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Diffstat (limited to 'bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties')
-rw-r--r--bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties1769
1 files changed, 0 insertions, 1769 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties
deleted file mode 100644
index a3dd044a77..0000000000
--- a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties
+++ /dev/null
@@ -1,1769 +0,0 @@
-org_eclipse_swt_opengl_GL=
-GL__glAccum=
-GL__glAccum_0=
-GL__glAccum_1=
-
-GL__glAlphaFunc=
-GL__glAlphaFunc_0=
-GL__glAlphaFunc_1=
-
-GL__glAreTexturesResident=
-GL__glAreTexturesResident_0=
-GL__glAreTexturesResident_1=cast=(const GLuint *),flags=critical
-GL__glAreTexturesResident_2=flags=critical
-
-GL__glArrayElement=
-GL__glArrayElement_0=
-
-GL__glBegin=
-GL__glBegin_0=
-
-GL__glBindTexture=
-GL__glBindTexture_0=
-GL__glBindTexture_1=
-
-GL__glBitmap=
-GL__glBitmap_0=
-GL__glBitmap_1=
-GL__glBitmap_2=
-GL__glBitmap_3=
-GL__glBitmap_4=
-GL__glBitmap_5=
-GL__glBitmap_6=cast=(const GLubyte *),flags=critical
-
-GL__glBlendFunc=
-GL__glBlendFunc_0=
-GL__glBlendFunc_1=
-
-GL__glCallList=
-GL__glCallList_0=
-
-GL__1glCallLists__II_3B=
-GL__1glCallLists__II_3B_0=
-GL__1glCallLists__II_3B_1=
-GL__1glCallLists__II_3B_2=
-
-GL__1glCallLists__II_3C=
-GL__1glCallLists__II_3C_0=
-GL__1glCallLists__II_3C_1=
-GL__1glCallLists__II_3C_2=
-
-GL__1glCallLists__II_3I=
-GL__1glCallLists__II_3I_0=
-GL__1glCallLists__II_3I_1=
-GL__1glCallLists__II_3I_2=
-
-GL__glClear=
-GL__glClear_0=
-
-GL__glClearAccum=
-GL__glClearAccum_0=
-GL__glClearAccum_1=
-GL__glClearAccum_2=
-GL__glClearAccum_3=
-
-GL__glClearColor=
-GL__glClearColor_0=
-GL__glClearColor_1=
-GL__glClearColor_2=
-GL__glClearColor_3=
-
-GL__glClearDepth=
-GL__glClearDepth_0=
-
-GL__glClearIndex=
-GL__glClearIndex_0=
-
-GL__glClearStencil=
-GL__glClearStencil_0=
-
-GL__glClipPlane=
-GL__glClipPlane_0=
-GL__glClipPlane_1=flags=critical
-
-GL__glColor3b=
-GL__glColor3b_0=
-GL__glColor3b_1=
-GL__glColor3b_2=
-
-GL__glColor3bv=
-GL__glColor3bv_0=flags=critical
-
-GL__glColor3d=
-GL__glColor3d_0=
-GL__glColor3d_1=
-GL__glColor3d_2=
-
-GL__glColor3dv=
-GL__glColor3dv_0=flags=critical
-
-GL__glColor3f=
-GL__glColor3f_0=
-GL__glColor3f_1=
-GL__glColor3f_2=
-
-GL__glColor3fv=
-GL__glColor3fv_0=flags=critical
-
-GL__glColor3i=
-GL__glColor3i_0=
-GL__glColor3i_1=
-GL__glColor3i_2=
-
