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Diffstat (limited to 'hyperkitty/static/libs/protovis-d3.1.js')
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diff --git a/hyperkitty/static/libs/protovis-d3.1.js b/hyperkitty/static/libs/protovis-d3.1.js deleted file mode 100644 index af56eac..0000000 --- a/hyperkitty/static/libs/protovis-d3.1.js +++ /dev/null @@ -1,7725 +0,0 @@ -/** - * @class The built-in Array class. - * @name Array - */ - -if (!Array.prototype.map) { - /** - * Creates a new array with the results of calling a provided function on - * every element in this array. Implemented in Javascript 1.6. - * - * @see <a - * href="https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Objects/Array/Map">map</a> - * documentation. - * @param {function} f function that produces an element of the new Array from - * an element of the current one. - * @param [o] object to use as <tt>this</tt> when executing <tt>f</tt>. - */ - Array.prototype.map = function(f, o) { - var n = this.length; - var result = new Array(n); - for (var i = 0; i < n; i++) { - if (i in this) { - result[i] = f.call(o, this[i], i, this); - } - } - return result; - }; -} - -if (!Array.prototype.filter) { - /** - * Creates a new array with all elements that pass the test implemented by the - * provided function. Implemented in Javascript 1.6. - * - * @see <a - * href="https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Objects/Array/filter">filter</a> - * documentation. - * @param {function} f function to test each element of the array. - * @param [o] object to use as <tt>this</tt> when executing <tt>f</tt>. - */ - Array.prototype.filter = function(f, o) { - var n = this.length; - var result = new Array(); - for (var i = 0; i < n; i++) { - if (i in this) { - var v = this[i]; - if (f.call(o, v, i, this)) result.push(v); - } - } - return result; - }; -} - -if (!Array.prototype.forEach) { - /** - * Executes a provided function once per array element. Implemented in - * Javascript 1.6. - * - * @see <a - * href="https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Objects/Array/ForEach">forEach</a> - * documentation. - * @param {function} f function to execute for each element. - * @param [o] object to use as <tt>this</tt> when executing <tt>f</tt>. - */ - Array.prototype.forEach = function(f, o) { - var n = this.length >>> 0; - for (var i = 0; i < n; i++) { - if (i in this) f.call(o, this[i], i, this); - } - }; -} - -if (!Array.prototype.reduce) { - /** - * Apply a function against an accumulator and each value of the array (from - * left-to-right) as to reduce it to a single value. Implemented in Javascript - * 1.8. - * - * @see <a - * href="https://developer.mozilla.org/En/Core_JavaScript_1.5_Reference/Objects/Array/Reduce">reduce</a> - * documentation. - * @param {function} f function to execute on each value in the array. - * @param [v] object to use as the first argument to the first call of - * <tt>t</tt>. - */ - Array.prototype.reduce = function(f, v) { - var len = this.length; - if (!len && (arguments.length == 1)) { - throw new Error("reduce: empty array, no initial value"); - } - - var i = 0; - if (arguments.length < 2) { - while (true) { - if (i in this) { - v = this[i++]; - break; - } - if (++i >= len) { - throw new Error("reduce: no values, no initial value"); - } - } - } - - for (; i < len; i++) { - if (i in this) { - v = f(v, this[i], i, this); - } - } - return v; - }; -} -/** - * @class The built-in Date class. - * @name Date - */ - -Date.__parse__ = Date.parse; - -/** - * Parses a date from a string, optionally using the specified formatting. If - * only a single argument is specified (i.e., <tt>format</tt> is not specified), - * this method invokes the native implementation to guarantee - * backwards-compatibility. - * - * <p>The format string is in the same format expected by the <tt>strptime</tt> - * function in C. The following conversion specifications are supported:<ul> - * - * <li>%b - abbreviated month names.</li> - * <li>%B - full month names.</li> - * <li>%h - same as %b.</li> - * <li>%d - day of month [1,31].</li> - * <li>%e - same as %d.</li> - * <li>%H - hour (24-hour clock) [0,23].</li> - * <li>%m - month number [1,12].</li> - * <li>%M - minute [0,59].</li> - * <li>%S - second [0,61].</li> - * <li>%y - year with century [0,99].</li> - * <li>%Y - year including century.</li> - * <li>%% - %.</li> - * - * </ul>The following conversion specifications are <i>unsupported</i> (for now):<ul> - * - * <li>%a - day of week, either abbreviated or full name.</li> - * <li>%A - same as %a.</li> - * <li>%c - locale's appropriate date and time.</li> - * <li>%C - century number.</li> - * <li>%D - same as %m/%d/%y.</li> - * <li>%I - hour (12-hour clock) [1,12].</li> - * <li>%j - day number [1,366].</li> - * <li>%n - any white space.</li> - * <li>%p - locale's equivalent of a.m. or p.m.</li> - * <li>%r - same as %I:%M:%S %p.</li> - * <li>%R - same as %H:%M.</li> - * <li>%t - same as %n.</li> - * <li>%T - same as %H:%M:%S.</li> - * <li>%U - week number [0,53].</li> - * <li>%w - weekday [0,6].</li> - * <li>%W - week number [0,53].</li> - * <li>%x - locale's equivalent to %m/%d/%y.</li> - * <li>%X - locale's equivalent to %I:%M:%S %p.</li> - * - * </ul> - * - * @see <a - * href="http://www.opengroup.org/onlinepubs/007908799/xsh/strptime.html">strptime</a> - * documentation. - * @param {string} s the string to parse as a date. - * @param {string} [format] an optional format string. - * @returns {Date} the parsed date. - */ -Date.parse = function(s, format) { - if (arguments.length == 1) { - return Date.__parse__(s); - } - - var year = 1970, month = 0, date = 1, hour = 0, minute = 0, second = 0; - var fields = [function() {}]; - format = format.replace(/[\\\^\$\*\+\?\[\]\(\)\.\{\}]/g, "\\$&"); - format = format.replace(/%[a-zA-Z0-9]/g, function(s) { - switch (s) { - // TODO %a: day of week, either abbreviated or full name - // TODO %A: same as %a - case '%b': { - fields.push(function(x) { month = { - Jan: 0, Feb: 1, Mar: 2, Apr: 3, May: 4, Jun: 5, Jul: 6, Aug: 7, - Sep: 8, Oct: 9, Nov: 10, Dec: 11 - }[x]; }); - return "([A-Za-z]+)"; - } - case '%h': - case '%B': { - fields.push(function(x) { month = { - January: 0, February: 1, March: 2, April: 3, May: 4, June: 5, - July: 6, August: 7, September: 8, October: 9, November: 10, - December: 11 - }[x]; }); - return "([A-Za-z]+)"; - } - // TODO %c: locale's appropriate date and time - // TODO %C: century number[0,99] - case '%e': - case '%d': { - fields.push(function(x) { date = x; }); - return "([0-9]+)"; - } - // TODO %D: same as %m/%d/%y - case '%H': { - fields.push(function(x) { hour = x; }); - return "([0-9]+)"; - } - // TODO %I: hour (12-hour clock) [1,12] - // TODO %j: day number [1,366] - case '%m': { - fields.push(function(x) { month = x - 1; }); - return "([0-9]+)"; - } - case '%M': { - fields.push(function(x) { minute = x; }); - return "([0-9]+)"; - } - // TODO %n: any white space - // TODO %p: locale's equivalent of a.m. or p.m. - // TODO %r: %I:%M:%S %p - // TODO %R: %H:%M - case '%S': { - fields.push(function(x) { second = x; }); - return "([0-9]+)"; - } - // TODO %t: any white space - // TODO %T: %H:%M:%S - // TODO %U: week number [00,53] - // TODO %w: weekday [0,6] - // TODO %W: week number [00, 53] - // TODO %x: locale date (%m/%d/%y) - // TODO %X: locale time (%I:%M:%S %p) - case '%y': { - fields.push(function(x) { - x = Number(x); - year = x + (((0 <= x) && (x < 69)) ? 2000 - : (((x >= 69) && (x < 100) ? 1900 : 0))); - }); - return "([0-9]+)"; - } - case '%Y': { - fields.push(function(x) { year = x; }); - return "([0-9]+)"; - } - case '%%': { - fields.push(function() {}); - return "%"; - } - } - return s; - }); - - var match = s.match(format); - if (match) match.forEach(function(m, i) { fields[i](m); }); - return new Date(year, month, date, hour, minute, second); -}; - -if (Date.prototype.toLocaleFormat) { - Date.prototype.format = Date.prototype.toLocaleFormat; -} else { - -/** - * Converts a date to a string using the specified formatting. If the - * <tt>Date</tt> object already supports the <tt>toLocaleFormat</tt> method, as - * in Firefox, this is simply an alias to the built-in method. - * - * <p>The format string is in the same format expected by the <tt>strftime</tt> - * function in C. The following conversion specifications are supported:<ul> - * - * <li>%a - abbreviated weekday name.</li> - * <li>%A - full weekday name.</li> - * <li>%b - abbreviated month names.</li> - * <li>%B - full month names.</li> - * <li>%c - locale's appropriate date and time.</li> - * <li>%C - century number.</li> - * <li>%d - day of month [01,31] (zero padded).</li> - * <li>%D - same as %m/%d/%y.</li> - * <li>%e - day of month [ 1,31] (space padded).</li> - * <li>%h - same as %b.</li> - * <li>%H - hour (24-hour clock) [00,23] (zero padded).</li> - * <li>%I - hour (12-hour clock) [01,12] (zero padded).</li> - * <li>%m - month number [01,12] (zero padded).</li> - * <li>%M - minute [0,59] (zero padded).</li> - * <li>%n - newline character.</li> - * <li>%p - locale's equivalent of a.m. or p.m.</li> - * <li>%r - same as %I:%M:%S %p.</li> - * <li>%R - same as %H:%M.</li> - * <li>%S - second [00,61] (zero padded).</li> - * <li>%t - tab character.</li> - * <li>%T - same as %H:%M:%S.</li> - * <li>%x - same as %m/%d/%y.</li> - * <li>%X - same as %I:%M:%S %p.</li> - * <li>%y - year with century [00,99] (zero padded).</li> - * <li>%Y - year including century.</li> - * <li>%% - %.</li> - * - * </ul>The following conversion specifications are <i>unsupported</i> (for now):<ul> - * - * <li>%j - day number [1,366].</li> - * <li>%u - weekday number [1,7].</li> - * <li>%U - week number [00,53].</li> - * <li>%V - week number [01,53].</li> - * <li>%w - weekday number [0,6].</li> - * <li>%W - week number [00,53].</li> - * <li>%Z - timezone name or abbreviation.