with
* its sub collections flattening and NOT
* resolving duplicates. Names are contructed
* in dotted notation.
* For example the subcollection
* named "sub" containing "foo" and
* "bar" will be flattened as:
* "sub.foo", "sub.bar".
*/
/* Modes how the collection is traversed */
#define COL_TRAVERSE_DEFAULT 0x00000000 /* Traverse all items */
#define COL_TRAVERSE_ONELEVEL 0x00000001 /* Flag to traverse only top level
* ignored if the IGNORE flag is
* specified */
#define COL_TRAVERSE_END 0x00000002 /* Call the handler once more when the
* end of the collection is reached.
* Good for processing nested
* collections.
*/
#define COL_TRAVERSE_IGNORE 0x00000004 /* Ignore sub collections as if none
* is present */
#define COL_TRAVERSE_FLAT 0x00000008 /* Flatten the collection. */
/* Additional iterator flags
* NOTE: ignored by traverse functions */
#define COL_TRAVERSE_SHOWSUB 0x00010000 /* Include headers of sub collections
* By default iterators return just
* references and skips headers.
* Ignored if the ONELEVEL flag is
* specified and not ignored.
* Ignored if the FLAT flag is
* specified. */
#define COL_TRAVERSE_ONLYSUB 0x00020000 /* Show the header of the sub
* collection instead of reference.
* Ignored if the ONELEVEL flag is
* specified and not ignored.
* Ignored if the FLAT flag is
* specified. */
/* NOTE COL_TRAVERSE_FLAT, COL_TRAVERSE_SHOWSUB, COL_TRAVERSE_ONLYSUB
* are mutually exclusive flags. If combined together
* results will be unpredictable.
* DO NOT MIX THEM IN ONE ITERATOR.
*/
/* Modes accepted by copy collection function */
#define COL_COPY_NORMAL 0 /* Deep copy. Referenced collections
* of the donor are copied as sub
* collections.
*/
#define COL_COPY_FLAT 1 /* Deep copy. Collection is flattend. */
#define COL_COPY_FLATDOT 2 /* Deep copy. Collection is flattend.
* Names are concatenated with dot.
*/
#define COL_COPY_KEEPREF 3 /* Deep copy but leave references
* as references.
*/
#define COL_COPY_TOP 4 /* Copy only top level
*/
/* Match values */
#define COL_NOMATCH 0
#define COL_MATCH 1
/* Deapth for iteraor depth allocation block */
#define STACK_DEPTH_BLOCK 15
/* Public declaration of the private data */
#ifndef COLLECTION_PRIV_H
/* Structure that holds one property. */
struct collection_item;
/* Your implementation can assume that following members
* will always be members of the collection_item.
* but you should use get_item_xxx functions to get them.
* char *property;
* int property_len;
* int type;
* int length;
* void *data;
*/
/* Internal iterator structure */
struct collection_iterator;
#endif /* COLLECTION_PRIV_H */
/* IMPORTANT - the collection is a set of items of different type.
* There is always a header item in any collection that starts the collection.
* Most of the functions in the interface (unless explicitly stated otherwise)
* assume that the collection_item * argument points to the header element.
* Passing in elements extracted from the middle of a collection to functions
* that expect header elements is illegal. There might be not enough checking
* at the moment but this will be enforced in future versions of the library.
* IMPORTANT - To better understand how collections work imagine travel bags.
* They usually come in different sizes and one can put a bag in a bag when
* they put away to the shelf in a garage or closet. Collection is such bag
* except that you can put other bags into each other even if they are not
* empty.
* When you put items into a bag you do not see the contents of the bag.
* You just hold the bag. How many other bags inside this bag you do not know.
* But you might know that you put a "wallet" somewhere there.
* You ask the bag you hold: "find my wallet and give it to me".
* get_item function will return you the item that is your "wallet".
* You can then change something or just get information about the item you
* retrieved. But in most cases you do not the wallet itself. You want to get
* something from the wallet or put something into it. IMO money would be an
* obvious choice. To do this you use update_xxx_property functions.
* There might be a bag somewhere deep and you might want to add something to
* it. add_xxx_property_xxx functions allow you to specify sub collection you
* want the item to be added to. If this sub collection argument is NULL top
* level collection is assumed.
* The search in the collections users a "x!y!z" notation to refer to an item (or
* property). You can search for "wallet" and it will find any first instance of
* the "wallet" in your luggage. But you might have two wallets. One is yours and
* another is your significant other's. So you might say find "my!wallet".