-GL__glColor3iv=
-GL__glColor3iv_0=flags=critical
-
-GL__glColor3s=
-GL__glColor3s_0=
-GL__glColor3s_1=
-GL__glColor3s_2=
-
-GL__glColor3sv=
-GL__glColor3sv_0=flags=critical
-
-GL__glColor3ub=
-GL__glColor3ub_0=
-GL__glColor3ub_1=
-GL__glColor3ub_2=
-
-GL__glColor3ubv=
-GL__glColor3ubv_0=cast=(const GLubyte *),flags=critical
-
-GL__glColor3ui=
-GL__glColor3ui_0=
-GL__glColor3ui_1=
-GL__glColor3ui_2=
-
-GL__glColor3uiv=
-GL__glColor3uiv_0=cast=(const GLuint *),flags=critical
-
-GL__glColor3us=
-GL__glColor3us_0=
-GL__glColor3us_1=
-GL__glColor3us_2=
-
-GL__glColor3usv=
-GL__glColor3usv_0=cast=(const GLushort *),flags=critical
-
-GL__glColor4b=
-GL__glColor4b_0=
-GL__glColor4b_1=
-GL__glColor4b_2=
-GL__glColor4b_3=
-
-GL__glColor4bv=
-GL__glColor4bv_0=flags=critical
-
-GL__glColor4d=
-GL__glColor4d_0=
-GL__glColor4d_1=
-GL__glColor4d_2=
-GL__glColor4d_3=
-
-GL__glColor4dv=
-GL__glColor4dv_0=flags=critical
-
-GL__glColor4f=
-GL__glColor4f_0=
-GL__glColor4f_1=
-GL__glColor4f_2=
-GL__glColor4f_3=
-
-GL__glColor4fv=
-GL__glColor4fv_0=flags=critical
-
-GL__glColor4i=
-GL__glColor4i_0=
-GL__glColor4i_1=
-GL__glColor4i_2=
-GL__glColor4i_3=
-
-GL__glColor4iv=
-GL__glColor4iv_0=flags=critical
-
-GL__glColor4s=
-GL__glColor4s_0=
-GL__glColor4s_1=
-GL__glColor4s_2=
-GL__glColor4s_3=
-
-GL__glColor4ub=
-GL__glColor4ub_0=
-GL__glColor4ub_1=
-GL__glColor4ub_2=
-GL__glColor4ub_3=
-
-GL__1glColor4ubv___3B=
-GL__1glColor4ubv___3B_0=cast=(const GLubyte *)
-
-GL__1glColor4ubv___3S=
-GL__1glColor4ubv___3S_0=cast=(const GLubyte *)
-
-GL__glColor4ui=
-GL__glColor4ui_0=
-GL__glColor4ui_1=
-GL__glColor4ui_2=
-GL__glColor4ui_3=
-
-GL__glColor4uiv=
-GL__glColor4uiv_0=cast=(const GLuint *),flags=critical
-
-GL__glColor4us=
-GL__glColor4us_0=
-GL__glColor4us_1=
-GL__glColor4us_2=
-GL__glColor4us_3=
-
-GL__glColor4usv=
-GL__glColor4usv_0=cast=(const GLushort *),flags=critical
-
-GL__glColorMask=
-GL__glColorMask_0=
-GL__glColorMask_1=
-GL__glColorMask_2=
-GL__glColorMask_3=
-
-GL__glColorMaterial=
-GL__glColorMaterial_0=
-GL__glColorMaterial_1=
-
-GL__glColorPointer=
-GL__glColorPointer_0=
-GL__glColorPointer_1=
-GL__glColorPointer_2=
-GL__glColorPointer_3=flags=critical
-
-GL__glCopyPixels=
-GL__glCopyPixels_0=
-GL__glCopyPixels_1=
-GL__glCopyPixels_2=
-GL__glCopyPixels_3=
-GL__glCopyPixels_4=
-
-GL__glCopyTexImage1D=
-GL__glCopyTexImage1D_0=
-GL__glCopyTexImage1D_1=
-GL__glCopyTexImage1D_2=