</li> - * - * </ul> - * - * @see <a - * href="http://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/Date/toLocaleFormat">Date.toLocaleFormat</a> - * documentation. - * @see <a - * href="http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html">strftime</a> - * documentation. - * @param {string} format a format string. - * @returns {string} the formatted date. - */ -Date.prototype.format = function(format) { - function pad(n, p) { return (n < 10) ? (p || "0") + n : n; } - var d = this; - return format.replace(/%[a-zA-Z0-9]/g, function(s) { - switch (s) { - case '%a': return [ - "Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat" - ][d.getDay()]; - case '%A': return [ - "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", - "Saturday" - ][d.getDay()]; - case '%h': - case '%b': return [ - "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", - "Oct", "Nov", "Dec" - ][d.getMonth()]; - case '%B': return [ - "January", "February", "March", "April", "May", "June", "July", - "August", "September", "October", "November", "December" - ][d.getMonth()]; - case '%c': return d.toLocaleString(); - case '%C': return pad(Math.floor(d.getFullYear() / 100) % 100); - case '%d': return pad(d.getDate()); - case '%x': - case '%D': return pad(d.getMonth() + 1) - + "/" + pad(d.getDate()) - + "/" + pad(d.getFullYear() % 100); - case '%e': return pad(d.getDate(), " "); - case '%H': return pad(d.getHours()); - case '%I': { - var h = d.getHours() % 12; - return h ? pad(h) : 12; - } - // TODO %j: day of year as a decimal number [001,366] - case '%m': return pad(d.getMonth() + 1); - case '%M': return pad(d.getMinutes()); - case '%n': return "\n"; - case '%p': return d.getHours() < 12 ? "AM" : "PM"; - case '%T': - case '%X': - case '%r': { - var h = d.getHours() % 12; - return (h ? pad(h) : 12) - + ":" + pad(d.getMinutes()) - + ":" + pad(d.getSeconds()) - + " " + (d.getHours() < 12 ? "AM" : "PM"); - } - case '%R': return pad(d.getHours()) + ":" + pad(d.getMinutes()); - case '%S': return pad(d.getSeconds()); - case '%t': return "\t"; - case '%u': { - var w = d.getDay(); - return w ? w : 1; - } - // TODO %U: week number (sunday first day) [00,53] - // TODO %V: week number (monday first day) [01,53] ... with weirdness - case '%w': return d.getDay(); - // TODO %W: week number (monday first day) [00,53] ... with weirdness - case '%y': return pad(d.getFullYear() % 100); - case '%Y': return d.getFullYear(); - // TODO %Z: timezone name or abbreviation - case '%%': return "%"; - } - return s; - }); - }; -} -var pv = function() {/** - * The top-level Protovis namespace. All public methods and fields should be - * registered on this object. Note that core Protovis source is surrounded by an - * anonymous function, so any other declared globals will not be visible outside - * of core methods. This also allows multiple versions of Protovis to coexist, - * since each version will see their own <tt>pv</tt> namespace. - * - * @namespace The top-level Protovis namespace, <tt>pv</tt>. - */ -var pv = {}; - -/** - * @private Returns a prototype object suitable for extending the given class - * <tt>f</tt>. Rather than constructing a new instance of <tt>f</tt> to serve as - * the prototype (which unnecessarily runs the constructor on the created - * prototype object, potentially polluting it), an anonymous function is - * generated internally that shares the same prototype: - * - * <pre>function g() {} - * g.prototype = f.prototype; - * return new g();</pre> - * - * For more details, see Douglas Crockford's essay on prototypal inheritance. - * - * @param {function} f a constructor. - * @returns a suitable prototype object. - * @see Douglas Crockford's essay on <a - * href="http://javascript.crockford.com/prototypal.html">prototypal - * inheritance</a>. - */ -pv.extend = function(f) { - function g() {} - g.prototype = f.prototype || f; - return new g(); -}; - -try { - eval("pv.parse = function(x) x;"); // native support -} catch (e) { - -/** - * @private Parses a Protovis specification, which may use JavaScript 1.8 - * function expresses, replacing those function expressions with proper - * functions such that the code can be run by a JavaScript 1.6 interpreter. This - * hack only supports function expressions (using clumsy regular expressions, no - * less), and not other JavaScript 1.8 features such as let expressions. - * - * @param {string} s a Protovis specification (i.e., a string of JavaScript 1.8 - * source code). - * @returns {string} a conformant JavaScript 1.6 source code. - */ - pv.parse = function(js) { // hacky regex support - var re = new RegExp("function(\\s+\\w+)?\\([^)]*\\)\\s*", "mg"), m, d, i = 0, s = ""; - while (m = re.exec(js)) { - var j = m.index + m[0].length; - if (js.charAt(j--) != '{') { - s += js.substring(i, j) + "{return "; - i = j; - for (var p = 0; p >= 0 && j < js.length; j++) { - var c = js.charAt(j); - switch (c) { - case '"': case '\'': { - while (++j < js.length && (d = js.charAt(j)) != c) { - if (d == '\\') j++; - } - break; - } - case '[': case '(': p++; break; - case ']': case ')': p--; break; - case ';': - case ',': if (p == 0) p--; break; - } - } - s += pv.parse(js.substring(i, --j)) + ";}"; - i = j; - } - re.lastIndex = j; - } - s += js.substring(i); - return s; - }; -} - -/** - * Returns the passed-in argument, <tt>x</tt>; the identity function. This method - * is provided for convenience since it is used as the default behavior for a - * number of property functions. - * - * @param x a value. - * @returns the value <tt>x</tt>. - */ -pv.identity = function(x) { return x; }; - -/** - * Returns <tt>this.index</tt>. This method is provided for convenience for use - * with scales. For example, to color bars by their index, say: - * - * <pre>.fillStyle(pv.Colors.category10().by(pv.index))</pre> - * - * This method is equivalent to <tt>function() this.index</tt>, but more - * succinct. Note that the <tt>index</tt> property is also supported for - * accessor functions with {@link pv.max}, {@link pv.min} and other array - * utility methods. - * - * @see pv.Scale - * @see pv.Mark#index - */ -pv.index = function() { return this.index; }; - -/** - * Returns <tt>this.childIndex</tt>. This method is provided for convenience for - * use with scales. For example, to color bars by their child index, say: - * - * <pre>.fillStyle(pv.Colors.category10().by(pv.child))</pre> - * - * This method is equivalent to <tt>function() this.childIndex</tt>, but more - * succinct. - * - * @see pv.Scale - * @see pv.Mark#childIndex - */ -pv.child = function() { return this.childIndex; }; - -/** - * Returns <tt>this.parent.index</tt>. This method is provided for convenience - * for use with scales. This method is provided for convenience for use with - * scales. For example, to color bars by their parent index, say: - * - * <pre>.fillStyle(pv.Colors.category10().by(pv.parent))</pre> - * - * Tthis method is equivalent to <tt>function() this.parent.index</tt>, but more - * succinct. - * - * @see pv.Scale - * @see pv.Mark#index - */ -pv.parent = function() { return this.parent.index; }; - -/** - * Returns an array of numbers, starting at <tt>start</tt>, incrementing by - * <tt>step</tt>, until <tt>stop</tt> is reached. The stop value is exclusive. If - * only a single argument is specified, this value is interpeted as the - * <i>stop</i> value, with the <i>start</i> value as zero. If only two arguments - * are specified, the step value is implied to be one. - * - * <p>The method is modeled after the built-in <tt>range</tt> method from - * Python. See the Python documentation for more details. - * - * @see <a href="http://docs.python.org/library/functions.html#range">Python range</a> - * @param {number} [start] the start value. - * @param {number} stop the stop value. - * @param {number} [step] the step value. - * @returns {number[]} an array of numbers. - */ -pv.range = function(start, stop, step) { - if (arguments.length == 1) { - stop = start; - start = 0; - } - if (step == undefined) step = 1; - else if (!step) throw new Error("step must be non-zero"); - var array = [], i = 0, j; - if (step < 0) { - while ((j = start + step * i++) > stop) { - array.push(j); - } - } else { - while ((j = start + step * i++) < stop) { - array.push(j); - } - } - return array; -}; - -/** - * Returns a random number in the range [<tt>min</tt>, <tt>max</tt>) that is a - * multiple of <tt>step</tt>. More specifically, the returned number is of the - * form <tt>min</tt> + <i>n</i> * <tt>step</tt>, where <i>n</i> is a nonnegative - * integer. If <tt>step</tt> is not specified, it defaults to 1, returning a - * random integer if <tt>min</tt> is also an integer. - * - * @param min {number} minimum value. - * @param [max] {number} maximum value. - * @param [step] {numbeR} step value. - */ -pv.random = function(min, max, step) { - if (arguments.length == 1) { - max = min; - min = 0; - } - if (step == undefined) { - step = 1; - } - return step - ? (Math.floor(Math.random() * (max - min) / step) * step + min) - : (Math.random() * (max - min) + min); -}; - -/** - * Concatenates the specified array with itself <i>n</i> times. For example, - * <tt>pv.repeat([1, 2])</tt> returns [1, 2, 1, 2]. - * - * @param {array} a an array. - * @param {number} [n] the number of times to repeat; defaults to two. - * @returns {array} an array that repeats the specified array. - */ -pv.repeat = function(array, n) { - if (arguments.length == 1) n = 2; - return pv.blend(pv.range(n).map(function() { return array; })); -}; - -/** - * Given two arrays <tt>a</tt> and <tt>b</tt>, <style - * type="text/css">sub{line-height:0}</style> returns an array of all possible - * pairs of elements [a<sub>i</sub>, b<sub>j</sub>]. The outer loop is on array - * <i>a</i>, while the inner loop is on <i>b</i>, such that the order of - * returned elements is [a<sub>0</sub>, b<sub>0</sub>], [a<sub>0</sub>, - * b<sub>1</sub>], ... [a<sub>0</sub>, b<sub>m</sub>], [a<sub>1</sub>, - * b<sub>0</sub>], [a<sub>1</sub>, b<sub>1</sub>], ... [a<sub>1</sub>, - * b<sub>m</sub>], ... [a<sub>n</sub>, b<sub>m</sub>]. If either array is empty, - * an empty array is returned. - * - * @param {array} a an array. - * @param {array} b an array. - * @returns {array} an array of pairs of elements in <tt>a</tt> and <tt>b</tt>. - */ -pv.cross = function(a, b) { - var array = []; - for (var i = 0, n = a.length, m = b.length; i < n; i++) { - for (var j = 0, x = a[i]; j < m; j++) { - array.push([x, b[j]]); - } - } - return array; -}; - -/** - * Given the specified array of arrays, concatenates the arrays into a single - * array. If the individual arrays are explicitly known, an alternative to blend - * is to use JavaScript's <tt>concat</tt> method directly. These two equivalent - * expressions:<ul> - * - * <li><tt>pv.blend([[1, 2, 3], ["a", "b", "c"]])</tt> - * <li><tt>[1, 2, 3].concat(["a", "b", "c"])</tt> - * - * </ul>return [1, 2, 3, "a", "b", "c"]. - * - * @param {array[]} arrays an array of arrays. - * @returns {array} an array containing all the elements of each array in - * <tt>arrays</tt>. - */ -pv.blend = function(arrays) { - return Array.prototype.concat.apply([], arrays); -}; - -/** - * Given the specified array of arrays, <style - * type="text/css">sub{line-height:0}</style> transposes each element - * array<sub>ij</sub> with array<sub>ji</sub>. If the array has dimensions - * <i>n</i>×<i>m</i>, it will have dimensions <i>m</i>×<i>n</i> - * after this method returns. This method transposes the elements of the array - * in place, mutating the array, and returning a reference to the array. - * - * @param {array[]} arrays an array of arrays. - * @returns {array[]} the passed-in array, after transposing the elements. - */ -pv.transpose = function(arrays) { - var n = arrays.length, m = pv.max(arrays, function(d) { return d.length; }); - - if (m > n) { - arrays.length = m; - for (var i = n; i < m; i++) { - arrays[i] = new Array(n); - } - for (var i = 0; i < n; i++) { - for (var j = i + 1; j < m; j++) { - var t = arrays[i][j]; - arrays[i][j] = arrays[j][i]; - arrays[j][i] = t; - } - } - } else { - for (var i = 0; i < m; i++) { - arrays[i].length = n; - } - for (var i = 0; i < n; i++) { - for (var j = 0; j < i; j++) { - var t = arrays[i][j]; - arrays[i][j] = arrays[j][i]; - arrays[j][i] = t; - } - } - } - - arrays.length = m; - for (var i = 0; i < m; i++) { - arrays[i].length = n; - } - - return arrays; -}; - -/** - * Returns all of the property names (keys) of the specified object (a map). The - * order of the returned array is not defined. - * - * @param map an object. - * @returns {string[]} an array of strings corresponding to the keys. - * @see #entries - */ -pv.keys = function(map) { - var array = []; - for (var key in map) { - array.push(key); - } - return array; -}; - -/** - * Returns all of the entries (key-value pairs) of the specified object (a - * map). The order of the returned array is not defined. Each key-value pair is - * represented as an object with <tt>key</tt> and <tt>value</tt> attributes, - * e.g., <tt>{key: "foo", value: 42}</tt>. - * - * @param map an object. - * @returns {array} an array of key-value pairs corresponding to the keys. - */ -pv.entries = function(map) { - var array = []; - for (var key in map) { - array.push({ key: key, value: map[key] }); - } - return array; -}; - -/** - * Returns all of the values (attribute values) of the specified object (a - * map). The order of the returned array is not defined. - * - * @param map an object. - * @returns {array} an array of objects corresponding to the values. - * @see #entries - */ -pv.values = function(map) { - var array = []; - for (var key in map) { - array.push(map[key]); - } - return array; -}; - -/** - * @private A private variant of Array.prototype.map that supports the index - * property. - */ -function map(array, f) { - var o = {}; - return f - ? array.map(function(d, i) { o.index = i; return f.call(o, d); }) - : array.slice(); -}; - -/** - * Returns a normalized copy of the specified array, such that the sum of the - * returned elements sum to one. If the specified array is not an array of - * numbers, an optional accessor function <tt>f</tt> can be specified to map the - * elements to numbers. For example, if <tt>array</tt> is an array of objects, - * and each object has a numeric property "foo", the expression - * - * <pre>pv.normalize(array, function(d) d.foo)</pre> - * - * returns a normalized array on the "foo" property. If an accessor function is - * not specified, the identity function is used. Accessor functions can refer to - * <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number[]} an array of numbers that sums to one. - */ -pv.normalize = function(array, f) { - var norm = map(array, f), sum = pv.sum(norm); - for (var i = 0; i < norm.length; i++) norm[i] /= sum; - return norm; -}; - -/** - * Returns the sum of the specified array. If the specified array is not an - * array of numbers, an optional accessor function <tt>f</tt> can be specified - * to map the elements to numbers. See {@link #normalize} for an example. - * Accessor functions can refer to <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the sum of the specified array. - */ -pv.sum = function(array, f) { - var o = {}; - return array.reduce(f - ? function(p, d, i) { o.index = i; return p + f.call(o, d); } - : function(p, d) { return p + d; }, 0); -}; - -/** - * Returns the maximum value of the specified array. If the specified array is - * not an array of numbers, an optional accessor function <tt>f</tt> can be - * specified to map the elements to numbers. See {@link #normalize} for an - * example. Accessor functions can refer to <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the maximum value of the specified array. - */ -pv.max = function(array, f) { - if (f == pv.index) return array.length - 1; - return Math.max.apply(null, f ? map(array, f) : array); -}; - -/** - * Returns the index of the maximum value of the specified array. If the - * specified array is not an array of numbers, an optional accessor function - * <tt>f</tt> can be specified to map the elements to numbers. See - * {@link #normalize} for an example. Accessor functions can refer to - * <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the index of the maximum value of the specified array. - */ -pv.max.index = function(array, f) { - if (f == pv.index) return array.length - 1; - if (!f) f = pv.identity; - var maxi = -1, maxx = -Infinity, o = {}; - for (var i = 0; i < array.length; i++) { - o.index = i; - var x = f.call(o, array[i]); - if (x > maxx) { - maxx = x; - maxi = i; - } - } - return maxi; -} - -/** - * Returns the minimum value of the specified array of numbers. If the specified - * array is not an array of numbers, an optional accessor function <tt>f</tt> - * can be specified to map the elements to numbers. See {@link #normalize} for - * an example. Accessor functions can refer to <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the minimum value of the specified array. - */ -pv.min = function(array, f) { - if (f == pv.index) return 0; - return Math.min.apply(null, f ? map(array, f) : array); -}; - -/** - * Returns the index of the minimum value of the specified array. If the - * specified array is not an array of numbers, an optional accessor function - * <tt>f</tt> can be specified to map the elements to numbers. See - * {@link #normalize} for an example. Accessor functions can refer to - * <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the index of the minimum value of the specified array. - */ -pv.min.index = function(array, f) { - if (f == pv.index) return 0; - if (!f) f = pv.identity; - var mini = -1, minx = Infinity, o = {}; - for (var i = 0; i < array.length; i++) { - o.index = i; - var x = f.call(o, array[i]); - if (x < minx) { - minx = x; - mini = i; - } - } - return mini; -} - -/** - * Returns the arithmetic mean, or average, of the specified array. If the - * specified array is not an array of numbers, an optional accessor function - * <tt>f</tt> can be specified to map the elements to numbers. See - * {@link #normalize} for an example. Accessor functions can refer to - * <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the mean of the specified array. - */ -pv.mean = function(array, f) { - return pv.sum(array, f) / array.length; -}; - -/** - * Returns the median of the specified array. If the specified array is not an - * array of numbers, an optional accessor function <tt>f</tt> can be specified - * to map the elements to numbers. See {@link #normalize} for an example. - * Accessor functions can refer to <tt>this.index</tt>. - * - * @param {array} array an array of objects, or numbers. - * @param {function} [f] an optional accessor function. - * @returns {number} the median of the specified array. - */ -pv.median = function(array, f) { - if (f == pv.index) return (array.length - 1) / 2; - array = map(array, f).sort(pv.naturalOrder); - if (array.length % 2) return array[Math.floor(array.length / 2)]; - var i = array.length / 2; - return (array[i - 1] + array[i]) / 2; -}; - -/** - * Returns a map constructed from the specified <tt>keys</tt>, using the - * function <tt>f</tt> to compute the value for each key. The single argument to - * the value function is the key. The callback is invoked only for indexes of - * the array which have assigned values; it is not invoked for indexes which - * have been deleted or which have never been assigned values. - * - * <p>For example, this expression creates a map from strings to string length: - * - * <pre>pv.dict(["one", "three", "seventeen"], function(s) s.length)</pre> - * - * The returned value is <tt>{one: 3, three: 5, seventeen: 9}</tt>. Accessor - * functions can refer to <tt>this.index</tt>. - * - * @param {array} keys an array. - * @param {function} f a value function. - * @returns a map from keys to values. - */ -pv.dict = function(keys, f) { - var m = {}, o = {}; - for (var i = 0; i < keys.length; i++) { - if (i in keys) { - var k = keys[i]; - o.index = i; - m[k] = f.call(o, k); - } - } - return m; -}; - -/** - * Returns a permutation of the specified array, using the specified array of - * indexes. The returned array contains the corresponding element in - * <tt>array</tt> for each index in <tt>indexes</tt>, in order. For example, - * - * <pre>pv.permute(["a", "b", "c"], [1, 2, 0])</pre> - * - * returns <tt>["b", "c", "a"]</tt>. It is acceptable for the array of indexes - * to be a different length from