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authorHeiko Schocher <hs@denx.de>2014-06-24 10:10:00 +0200
committerTom Rini <trini@ti.com>2014-08-25 17:02:33 -0400
commit9dd228b5e702edb3295fe5cfee5e46e87233dc72 (patch)
treea0b1141d1f34dd9d9a3ac1eb6a87746bcdf2f33e /lib
parent7bee1c91a94db19bd26f92cc67be35d3592c6429 (diff)
downloadu-boot-9dd228b5e702edb3295fe5cfee5e46e87233dc72.tar.gz
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lib, rbtree: resync with Linux-3.14
resync with linux: commit 455c6fdbd219161bd09b1165f11699d6d73de11c Author: Linus Torvalds <torvalds@linux-foundation.org> Date: Sun Mar 30 20:40:15 2014 -0700 Linux 3.14 Needed for the MTD/UBI/UBIFS resync Just copied the files from Linux, changed the license file header, and add in the c-file: +#define __UBOOT__ #include <linux/rbtree_augmented.h> +#ifndef __UBOOT__ #include <linux/export.h> +#else +#include <ubi_uboot.h> +#endif so, it compiles for U-Boot. Signed-off-by: Heiko Schocher <hs@denx.de> Cc: Marek Vasut <marex@denx.de> Cc: Sergey Lapin <slapin@ossfans.org> Cc: Scott Wood <scottwood@freescale.com> Cc: Tom Rini <trini@ti.com>
Diffstat (limited to 'lib')
-rw-r--r--lib/rbtree.c684
1 files changed, 429 insertions, 255 deletions
diff --git a/lib/rbtree.c b/lib/rbtree.c
index b05f1ab7f5..9e52f70d17 100644
--- a/lib/rbtree.c
+++ b/lib/rbtree.c
@@ -2,283 +2,412 @@
Red Black Trees
(C) 1999 Andrea Arcangeli <andrea@suse.de>
(C) 2002 David Woodhouse <dwmw2@infradead.org>
+ (C) 2012 Michel Lespinasse <walken@google.com>
* SPDX-License-Identifier: GPL-2.0+
linux/lib/rbtree.c
*/
+#define __UBOOT__
+#include <linux/rbtree_augmented.h>
+#ifndef __UBOOT__
+#include <linux/export.h>
+#else
#include <ubi_uboot.h>
-#include <linux/rbtree.h>
+#endif
+/*
+ * red-black trees properties: http://en.wikipedia.org/wiki/Rbtree
+ *
+ * 1) A node is either red or black
+ * 2) The root is black
+ * 3) All leaves (NULL) are black
+ * 4) Both children of every red node are black
+ * 5) Every simple path from root to leaves contains the same number
+ * of black nodes.
+ *
+ * 4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
+ * consecutive red nodes in a path and every red node is therefore followed by
+ * a black. So if B is the number of black nodes on every simple path (as per
+ * 5), then the longest possible path due to 4 is 2B.
+ *
+ * We shall indicate color with case, where black nodes are uppercase and red
+ * nodes will be lowercase. Unknown color nodes shall be drawn as red within
+ * parentheses and have some accompanying text comment.
+ */
-static void __rb_rotate_left(struct rb_node *node, struct rb_root *root)
+static inline void rb_set_black(struct rb_node *rb)
{
- struct rb_node *right = node->rb_right;
- struct rb_node *parent = rb_parent(node);
-
- if ((node->rb_right = right->rb_left))
- rb_set_parent(right->rb_left, node);
- right->rb_left = node;
-
- rb_set_parent(right, parent);
-
- if (parent)
- {
- if (node == parent->rb_left)
- parent->rb_left = right;
- else
- parent->rb_right = right;
- }
- else
- root->rb_node = right;
- rb_set_parent(node, right);
+ rb->__rb_parent_color |= RB_BLACK;
}
-static void __rb_rotate_right(struct rb_node *node, struct rb_root *root)
+static inline struct rb_node *rb_red_parent(struct rb_node *red)
{
- struct rb_node *left = node->rb_left;
- struct rb_node *parent = rb_parent(node);
-
- if ((node->rb_left = left->rb_right))
- rb_set_parent(left->rb_right, node);
- left->rb_right = node;
-
- rb_set_parent(left, parent);
+ return (struct rb_node *)red->__rb_parent_color;
+}
- if (parent)
- {
- if (node == parent->rb_right)
- parent->rb_right = left;
- else
- parent->rb_left = left;
- }
- else
- root->rb_node = left;
- rb_set_parent(node, left);
+/*
+ * Helper function for rotations:
+ * - old's parent and color get assigned to new
+ * - old gets assigned new as a parent and 'color' as a color.