-GL__glCopyTexImage1D_3=
-GL__glCopyTexImage1D_4=
-GL__glCopyTexImage1D_5=
-GL__glCopyTexImage1D_6=
-
-GL__glCopyTexImage2D=
-GL__glCopyTexImage2D_0=
-GL__glCopyTexImage2D_1=
-GL__glCopyTexImage2D_2=
-GL__glCopyTexImage2D_3=
-GL__glCopyTexImage2D_4=
-GL__glCopyTexImage2D_5=
-GL__glCopyTexImage2D_6=
-GL__glCopyTexImage2D_7=
-
-GL__glCopyTexSubImage1D=
-GL__glCopyTexSubImage1D_0=
-GL__glCopyTexSubImage1D_1=
-GL__glCopyTexSubImage1D_2=
-GL__glCopyTexSubImage1D_3=
-GL__glCopyTexSubImage1D_4=
-GL__glCopyTexSubImage1D_5=
-
-GL__glCopyTexSubImage2D=
-GL__glCopyTexSubImage2D_0=
-GL__glCopyTexSubImage2D_1=
-GL__glCopyTexSubImage2D_2=
-GL__glCopyTexSubImage2D_3=
-GL__glCopyTexSubImage2D_4=
-GL__glCopyTexSubImage2D_5=
-GL__glCopyTexSubImage2D_6=
-GL__glCopyTexSubImage2D_7=
-
-GL__glCullFace=
-GL__glCullFace_0=
-
-GL__glDeleteLists=
-GL__glDeleteLists_0=
-GL__glDeleteLists_1=
-
-GL__glDeleteTextures=
-GL__glDeleteTextures_0=
-GL__glDeleteTextures_1=cast=(const GLuint *),flags=critical
-
-GL__glDepthFunc=
-GL__glDepthFunc_0=
-
-GL__glDepthMask=
-GL__glDepthMask_0=
-
-GL__glDepthRange=
-GL__glDepthRange_0=
-GL__glDepthRange_1=
-
-GL__glDisable=
-GL__glDisable_0=
-
-GL__glDisableClientState=
-GL__glDisableClientState_0=
-
-GL__glDrawArrays=
-GL__glDrawArrays_0=
-GL__glDrawArrays_1=
-GL__glDrawArrays_2=
-
-GL__glDrawBuffer=
-GL__glDrawBuffer_0=
-
-GL__glDrawElements=
-GL__glDrawElements_0=
-GL__glDrawElements_1=
-GL__glDrawElements_2=
-GL__glDrawElements_3=flags=critical
-
-GL__glDrawPixels=
-GL__glDrawPixels_0=
-GL__glDrawPixels_1=
-GL__glDrawPixels_2=
-GL__glDrawPixels_3=
-GL__glDrawPixels_4=flags=critical
-
-GL__glEdgeFlag=
-GL__glEdgeFlag_0=
-
-GL__glEdgeFlagPointer=
-GL__glEdgeFlagPointer_0=
-GL__glEdgeFlagPointer_1=flags=critical
-
-GL__glEdgeFlagv=
-GL__glEdgeFlagv_0=flags=critical
-
-GL__glEnable=
-GL__glEnable_0=
-
-GL__glEnableClientState=
-GL__glEnableClientState_0=
-
-GL__glEnd=
-
-GL__glEndList=
-
-GL__glEvalCoord1d=
-GL__glEvalCoord1d_0=
-
-GL__glEvalCoord1dv=
-GL__glEvalCoord1dv_0=flags=critical
-
-GL__glEvalCoord1f=
-GL__glEvalCoord1f_0=
-
-GL__glEvalCoord1fv=
-GL__glEvalCoord1fv_0=flags=critical
-
-GL__glEvalCoord2d=
-GL__glEvalCoord2d_0=
-GL__glEvalCoord2d_1=
-
-GL__glEvalCoord2dv=
-GL__glEvalCoord2dv_0=flags=critical
-
-GL__glEvalCoord2f=
-GL__glEvalCoord2f_0=
-GL__glEvalCoord2f_1=
-
-GL__glEvalCoord2fv=
-GL__glEvalCoord2fv_0=flags=critical
-
-GL__glEvalMesh1=