the array of elements, and for indexes to be - * duplicated or omitted. The optional accessor function <tt>f</tt> can be used - * to perform a simultaneous mapping of the array elements. Accessor functions - * can refer to <tt>this.index</tt>. - * - * @param {array} array an array. - * @param {number[]} indexes an array of indexes into <tt>array</tt>. - * @param {function} [f] an optional accessor function. - * @returns {array} an array of elements from <tt>array</tt>; a permutation. - */ -pv.permute = function(array, indexes, f) { - if (!f) f = pv.identity; - var p = new Array(indexes.length), o = {}; - indexes.forEach(function(j, i) { o.index = j; p[i] = f.call(o, array[j]); }); - return p; -}; - -/** - * Returns a map from key to index for the specified <tt>keys</tt> array. For - * example, - * - * <pre>pv.numerate(["a", "b", "c"])</pre> - * - * returns <tt>{a: 0, b: 1, c: 2}</tt>. Note that since JavaScript maps only - * support string keys, <tt>keys</tt> must contain strings, or other values that - * naturally map to distinct string values. Alternatively, an optional accessor - * function <tt>f</tt> can be specified to compute the string key for the given - * element. Accessor functions can refer to <tt>this.index</tt>. - * - * @param {array} keys an array, usually of string keys. - * @param {function} [f] an optional key function. - * @returns a map from key to index. - */ -pv.numerate = function(keys, f) { - if (!f) f = pv.identity; - var map = {}, o = {}; - keys.forEach(function(x, i) { o.index = i; map[f.call(o, x)] = i; }); - return map; -}; - -/** - * The comparator function for natural order. This can be used in conjunction with - * the built-in array <tt>sort</tt> method to sort elements by their natural - * order, ascending. Note that if no comparator function is specified to the - * built-in <tt>sort</tt> method, the default order is lexicographic, <i>not</i> - * natural! - * - * @see <a - * href="http://developer.mozilla.org/en/Core_JavaScript_1.5_Reference/Global_Objects/Array/sort">Array.sort</a>. - * @param a an element to compare. - * @param b an element to compare. - * @returns {number} negative if a < b; positive if a > b; otherwise 0. - */ -pv.naturalOrder = function(a, b) { - return (a < b) ? -1 : ((a > b) ? 1 : 0); -}; - -/** - * The comparator function for reverse natural order. This can be used in - * conjunction with the built-in array <tt>sort</tt> method to sort elements by - * their natural order, descending. Note that if no comparator function is - * specified to the built-in <tt>sort</tt> method, the default order is - * lexicographic, <i>not</i> natural! - * - * @see #naturalOrder - * @param a an element to compare. - * @param b an element to compare. - * @returns {number} negative if a < b; positive if a > b; otherwise 0. - */ -pv.reverseOrder = function(b, a) { - return (a < b) ? -1 : ((a > b) ? 1 : 0); -}; - -/** - * @private Computes the value of the specified CSS property <tt>p</tt> on the - * specified element <tt>e</tt>. - * - * @param {string} p the name of the CSS property. - * @param e the element on which to compute the CSS property. - */ -pv.css = function(e, p) { - return window.getComputedStyle - ? window.getComputedStyle(e, null).getPropertyValue(p) - : e.currentStyle[p]; -}; - -/** - * Namespace constants for SVG, XMLNS, and XLINK. - * - * @namespace Namespace constants for SVG, XMLNS, and XLINK. - */ -pv.ns = { - /** - * The SVG namespace, "http://www.w3.org/2000/svg". - * - * @type string - * @constant - */ - svg: "http://www.w3.org/2000/svg", - - /** - * The XMLNS namespace, "http://www.w3.org/2000/xmlns". - * - * @type string - * @constant - */ - xmlns: "http://www.w3.org/2000/xmlns", - - /** - * The XLINK namespace, "http://www.w3.org/1999/xlink". - * - * @type string - * @constant - */ - xlink: "http://www.w3.org/1999/xlink" -}; - -/** - * Protovis major and minor version numbers. - * - * @namespace Protovis major and minor version numbers. - */ -pv.version = { - /** - * The major version number. - * - * @type number - * @constant - */ - major: 3, - - /** - * The minor version number. - * - * @type number - * @constant - */ - minor: 1 -}; - -/** - * @private Reports the specified error to the JavaScript console. Mozilla only - * allows logging to the console for privileged code; if the console is - * unavailable, the alert dialog box is used instead. - * - * @param e the exception that triggered the error. - */ -pv.error = function(e) { - (typeof console == "undefined") ? alert(e) : console.error(e); -}; - -/** - * @private Registers the specified listener for events of the specified type on - * the specified target. For standards-compliant browsers, this method uses - * <tt>addEventListener</tt>; for Internet Explorer, <tt>attachEvent</tt>. - * - * @param target a DOM element. - * @param {string} type the type of event, such as "click". - * @param {function} the listener callback function. - */ -pv.listen = function(target, type, listener) { - return target.addEventListener - ? target.addEventListener(type, listener, false) - : target.attachEvent("on" + type, listener); -}; - -/** - * Returns the logarithm with a given base value. - * - * @param {number} x the number for which to compute the logarithm. - * @param {number} b the base of the logarithm. - * @returns {number} the logarithm value. - */ -pv.log = function(x, b) { - return Math.log(x) / Math.log(b); -}; - -/** - * Computes a zero-symmetric logarithm. Computes the logarithm of the absolute - * value of the input, and determines the sign of the output according to the - * sign of the input value. - * - * @param {number} x the number for which to compute the logarithm. - * @param {number} b the base of the logarithm. - * @returns {number} the symmetric log value. - */ -pv.logSymmetric = function(x, b) { - return (x == 0) ? 0 : ((x < 0) ? -pv.log(-x, b) : pv.log(x, b)); -}; - -/** - * Computes a zero-symmetric logarithm, with adjustment to values between zero - * and the logarithm base. This adjustment introduces distortion for values less - * than the base number, but enables simultaneous plotting of log-transformed - * data involving both positive and negative numbers. - * - * @param {number} x the number for which to compute the logarithm. - * @param {number} b the base of the logarithm. - * @returns {number} the adjusted, symmetric log value. - */ -pv.logAdjusted = function(x, b) { - var negative = x < 0; - if (x < b) x += (b - x) / b; - return negative ? -pv.log(x, b) : pv.log(x, b); -}; - -/** - * Rounds an input value down according to its logarithm. The method takes the - * floor of the logarithm of the value and then uses the resulting value as an - * exponent for the base value. - * - * @param {number} x the number for which to compute the logarithm floor. - * @param {number} b the base of the logarithm. - * @return {number} the rounded-by-logarithm value. - */ -pv.logFloor = function(x, b) { - return (x > 0) - ? Math.pow(b, Math.floor(pv.log(x, b))) - : -Math.pow(b, -Math.floor(-pv.log(-x, b))); -}; - -/** - * Rounds an input value up according to its logarithm. The method takes the - * ceiling of the logarithm of the value and then uses the resulting value as an - * exponent for the base value. - * - * @param {number} x the number for which to compute the logarithm ceiling. - * @param {number} b the base of the logarithm. - * @return {number} the rounded-by-logarithm value. - */ -pv.logCeil = function(x, b) { - return (x > 0) - ? Math.pow(b, Math.ceil(pv.log(x, b))) - : -Math.pow(b, -Math.ceil(-pv.log(-x, b))); -}; - -/** - * Searches the specified array of numbers for the specified value using the - * binary search algorithm. The array must be sorted (as by the <tt>sort</tt> - * method) prior to making this call. If it is not sorted, the results are - * undefined. If the array contains multiple elements with the specified value, - * there is no guarantee which one will be found. - * - * <p>The <i>insertion point</i> is defined as the point at which the value - * would be inserted into the array: the index of the first element greater than - * the value, or <tt>array.length</tt>, if all elements in the array are less - * than the specified value. Note that this guarantees that the return value - * will be nonnegative if and only if the value is found. - * - * @param {number[]} array the array to be searched. - * @param {number} value the value to be searched for. - * @returns the index of the search value, if it is contained in the array; - * otherwise, (-(<i>insertion point</i>) - 1). - * @param {function} [f] an optional key function. - */ -pv.search = function(array, value, f) { - if (!f) f = pv.identity; - var low = 0, high = array.length - 1; - while (low <= high) { - var mid = (low + high) >> 1, midValue = f(array[mid]); - if (midValue < value) low = mid + 1; - else if (midValue > value) high = mid - 1; - else return mid; - } - return -low - 1; -}; - -pv.search.index = function(array, value, f) { - var i = pv.search(array, value, f); - return (i < 0) ? (-i - 1) : i; -}; -/** - * Returns a {@link pv.Tree} operator for the specified array. This is a - * convenience factory method, equivalent to <tt>new pv.Tree(array)</tt>. - * - * @see pv.Tree - * @param {array} array an array from which to construct a tree. - * @returns {pv.Tree} a tree operator for the specified array. - */ -pv.tree = function(array) { - return new pv.Tree(array); -}; - -/** - * Constructs a tree operator for the specified array. This constructor should - * not be invoked directly; use {@link pv.tree} instead. - * - * @class Represents a tree operator for the specified array. The tree operator - * allows a hierarchical map to be constructed from an array; it is similar to - * the {@link pv.Nest} operator, except the hierarchy is derived dynamically - * from the array elements. - * - * <p>For example, given an array of size information for ActionScript classes: - * - * <pre>{ name: "flare.flex.FlareVis", size: 4116 }, - * { name: "flare.physics.DragForce", size: 1082 }, - * { name: "flare.physics.GravityForce", size: 1336 }, ...