+ */
+static inline void
+__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
+ struct rb_root *root, int color)
+{
+ struct rb_node *parent = rb_parent(old);
+ new->__rb_parent_color = old->__rb_parent_color;
+ rb_set_parent_color(old, new, color);
+ __rb_change_child(old, new, parent, root);
}
-void rb_insert_color(struct rb_node *node, struct rb_root *root)
+static __always_inline void
+__rb_insert(struct rb_node *node, struct rb_root *root,
+ void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
- struct rb_node *parent, *gparent;
-
- while ((parent = rb_parent(node)) && rb_is_red(parent))
- {
- gparent = rb_parent(parent);
-
- if (parent == gparent->rb_left)
- {
- {
- register struct rb_node *uncle = gparent->rb_right;
- if (uncle && rb_is_red(uncle))
- {
- rb_set_black(uncle);
- rb_set_black(parent);
- rb_set_red(gparent);
- node = gparent;
- continue;
- }
+ struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
+
+ while (true) {
+ /*
+ * Loop invariant: node is red
+ *
+ * If there is a black parent, we are done.
+ * Otherwise, take some corrective action as we don't
+ * want a red root or two consecutive red nodes.
+ */
+ if (!parent) {
+ rb_set_parent_color(node, NULL, RB_BLACK);
+ break;
+ } else if (rb_is_black(parent))
+ break;
+
+ gparent = rb_red_parent(parent);
+
+ tmp = gparent->rb_right;
+ if (parent != tmp) { /* parent == gparent->rb_left */
+ if (tmp && rb_is_red(tmp)) {
+ /*
+ * Case 1 - color flips
+ *
+ * G g
+ * / \ / \
+ * p u --> P U
+ * / /
+ * n N
+ *
+ * However, since g's parent might be red, and
+ * 4) does not allow this, we need to recurse
+ * at g.
+ */
+ rb_set_parent_color(tmp, gparent, RB_BLACK);
+ rb_set_parent_color(parent, gparent, RB_BLACK);
+ node = gparent;
+ parent = rb_parent(node);
+ rb_set_parent_color(node, parent, RB_RED);
+ continue;
}
- if (parent->rb_right == node)
- {
- register struct rb_node *tmp;
- __rb_rotate_left(parent, root);
- tmp = parent;
+ tmp = parent->rb_right;
+ if (node == tmp) {
+ /*
+ * Case 2 - left rotate at parent
+ *
+ * G G
+ * / \ / \
+ * p U --> n U
+ * \ /
+ * n p
+ *
+ * This still leaves us in violation of 4), the
+ * continuation into Case 3 will fix that.
+ */
+ parent->rb_right = tmp = node->rb_left;
+ node->rb_left = parent;
+ if (tmp)
+ rb_set_parent_color(tmp, parent,
+ RB_BLACK);
+ rb_set_parent_color(parent, node, RB_RED);
+ augment_rotate(parent, node);
parent = node;
- node = tmp;
+ tmp = node->rb_right;
}
- rb_set_black(parent);
- rb_set_red(gparent);
- __rb_rotate_right(gparent, root);
+ /*
+ * Case 3 - right rotate at gparent
+ *
+ * G P
+ * / \ / \
+ * p U --> n g
+ * / \
+ * n U
+ */
+ gparent->rb_left = tmp; /* == parent->rb_right */
+ parent->rb_right = gparent;
+ if (tmp)
+ rb_set_parent_color(tmp, gparent, RB_BLACK);
+ __rb_rotate_set_parents(gparent, parent, root, RB_RED);
+ augment_rotate(gparent, parent);
+ break;
} else {
- {
- register struct rb_node *uncle = gparent->rb_left;
- if (uncle && rb_is_red(uncle))
- {
- rb_set_black(uncle);
- rb_set_black(parent);
- rb_set_red(gparent);
- node = gparent;
- continue;
- }
+ tmp = gparent->rb_left;
+ if (tmp && rb_is_red(tmp)) {
+ /* Case 1 - color flips */
+ rb_set_parent_color(tmp, gparent, RB_BLACK);
+ rb_set_parent_color(parent, gparent, RB_BLACK);
