diff options
Diffstat (limited to 'bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties')
-rw-r--r-- | bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties | 1769 |
1 files changed, 0 insertions, 1769 deletions
diff --git a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties b/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties deleted file mode 100644 index a3dd044a77..0000000000 --- a/bundles/org.eclipse.swt.tools/JNI Generation/org/eclipse/swt/tools/internal/org.eclipse.swt.opengl.GL.properties +++ /dev/null @@ -1,1769 +0,0 @@ -org_eclipse_swt_opengl_GL= -GL__glAccum= -GL__glAccum_0= -GL__glAccum_1= - -GL__glAlphaFunc= -GL__glAlphaFunc_0= -GL__glAlphaFunc_1= - -GL__glAreTexturesResident= -GL__glAreTexturesResident_0= -GL__glAreTexturesResident_1=cast=(const GLuint *),flags=critical -GL__glAreTexturesResident_2=flags=critical - -GL__glArrayElement= -GL__glArrayElement_0= - -GL__glBegin= -GL__glBegin_0= - -GL__glBindTexture= -GL__glBindTexture_0= -GL__glBindTexture_1= - -GL__glBitmap= -GL__glBitmap_0= -GL__glBitmap_1= -GL__glBitmap_2= -GL__glBitmap_3= -GL__glBitmap_4= -GL__glBitmap_5= -GL__glBitmap_6=cast=(const GLubyte *),flags=critical - -GL__glBlendFunc= -GL__glBlendFunc_0= -GL__glBlendFunc_1= - -GL__glCallList= -GL__glCallList_0= - -GL__1glCallLists__II_3B= -GL__1glCallLists__II_3B_0= -GL__1glCallLists__II_3B_1= -GL__1glCallLists__II_3B_2= - -GL__1glCallLists__II_3C= -GL__1glCallLists__II_3C_0= -GL__1glCallLists__II_3C_1= -GL__1glCallLists__II_3C_2= - -GL__1glCallLists__II_3I= -GL__1glCallLists__II_3I_0= -GL__1glCallLists__II_3I_1= -GL__1glCallLists__II_3I_2= - -GL__glClear= -GL__glClear_0= - -GL__glClearAccum= -GL__glClearAccum_0= -GL__glClearAccum_1= -GL__glClearAccum_2= -GL__glClearAccum_3= - -GL__glClearColor= -GL__glClearColor_0= -GL__glClearColor_1= -GL__glClearColor_2= -GL__glClearColor_3= - -GL__glClearDepth= -GL__glClearDepth_0= - -GL__glClearIndex= -GL__glClearIndex_0= - -GL__glClearStencil= -GL__glClearStencil_0= - -GL__glClipPlane= -GL__glClipPlane_0= -GL__glClipPlane_1=flags=critical - -GL__glColor3b= -GL__glColor3b_0= -GL__glColor3b_1= -GL__glColor3b_2= - -GL__glColor3bv= -GL__glColor3bv_0=flags=critical - -GL__glColor3d= -GL__glColor3d_0= -GL__glColor3d_1= -GL__glColor3d_2= - -GL__glColor3dv= -GL__glColor3dv_0=flags=critical - -GL__glColor3f= -GL__glColor3f_0= -GL__glColor3f_1= -GL__glColor3f_2= - -GL__glColor3fv= -GL__glColor3fv_0=flags=critical - -GL__glColor3i= -GL__glColor3i_0= -GL__glColor3i_1= -GL__glColor3i_2= - -GL__glColor3iv= -GL__glColor3iv_0=flags=critical - -GL__glColor3s= -GL__glColor3s_0= -GL__glColor3s_1= -GL__glColor3s_2= - -GL__glColor3sv= -GL__glColor3sv_0=flags=critical - -GL__glColor3ub= -GL__glColor3ub_0= -GL__glColor3ub_1= -GL__glColor3ub_2= - -GL__glColor3ubv= -GL__glColor3ubv_0=cast=(const GLubyte *),flags=critical - -GL__glColor3ui= -GL__glColor3ui_0= -GL__glColor3ui_1= -GL__glColor3ui_2= - -GL__glColor3uiv= -GL__glColor3uiv_0=cast=(const GLuint *),flags=critical - -GL__glColor3us= -GL__glColor3us_0= -GL__glColor3us_1= -GL__glColor3us_2= - -GL__glColor3usv= -GL__glColor3usv_0=cast=(const GLushort *),flags=critical - -GL__glColor4b= -GL__glColor4b_0= -GL__glColor4b_1= -GL__glColor4b_2= -GL__glColor4b_3= - -GL__glColor4bv= -GL__glColor4bv_0=flags=critical - -GL__glColor4d= -GL__glColor4d_0= -GL__glColor4d_1= -GL__glColor4d_2= -GL__glColor4d_3= - -GL__glColor4dv= -GL__glColor4dv_0=flags=critical - -GL__glColor4f= -GL__glColor4f_0= -GL__glColor4f_1= -GL__glColor4f_2= -GL__glColor4f_3= - -GL__glColor4fv= -GL__glColor4fv_0=flags=critical - -GL__glColor4i= -GL__glColor4i_0= -GL__glColor4i_1= -GL__glColor4i_2= -GL__glColor4i_3= - -GL__glColor4iv= -GL__glColor4iv_0=flags=critical - -GL__glColor4s= -GL__glColor4s_0= -GL__glColor4s_1= -GL__glColor4s_2= -GL__glColor4s_3= - -GL__glColor4ub= -GL__glColor4ub_0= -GL__glColor4ub_1= -GL__glColor4ub_2= -GL__glColor4ub_3= - -GL__1glColor4ubv___3B= -GL__1glColor4ubv___3B_0=cast=(const GLubyte *) - -GL__1glColor4ubv___3S= -GL__1glColor4ubv___3S_0=cast=(const GLubyte *) - -GL__glColor4ui= -GL__glColor4ui_0= -GL__glColor4ui_1= -GL__glColor4ui_2= -GL__glColor4ui_3= - -GL__glColor4uiv= -GL__glColor4uiv_0=cast=(const GLuint *),flags=critical - -GL__glColor4us= -GL__glColor4us_0= -GL__glColor4us_1= -GL__glColor4us_2= -GL__glColor4us_3= - -GL__glColor4usv= -GL__glColor4usv_0=cast=(const GLushort *),flags=critical - -GL__glColorMask= -GL__glColorMask_0= -GL__glColorMask_1= -GL__glColorMask_2= -GL__glColorMask_3= - -GL__glColorMaterial= -GL__glColorMaterial_0= -GL__glColorMaterial_1= - -GL__glColorPointer= -GL__glColorPointer_0= -GL__glColorPointer_1= -GL__glColorPointer_2= -GL__glColorPointer_3=flags=critical - -GL__glCopyPixels= -GL__glCopyPixels_0= -GL__glCopyPixels_1= -GL__glCopyPixels_2= -GL__glCopyPixels_3= -GL__glCopyPixels_4= - -GL__glCopyTexImage1D= -GL__glCopyTexImage1D_0= -GL__glCopyTexImage1D_1= -GL__glCopyTexImage1D_2= -GL__glCopyTexImage1D_3= -GL__glCopyTexImage1D_4= -GL__glCopyTexImage1D_5= -GL__glCopyTexImage1D_6= - -GL__glCopyTexImage2D= -GL__glCopyTexImage2D_0= -GL__glCopyTexImage2D_1= -GL__glCopyTexImage2D_2= -GL__glCopyTexImage2D_3= -GL__glCopyTexImage2D_4= -GL__glCopyTexImage2D_5= -GL__glCopyTexImage2D_6= -GL__glCopyTexImage2D_7