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-rw-r--r--examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/StencilTab.java230
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diff --git a/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/StencilTab.java b/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/StencilTab.java
deleted file mode 100644
index 5dce41278f..0000000000
--- a/examples/org.eclipse.swt.opengl.examples/src/org/eclipse/swt/opengl/examples/StencilTab.java
+++ /dev/null
@@ -1,230 +0,0 @@
-/*******************************************************************************
- * Copyright (c) 2000, 2003 IBM Corporation and others.
- * All rights reserved. This program and the accompanying materials
- * are made available under the terms of the Eclipse Public License v1.0
- * which accompanies this distribution, and is available at
- * http://www.eclipse.org/legal/epl-v10.html
- *
- * Contributors:
- * IBM Corporation - initial API and implementation
- *******************************************************************************/
-package org.eclipse.swt.opengl.examples;
-
-
-import org.eclipse.swt.*;
-import org.eclipse.swt.layout.*;
-import org.eclipse.swt.opengl.*;
-import org.eclipse.swt.widgets.*;
-
-class StencilTab extends OpenGLTab {
- private abstract class Shape {
- private String name;
- /**
- * Constructor
- *
- * @param name the shape's name
- */
- Shape(String name) {
- super();
- this.name = name;
- }
- /**
- * Draws this shape.
- */
- abstract void draw();
- /**
- * Returns the name.
- *
- * @return String
- */
- String getName() {
- return name;
- }
- }
-
- private Shape[] shapes = new Shape[5];
- private Shape currentShape;
- private float xPos = 0, yPos = 0;
- private float size = 0.45f;
- private int texture;
- private int quadratic;
- private final static String IMAGE = "images/splash.bmp";
- private final static int SLEEP_LENGTH = 50;
-
- /**
- * @see OpenGLTab#createControls(Composite)
- */
- void createControls(Composite composite) {
- Composite controls = new Composite(composite, SWT.NONE);
- GridLayout layout = new GridLayout(2, false);
- layout.marginHeight = 0;
- layout.marginWidth = 0;
- controls.setLayout(layout);
- new Label(controls, SWT.NONE).setText("Object:");
- final Combo shapeCombo = new Combo(controls, SWT.READ_ONLY);
- for (int i = 0; i < shapes.length; i++) {
- shapeCombo.add(shapes[i].getName());
- }
- shapeCombo.select(0);
- shapeCombo.addListener(SWT.Selection, new Listener() {
- public void handleEvent(Event e) {
- currentShape = shapes[shapeCombo.getSelectionIndex()];
- }
- });
-
- new Label(composite, SWT.NONE).setText("Size:");
- final Slider sizeSlider = new Slider(composite, SWT.HORIZONTAL);
- sizeSlider.setValues(0, 15, 75, 5, 5, 10);
- sizeSlider.setSelection(45);
- sizeSlider.addListener(SWT.Selection, new Listener() {
- public void handleEvent(Event e) {
- size = ((float) sizeSlider.getSelection()) / 100;
- }
- });
- }
-
- /**
- * @see OpenGLTab#dispose()
- */
- void dispose() {
- super.dispose();
- GLU.gluDeleteQuadric(quadratic);
- }
-
- /**
- * @see OpenGLTab#getSleepLength()
- */
- int getSleepLength() {
- return SLEEP_LENGTH;
- }
-
- /**