+ node = gparent;
+ parent = rb_parent(node);
+ rb_set_parent_color(node, parent, RB_RED);
+ continue;
}
- if (parent->rb_left == node)
- {
- register struct rb_node *tmp;
- __rb_rotate_right(parent, root);
- tmp = parent;
+ tmp = parent->rb_left;
+ if (node == tmp) {
+ /* Case 2 - right rotate at parent */
+ parent->rb_left = tmp = node->rb_right;
+ node->rb_right = parent;
+ if (tmp)
+ rb_set_parent_color(tmp, parent,
+ RB_BLACK);
+ rb_set_parent_color(parent, node, RB_RED);
+ augment_rotate(parent, node);
parent = node;
- node = tmp;
+ tmp = node->rb_left;
}
- rb_set_black(parent);
- rb_set_red(gparent);
- __rb_rotate_left(gparent, root);
+ /* Case 3 - left rotate at gparent */
+ gparent->rb_right = tmp; /* == parent->rb_left */
+ parent->rb_left = gparent;
+ if (tmp)
+ rb_set_parent_color(tmp, gparent, RB_BLACK);
+ __rb_rotate_set_parents(gparent, parent, root, RB_RED);
+ augment_rotate(gparent, parent);
+ break;
}
}
-
- rb_set_black(root->rb_node);
}
-static void __rb_erase_color(struct rb_node *node, struct rb_node *parent,
- struct rb_root *root)
+/*
+ * Inline version for rb_erase() use - we want to be able to inline
+ * and eliminate the dummy_rotate callback there
+ */
+static __always_inline void
+____rb_erase_color(struct rb_node *parent, struct rb_root *root,
+ void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
{
- struct rb_node *other;
-
- while ((!node || rb_is_black(node)) && node != root->rb_node)
- {
- if (parent->rb_left == node)
- {
- other = parent->rb_right;
- if (rb_is_red(other))
- {
- rb_set_black(other);
- rb_set_red(parent);
- __rb_rotate_left(parent, root);
- other = parent->rb_right;
- }
- if ((!other->rb_left || rb_is_black(other->rb_left)) &&
- (!other->rb_right || rb_is_black(other->rb_right)))
- {
- rb_set_red(other);
- node = parent;
- parent = rb_parent(node);
+ struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
+
+ while (true) {
+ /*
+ * Loop invariants:
+ * - node is black (or NULL on first iteration)
+ * - node is not the root (parent is not NULL)
+ * - All leaf paths going through parent and node have a
+ * black node count that is 1 lower than other leaf paths.
+ */
+ sibling = parent->rb_right;
+ if (node != sibling) { /* node == parent->rb_left */
+ if (rb_is_red(sibling)) {
+ /*
+ * Case 1 - left rotate at parent
+ *
+ * P S
+ * / \ / \
+ * N s --> p Sr
+ * / \ / \
+ * Sl Sr N Sl
+ */
+ parent->rb_right = tmp1 = sibling->rb_left;
+ sibling->rb_left = parent;
+ rb_set_parent_color(tmp1, parent, RB_BLACK);
+ __rb_rotate_set_parents(parent, sibling, root,
+ RB_RED);
+ augment_rotate(parent, sibling);
+ sibling = tmp1;
}
- else
- {
- if (!other->rb_right || rb_is_black(other->rb_right))
- {
- struct rb_node *o_left;
- if ((o_left = other->rb_left))
- rb_set_black(o_left);
- rb_set_red(other);
- __rb_rotate_right(other, root);
- other = parent->rb_right;
+ tmp1 = sibling->rb_right;
+ if (!tmp1 || rb_is_black(tmp1)) {
+ tmp2 = sibling->rb_left;
+ if (!tmp2 || rb_is_black(tmp2)) {
+ /*
+ * Case 2 - sibling color flip
+ * (p could be either color here)
+ *
+ * (p) (p)
+ * / \ / \
+ * N S --> N s
+ * / \ / \
+ * Sl Sr Sl Sr
+ *
+ * This leaves us violating 5) which
+ * can be fixed by flipping p to black
+ * if it was red, or by recursing at p.
