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authorAlexander Larsson <alexl@redhat.com>2010-04-19 16:31:45 +0200
committerMarc-André Lureau <marcandre.lureau@gmail.com>2012-03-20 15:25:42 +0100
commitf5508e3c231c51e7d1b4c396ec501d6b5496b2c0 (patch)
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parent5fc47f848c115702cf4110041fc34800e563536d (diff)
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Make each surface its own depth/format
Surface creation now specifies the exact format, not only the bit depth of each surface which is used for rendering. Additionally we now actually store the surfaces in that format, instead of converting everything to 32bpp when drawing or e.g. handling palettes.
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