- * @see OpenGLTab#getTabText()
- */
- String getTabText() {
- return "Stencil";
- }
-
- /**
- * @see OpenGLTab#init()
- */
- void init() {
- if (!hasStencilSupport()) return;
-
- GL.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
- GL.glClearDepth(1.0f);
- int[] textureOut = new int[1];
- GL.glGenTextures(1, textureOut);
- loadTexture(getContext(), IMAGE, 0, textureOut);
- this.texture = textureOut[0];
- quadratic = GLU.gluNewQuadric();
- GLU.gluQuadricNormals(quadratic, GLU.GLU_SMOOTH);
- GL.glDepthFunc(GL.GL_LEQUAL);
- GL.glEnable(GL.GL_STENCIL_TEST);
- GL.glEnable(GL.GL_TEXTURE_2D);
- GL.glEnable(GL.GL_DEPTH_TEST);
- // create shapes
- shapes[0] = new Shape("Triangle") {
- public void draw() {
- GL.glBegin(GL.GL_TRIANGLES);
- GL.glVertex3f(0.0f, size, 0.0f);
- GL.glVertex3f(-size, -size, 0.0f);
- GL.glVertex3f(size, -size, 0.0f);
- GL.glEnd();
- }
- };
-
- shapes[1] = new Shape("Disk") {
- public void draw() {
- GLU.gluDisk(quadratic, 0.0f, size, 32, 32);
- }
- };
-
- shapes[2] = new Shape("Square") {
- public void draw() {
- GL.glRectf(-size, -size, size, size);
- }
- };
-
- shapes[3] = new Shape("Hour Glass") {
- public void draw() {
- GL.glBegin(GL.GL_TRIANGLES);
- GL.glVertex3f(0.0f, size, 0.0f);
- GL.glVertex3f(-size, -size, 0.0f);
- GL.glVertex3f(size, -size, 0.0f);
- GL.glVertex3f(0.0f, -size, 0.0f);
- GL.glVertex3f(size, size, 0.0f);
- GL.glVertex3f(-size, size, 0.0f);
- GL.glEnd();
- }
- };
-
- shapes[4] = new Shape("Star") {
- public void draw() {
- GL.glBegin(GL.GL_TRIANGLES);
- GL.glVertex3f(-0.3f, 0, 0.0f);
- GL.glVertex3f(2 * size - 0.3f, 0, 0.0f);
- GL.glVertex3f(size - 0.3f, 2 * size * 0.85f, 0.0f);
- GL.glVertex3f(2 * size - 0.3f, size, 0.0f);
- GL.glVertex3f(0 - 0.3f, size, 0.0f);
- GL.glVertex3f(size - 0.3f, -size * 0.85f, 0.0f);
- GL.glEnd();
- }
- };
-
- currentShape = shapes[0];
- }
-
- /**
- * @see OpenGLTab#isStencilSupportNeeded
- */
- boolean isStencilSupportNeeded() {
- return true;
- }
-
- /**
- * @see OpenGLTab#renderScene()
- */
- void renderScene() {
- GL.glClear(
- GL.GL_COLOR_BUFFER_BIT
- | GL.GL_DEPTH_BUFFER_BIT
- | GL.GL_STENCIL_BUFFER_BIT);
-
- GL.glLoadIdentity();
- GL.glTranslatef(
- (float) (1.5 * Math.cos(xPos)),
- (float) (1.0 * Math.sin(yPos)),
- -3.0f);
- xPos += 0.15f;
- yPos += 0.3f;
-
- GL.glColorMask(false, false, false, false);
- GL.glStencilFunc(GL.GL_ALWAYS, 1, 1);
- GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_REPLACE);
- GL.glDisable(GL.GL_DEPTH_TEST);
- GL.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
-
- currentShape.draw();
-
- GL.glEnable(GL.GL_DEPTH_TEST);
- GL.glColorMask(true, true, true, true);
- GL.glStencilFunc(GL.GL_EQUAL, 1, 1);
- GL.glStencilOp(GL.GL_KEEP, GL.GL_KEEP, GL.GL_KEEP);
-
- GL.glLoadIdentity();
- // load the texture behind the stencil object
- GL.glTranslatef(0.0f, 0.0f, -3.1f);
- GL.glBindTexture(GL.GL_TEXTURE_2D, texture);
- GL.glBegin(GL.GL_QUADS);
- GL.glTexCoord2f(0.0f, 0.0f);
- GL.glVertex3f(-0.85f, -0.85f, 1.0f);
- GL.glTexCoord2f(1.0f, 0.0f);
- GL.glVertex3f(0.85f, -0.85f, 1.0f);
- GL.glTexCoord2f(1.0f, 1.0f);
- GL.glVertex3f(0.85f, 0.85f, 1.0f);
- GL.glTexCoord2f(0.0f, 1.0f);
- GL.glVertex3f(-0.85f, 0.85f, 1.0f);
- GL.glEnd();
- }
-}