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/*
* Copyright (C) 2001 Sistina Software (UK) Limited.
*
* This file is released under the LGPL.
*/
#ifndef _LVM_UUID_MAP_H
#define _LVM_UUID_MAP_H
#include "uuid-map.h"
#include "dev-cache.h"
#include "dbg_malloc.h"
#include "log.h"
#include "label.h"
struct uuid_map {
struct dev_filter *filter;
};
struct uuid_map *uuid_map_create(struct dev_filter *devices)
{
struct uuid_map *um;
if (!(um = dbg_malloc(sizeof(*um)))) {
log_err("Couldn't allocate uuid_map object.");
return NULL;
}
um->filter = devices;
return um;
}
void uuid_map_destroy(struct uuid_map *um)
{
dbg_free(um);
}
/*
* Simple, non-caching implementation to start with.
*/
struct device *uuid_map_lookup(struct uuid_map *um, struct id *id)
{
struct dev_iter *iter;
struct device *dev;
struct label *lab;
if (!(iter = dev_iter_create(um->filter))) {
stack;
return NULL;
}
while ((dev = dev_iter_get(iter))) {
if (!label_read(dev, &lab))
continue;
if (id_equal(id, &lab->id)) {
label_destroy(lab);
break;
}
label_destroy(lab);
}
dev_iter_destroy(iter);
return dev;
}
#endif
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