-GL__glEvalMesh1_0=
-GL__glEvalMesh1_1=
-GL__glEvalMesh1_2=
-
-GL__glEvalMesh2=
-GL__glEvalMesh2_0=
-GL__glEvalMesh2_1=
-GL__glEvalMesh2_2=
-GL__glEvalMesh2_3=
-GL__glEvalMesh2_4=
-
-GL__glEvalPoint1=
-GL__glEvalPoint1_0=
-
-GL__glEvalPoint2=
-GL__glEvalPoint2_0=
-GL__glEvalPoint2_1=
-
-GL__glFeedbackBuffer=
-GL__glFeedbackBuffer_0=
-GL__glFeedbackBuffer_1=
-GL__glFeedbackBuffer_2=flags=critical
-
-GL__glFinish=
-
-GL__glFlush=
-
-GL__glFogf=
-GL__glFogf_0=
-GL__glFogf_1=
-
-GL__glFogfv=
-GL__glFogfv_0=
-GL__glFogfv_1=flags=critical
-
-GL__glFogi=
-GL__glFogi_0=
-GL__glFogi_1=
-
-GL__glFogiv=
-GL__glFogiv_0=
-GL__glFogiv_1=flags=critical
-
-GL__glFrontFace=
-GL__glFrontFace_0=
-
-GL__glFrustum=
-GL__glFrustum_0=
-GL__glFrustum_1=
-GL__glFrustum_2=
-GL__glFrustum_3=
-GL__glFrustum_4=
-GL__glFrustum_5=
-
-GL__glGenLists=
-GL__glGenLists_0=
-
-GL__glGenTextures=
-GL__glGenTextures_0=
-GL__glGenTextures_1=cast=(GLuint *),flags=critical
-
-GL__glGetBooleanv=
-GL__glGetBooleanv_0=
-GL__glGetBooleanv_1=flags=critical
-
-GL__glGetClipPlane=
-GL__glGetClipPlane_0=
-GL__glGetClipPlane_1=flags=critical
-
-GL__glGetDoublev=
-GL__glGetDoublev_0=
-GL__glGetDoublev_1=flags=critical
-
-GL__glGetError=
-
-GL__glGetFloatv=
-GL__glGetFloatv_0=
-GL__glGetFloatv_1=flags=critical
-
-GL__glGetIntegerv=
-GL__glGetIntegerv_0=
-GL__glGetIntegerv_1=flags=critical
-
-GL__glGetLightfv=
-GL__glGetLightfv_0=
-GL__glGetLightfv_1=
-GL__glGetLightfv_2=flags=critical
-
-GL__glGetLightiv=
-GL__glGetLightiv_0=
-GL__glGetLightiv_1=
-GL__glGetLightiv_2=flags=critical
-
-GL__glGetMapdv=
-GL__glGetMapdv_0=
-GL__glGetMapdv_1=
-GL__glGetMapdv_2=flags=critical
-
-GL__glGetMapfv=
-GL__glGetMapfv_0=
-GL__glGetMapfv_1=
-GL__glGetMapfv_2=flags=critical
-
-GL__glGetMapiv=
-GL__glGetMapiv_0=
-GL__glGetMapiv_1=
-GL__glGetMapiv_2=flags=critical
-
-GL__glGetMaterialfv=
-GL__glGetMaterialfv_0=
-GL__glGetMaterialfv_1=
-GL__glGetMaterialfv_2=flags=critical
-
-GL__glGetMaterialiv=
-GL__glGetMaterialiv_0=
-GL__glGetMaterialiv_1=
-GL__glGetMaterialiv_2=flags=critical
-
-GL__glGetPixelMapfv=
-GL__glGetPixelMapfv_0=
-GL__glGetPixelMapfv_1=flags=critical
-
-GL__glGetPixelMapuiv=
-GL__glGetPixelMapuiv_0=
-GL__glGetPixelMapuiv_1=cast=(GLuint *),flags=critical
-
-GL__glGetPixelMapusv=
-GL__glGetPixelMapusv_0=
-GL__glGetPixelMapusv_1=cast=(GLushort *),flags=critical
-
-GL__glGetPointerv=
-GL__glGetPointerv_0=
-GL__glGetPointerv_1=cast=(GLvoid **)