* It will find wallet in your bad (collection) named "my". This collection can
* be many levels deep inside other collections. You do not need to know the
* full path to get to it. But if you have the full path you can use the fill
* path like this "luggage!newbags!my!wallet".
* It is useful to be able to put bags into bags as well as get them out of each
* other. When the collection is created the header keeps a reference count on
* how many copies of the collection are known to the world. So one can put a
* collection into collection and give up its access to it (embed) of still hold
* to the reference. By embedding the collection the caller effectively gives
* up its responsibility to destroy the collection after it is used.
* By extracting reference from an internal collection the caller gains access
* to the collection directly and thus has responsibility to destroy it after
* use.
* Characters with codes less than space in ASCII table are illegal for property
* names.
* Character '!' also illegal in property name and reserved for "x!y!z" notation.
*/
/* Function that creates a named collection */
int col_create_collection(struct collection_item **ci,
const char *name,
unsigned cclass);
/* Function that creates a named collection using a memory descriptor */
/* FIXME - function is a placeholder. It is not implemented yet.
* will be added in future together with the definition of the
* descriptor structure.
* The purpose is to control the internal implementation of the collection
* a) Use hash table for faster searches if the collection is expected to be large.
* b) Define memory functions to use.
*/
/*
int col_create_collection_ex(struct collection_item **ci,
const char *name,
unsigned cclass,
struct cdescriptor *descrptor);
*/
/* Function that destroys a collection */
void col_destroy_collection(struct collection_item *ci);
/* Family of functions that add properties to a collection */
/* See details about subcollection argument above. */
/* Family includes the following convinience functions: */
/* Add a string property to collection. The length should include the
* terminating 0 */
int col_add_str_property(struct collection_item *ci,
const char *subcollection,
const char *property,
const char *string,
int length);
/* Add a binary property to collection. */
int col_add_binary_property(struct collection_item *ci,
const char *subcollection,
const char *property,
void *binary_data,
int length);
/* Add an int property to collection. */
int col_add_int_property(struct collection_item *ci,
const char *subcollection,
const char *property,
int number);
/* Add an unsigned int property. */
int col_add_unsigned_property(struct collection_item *ci,
const char *subcollection,
const char *property,
unsigned int number);
/* Add a long property. */
int col_add_long_property(struct collection_item *ci,
const char *subcollection,
const char *property,
long number);
/* Add an unsigned long property. */
int col_add_ulong_property(struct collection_item *ci,
const char *subcollection,
const char *property,
unsigned long number);
/* Add a double property. */
int col_add_double_property(struct collection_item *ci,
const char *subcollection,
const char *property,
double number);
/* Add a bool property. */
int col_add_bool_property(struct collection_item *ci,
const char *subcollection,
const char *property,
unsigned char logical);
/* Add any property */
int col_add_any_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Subcollection */
const char *property, /* Name */
int type, /* Data type */
void *data, /* Pointer to the data */
int length); /* Length of the data. For
* strings it includes the
* trailing 0 */
/* The functions that add an item and immediately return you this item
* in the ret_ref parameter */
int col_add_str_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property,
char *string, int length,
struct collection_item **ret_ref);
int col_add_binary_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property,
void *binary_data, int length,
struct collection_item **ret_ref);
int col_add_int_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, int number,
struct collection_item **ret_ref);
int col_add_unsigned_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, unsigned int number,
struct collection_item **ret_ref);
int col_add_long_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, long number,
struct collection_item **ret_ref);
int col_add_ulong_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, unsigned long number,
struct collection_item **ret_ref);
int col_add_double_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, double number,
struct collection_item **ret_ref);
int col_add_bool_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property, unsigned char logical,
struct collection_item **ret_ref);
int col_add_any_property_with_ref(struct collection_item *ci,
const char *subcollection,
const char *property,
int type, void *data, int length,
struct collection_item **ret_ref);
/* Update functions */
/* All update functions search the property using the search algorithm
* described at the top of the header file.
* Use same "x!y" notation to specify a property.
*/
/* Update a string property in the collection.