+ * p is red when coming from Case 1.
+ */
+ rb_set_parent_color(sibling, parent,
+ RB_RED);
+ if (rb_is_red(parent))
+ rb_set_black(parent);
+ else {
+ node = parent;
+ parent = rb_parent(node);
+ if (parent)
+ continue;
+ }
+ break;
}
- rb_set_color(other, rb_color(parent));
- rb_set_black(parent);
- if (other->rb_right)
- rb_set_black(other->rb_right);
- __rb_rotate_left(parent, root);
- node = root->rb_node;
- break;
+ /*
+ * Case 3 - right rotate at sibling
+ * (p could be either color here)
+ *
+ * (p) (p)
+ * / \ / \
+ * N S --> N Sl
+ * / \ \
+ * sl Sr s
+ * \
+ * Sr
+ */
+ sibling->rb_left = tmp1 = tmp2->rb_right;
+ tmp2->rb_right = sibling;
+ parent->rb_right = tmp2;
+ if (tmp1)
+ rb_set_parent_color(tmp1, sibling,
+ RB_BLACK);
+ augment_rotate(sibling, tmp2);
+ tmp1 = sibling;
+ sibling = tmp2;
}
- }
- else
- {
- other = parent->rb_left;
- if (rb_is_red(other))
- {
- rb_set_black(other);
- rb_set_red(parent);
- __rb_rotate_right(parent, root);
- other = parent->rb_left;
- }
- if ((!other->rb_left || rb_is_black(other->rb_left)) &&
- (!other->rb_right || rb_is_black(other->rb_right)))
- {
- rb_set_red(other);
- node = parent;
- parent = rb_parent(node);
+ /*
+ * Case 4 - left rotate at parent + color flips
+ * (p and sl could be either color here.
+ * After rotation, p becomes black, s acquires
+ * p's color, and sl keeps its color)
+ *
+ * (p) (s)
+ * / \ / \
+ * N S --> P Sr
+ * / \ / \
+ * (sl) sr N (sl)
+ */
+ parent->rb_right = tmp2 = sibling->rb_left;
+ sibling->rb_left = parent;
+ rb_set_parent_color(tmp1, sibling, RB_BLACK);
+ if (tmp2)
+ rb_set_parent(tmp2, parent);
+ __rb_rotate_set_parents(parent, sibling, root,
+ RB_BLACK);
+ augment_rotate(parent, sibling);
+ break;
+ } else {
+ sibling = parent->rb_left;
+ if (rb_is_red(sibling)) {
+ /* Case 1 - right rotate at parent */
+ parent->rb_left = tmp1 = sibling->rb_right;
+ sibling->rb_right = parent;
+ rb_set_parent_color(tmp1, parent, RB_BLACK);
+ __rb_rotate_set_parents(parent, sibling, root,
+ RB_RED);
+ augment_rotate(parent, sibling);
+ sibling = tmp1;
}
- else
- {
- if (!other->rb_left || rb_is_black(other->rb_left))
- {
- register struct rb_node *o_right;
- if ((o_right = other->rb_right))
- rb_set_black(o_right);
- rb_set_red(other);
- __rb_rotate_left(other, root);
- other = parent->rb_left;
+ tmp1 = sibling->rb_left;
+ if (!tmp1 || rb_is_black(tmp1)) {
+ tmp2 = sibling->rb_right;
+ if (!tmp2 || rb_is_black(tmp2)) {
+ /* Case 2 - sibling color flip */
+ rb_set_parent_color(sibling, parent,
+ RB_RED);
+ if (rb_is_red(parent))
+ rb_set_black(parent);
+ else {
+ node = parent;
+ parent = rb_parent(node);
+ if (parent)
+ continue;
+ }
+ break;
}
- rb_set_color(other, rb_color(parent));
- rb_set_black(parent);
- if (other->rb_left)
- rb_set_black(other->rb_left);
- __rb_rotate_right(parent, root);
- node = root->rb_node;
- break;
+ /* Case 3 - right rotate at sibling */
+ sibling->rb_right = tmp1 = tmp2->rb_left;
+ tmp2->rb_left = sibling;
+ parent->rb_left = tmp2;
+ if (tmp1)
+ rb_set_parent_color(tmp1, sibling,
+ RB_BLACK);
+ augment_rotate(sibling, tmp2);
+ tmp1 = sibling;
+ sibling = tmp2;
}
+ /* Case 4 - left rotate at parent + color flips */
+ parent->rb_left = tmp2 = sibling->rb_right;
+ sibling->rb_right = parent;
+ rb_set_parent_color(tmp1, sibling, RB_BLACK);
+ if (tmp2)
+ rb_set_parent(tmp2, parent);
+ __rb_rotate_set_parents(parent, sibling, root,
+ RB_BLACK);
+ augment_rotate(parent, sibling);
+ break;
}
}
- if (node)
- rb_set_black(node);
}
+/* Non-inline version for rb_erase_augmented() use */
+void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
+ void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
+{
+ ____rb_erase_color(parent, root, augment_rotate);
+}
+EXPORT_SYMBOL(__rb_erase_color);
+
+/*
+ * Non-augmented rbtree manipulation functions.