-
-GL__glGetPolygonStipple=
-GL__glGetPolygonStipple_0=cast=(GLubyte *),flags=critical
-
-GL__glGetString=
-GL__glGetString_0=
-
-GL__glGetTexEnvfv=
-GL__glGetTexEnvfv_0=
-GL__glGetTexEnvfv_1=
-GL__glGetTexEnvfv_2=flags=critical
-
-GL__glGetTexEnviv=
-GL__glGetTexEnviv_0=
-GL__glGetTexEnviv_1=
-GL__glGetTexEnviv_2=flags=critical
-
-GL__glGetTexGendv=
-GL__glGetTexGendv_0=
-GL__glGetTexGendv_1=
-GL__glGetTexGendv_2=flags=critical
-
-GL__glGetTexGenfv=
-GL__glGetTexGenfv_0=
-GL__glGetTexGenfv_1=
-GL__glGetTexGenfv_2=flags=critical
-
-GL__glGetTexGeniv=
-GL__glGetTexGeniv_0=
-GL__glGetTexGeniv_1=
-GL__glGetTexGeniv_2=flags=critical
-
-GL__glGetTexImage=
-GL__glGetTexImage_0=
-GL__glGetTexImage_1=
-GL__glGetTexImage_2=
-GL__glGetTexImage_3=
-GL__glGetTexImage_4=flags=critical
-
-GL__glGetTexLevelParameterfv=
-GL__glGetTexLevelParameterfv_0=
-GL__glGetTexLevelParameterfv_1=
-GL__glGetTexLevelParameterfv_2=
-GL__glGetTexLevelParameterfv_3=flags=critical
-
-GL__glGetTexLevelParameteriv=
-GL__glGetTexLevelParameteriv_0=
-GL__glGetTexLevelParameteriv_1=
-GL__glGetTexLevelParameteriv_2=
-GL__glGetTexLevelParameteriv_3=flags=critical
-
-GL__glGetTexParameterfv=
-GL__glGetTexParameterfv_0=
-GL__glGetTexParameterfv_1=
-GL__glGetTexParameterfv_2=flags=critical
-
-GL__glGetTexParameteriv=
-GL__glGetTexParameteriv_0=
-GL__glGetTexParameteriv_1=
-GL__glGetTexParameteriv_2=flags=critical
-
-GL__glHint=
-GL__glHint_0=
-GL__glHint_1=
-
-GL__glIndexMask=
-GL__glIndexMask_0=
-
-GL__glIndexPointer=
-GL__glIndexPointer_0=
-GL__glIndexPointer_1=
-GL__glIndexPointer_2=flags=critical
-
-GL__glIndexd=
-GL__glIndexd_0=
-
-GL__glIndexdv=
-GL__glIndexdv_0=flags=critical
-
-GL__glIndexf=
-GL__glIndexf_0=
-
-GL__glIndexfv=
-GL__glIndexfv_0=flags=critical
-
-GL__glIndexi=
-GL__glIndexi_0=
-
-GL__glIndexiv=
-GL__glIndexiv_0=flags=critical
-
-GL__glIndexs=
-GL__glIndexs_0=
-
-GL__glIndexsv=
-GL__glIndexsv_0=flags=critical
-
-GL__glInitNames=
-
-GL__glInterleavedArrays=
-GL__glInterleavedArrays_0=
-GL__glInterleavedArrays_1=
-GL__glInterleavedArrays_2=flags=critical
-
-GL__glIsEnabled=
-GL__glIsEnabled_0=
-
-GL__glIsList=
-GL__glIsList_0=
-
-GL__glIsTexture=
-GL__glIsTexture_0=
-
-GL__glLightModelf=
-GL__glLightModelf_0=
-GL__glLightModelf_1=
-
-GL__glLightModelfv=
-GL__glLightModelfv_0=
-GL__glLightModelfv_1=flags=critical
-
-GL__glLightModeli=
-GL__glLightModeli_0=
-GL__glLightModeli_1=