* Length should include the terminating 0 */
int col_update_str_property(struct collection_item *ci,
const char *property,
int mode_flags,
char *string,
int length);
/* Update a binary property in the collection. */
int col_update_binary_property(struct collection_item *ci,
const char *property,
int mode_flags,
void *binary_data,
int length);
/* Update an int property in the collection. */
int col_update_int_property(struct collection_item *ci,
const char *property,
int mode_flags,
int number);
/* Update an unsigned int property. */
int col_update_unsigned_property(struct collection_item *ci,
const char *property,
int mode_flags,
unsigned int number);
/* Update a long property. */
int col_update_long_property(struct collection_item *ci,
const char *property,
int mode_flags,
long number);
/* Update an unsigned long property. */
int col_update_ulong_property(struct collection_item *ci,
const char *property,
int mode_flags,
unsigned long number);
/* Update a double property. */
int col_update_double_property(struct collection_item *ci,
const char *property,
int mode_flags,
double number);
/* Update a double property. */
int col_update_bool_property(struct collection_item *ci,
const char *property,
int mode_flags,
unsigned char logical);
/* Update property in the collection */
int col_update_property(struct collection_item *ci, /* A collection of items */
const char *property_to_find, /* Name to match */
int type, /* Data type */
void *new_data, /* Pointer to the data */
int length, /* Length of the data. For
* strings, it includes the
* trailing 0 */
int mode_flags); /* How to traverse the collection */
/* Add collection to collection */
int col_add_collection_to_collection(struct collection_item *ci, /* Collection handle to with we add
* another collection */
const char *sub_collection_name, /* Name of the sub collection
* to which collection needs to be
* added as a property.
* If NULL high level collection is assumed. */
const char *as_property, /* Name of the collection property.
* If NULL, same property as the name of
* the collection being added will be used. */
struct collection_item *collection_to_add, /* Collection to add */
int mode); /* How this collection needs to be added */
/* Create a deep copy of the current collection.
* Wraps the function below.
* The acceptable modes are defined at the top.
*/
int col_copy_collection(struct collection_item **collection_copy,
struct collection_item *collection_to_copy,
const char *name_to_use,
int copy_mode);
/* Callback used in the next function */
typedef int (*col_copy_cb)(struct collection_item *item,
void *ext_data,
int *skip);
/* Create a deep copy of the current collection.
* Calls caller provided callback before
* copying each item's data.
* The acceptable modes are defined at the top.
*/
int col_copy_collection_with_cb(struct collection_item **collection_copy,
struct collection_item *collection_to_copy,
const char *name_to_use,
int copy_mode,
col_copy_cb copy_cb,
void *ext_data);
/* Signature of the callback that needs to be used when
traversing a collection or looking for a specific item */
typedef int (*col_item_fn)(const char *property, /* The name of the property will be passed in this parameter. */
int property_len, /* Length of the property name will be passed in this parameter. */
int type, /* Type of the data will be passed in this parameter */
void *data, /* Pointer to the data will be passed in this parameter */
int length, /* Length of data will be passed in this parameter */
void *custom_dat, /* Custom data will be passed in this parameter */
int *stop); /* Pointer to variable where the handler can put non zero to stop processing */
/* Function to traverse the entire collection including optionally sub collections */
int col_traverse_collection(struct collection_item *ci, /* Collection to traverse */
int mode_flags, /* Flags defining how to traverse */
col_item_fn item_handler, /* Handler called for each item */
void *custom_data); /* Custom data passed around */
/* Search function. Looks up an item in the collection based on the property.
* Actually it is a traverse function with special traversing logic.
* It is the responsibility of the handler to set something in the custom data
* to indicate that the item was found.
* Function will not return error if the item is not found.
* It is the responsibility of the calling application to check
* the data passed in custom_data and see if the item was found and
* that the action was performed.
*/
int col_get_item_and_do(struct collection_item *ci, /* A collection of items */
const char *property_to_find,/* Name to match */
int type, /* Type filter */
int mode_flags, /* How to traverse the collection */
col_item_fn item_handler, /* Function to call when the item is found */
void *custom_data); /* Custom data passed around */
/* Convenience function to get individual item */
/* Caller should be aware that this is not a copy of the item
* but the pointer to actual item stored in the collection.
* The returned pointer should never be altered or freed by caller of the function.
* The caller should be sure that the collection does not go out of scope
* while the pointer to its data is in use.
* Working with the internals of the collection item structure directly
* may cause problems in future if the internal implementation changes.
* The caller needs to be aware that function does not return
* error if item is not found. The caller needs to check if
* item is not NULL to determine whether something was found.