+ *
+ * We use dummy augmented callbacks here, and have the compiler optimize them
+ * out of the rb_insert_color() and rb_erase() function definitions.
+ */
+
+static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
+static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
+static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
+
+static const struct rb_augment_callbacks dummy_callbacks = {
+ dummy_propagate, dummy_copy, dummy_rotate
+};
+
+void rb_insert_color(struct rb_node *node, struct rb_root *root)
+{
+ __rb_insert(node, root, dummy_rotate);
+}
+EXPORT_SYMBOL(rb_insert_color);
+
void rb_erase(struct rb_node *node, struct rb_root *root)
{
- struct rb_node *child, *parent;
- int color;
-
- if (!node->rb_left)
- child = node->rb_right;
- else if (!node->rb_right)
- child = node->rb_left;
- else
- {
- struct rb_node *old = node, *left;
-
- node = node->rb_right;
- while ((left = node->rb_left) != NULL)
- node = left;
- child = node->rb_right;
- parent = rb_parent(node);
- color = rb_color(node);
-
- if (child)
- rb_set_parent(child, parent);
- if (parent == old) {
- parent->rb_right = child;
- parent = node;
- } else
- parent->rb_left = child;
-
- node->rb_parent_color = old->rb_parent_color;
- node->rb_right = old->rb_right;
- node->rb_left = old->rb_left;
-
- if (rb_parent(old))
- {
- if (rb_parent(old)->rb_left == old)
- rb_parent(old)->rb_left = node;
- else
- rb_parent(old)->rb_right = node;
- } else
- root->rb_node = node;
-
- rb_set_parent(old->rb_left, node);
- if (old->rb_right)
- rb_set_parent(old->rb_right, node);
- goto color;
- }
+ struct rb_node *rebalance;
+ rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
+ if (rebalance)
+ ____rb_erase_color(rebalance, root, dummy_rotate);
+}
+EXPORT_SYMBOL(rb_erase);
- parent = rb_parent(node);
- color = rb_color(node);
-
- if (child)
- rb_set_parent(child, parent);
- if (parent)
- {
- if (parent->rb_left == node)
- parent->rb_left = child;
- else
- parent->rb_right = child;
- }
- else
- root->rb_node = child;
+/*
+ * Augmented rbtree manipulation functions.
+ *
+ * This instantiates the same __always_inline functions as in the non-augmented
+ * case, but this time with user-defined callbacks.
+ */
- color:
- if (color == RB_BLACK)
- __rb_erase_color(child, parent, root);
+void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
+ void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
+{
+ __rb_insert(node, root, augment_rotate);
}
+EXPORT_SYMBOL(__rb_insert_augmented);
/*
* This function returns the first node (in sort order) of the tree.
*/
-struct rb_node *rb_first(struct rb_root *root)
+struct rb_node *rb_first(const struct rb_root *root)
{
struct rb_node *n;
@@ -289,8 +418,9 @@ struct rb_node *rb_first(struct rb_root *root)
n = n->rb_left;
return n;
}
+EXPORT_SYMBOL(rb_first);
-struct rb_node *rb_last(struct rb_root *root)
+struct rb_node *rb_last(const struct rb_root *root)
{
struct rb_node *n;
@@ -301,58 +431,68 @@ struct rb_node *rb_last(struct rb_root *root)
n = n->rb_right;
return n;
}
+EXPORT_SYMBOL(rb_last);
-struct rb_node *rb_next(struct rb_node *node)
+struct rb_node *rb_next(const struct rb_node *node)
{
struct rb_node *parent;
- if (rb_parent(node) == node)
+ if (RB_EMPTY_NODE(node))
return NULL;
- /* If we have a right-hand child, go down and then left as far
- as we can. */
+ /*
+ * If we have a right-hand child, go down and then left as far
+ * as we can.