</pre> - * - * To facilitate visualization, it may be useful to nest the elements by their - * package hierarchy: - * - * <pre>var tree = pv.tree(classes) - * .keys(function(d) d.name.split(".")) - * .map();</pre> - * - * The resulting tree is: - * - * <pre>{ flare: { - * flex: { - * FlareVis: { - * name: "flare.flex.FlareVis", - * size: 4116 } }, - * physics: { - * DragForce: { - * name: "flare.physics.DragForce", - * size: 1082 }, - * GravityForce: { - * name: "flare.physics.GravityForce", - * size: 1336 } }, - * ... } }</pre> - * - * By specifying a value function, - * - * <pre>var tree = pv.tree(classes) - * .keys(function(d) d.name.split(".")) - * .value(function(d) d.size) - * .map();</pre> - * - * we can further eliminate redundant data: - * - * <pre>{ flare: { - * flex: { - * FlareVis: 4116 }, - * physics: { - * DragForce: 1082, - * GravityForce: 1336 }, - * ... } }</pre> - * - * For visualizations with large data sets, performance improvements may be seen - * by storing the data in a tree format, and then flattening it into an array at - * runtime with {@link pv.Flatten}. - * - * @param {array} array an array from which to construct a tree. - */ -pv.Tree = function(array) { - this.array = array; -}; - -/** - * Assigns a <i>keys</i> function to this operator; required. The keys function - * returns an array of <tt>string</tt>s for each element in the associated - * array; these keys determine how the elements are nested in the tree. The - * returned keys should be unique for each element in the array; otherwise, the - * behavior of this operator is undefined. - * - * @param {function} k the keys function. - * @returns {pv.Tree} this. - */ -pv.Tree.prototype.keys = function(k) { - this.k = k; - return this; -}; - -/** - * Assigns a <i>value</i> function to this operator; optional. The value - * function specifies an optional transformation of the element in the array - * before it is inserted into the map. If no value function is specified, it is - * equivalent to using the identity function. - * - * @param {function} k the value function. - * @returns {pv.Tree} this. - */ -pv.Tree.prototype.value = function(v) { - this.v = v; - return this; -}; - -/** - * Returns a hierarchical map of values. The hierarchy is determined by the keys - * function; the values in the map are determined by the value function. - * - * @returns a hierarchical map of values. - */ -pv.Tree.prototype.map = function() { - var map = {}, o = {}; - for (var i = 0; i < this.array.length; i++) { - o.index = i; - var value = this.array[i], keys = this.k.call(o, value), node = map; - for (var j = 0; j < keys.length - 1; j++) { - node = node[keys[j]] || (node[keys[j]] = {}); - } - node[keys[j]] = this.v ? this.v.call(o, value) : value; - } - return map; -}; -/** - * Returns a {@link pv.Nest} operator for the specified array. This is a - * convenience factory method, equivalent to <tt>new pv.Nest(array)</tt>. - * - * @see pv.Nest - * @param {array} array an array of elements to nest. - * @returns {pv.Nest} a nest operator for the specified array. - */ -pv.nest = function(array) { - return new pv.Nest(array); -}; - -/** - * Constructs a nest operator for the specified array. This constructor should - * not be invoked directly; use {@link pv.nest} instead. - * - * @class Represents a {@link Nest} operator for the specified array. Nesting - * allows elements in an array to be grouped into a hierarchical tree - * structure. The levels in the tree are specified by <i>key</i> functions. The - * leaf nodes of the tree can be sorted by value, while the internal nodes can - * be sorted by key. Finally, the tree can be returned either has a - * multidimensional array via {@link #entries}, or as a hierarchical map via - * {@link #map}. The {@link #rollup} routine similarly returns a map, collapsing - * the elements in each leaf node using a summary function. - * - * <p>For example, consider the following tabular data structure of Barley - * yields, from various sites in Minnesota during 1931-2: - * - * <pre>{ yield: 27.00, variety: "Manchuria", year: 1931, site: "University Farm" }, - * { yield: 48.87, variety: "Manchuria", year: 1931, site: "Waseca" }, - * { yield: 27.43, variety: "Manchuria", year: 1931, site: "Morris" }, ...</pre> - * - * To facilitate visualization, it may be useful to nest the elements first by - * year, and then by variety, as follows: - * - * <pre>var nest = pv.nest(yields) - * .key(function(d) d.year) - * .key(function(d) d.variety) - * .entries();</pre> - * - * This returns a nested array. Each element of the outer array is a key-values - * pair, listing the values for each distinct key: - * - * <pre>{ key: 1931, values: [ - * { key: "Manchuria", values: [ - * { yield: 27.00, variety: "Manchuria", year: 1931, site: "University Farm" }, - * { yield: 48.87, variety: "Manchuria", year: 1931, site: "Waseca" }, - * { yield: 27.43, variety: "Manchuria", year: 1931, site: "Morris" }, - * ... - * ] }, - * { key: "Glabron", values: [ - * { yield: 43.07, variety: "Glabron", year: 1931, site: "University Farm" }, - * { yield: 55.20, variety: "Glabron", year: 1931, site: "Waseca" }, - * ... - * ] }, - * ] }, - * { key: 1932, values: ... }</pre> - * - * Further details, including sorting and rollup, is provided below on the - * corresponding methods. - * - * @param {array} array an array of elements to nest. - */ -pv.Nest = function(array) { - this.array = array; - this.keys = []; -}; - -/** - * Nests using the specified key function. Multiple keys may be added to the - * nest; the array elements will be nested in the order keys are specified. - * - * @param {function} key a key function; must return a string or suitable map - * key. - * @return {pv.Nest} this. - */ -pv.Nest.prototype.key = function(key) { - this.keys.push(key); - return this; -}; - -/** - * Sorts the previously-added keys. The natural sort order is used by default - * (see {@link pv.naturalOrder}); if an alternative order is desired, - * <tt>order</tt> should be a comparator function. If this method is not called - * (i.e., keys are <i>unsorted</i>), keys will appear in the order they appear - * in the underlying elements array. For example, - * - * <pre>pv.nest(yields) - * .key(function(d) d.year) - * .key(function(d) d.variety) - * .sortKeys() - * .entries()</pre> - * - * groups yield data by year, then variety, and sorts the variety groups - * lexicographically (since the variety attribute is a string). - * - * <p>Key sort order is only used in conjunction with {@link #entries}, which - * returns an array of key-values pairs. If the nest is used to construct a - * {@link #map} instead, keys are unsorted. - * - * @param {function} [order] an optional comparator function. - * @returns {pv.Nest} this. - */ -pv.Nest.prototype.sortKeys = function(order) { - this.keys[this.keys.length - 1].order = order || pv.naturalOrder; - return this; -}; - -/** - * Sorts the leaf values. The natural sort order is used by default (see - * {@link pv.naturalOrder}); if an alternative order is desired, <tt>order</tt> - * should be a comparator function. If this method is not called (i.e., values - * are <i>unsorted</i>), values will appear in the order they appear in the - * underlying elements array. For example, - * - * <pre>pv.nest(yields) - * .key(function(d) d.year) - * .key(function(d) d.variety) - * .sortValues(function(a, b) a.yield - b.yield) - * .entries()</pre> - * - * groups yield data by year, then variety, and sorts the values for each - * variety group by yield. - * - * <p>Value sort order, unlike keys, applies to both {@link #entries} and - * {@link #map}. It has no effect on {@link #rollup}. - * - * @param {function} [order] an optional comparator function. - * @return {pv.Nest} this. - */ -pv.Nest.prototype.sortValues = function(order) { - this.order = order || pv.naturalOrder; - return this; -}; - -/** - * Returns a hierarchical map of values. Each key adds one level to the - * hierarchy. With only a single key, the returned map will have a key for each - * distinct value of the key function; the correspond value with be an array of - * elements with that key value. If a second key is added, this will be a nested - * map. For example: - * - * <pre>pv.nest(yields) - * .key(function(d) d.variety) - * .key(function(d) d.site) - * .map()</pre> - * - * returns a map <tt>m</tt> such that <tt>m[variety][site]</tt> is an array, a subset of - * <tt>yields</tt>, with each element having the given variety and site. - * - * @returns a hierarchical map of values. - */ -pv.Nest.prototype.map = function() { - var map = {}, values = []; - - /* Build the map. */ - for (var i, j = 0; j < this.array.length; j++) { - var x = this.array[j]; - var m = map; - for (i = 0; i < this.keys.length - 1; i++) { - var k = this.keys[i](x); - if (!m[k]) m[k] = {}; - m = m[k]; - } - k = this.keys[i](x); - if (!m[k]) { - var a = []; - values.push(a); - m[k] = a; - } - m[k].push(x); - } - - /* Sort each leaf array. */ - if (this.order) { - for (var i = 0; i < values.length; i++) { - values[i].sort(this.order); - } - } - - return map; -}; - -/** - * Returns a hierarchical nested array. This method is similar to - * {@link pv.entries}, but works recursively on the entire hierarchy. Rather - * than returning a map like {@link #map}, this method returns a nested - * array. Each element of the array has a <tt>key</tt> and <tt>values</tt> - * field. For leaf nodes, the <tt>values</tt> array will be a subset of the - * underlying elements array; for non-leaf nodes, the <tt>values</tt> array will - * contain more key-values pairs. - * - * <p>For an example usage, see the {@link Nest} constructor. - * - * @returns a hierarchical nested array. - */ -pv.Nest.prototype.entries = function() { - - /** Recursively extracts the entries for the given map. */ - function entries(map) { - var array = []; - for (var k in map) { - var v = map[k]; - array.push({ key: k, values: (v instanceof Array) ? v : entries(v) }); - }; - return array; - } - - /** Recursively sorts the values for the given key-values array. */ - function sort(array, i) { - var o = this.keys[i].order; - if (o) array.sort(function(a, b) { return o(a.key, b.key); }); - if (++i < this.keys.length) { - for (var j = 0; j < array.length; j++) { - sort.call(this, array[j].values, i); - } - } - return array; - } - - return sort.call(this, entries(this.map()), 0); -}; - -/** - * Returns a rollup map. The behavior of this method is the same as - * {@link #map}, except that the leaf values are replaced with the return value - * of the specified rollup function <tt>f</tt>. For example, - * - * <pre>pv.nest(yields) - * .key(function(d) d.site) - * .rollup(function(v) pv.median(v, function(d) d.yield))</pre> - * - * first groups yield data by site, and then returns a map from site to median - * yield for the given site. - * - * @see #map - * @param {function} f a rollup function. - * @returns a hierarchical map, with the leaf values computed by <tt>f</tt>. - */ -pv.Nest.prototype.rollup = function(f) { - - /** Recursively descends to the leaf nodes (arrays) and does rollup. */ - function rollup(map) { - for (var key in map) { - var value = map[key]; - if (value instanceof Array) { - map[key] = f(value); - } else { - rollup(value); - } - } - return map; - } - - return rollup(this.map()); -}; -/** - * Returns a {@link pv.Flatten} operator for the specified map. This is a - * convenience factory method, equivalent to <tt>new pv.Flatten(map)</tt>. - * - * @see pv.Flatten - * @param map a map to flatten. - * @returns {pv.Flatten} a flatten operator for the specified map. - */ -pv.flatten = function(map) { - return new pv.Flatten(map); -}; - -/** - * Constructs a flatten operator for the specified map. This constructor should - * not be invoked directly; use {@link pv.flatten} instead. - * - * @class Represents a flatten operator for the specified array. Flattening - * allows hierarchical maps to be flattened into an array. The levels in the - * input tree are specified by <i>key</i> functions. - * - * <p>For example, consider the following hierarchical data structure of Barley - * yields, from various sites in Minnesota during 1931-2: - * - * <pre>{ 1931: { - * Manchuria: { - * "University Farm": 27.00, - * "Waseca": 48.87, - * "Morris": 27.43, - * ... }, - * Glabron: { - * "University Farm": 43.07, - * "Waseca": 55.20, - * ... } }, - * 1932: { - * ... } }</pre> - * - * To facilitate visualization, it may be useful to flatten the tree into a - * tabular array: - * - * <pre>var array = pv.flatten(yields) - * .key("year") - * .key("variety") - * .key("site") - * .key("yield") - * .array();</pre> - * - * This returns an array of object elements. Each element in the array has - * attributes corresponding to this flatten operator's keys: - * - * <pre>{ site: "University Farm", variety: "Manchuria", year: 1931, yield: 27 }, - * { site: "Waseca", variety: "Manchuria", year: 1931, yield: 48.87 }, - * { site: "Morris", variety: "Manchuria", year: 1931, yield: 27.43 }, - * { site: "University Farm", variety: "Glabron", year: 1931, yield: 43.07 }, - * { site: "Waseca", variety: "Glabron", year: 1931, yield: 55.2 }, ...</pre> - * - * <p>The flatten operator is roughly the inverse of the {@link pv.Nest} and - * {@link pv.Tree} operators. - * - * @param map a map to flatten. - */ -pv.Flatten = function(map) { - this.map = map; - this.keys = []; -}; - -/** - * Flattens using the specified key function. Multiple keys may be added to the - * flatten; the tiers of the underlying tree must correspond to the specified - * keys, in order. The order of the returned array is undefined; however, you - * can easily sort it. - * - * @param {string} key the key name. - * @param {function} [f] an optional value map function. - * @return {pv.Nest} this. - */ -pv.Flatten.prototype.key = function(key, f) { - this.keys.push({name: key, value: f}); - return this; -}; - -/** - * Returns the flattened array. Each entry in the array is an object; each - * object has attributes corresponding to this flatten operator's keys. - * - * @returns an array of elements from the flattened map. - */ -pv.Flatten.prototype.array = function() { - var entries = [], stack = [], keys = this.keys; - - /* Recursively visits the specified value. */ - function visit(value, i) { - if (i < keys.length - 1) { - for (var key in value) { - stack.push(key); - visit(value[key], i + 1); - stack.pop(); - } - } else { - entries.push(stack.concat(value)); - } - } - - visit(this.map, 0); - return entries.map(function(stack) { - var m = {}; - for (var i = 0; i < keys.length; i++) { - var k = keys[i], v = stack[i]; - m[k.name] = k.value ? k.value.call(null, v) : v; - } - return m; - }); -}; -/** - * Returns a {@link pv.Vector} for the specified <i>x</i> and <i>y</i> - * coordinate. This is a convenience factory method, equivalent to <tt>new - * pv.Vector(x, y)</tt>. - * - * @see pv.Vector - * @param {number} x the <i>x</i> coordinate. - * @param {number} y the <i>y</i> coordinate. - * @returns {pv.Vector} a vector for the specified coordinates. - */ -pv.vector = function(x, y) { - return new pv.Vector(x, y); -}; - -/** - * Constructs a {@link pv.Vector} for the specified <i>x</i> and <i>y</i> - * coordinate. This constructor should not be invoked directly; use - * {@link pv.vector} instead. - * - * @class Represents a two-dimensional vector; a 2-tuple <i>⟨x, - * y⟩</i>. - * - * @param {number} x the <i>x</i> coordinate. - * @param {number} y the <i>y</i> coordinate. - */ -pv.Vector = function(x, y) { - this.x = x; - this.y = y; -}; - -/** - * Returns a vector perpendicular to this vector: <i>⟨-y, x⟩</i>. - * - * @returns {pv.Vector} a perpendicular vector. - */ -pv.Vector.prototype.perp = function() { - return new pv.Vector(-this.y, this.x); -}; - -/** - * Returns a normalized copy of this vector: a vector with the same direction, - * but unit length. If this vector has zero length this method returns a copy of - * this vector. - * - * @returns {pv.Vector} a unit vector. - */ -pv.Vector.prototype.norm = function() { - var l = this.length(); - return this.times(l ? (1 / l) : 1); -}; - -/** - * Returns the magnitude of this vector, defined as <i>sqrt(x * x + y * y)</i>. - * - * @returns {number} a length. - */ -pv.Vector.prototype.length = function() { - return Math.sqrt(this.x * this.x + this.y * this.y); -}; - -/** - * Returns a scaled copy of this vector: <i>⟨x * k, y * k⟩</i>. - * To perform the equivalent divide operation, use <i>1 / k</i>. - * - * @param {number} k the scale factor. - * @returns {pv.Vector} a scaled vector. - */ -pv.Vector.prototype.times = function(k) { - return new pv.Vector(this.x * k, this.y * k); -}; - -/** - * Returns this vector plus the vector <i>v</i>: <i>⟨x + v.x, y + - * v.y⟩</i>. If only one argument is specified, it is interpreted as the - * vector <i>v</i>. - * - * @param {number} x the <i>x</i> coordinate to add. - * @param {number} y the <i>y</i> coordinate to add. - * @returns {pv.Vector} a new vector. - */ -pv.Vector.prototype.plus = function(x, y) { - return (arguments.length == 1) - ? new pv.Vector(this.x + x.x, this.y + x.y) - : new pv.Vector(this.x + x, this.y + y); -}; - -/** - * Returns this vector minus the vector <i>v</i>: <i>⟨x - v.x, y - - * v.y⟩</i>. If only one argument is specified, it is interpreted as the - * vector <i>v</i>. - * - * @param {number} x the <i>x</i> coordinate to subtract. - * @param {number} y the <i>y</i> coordinate to subtract. - * @returns {pv.Vector} a new vector. - */ -pv.Vector.prototype.minus = function(x, y) { - return (arguments.length == 1) - ? new pv.Vector(this.x - x.x, this.y - x.y) - : new pv.Vector(this.x - x, this.y - y); -}; - -/** - * Returns the dot product of this vector and the vector <i>v</i>: <i>x * v.x + - * y * v.y</i>. If only one argument is specified, it is interpreted as the - * vector <i>v</i>. - * - * @param {number} x the <i>x</i> coordinate to dot. - * @param {number} y the <i>y</i> coordinate to dot. - * @returns {number} a dot product. - */ -pv.Vector.prototype.dot = function(x, y) { - return (arguments.length == 1) - ? this.x * x.x + this.y * x.y - : this.x * x + this.y * y; -}; -// TODO code-sharing between scales - -/** - * @ignore - * @class - */ -pv.Scale = function() {}; - -/** - * @private Returns a function that interpolators from the start value to the - * end value, given a parameter <i>t</i> in [0, 1]. - * - * @param start the start value. - * @param end the end value. - */ -pv.Scale.interpolator = function(start, end) { - if (typeof start == "number") { - return function(t) { - return t * (end - start) + start; - }; - } - - /* For now, assume color. */ - start = pv.color(start).rgb(); - end = pv.color(end).rgb(); - return function(t) { - var a = start.a * (1 - t) + end.a * t; - if (a < 1e-5) a = 0; // avoid scientific notation - return (start.a == 0) ? pv.rgb(end.r, end.g, end.b, a) - : ((end.a == 0) ? pv.rgb(start.r, start.g, start.b, a) - : pv.rgb( - Math.round(start.r * (1 - t) + end.r * t), - Math.round(start.g * (1 - t) + end.g * t), - Math.round(start.b * (1 - t) + end.b * t), a)); - }; -}; -/** - * Returns a linear scale for the specified domain. The arguments to this - * constructor are optional, and equivalent to calling {@link #domain}. - * - * @class Represents a linear scale. <style - * type="text/css">sub{line-height:0}</style> <img src="../linear.png" - * width="180" height="175" align="right"> Most commonly, a linear scale - * represents a 1-dimensional linear transformation from a numeric domain of - * input data [<i>d<sub>0</sub></i>, <i>d<sub>1</sub></i>] to a numeric range of - * pixels [<i>r<sub>0</sub></i>, <i>r<sub>1</sub></i>]. The equation for such a - * scale is: - * - * <blockquote><i>f(x) = (x - d<sub>0</sub>) / (d<sub>1</sub> - d<sub>0</sub>) * - * (r<sub>1</sub> - r<sub>0</sub>) + r<sub>0</sub></i></blockquote> - * - * For example, a linear scale from the domain [0, 100] to range [0, 640]: - * - * <blockquote><i>f(x) = (x - 0) / (100 - 0) * (640 - 0) + 0</i><br> - * <i>f(x) = x / 100 * 640</i><br> - * <i>f(x) = x * 6.4</i><br> - * </blockquote> - * - * Thus, saying - * - * <pre>.height(function(d) d * 6.4)</pre> - * - * is identical to - * - * <pre>.height(pv.Scale.linear(0, 