= - -GL__glCopyTexSubImage1D= -GL__glCopyTexSubImage1D_0= -GL__glCopyTexSubImage1D_1= -GL__glCopyTexSubImage1D_2= -GL__glCopyTexSubImage1D_3= -GL__glCopyTexSubImage1D_4= -GL__glCopyTexSubImage1D_5= - -GL__glCopyTexSubImage2D= -GL__glCopyTexSubImage2D_0= -GL__glCopyTexSubImage2D_1= -GL__glCopyTexSubImage2D_2= -GL__glCopyTexSubImage2D_3= -GL__glCopyTexSubImage2D_4= -GL__glCopyTexSubImage2D_5= -GL__glCopyTexSubImage2D_6= -GL__glCopyTexSubImage2D_7= - -GL__glCullFace= -GL__glCullFace_0= - -GL__glDeleteLists= -GL__glDeleteLists_0= -GL__glDeleteLists_1= - -GL__glDeleteTextures= -GL__glDeleteTextures_0= -GL__glDeleteTextures_1=cast=(const GLuint *),flags=critical - -GL__glDepthFunc= -GL__glDepthFunc_0= - -GL__glDepthMask= -GL__glDepthMask_0= - -GL__glDepthRange= -GL__glDepthRange_0= -GL__glDepthRange_1= - -GL__glDisable= -GL__glDisable_0= - -GL__glDisableClientState= -GL__glDisableClientState_0= - -GL__glDrawArrays= -GL__glDrawArrays_0= -GL__glDrawArrays_1= -GL__glDrawArrays_2= - -GL__glDrawBuffer= -GL__glDrawBuffer_0= - -GL__glDrawElements= -GL__glDrawElements_0= -GL__glDrawElements_1= -GL__glDrawElements_2= -GL__glDrawElements_3=flags=critical - -GL__glDrawPixels= -GL__glDrawPixels_0= -GL__glDrawPixels_1= -GL__glDrawPixels_2= -GL__glDrawPixels_3= -GL__glDrawPixels_4=flags=critical - -GL__glEdgeFlag= -GL__glEdgeFlag_0= - -GL__glEdgeFlagPointer= -GL__glEdgeFlagPointer_0= -GL__glEdgeFlagPointer_1=flags=critical - -GL__glEdgeFlagv= -GL__glEdgeFlagv_0=flags=critical - -GL__glEnable= -GL__glEnable_0= - -GL__glEnableClientState= -GL__glEnableClientState_0= - -GL__glEnd= - -GL__glEndList= - -GL__glEvalCoord1d= -GL__glEvalCoord1d_0= - -GL__glEvalCoord1dv= -GL__glEvalCoord1dv_0=flags=critical - -GL__glEvalCoord1f= -GL__glEvalCoord1f_0= - -GL__glEvalCoord1fv= -GL__glEvalCoord1fv_0=flags=critical - -GL__glEvalCoord2d= -GL__glEvalCoord2d_0= -GL__glEvalCoord2d_1= - -GL__glEvalCoord2dv= -GL__glEvalCoord2dv_0=flags=critical - -GL__glEvalCoord2f= -GL__glEvalCoord2f_0= -GL__glEvalCoord2f_1= - -GL__glEvalCoord2fv= -GL__glEvalCoord2fv_0=flags=critical - -GL__glEvalMesh1= -GL__glEvalMesh1_0= -GL__glEvalMesh1_1= -GL__glEvalMesh1_2= - -GL__glEvalMesh2= -GL__glEvalMesh2_0= -GL__glEvalMesh2_1= -GL__glEvalMesh2_2= -GL__glEvalMesh2_3= -GL__glEvalMesh2_4= - -GL__glEvalPoint1= -GL__glEvalPoint1_0= - -GL__glEvalPoint2= -GL__glEvalPoint2_0= -GL__glEvalPoint2_1= - -GL__glFeedbackBuffer= -GL__glFeedbackBuffer_0= -GL__glFeedbackBuffer_1= -GL__glFeedbackBuffer_2=flags=critical - -GL__glFinish= - -GL__glFlush= - -GL__glFogf= -GL__glFogf_0= -GL__glFogf_1= - -GL__glFogfv= -GL__glFogfv_0= -GL__glFogfv_1=flags=critical - -GL__glFogi= -GL__glFogi_0= -GL__glFogi_1= - -GL__glFogiv= -GL__glFogiv_0= -GL__glFogiv_1=flags=critical - -GL__glFrontFace= -GL__glFrontFace_0= - -GL__glFrustum= -GL__glFrustum_0= -GL__glFrustum_1= -GL__glFrustum_2= -GL__glFrustum_3= -GL__glFrustum_4= -GL__glFrustum_5= - -GL__glGenLists= -GL__glGenLists_0= - -GL__glGenTextures= -GL__glGenTextures_0= -GL__glGenTextures_1=cast=(GLuint *),flags=critical - -GL__glGetBooleanv= -GL__glGetBooleanv_0= -GL__glGetBooleanv_1=flags=critical - -GL__glGetClipPlane= -GL__glGetClipPlane_0= -GL__glGetClipPlane_1=flags=critical - -GL__glGetDoublev= -GL__glGetDoublev_0= -GL__glGetDoublev_1=flags=critical - -GL__glGetError= - -GL__glGetFloatv= -GL__glGetFloatv_0= -GL__glGetFloatv_1=flags=critical - -GL__glGetIntegerv= -GL__glGetIntegerv_0= -GL__glGetIntegerv_1=flags=critical - -GL__glGetLightfv= -GL__glGetLightfv_0= -GL__glGetLightfv_1= -GL__glGetLightfv_2=flags=critical - -GL__glGetLightiv= -GL__glGetLightiv_0= -GL__glGetLightiv_1= -GL__glGetLightiv_2=flags=critical - -GL__glGetMapdv= -GL__glGetMapdv_0= -GL__glGetMapdv_1= -GL__glGetMapdv_2=flags=critical - -GL__glGetMapfv= -GL__glGetMapfv_0= -GL__glGetMapfv_1= -GL__glGetMapfv_2=flags=critical - -GL__glGetMapiv= -GL__glGetMapiv_0= -GL__glGetMapiv_1= -GL__glGetMapiv_2=flags=critical - -GL__glGetMaterialfv= -GL__glGetMaterialfv_0= -GL__glGetMaterialfv_1= -GL__glGetMaterialfv_2=flags=critical - -GL__glGetMaterialiv= -GL__glGetMaterialiv_0= -GL__glGetMaterialiv_1= -GL__glGetMaterialiv_2=flags=critical - -GL__glGetPixelMapfv= -GL__glGetPixelMapfv_0= -GL__glGetPixelMapfv_1=flags=critical - -GL__glGetPixelMapuiv= -GL__glGetPixelMapuiv_0= -GL__glGetPixelMapuiv_1=cast=(GLuint *),flags=critical - -GL__glGetPixelMapusv= -GL__glGetPixelMapusv_0= -GL__glGetPixelMapusv_1=cast=(GLushort *),flags=critical - -GL__glGetPointerv= -GL__glGetPointerv_0= -GL__glGetPointerv_1=cast=(GLvoid **) - -GL__glGetPolygonStipple= -GL__glGetPolygonStipple_0=cast=(GLubyte *),flags=critical - -GL__glGetString= -GL__glGetString_0= - -GL__glGetTexEnvfv= -GL__glGetTexEnvfv_0= -GL__glGetTexEnvfv_1= -GL__glGetTexEnvfv_2=flags=critical - -GL__glGetTexEnviv= -GL__glGetTexEnviv_0= -GL__glGetTexEnviv_1= -GL__glGetTexEnviv_2=flags=critical - -GL__glGetTexGendv= -GL__glGetTexGendv_0= -GL__glGetTexGendv_1= -GL__glGetTexGendv_2=flags=critical - -GL__glGetTexGenfv= -GL__glGetTexGenfv_0= -GL__glGetTexGenfv_1= -GL__glGetTexGenfv_2=flags=critical - -GL__glGetTexGeniv= -GL__glGetTexGeniv_0= -GL__glGetTexGeniv_1= -GL__glGetTexGeniv_2=flags=critical - -GL__glGetTexImage= -GL__glGetTexImage_0= -GL__glGetTexImage_1= -GL__glGetTexImage_2= -GL__glGetTexImage_3= -GL__glGetTexImage_4=flags=critical - -GL__glGetTexLevelParameterfv= -GL__glGetTexLevelParameterfv_0= -GL__glGetTexLevelParameterfv_1= -GL__glGetTexLevelParameterfv_2= -GL__glGetTexLevelParameterfv_3=flags=critical - -GL__glGetTexLevelParameteriv= -GL__glGetTexLevelParameteriv_0= -GL__glGetTexLevelParameteriv_1= -GL__glGetTexLevelParameteriv_2= -GL__glGetTexLevelParameteriv_3=flags=critical - -GL__glGetTexParameterfv= -GL__glGetTexParameterfv_0= -GL__glGetTexParameterfv_1= -GL__glGetTexParameterfv_2=flags=critical - -GL__glGetTexParameteriv= -GL__glGetTexParameteriv_0= -GL__glGetTexParameteriv_1= -GL__glGetTexParameteriv_2=flags=critical - -GL__glHint= -GL__glHint_0= -GL__glHint_1= - -GL__glIndexMask= -GL__glIndexMask_0= - -GL__glIndexPointer= -GL__glIndexPointer_0= -GL__glIndexPointer_1= -GL__glIndexPointer_2=flags=critical - -GL__glIndexd= -GL__glIndexd_0= - -GL__glIndexdv= -GL__glIndexdv_0=flags=critical - -GL__glIndexf= -GL__glIndexf_0= - -GL__glIndexfv= -GL__glIndexfv_0=flags=critical - -GL__glIndexi= -GL__glIndexi_0= - -GL__glIndexiv= -GL__glIndexiv_0=flags=critical - -GL__glIndexs= -GL__glIndexs_0= - -GL__glIndexsv= -GL__glIndexsv_0=flags=critical - -GL__glInitNames= - -GL__glInterleavedArrays= -GL__glInterleavedArrays_0= -GL__glInterleavedArrays_1= -GL__glInterleavedArrays_2=flags=critical - -GL__glIsEnabled= -GL__glIsEnabled_0= - -GL__glIsList= -GL__glIsList_0= - -GL__glIsTexture= -GL__glIsTexture_0= - -GL__glLightModelf= -GL__glLightModelf_0= -GL__glLightModelf_1= - -GL__glLightModelfv= -GL__glLightModelfv_0= -GL__glLightModelfv_1=flags=critical - -GL__glLightModeli= -GL__glLightModeli_0= -GL__glLightModeli_1= - -GL__glLightModeliv= -GL__glLightModeliv_0= -GL__glLightModeliv_1=flags=critical - -GL__glLightf= -GL__glLightf_0= -GL__glLightf_1= -GL__glLightf_2= - -GL__glLightfv= -GL__glLightfv_0= -GL__glLightfv_1= -GL__glLightfv_2=flags=critical - -GL__glLighti= -GL__glLighti_0= -GL__glLighti_1= -GL__glLighti_2= - -GL__glLightiv= -GL__glLightiv_0= -GL__glLightiv_1= -GL__glLightiv_2=flags=critical - -GL__glLineStipple= -GL__glLineStipple_0= -GL__glLineStipple_1= - -GL__glLineWidth= -GL__glLineWidth_0= - -GL__glListBase= -GL__glListBase_0= - -GL__glLoadIdentity= - -GL__glLoadMatrixd= -GL__glLoadMatrixd_0=flags=critical - -GL__glLoadMatrixf= -GL__glLoadMatrixf_0=flags=critical - -GL__glLoadName= -GL__glLoadName_0= - -GL__glLogicOp= -GL__glLogicOp_0= - -GL__glMap1d= -GL__glMap1d_0= -GL__glMap1d_1= -GL__glMap1d_2= -GL__glMap1d_3= -GL__glMap1d_4= -GL__glMap1d_5=flags=critical - -GL__glMap1f= -GL__glMap1f_0= -GL__glMap1f_1= -GL__glMap1f_2= -GL__glMap1f_3= -GL__glMap1f_4= -GL__glMap1f_5=flags=critical - -GL__glMap2d= -GL__glMap2d_0= -GL__glMap2d_1= -GL__glMap2d_2= -GL__glMap2d_3= -GL__glMap2d_4= -GL__glMap2d_5= -GL__glMap2d_6= -GL__glMap2d_7= -GL__glMap2d_8= -GL__glMap2d_9=flags=critical - -GL__glMap2f= -GL__glMap2f_0= -GL__glMap2f_1= -GL__glMap2f_2= -GL__glMap2f_3= -GL__glMap2f_4= -GL__glMap2f_5= -GL__glMap2f_6= -GL__glMap2f_7= -GL__glMap2f_8= -GL__glMap2f_9=flags=critical - -GL__glMapGrid1d= -GL__glMapGrid1d_0= -GL__glMapGrid1d_1= -GL__glMapGrid1d_2= - -GL__glMapGrid1f= -GL__glMapGrid1f_0= -GL__glMapGrid1f_1= -GL__glMapGrid1f_2= - -GL__glMapGrid2d= -GL__glMapGrid2d_0= -GL__glMapGrid2d_1= -GL__glMapGrid2d_2= -GL__glMapGrid2d_3= -GL__glMapGrid2d_4= -GL__glMapGrid2d_5= - -GL__glMapGrid2f= -GL__glMapGrid2f_0= -GL__glMapGrid2f_1= -GL__glMapGrid2f_2= -GL__glMapGrid2f_3= -GL__glMapGrid2f_4= -GL__glMapGrid2f_5= - -GL__glMaterialf= -GL__glMaterialf_0= -GL__glMaterialf_1= -GL__glMaterialf_2= - -GL__glMaterialfv= -GL__glMaterialfv_0= -GL__glMaterialfv_1= -GL__glMaterialfv_2=flags=critical - -GL__glMateriali= -GL__glMateriali_0= -GL__glMateriali_1= -GL__glMateriali_2= - -GL__glMaterialiv= -GL__glMaterialiv_0= -GL__glMaterialiv_1= -GL__glMaterialiv_2=flags=critical - -GL__glMatrixMode= -GL__glMatrixMode_0= - -GL__glMultMatrixd= -GL__glMultMatrixd_0=flags=critical - -GL__glMultMatrixf= -GL__glMultMatrixf_0=flags=critical - -GL__glNewList= -GL__glNewList_0= -GL__glNewList_1= - -GL__glNormal3b= -GL__glNormal3b_0= -GL__glNormal3b_1= -GL__glNormal3b_2= - -GL__glNormal3bv= -GL__glNormal3bv_0=flags=critical - -GL__glNormal3d= -GL__glNormal3d_0= -GL__glNormal3d_1= -GL__glNormal3d_2= - -GL__glNormal3dv= -GL__glNormal3dv_0=flags=critical - -GL__glNormal3f= -GL__glNormal3f_0= -GL__glNormal3f_1= -GL__glNormal3f_2= - 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-GLU__gluTessCallback= -GLU__gluTessCallback_0= -GLU__gluTessCallback_1= -GLU__gluTessCallback_2= - -GLU__gluTessEndContour= -GLU__gluTessEndContour_0= - -GLU__gluTessEndPolygon= -GLU__gluTessEndPolygon_0= - -GLU__gluTessNormal= -GLU__gluTessNormal_0= -GLU__gluTessNormal_1= -GLU__gluTessNormal_2= -GLU__gluTessNormal_3= - -GLU__gluTessProperty= -GLU__gluTessProperty_0= -GLU__gluTessProperty_1= -GLU__gluTessProperty_2= - -GLU__gluTessVertex= -GLU__gluTessVertex_0= -GLU__gluTessVertex_1= -GLU__gluTessVertex_2= - -GLU__gluUnProject= -GLU__gluUnProject_0= -GLU__gluUnProject_1= -GLU__gluUnProject_2= -GLU__gluUnProject_3= -GLU__gluUnProject_4= -GLU__gluUnProject_5= -GLU__gluUnProject_6= -GLU__gluUnProject_7= -GLU__gluUnProject_8= - - -org_eclipse_swt_opengl_Library=flags=no_gen - |