*/
int col_get_item(struct collection_item *ci, /* Collection to find things in */
const char *property_to_find, /* Name to match */
int type, /* Type filter */
int mode_flags, /* How to traverse the collection */
struct collection_item **item); /* Found item */
/* Group of functions that allows retrieving individual elements of the collection_item
* hiding the internal implementation.
*/
const char *col_get_item_property(struct collection_item *ci, int *property_len);
int col_get_item_type(struct collection_item *ci);
int col_get_item_length(struct collection_item *ci);
void *col_get_item_data(struct collection_item *ci);
uint64_t col_get_item_hash(struct collection_item *ci);
/* Calculates hash of the string using internal hashing
* algorithm. Populates "length" with length
* of the string not counting 0.
* Length argument can be NULL.
* If sub_len is greater than zero
* this value is used to count how many characters
* from string should be included into hash
* calculation.
*/
uint64_t col_make_hash(const char *string, int sub_len, int *length);
/* Compare two items.
* The second item is evaluated against the first.
* Function returns 0 if two items are the same
* and non-zero otherwise.
* The in_flags is a bit mask that defines
* how the items should be compared.
* See below the list of conbstants
* defined for this purpose.
* If items are different they might be orderable
* or not. For example one can order items by name
* but not by type.
* If the result of the function is non-zero
* the out_flags (if provided) will be
* set to indicate if the second item is greater
* then the first.
*/
int col_compare_items(struct collection_item *first,
struct collection_item *second,
unsigned in_flags,
unsigned *out_flags);
/********* Possible valies for input flags ********/
/* How to compare properties?
* The following 4 flags are mutually exclusive
*/
#define COL_CMPIN_PROP_EQU 0x000000004 /* Properties should be same */
#define COL_CMPIN_PROP_BEG 0x000000005 /* Properties start same */
#define COL_CMPIN_PROP_MID 0x000000006 /* One is substring of another */
#define COL_CMPIN_PROP_END 0x000000007 /* One property ends with another */
/* Make sure that there is a dot.
* Useful with _BEG, _MID and _END flags to check that the there is
* a dot (if present) in the right place (before, after or both).
* For example the first item is named "foo.bar" and the second
* is "bar". Using _END the "bar" will be found but if _DOT flag is
* used too the function will also check if there was a "." before the found
* string in this case.
* Ignored in case of _EQU.
*/
#define COL_CMPIN_PROP_DOT 0x000000008
/* Compare property lenghts */
#define COL_CMPIN_PROP_LEN 0x000000010
/* Compare types */
#define COL_CMPIN_TYPE 0x000000020
/* Compare data len */
#define COL_CMPIN_DATA_LEN 0x000000040
/* Compare data (up to the length of the second one)
* if type is the same. If type is different
* function will assume data is different
* without performing actual comparison.
*/
#define COL_CMPIN_DATA 0x000000080
/********* Possible values for output flags *********/
/* If _EQU was specified and the property of the second item
* is greater the following bit will be set
*/
#define COL_CMPOUT_PROP_STR 0x00000001
/* If we were told to compare property lengths
* and second is longer this bit will be set
*/
#define COL_CMPOUT_PROP_LEN 0x00000002
/* If we were told to compare data lengths
* and second is longer this bit will be set
*/
#define COL_CMPOUT_DATA_LEN 0x00000004
/* If we were told to compare data
* and types are the same then
* if the second one is greater this bit will
* be set. If data is binary flag is never set
*/
#define COL_CMPOUT_DATA 0x00000008
/* Sort collection.
* cmp_flags are the same as in_flags for the compare
* function. The sort_flags is an OR of the costants
* defined below.
* If the subcollections are included in sorting
* each collection is sorted separately (this is not a global sort).
* It might be dangerous to sort subcollections if
* subcollection is not owned by current collection.
* If it is a reference to an external collection
* there might be an issue. To skip the collections that
* externally referenced use MYSUB flag.
* Keep in mind that if the collection
* has two references to the same other
* collection it is impossible to detect
* this situation. If MYSUB is used in this
* case such collection will be ignored
* If MYSUB is not used the collection
* will be sorted more than once.
*/
int col_sort_collection(struct collection_item *col,
unsigned cmp_flags,
unsigned sort_flags);
/* Sort flags */
#define COL_SORT_ASC 0x00000000
#define COL_SORT_DESC 0x00000001
#define COL_SORT_SUB 0x00000002
#define COL_SORT_MYSUB 0x00000004
/* If you want to modify the item that you got as a result of iterating through collection
* or by calling col_get_item(). If you want to rename item provide a new name in the property
* argument. If you want the data to remain unchanged use 0 as length parameter.