-
-GL__glLightModeliv=
-GL__glLightModeliv_0=
-GL__glLightModeliv_1=flags=critical
-
-GL__glLightf=
-GL__glLightf_0=
-GL__glLightf_1=
-GL__glLightf_2=
-
-GL__glLightfv=
-GL__glLightfv_0=
-GL__glLightfv_1=
-GL__glLightfv_2=flags=critical
-
-GL__glLighti=
-GL__glLighti_0=
-GL__glLighti_1=
-GL__glLighti_2=
-
-GL__glLightiv=
-GL__glLightiv_0=
-GL__glLightiv_1=
-GL__glLightiv_2=flags=critical
-
-GL__glLineStipple=
-GL__glLineStipple_0=
-GL__glLineStipple_1=
-
-GL__glLineWidth=
-GL__glLineWidth_0=
-
-GL__glListBase=
-GL__glListBase_0=
-
-GL__glLoadIdentity=
-
-GL__glLoadMatrixd=
-GL__glLoadMatrixd_0=flags=critical
-
-GL__glLoadMatrixf=
-GL__glLoadMatrixf_0=flags=critical
-
-GL__glLoadName=
-GL__glLoadName_0=
-
-GL__glLogicOp=
-GL__glLogicOp_0=
-
-GL__glMap1d=
-GL__glMap1d_0=
-GL__glMap1d_1=
-GL__glMap1d_2=
-GL__glMap1d_3=
-GL__glMap1d_4=
-GL__glMap1d_5=flags=critical
-
-GL__glMap1f=
-GL__glMap1f_0=
-GL__glMap1f_1=
-GL__glMap1f_2=
-GL__glMap1f_3=
-GL__glMap1f_4=
-GL__glMap1f_5=flags=critical
-
-GL__glMap2d=
-GL__glMap2d_0=
-GL__glMap2d_1=
-GL__glMap2d_2=
-GL__glMap2d_3=
-GL__glMap2d_4=
-GL__glMap2d_5=
-GL__glMap2d_6=
-GL__glMap2d_7=
-GL__glMap2d_8=
-GL__glMap2d_9=flags=critical
-
-GL__glMap2f=
-GL__glMap2f_0=
-GL__glMap2f_1=
-GL__glMap2f_2=
-GL__glMap2f_3=
-GL__glMap2f_4=
-GL__glMap2f_5=
-GL__glMap2f_6=
-GL__glMap2f_7=
-GL__glMap2f_8=
-GL__glMap2f_9=flags=critical
-
-GL__glMapGrid1d=
-GL__glMapGrid1d_0=
-GL__glMapGrid1d_1=
-GL__glMapGrid1d_2=
-
-GL__glMapGrid1f=
-GL__glMapGrid1f_0=
-GL__glMapGrid1f_1=
-GL__glMapGrid1f_2=
-
-GL__glMapGrid2d=
-GL__glMapGrid2d_0=
-GL__glMapGrid2d_1=
-GL__glMapGrid2d_2=
-GL__glMapGrid2d_3=
-GL__glMapGrid2d_4=
-GL__glMapGrid2d_5=
-
-GL__glMapGrid2f=
-GL__glMapGrid2f_0=
-GL__glMapGrid2f_1=
-GL__glMapGrid2f_2=
-GL__glMapGrid2f_3=
-GL__glMapGrid2f_4=
-GL__glMapGrid2f_5=
-
-GL__glMaterialf=
-GL__glMaterialf_0=
-GL__glMaterialf_1=
-GL__glMaterialf_2=
-
-GL__glMaterialfv=
-GL__glMaterialfv_0=
-GL__glMaterialfv_1=
-GL__glMaterialfv_2=flags=critical
-
-GL__glMateriali=
-GL__glMateriali_0=
-GL__glMateriali_1=
-GL__glMateriali_2=
-
-GL__glMaterialiv=
-GL__glMaterialiv_0=
-GL__glMaterialiv_1=
-GL__glMaterialiv_2=flags=critical
-
-GL__glMatrixMode=
-GL__glMatrixMode_0=
-
-GL__glMultMatrixd=
-GL__glMultMatrixd_0=flags=critical
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-GL__glMultMatrixf=
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