+ */
if (node->rb_right) {
- node = node->rb_right;
+ node = node->rb_right;
while (node->rb_left)
node=node->rb_left;
- return node;
+ return (struct rb_node *)node;
}
- /* No right-hand children. Everything down and left is
- smaller than us, so any 'next' node must be in the general
- direction of our parent. Go up the tree; any time the
- ancestor is a right-hand child of its parent, keep going
- up. First time it's a left-hand child of its parent, said
- parent is our 'next' node. */
+ /*
+ * No right-hand children. Everything down and left is smaller than us,
+ * so any 'next' node must be in the general direction of our parent.
+ * Go up the tree; any time the ancestor is a right-hand child of its
+ * parent, keep going up. First time it's a left-hand child of its
+ * parent, said parent is our 'next' node.
+ */
while ((parent = rb_parent(node)) && node == parent->rb_right)
node = parent;
return parent;
}
+EXPORT_SYMBOL(rb_next);
-struct rb_node *rb_prev(struct rb_node *node)
+struct rb_node *rb_prev(const struct rb_node *node)
{
struct rb_node *parent;
- if (rb_parent(node) == node)
+ if (RB_EMPTY_NODE(node))
return NULL;
- /* If we have a left-hand child, go down and then right as far
- as we can. */
+ /*
+ * If we have a left-hand child, go down and then right as far
+ * as we can.
+ */
if (node->rb_left) {
- node = node->rb_left;
+ node = node->rb_left;
while (node->rb_right)
node=node->rb_right;
- return node;
+ return (struct rb_node *)node;
}
- /* No left-hand children. Go up till we find an ancestor which
- is a right-hand child of its parent */
+ /*
+ * No left-hand children. Go up till we find an ancestor which
+ * is a right-hand child of its parent.
+ */
while ((parent = rb_parent(node)) && node == parent->rb_left)
node = parent;
return parent;
}
+EXPORT_SYMBOL(rb_prev);
void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_root *root)
@@ -360,14 +500,7 @@ void rb_replace_node(struct rb_node *victim, struct rb_node *new,
struct rb_node *parent = rb_parent(victim);
/* Set the surrounding nodes to point to the replacement */
- if (parent) {
- if (victim == parent->rb_left)
- parent->rb_left = new;
- else
- parent->rb_right = new;
- } else {
- root->rb_node = new;
- }
+ __rb_change_child(victim, new, parent, root);
if (victim->rb_left)
rb_set_parent(victim->rb_left, new);
if (victim->rb_right)
@@ -376,3 +509,44 @@ void rb_replace_node(struct rb_node *victim, struct rb_node *new,
/* Copy the pointers/colour from the victim to the replacement */
*new = *victim;
}
+EXPORT_SYMBOL(rb_replace_node);
+
+static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
+{
+ for (;;) {
+ if (node->rb_left)
+ node = node->rb_left;
+ else if (node->rb_right)
+ node = node->rb_right;
+ else
+ return (struct rb_node *)node;
+ }
+}
+
+struct rb_node *rb_next_postorder(const struct rb_node *node)
+{
+ const struct rb_node *parent;
+ if (!node)
+ return NULL;
+ parent = rb_parent(node);
+
+ /* If we're sitting on node, we've already seen our children */
+ if (parent && node == parent->rb_left && parent->rb_right) {
+ /* If we are the parent's left node, go to the parent's right
+ * node then all the way down to the left */
+ return rb_left_deepest_node(parent->rb_right);
+ } else
+ /* Otherwise we are the parent's right node, and the parent
+ * should be next */
+ return (struct rb_node *)parent;
+}
+EXPORT_SYMBOL(rb_next_postorder);
+
+struct rb_node *rb_first_postorder(const struct rb_root *root)
+{
+ if (!root->rb_node)
+ return NULL;
+
+ return rb_left_deepest_node(root->rb_node);
+}
+EXPORT_SYMBOL(rb_first_postorder);