* If item is a reference or collection the call will return error.
* Previous type and data of the item is destroyed.
*/
int col_modify_item(struct collection_item *item,
const char *property,
int type,
const void *data,
int length);
/* Rename the item */
int col_modify_item_property(struct collection_item *item,
const char *property);
/* Convenience functions that wrap modify_item().
* They always assign new value.
* To rename the property just use modify_item_property();
*/
int col_modify_str_item(struct collection_item *item,
const char *property,
const char *string,
int length);
int col_modify_binary_item(struct collection_item *item,
const char *property,
void *binary_data,
int length);
int col_modify_bool_item(struct collection_item *item,
const char *property,
unsigned char logical);
int col_modify_int_item(struct collection_item *item,
const char *property,
int number);
int col_modify_long_item(struct collection_item *item,
const char *property,
long number);
int col_modify_ulong_item(struct collection_item *item,
const char *property,
unsigned long number);
int col_modify_unsigned_item(struct collection_item *item,
const char *property,
unsigned number);
int col_modify_double_item(struct collection_item *item,
const char *property,
double number);
/* Delete property from the collection. */
/* It is recomended to use a more efficient function
* col_remove_item() for the same purpose if
* the property is unique or if the collection
* has a known structure.
* This function has some advantage only
* if it is not known where propery
* resides and what is the structure of the collection.
* In this case "foo.bar.baz" notation
* can be used in the property_to_find argument to find
* and delete the property "baz" that is in sub collection "bar"
* which is in turn a part of collection "foo".
*/
int col_delete_property(struct collection_item *ci, /* A collection of items */
const char *property_to_find, /* Name to match */
int type, /* Type filter */
int mode_flags); /* How to traverse the collection */
/* Convenience function to check if the property is indeed in the collection */
int col_is_item_in_collection(struct collection_item *ci, /* Collection to find things in */
const char *property_to_find, /* Name to match */
int type, /* Type filter */
int mode_flags, /* How to traverse the collection */
int *found); /* Boolean that turns to nonzero if the match is found */
/* Get collection - get a pointer to a collection included into another collection */
/* Delete extracted collection after use to decrease reference count. */
int col_get_collection_reference(struct collection_item *ci, /* High level collection */
struct collection_item **acceptor, /* The pointer that will accept extracted handle */
const char *collection_to_find); /* Name to of the collection */
/* Get collection - if current item is a reference get a real collection from it. */
/* Delete extracted collection after use to decrease reference count. */
int col_get_reference_from_item(struct collection_item *ci, /* Reference element of the high level collection */
struct collection_item **acceptor); /* The pointer that will accept extracted handle */
/* Bind iterator to a collection */
int col_bind_iterator(struct collection_iterator **iterator, /* The iterator to bind */
struct collection_item *ci, /* Collection to bind iterator to */
int mode_flags); /* How the collection needs to be iterated */
/* Unbind the iterator from the collection */
void col_unbind_iterator(struct collection_iterator *iterator);
/* Get items from the collection one by one following the tree */
int col_iterate_collection(struct collection_iterator *iterator,
struct collection_item **item);
/* Stop processing this subcollection and move to the next item in the
* collection 'level' levels up.
* The 'Level' parameter indicates how many levels up you want to jump.
* If 0 - call is a no op.
* If the depth is less then requested level the iterator will
* get to the 0 level and next call to col_iterate_collection
* will return NULL item.
*/
int col_iterate_up(struct collection_iterator *iterator, unsigned level);
/* How deep are we relative to the top level.
* This function might report depth that might look misleading.
* The reason is that traverse flags affect the internal
* level we are on at each moment.
* For example the default traverse behavior is to show
* references to the sub collections.
* So when the item reference is returned the
* depth automatically adjusted to level inside the sub collection.
* So if function is called in this situation the level returned will
* denote the level inside collection.
* Now imagine that this collection is empty so the attempt to read
* element will push you automatically one level up (in absence of the
* COL_TRAVERSE_END flag). If in this situation you encounter another
* collection the reference will be returned and level automatically
* adjusted to level inside the collection.
* The point is that the level is reliable only after
* a data item was returned.
* To avoid this ambiguity another function is introduced.
* See below.
*/
int col_get_iterator_depth(struct collection_iterator *iterator, int *depth);
/* Returns item depth for the last read item.
* Returns 0 if no item has been read yet.
*/
int col_get_item_depth(struct collection_iterator *iterator, int *depth);
/* Pins down the iterator to loop around current point */
void col_pin_iterator(struct collection_iterator *iterator);
/* Rewinds iterator to the beginning */
void col_rewind_iterator(struct collection_iterator *iterator);
/* Set collection class */
int col_set_collection_class(struct collection_item *item, /* Collection */
unsigned cclass); /* Collection class */
/* Get collection class */
int col_get_collection_class(struct collection_item *item, /* Collection */
unsigned *cclass); /* Collection class */
/* Get collection count */
int col_get_collection_count(struct collection_item *item, /* Collection */
unsigned *count); /* Number of elements in
* this collection.
* Each subcollection is
* counted as 1 element.
* Header is also counted.
*/
/* Convenience function to check if the collection is of the specific class */
/* In case of internal error assumes that collection is not of the right class */
int col_is_of_class(struct collection_item *item, /* Collection */
unsigned cclass); /* Class of the collection */
/*
* Series of collection functions that allow using collection as a stack or a FIFO
*/
/* Extract the item from the collection */
/* The header will not be considered for extraction. */
int col_extract_item(struct collection_item *ci, /* Top collection */
const char *subcollection, /* Sub collection */
int disposition, /* Which to extract */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to extract. See notes. */
int type, /* Type filter */
struct collection_item **ret_ref); /* Returns the reference back */
/* Similar extraction function as above just considers only one level. */
int col_extract_item_from_current(struct collection_item *ci, /* Top collection */
int disposition, /* Which to extract */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to extract. See notes. */
int type, /* Type filter */
struct collection_item **ret_ref); /* Returns the reference back */
/* Remove item (property) from collection.
* It is similar to delete_property function but allows more specific
* information about what item (property) to remove.
* The header will not be considered for deletion.
*/
int col_remove_item(struct collection_item *ci, /* Top collection */
const char *subcollection, /* Sub collection */
int disposition, /* Which to remove */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to remove. See notes. */
int type); /* Type filter */
/* Similar function as above just considers only one level. */
int col_remove_item_from_current(struct collection_item *ci, /* Top collection */
int disposition, /* Which to remove */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to remove. See notes. */
int type); /* Type filter */
/* Insert item to the collection */
/* WARNING: Only use this function to insert items
* that were extracted using extract_item().
* NEVER use it with items that were returned
* by col_get_item() or col_add_xxx_property_with_ref() or
* with col_insert_xxx_property_with_ref().
* The fundamental difference is that when you extracted item
* using col_extract_item() it stops to be managed by a collection.
* With such item you can:
* a) Insert this item into another (or same) collection
* b) Get item information using col_get_item_xxx() functions.
* c) Destroy item using col_delete_item().
* You are required to do either a) or c) with such item.
*/
int col_insert_item(struct collection_item *collection, /* Top collection */
const char *subcollection, /* Sub collection */
struct collection_item *item, /* Item to insert */
int disposition, /* What should be the position of the item */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to extract. See notes. */
unsigned flags); /* Flags that control naming issues */
/* Insert the item into the top level collection (similar to the function above)
* but does not provide access to the sub collection.
*/
int col_insert_item_into_current(struct collection_item *collection,
struct collection_item *item,
int disposition,
const char *refprop,
int idx,
unsigned flags);
/* Function to delete the item */
void col_delete_item(struct collection_item *item);
/* Possible dispositions for insert, extract and delete function(s).
* Not all of these dispositions are implemented day one.
* If disposition is not implemented the function
* will return error ENOSYS.
*/
#define COL_DSP_END 0 /* Add property to the end of the collection */
/* Extract or delete last property in collection */
#define COL_DSP_FRONT 1 /* Add property to the top of the collection */
/* Extract or delete firat property in collection */
#define COL_DSP_BEFORE 2 /* Add property before other named property */
/* Extract or delete property that is before given
* property. If the given property is first
* in the list ENOENT is returned.
*/
#define COL_DSP_AFTER 3 /* Add property immediately after other named property */
/* Delete or extract property immediately after given
* property. If the given property is last in the list
* ENOENT is returned.
*/
#define COL_DSP_INDEX 4 /* Add, extract or delete property using index.
* See notes below.
*/
/* NOTE ABOUT USING: COL_DSP_INDEX. */
/* The COL_DSP_INDEX adds the item as N-th item after header in the list.
* Index is zero based.
* If there are less than N items in the list the item is added to the end.
* The index value of 0 means that the item will be added immediately
* after the header. Index of 1 will mean that it is added after first data item and so on.
*
* In case of extraction or deletion the N-th item of the collection
* will be extracted or deleted.
* Index is zero based.
* If there are less than N+1 items in the list the function will return ENOENT.
*/
/* The following three dispositions operate only with list of duplicate
* properties that are going one after another.
* In case of addition the property name is taken from the item
* and the value refprop is ignored.
* In case of extraction or deletion the property name is taken
* from the refprop.
*/
#define COL_DSP_FIRSTDUP 5 /* Add property as a first dup of the given property */
/* In case of extraction or deletion extracts or deletes
* given property.
*/
#define COL_DSP_LASTDUP 6 /* Add property as a last dup of the given property */
/* In case of extraction or deletion extracts or deletes
* last duplicate property in the uninterrupted sequence of
* properties with the same name.
*/
#define COL_DSP_NDUP 7 /* Add property as a N-th dup (0- based) of the given property. */
/* In case of extraction or deletion extracts or deletes
* N-th (0-based) duplicate of the given property.
* If index is greater than number of duplicate
* properties in sequence ENOENT is returned.
* See more details below.
*/
/* Other dispositions might be possible in future. */
/* The COL_DSP_NDUP is used in case of the multi value property
* to add a new property with the same name into specific place
* in the list of properties with the same name.
* The index of 0 will mean to add the property before the first instance of the property with the same name.
* If the property does not exist ENOENT will be returned.
* If the index is greater than the last property with the same name the item will be added
* immediately after last property with the same name.
*/
/* Flags that can be used with insert functions */
#define COL_INSERT_NOCHECK 0 /* This is the default mode - no dup checks on insert */
#define COL_INSERT_DUPOVER 1 /* Check for dup name and overwrite - position ignored */
#define COL_INSERT_DUPOVERT 2 /* Check for dup name and type and overwrite - position ignored */
#define COL_INSERT_DUPERROR 3 /* Return error EEXIST if the entry with the same name exists */
#define COL_INSERT_DUPERRORT 4 /* Return error EEXIST if the entry with the same name and type exists */
#define COL_INSERT_DUPMOVE 5 /* Check for dups, overwrite, extracts and
* then move to the position requested */
#define COL_INSERT_DUPMOVET 6 /* Check for dup name and type, overwrite, extracts
* and then move to the position requested */
/* In future can be made more complex */
/* NOTE ABOUT FLAGS: Use of the DUP checking flags is costly since it requires a forward look up of the whole
* collection before the item is inserted. Do not use it until it is absolutely necessary.
*/
/* The attributes in the collection are always added to the end.
* The family of the insert_xxx(functions) provides
* much more flexibility than add_xxx_property_xxx() functions.
*/
/* Insert property with reference */
int col_insert_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
int type, /* Data type */
const void *data, /* Pointer to the data */
int length, /* Length of the data. For
* strings it includes the
* trailing 0
*/
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_str_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
const char *string, /* String */
int length); /* Length */
int col_insert_binary_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
void *binary_data, /* Binary data */
int length); /* Length */
int col_insert_int_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
int number); /* Integer */
int col_insert_unsinged_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned number); /* Unsigned */
int col_insert_long_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
long number); /* Long */
int col_insert_ulong_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned long number); /* Unsigned long */
int col_insert_double_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
double number); /* Double */
int col_insert_bool_property(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned char logical); /* Bool */
int col_insert_str_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
char *string, /* String */
int length, /* Length */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_binary_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
void *binary_data, /* Binary data */
int length, /* Length */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_int_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
int number, /* Integer */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_unsinged_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned number, /* Unsigned */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_long_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
long number, /* Long */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_ulong_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned long number, /* Unsigned long */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_double_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
double number, /* Double */
struct collection_item **ret_ref); /* Returns the reference back */
int col_insert_bool_property_with_ref(struct collection_item *ci, /* A collection of items */
const char *subcollection, /* Sub collection */
int disposition, /* Where to insert */
const char *refprop, /* Property to relate to */
int idx, /* Index of the property to add */
unsigned flags, /* Flags that control naming issues */
const char *property, /* Name */
unsigned char logical, /* Bool */
struct collection_item **ret_ref); /* Returns the reference back */
#endif
|