100).range(0, 640))</pre> - * - * As you can see, scales do not always make code smaller, but they should make - * code more explicit and easier to maintain. In addition to readability, scales - * offer several useful features: - * - * <p>1. The range can be expressed in colors, rather than pixels. Changing the - * example above to - * - * <pre>.fillStyle(pv.Scale.linear(0, 100).range("red", "green"))</pre> - * - * will cause it to fill the marks "red" on an input value of 0, "green" on an - * input value of 100, and some color in-between for intermediate values. - * - * <p>2. The domain and range can be subdivided for a "poly-linear" - * transformation. For example, you may want a diverging color scale that is - * increasingly red for negative values, and increasingly green for positive - * values: - * - * <pre>.fillStyle(pv.Scale.linear(-1, 0, 1).range("red", "white", "green"))</pre> - * - * The domain can be specified as a series of <i>n</i> monotonically-increasing - * values; the range must also be specified as <i>n</i> values, resulting in - * <i>n - 1</i> contiguous linear scales. - * - * <p>3. Linear scales can be inverted for interaction. The {@link #invert} - * method takes a value in the output range, and returns the corresponding value - * in the input domain. This is frequently used to convert the mouse location - * (see {@link pv.Mark#mouse}) to a value in the input domain. Note that - * inversion is only supported for numeric ranges, and not colors. - * - * <p>4. A scale can be queried for reasonable "tick" values. The {@link #ticks} - * method provides a convenient way to get a series of evenly-spaced rounded - * values in the input domain. Frequently these are used in conjunction with - * {@link pv.Rule} to display tick marks or grid lines. - * - * <p>5. A scale can be "niced" to extend the domain to suitable rounded - * numbers. If the minimum and maximum of the domain are messy because they are - * derived from data, you can use {@link #nice} to round these values down and - * up to even numbers. - * - * @param {number...} domain... domain values. - * @returns {pv.Scale.linear} a linear scale. - */ -pv.Scale.linear = function() { - var d = [0, 1], r = [0, 1], i = [pv.identity], precision = 0; - - /** @private */ - function scale(x) { - var j = pv.search(d, x); - if (j < 0) j = -j - 2; - j = Math.max(0, Math.min(i.length - 1, j)); - return i[j]((x - d[j]) / (d[j + 1] - d[j])); - } - - /** - * Sets or gets the input domain. This method can be invoked several ways: - * - * <p>1. <tt>domain(min, ..., max)</tt> - * - * <p>Specifying the domain as a series of numbers is the most explicit and - * recommended approach. Most commonly, two numbers are specified: the minimum - * and maximum value. However, for a diverging scale, or other subdivided - * poly-linear scales, multiple values can be specified. Values can be derived - * from data using {@link pv.min} and {@link pv.max}. For example: - * - * <pre>.domain(0, pv.max(array))</pre> - * - * An alternative method for deriving minimum and maximum values from data - * follows. - * - * <p>2. <tt>domain(array, minf, maxf)</tt> - * - * <p>When both the minimum and maximum value are derived from data, the - * arguments to the <tt>domain</tt> method can be specified as the array of - * data, followed by zero, one or two accessor functions. For example, if the - * array of data is just an array of numbers: - * - * <pre>.domain(array)</pre> - * - * On the other hand, if the array elements are objects representing stock - * values per day, and the domain should consider the stock's daily low and - * daily high: - * - * <pre>.domain(array, function(d) d.low, function(d) d.high)</pre> - * - * The first method of setting the domain is preferred because it is more - * explicit; setting the domain using this second method should be used only - * if brevity is required. - * - * <p>3. <tt>domain()</tt> - * - * <p>Invoking the <tt>domain</tt> method with no arguments returns the - * current domain as an array of numbers. - * - * @function - * @name pv.Scale.linear.prototype.domain - * @param {number...} domain... domain values. - * @returns {pv.Scale.linear} <tt>this</tt>, or the current domain. - */ - scale.domain = function(array, min, max) { - if (arguments.length) { - if (array instanceof Array) { - if (arguments.length < 2) min = pv.identity; - if (arguments.length < 3) max = min; - d = [pv.min(array, min), pv.max(array, max)]; - } else { - d = Array.prototype.slice.call(arguments); - } - return this; - } - return d; - }; - - /** - * Sets or gets the output range. This method can be invoked several ways: - * - * <p>1. <tt>range(min, ..., max)</tt> - * - * <p>The range may be specified as a series of numbers or colors. Most - * commonly, two numbers are specified: the minimum and maximum pixel values. - * For a color scale, values may be specified as {@link pv.Color}s or - * equivalent strings. For a diverging scale, or other subdivided poly-linear - * scales, multiple values can be specified. For example: - * - * <pre>.range("red", "white", "green")</pre> - * - * <p>Currently, only numbers and colors are supported as range values. The - * number of range values must exactly match the number of domain values, or - * the behavior of the scale is undefined. - * - * <p>2. <tt>range()</tt> - * - * <p>Invoking the <tt>range</tt> method with no arguments returns the current - * range as an array of numbers or colors. - * - * @function - * @name pv.Scale.linear.prototype.range - * @param {...} range... range values. - * @returns {pv.Scale.linear} <tt>this</tt>, or the current range. - */ - scale.range = function() { - if (arguments.length) { - r = Array.prototype.slice.call(arguments); - i = []; - for (var j = 0; j < r.length - 1; j++) { - i.push(pv.Scale.interpolator(r[j], r[j + 1])); - } - return this; - } - return r; - }; - - /** - * Inverts the specified value in the output range, returning the - * corresponding value in the input domain. This is frequently used to convert - * the mouse location (see {@link pv.Mark#mouse}) to a value in the input - * domain. Inversion is only supported for numeric ranges, and not colors. - * - * <p>Note that this method does not do any rounding or bounds checking. If - * the input domain is discrete (e.g., an array index), the returned value - * should be rounded. If the specified <tt>y</tt> value is outside the range, - * the returned value may be equivalently outside the input domain. - * - * @function - * @name pv.Scale.linear.prototype.invert - * @param {number} y a value in the output range (a pixel location). - * @returns {number} a value in the input domain. - */ - scale.invert = function(y) { - var j = pv.search(r, y); - if (j < 0) j = -j - 2; - j = Math.max(0, Math.min(i.length - 1, j)); - return (y - r[j]) / (r[j + 1] - r[j]) * (d[j + 1] - d[j]) + d[j]; - }; - - /** - * Returns an array of evenly-spaced, suitably-rounded values in the input - * domain. This method attempts to return between 5 and 10 tick values. These - * values are frequently used in conjunction with {@link pv.Rule} to display - * tick marks or grid lines. - * - * @function - * @name pv.Scale.linear.prototype.ticks - * @returns {number[]} an array input domain values to use as ticks. - */ - scale.ticks = function() { - var min = d[0], - max = d[d.length - 1], - span = max - min, - step = pv.logCeil(span / 10, 10); - if (span / step < 2) step /= 5; - else if (span / step < 5) step /= 2; - var start = Math.ceil(min / step) * step, - end = Math.floor(max / step) * step; - precision = Math.max(0, -Math.floor(pv.log(step, 10) + .01)); - return pv.range(start, end + step, step); - }; - - /** - * Formats the specified tick value using the appropriate precision, based on - * the step interval between tick marks. - * - * @function - * @name pv.Scale.linear.prototype.tickFormat - * @param {number} t a tick value. - * @return {string} a formatted tick value. - */ - scale.tickFormat = function(t) { - return t.toFixed(precision); - }; - - /** - * "Nices" this scale, extending the bounds of the input domain to - * evenly-rounded values. Nicing is useful if the domain is computed - * dynamically from data, and may be irregular. For example, given a domain of - * [0.20147987687960267, 0.996679553296417], a call to <tt>nice()</tt> might - * extend the domain to [0.2, 1]. - * - * <p>This method must be invoked each time after setting the domain. - * - * @function - * @name pv.Scale.linear.prototype.nice - * @returns {pv.Scale.linear} <tt>this</tt>. - */ - scale.nice = function() { - var min = d[0], - max = d[d.length - 1], - step = Math.pow(10, Math.round(Math.log(max - min) / Math.log(10)) - 1); - d = [Math.floor(min / step) * step, Math.ceil(max / step) * step]; - return this; - }; - - /** - * Returns a view of this scale by the specified accessor function <tt>f</tt>. - * Given a scale <tt>y</tt>, <tt>y.by(function(d) d.foo)</tt> is equivalent to - * <tt>function(d) y(d.foo)</tt>. - * - * <p>This method is provided for convenience, such that scales can be - * succinctly defined inline. For example, given an array of data elements - * that have a <tt>score</tt> attribute with the domain [0, 1], the height - * property could be specified as: - * - * <pre>.height(pv.Scale.linear().range(0, 480).by(function(d) d.score))</pre> - * - * This is equivalent to: - * - * <pre>.height(function(d) d.score * 480)</pre> - * - * This method should be used judiciously; it is typically more clear to - * invoke the scale directly, passing in the value to be scaled. - * - * @function - * @name pv.Scale.linear.prototype.by - * @param {function} f an accessor function. - * @returns {pv.Scale.linear} a view of this scale by the specified accessor - * function. - */ - scale.by = function(f) { - function by() { return scale(f.apply(this, arguments)); } - for (var method in scale) by[method] = scale[method]; - return by; - }; - - scale.domain.apply(scale, arguments); - return scale; -}; -/** - * Returns a log scale for the specified domain. The arguments to this - * constructor are optional, and equivalent to calling {@link #domain}. - * - * @class Represents a log scale. <style - * type="text/css">sub{line-height:0}</style> <img src="../log.png" - * width="190" height="175" align="right"> Most commonly, a log scale represents - * a 1-dimensional log transformation from a numeric domain of input data - * [<i>d<sub>0</sub></i>, <i>d<sub>1</sub></i>] to a numeric range of pixels - * [<i>r<sub>0</sub></i>, <i>r<sub>1</sub></i>]. The equation for such a scale - * is: - * - * <blockquote><i>f(x) = (log(x) - log(d<sub>0</sub>)) / (log(d<sub>1</sub>) - - * log(d<sub>0</sub>)) * (r<sub>1</sub> - r<sub>0</sub>) + - * r<sub>0</sub></i></blockquote> - * - * where <i>log(x)</i> represents the zero-symmetric logarthim of <i>x</i> using - * the scale's associated base (default: 10, see {@link pv.logSymmetric}). For - * example, a log scale from the domain [1, 100] to range [0, 640]: - * - * <blockquote><i>f(x) = (log(x) - log(1)) / (log(100) - log(1)) * (640 - 0) + 0</i><br> - * <i>f(x) = log(x) / 2 * 640</i><br> - * <i>f(x) = log(x) * 320</i><br> - * </blockquote> - * - * Thus, saying - * - * <pre>.height(function(d) Math.log(d) * 138.974)</pre> - * - * is equivalent to - * - * <pre>.height(pv.Scale.log(1, 100).range(0, 640))</pre> - * - * As you can see, scales do not always make code smaller, but they should make - * code more explicit and easier to maintain. In addition to readability, scales - * offer several useful features: - * - * <p>1. The range can be expressed in colors, rather than pixels. Changing the - * example above to - * - * <pre>.fillStyle(pv.Scale.log(1, 100).range("red", "green"))</pre> - * - * will cause it to fill the marks "red" on an input value of 1, "green" on an - * input value of 100, and some color in-between for intermediate values. - * - * <p>2. The domain and range can be subdivided for a "poly-log" - * transformation. For example, you may want a diverging color scale that is - * increasingly red for small values, and increasingly green for large values: - * - * <pre>.fillStyle(pv.Scale.log(1, 10, 100).range("red", "white", "green"))</pre> - * - * The domain can be specified as a series of <i>n</i> monotonically-increasing - * values; the range must also be specified as <i>n</i> values, resulting in - * <i>n - 1</i> contiguous log scales. - * - * <p>3. Log scales can be inverted for interaction. The {@link #invert} method - * takes a value in the output range, and returns the corresponding value in the - * input domain. This is frequently used to convert the mouse location (see - * {@link pv.Mark#mouse}) to a value in the input domain. Note that inversion is - * only supported for numeric ranges, and not colors. - * - * <p>4. A scale can be queried for reasonable "tick" values. The {@link #ticks} - * method provides a convenient way to get a series of evenly-spaced rounded - * values in the input domain. Frequently these are used in conjunction with - * {@link pv.Rule} to display tick marks or grid lines. - * - * <p>5. A scale can be "niced" to extend the domain to suitable rounded - * numbers. If the minimum and maximum of the domain are messy because they are - * derived from data, you can use {@link #nice} to round these values down and - * up to even numbers. - * - * @param {number...} domain... domain values. - * @returns {pv.Scale.log} a log scale. - */ -pv.Scale.log = function() { - var d = [1, 10], l = [0, 1], b = 10, r = [0, 1], i = [pv.identity]; - - /** @private */ - function scale(x) { - var j = pv.search(d, x); - if (j < 0) j = -j - 2; - j = Math.max(0, Math.min(i.length - 1, j)); - return i[j]((log(x) - l[j]) / (l[j + 1] - l[j])); - } - - /** @private */ - function log(x) { - return pv.logSymmetric(x, b); - } - - /** - * Sets or gets the input domain. This method can be invoked several ways: - * - * <p>1. <tt>domain(min, ..., max)</tt> - * - * <p>Specifying the domain as a series of numbers is the most explicit and - * recommended approach. Most commonly, two numbers are specified: the minimum - * and maximum value. However, for a diverging scale, or other subdivided - * poly-log scales, multiple values can be specified. Values can be derived - * from data using {@link pv.min} and {@link pv.max}. For example: - * - * <pre>.domain(1, pv.max(array))</pre> - * - * An alternative method for deriving minimum and maximum values from data - * follows. - * - * <p>2. <tt>domain(array, minf, maxf)</tt> - * - * <p>When both the minimum and maximum value are derived from data, the - * arguments to the <tt>domain</tt> method can be specified as the array of - * data, followed by zero, one or two accessor functions. For example, if the - * array of data is just an array of numbers: - * - * <pre>.domain(array)</pre> - * - * On the other hand, if the array elements are objects representing stock - * values per day, and the domain should consider the stock's daily low and - * daily high: - * - * <pre>.domain(array, function(d) d.low, function(d) d.high)</pre> - * - * The first method of setting the domain is preferred because it is more - * explicit; setting the domain using this second method should be used only - * if brevity is required. - * - * <p>3. <tt>domain()</tt> - * - * <p>Invoking the <tt>domain</tt> method with no arguments returns the - * current domain as an array of numbers. - * - * @function - * @name pv.Scale.log.prototype.domain - * @param {number...} domain... domain values. - * @returns {pv.Scale.log} <tt>this</tt>, or the current domain. - */ - scale.domain = function(array, min, max) { - if (arguments.length) { - if (array instanceof Array) { - if (arguments.length < 2) min = pv.identity; - if (arguments.length < 3) max = min; - d = [pv.min(array, min), pv.max(array, max)]; - } else { - d = Array.prototype.slice.call(arguments); - } - l = d.map(log); - return this; - } - return d; - }; - - /** - * @function - * @name pv.Scale.log.prototype.range - * @param {...} range... range values. - * @returns {pv.Scale.log} <tt>this</tt>. - */ - scale.range = function() { - if (arguments.length) { - r = Array.prototype.slice.call(arguments); - i = []; - for (var j = 0; j < r.length - 1; j++) { - i.push(pv.Scale.interpolator(r[j], r[j + 1])); - } - return this; - } - return r; - }; - - /** - * Sets or gets the output range. This method can be invoked several ways: - * - * <p>1. <tt>range(min, ..., max)</tt> - * - * <p>The range may be specified as a series of numbers or colors. Most - * commonly, two numbers are specified: the minimum and maximum pixel values. - * For a color scale, values may be specified as {@link pv.Color}s or - * equivalent strings. For a diverging scale, or other subdivided poly-log - * scales, multiple values can be specified. For example: - * - * <pre>.range("red", "white", "green")</pre> - * - * <p>Currently, only numbers and colors are supported as range values. The - * number of range values must exactly match the number of domain values, or - * the behavior of the scale is undefined. - * - * <p>2. <tt>range()</tt> - * - * <p>Invoking the <tt>range</tt> method with no arguments returns the current - * range as an array of numbers or colors. - * - * @function - * @name pv.Scale.log.prototype.invert - * @param {...} range... range values. - * @returns {pv.Scale.log} <tt>this</tt>, or the current range. - */ - scale.invert = function(y) { - var j = pv.search(r, y); - if (j < 0) j = -j - 2; - j = Math.max(0, Math.min(i.length - 1, j)); - var t = l[j] + (y - r[j]) / (r[j + 1] - r[j]) * (l[j + 1] - l[j]); - return (d[j] < 0) ? -Math.pow(b, -t) : Math.pow(b, t); - }; - - /** - * Returns an array of evenly-spaced, suitably-rounded values in the input - * domain. These values are frequently used in conjunction with {@link - * pv.Rule} to display tick marks or grid lines. - * - * @function - * @name pv.Scale.log.prototype.ticks - * @returns {number[]} an array input domain values to use as ticks. - */ - scale.ticks = function() { - // TODO: support multiple domains - var start = Math.floor(l[0]), - end = Math.ceil(l[1]), - ticks = []; - for (var i = start; i < end; i++) { - var x = Math.pow(b, i); - if (d[0] < 0) x = -x; - for (var j = 1; j < b; j++) { - ticks.push(x * j); - } - } - ticks.push(Math.pow(b, end)); - if (ticks[0] < d[0]) ticks.shift(); - if (ticks[ticks.length - 1] > d[1]) ticks.pop(); - return ticks; - }; - - /** - * Formats the specified tick value using the appropriate precision, assuming - * base 10. - * - * @function - * @name pv.Scale.log.prototype.tickFormat - * @param {number} t a tick value. - * @return {string} a formatted tick value. - */ - scale.tickFormat = function(t) { - return t.toPrecision(1); - }; - - /** - * "Nices" this scale, extending the bounds of the input domain to - * evenly-rounded values. This method uses {@link pv.logFloor} and {@link - * pv.logCeil}. Nicing is useful if the domain is computed dynamically from - * data, and may be irregular. For example, given a domain of - * [0.20147987687960267, 0.996679553296417], a call to <tt>nice()</tt> might - * extend the domain to [0.1, 1]. - * - * <p>This method must be invoked each time after setting the domain (and - * base). - * - * @function - * @name pv.Scale.log.prototype.nice - * @returns {pv.Scale.log} <tt>this</tt>. - */ - scale.nice = function() { - // TODO: support multiple domains - d = [pv.logFloor(d[0], b), pv.logCeil(d[1], b)]; - l = d.map(log); - return this; - }; - - /** - * Sets or gets the logarithm base. Defaults to 10. - * - * @function - * @name pv.Scale.log.prototype.base - * @param {number} [v] the new base. - * @returns {pv.Scale.log} <tt>this</tt>, or the current base. - */ - scale.base = function(v) { - if (arguments.length) { - b = v; - l = d.map(log); - return this; - } - return b; - }; - - /** - * Returns a view of this scale by the specified accessor function <tt>f</tt>. - * Given a scale <tt>y</tt>, <tt>y.by(function(d) d.foo)</tt> is equivalent to - * <tt>function(d) y(d.foo)</tt>. - * - * <p>This method is provided for convenience, such that scales can be - * succinctly defined inline. For example, given an array of data elements - * that have a <tt>score</tt> attribute with the domain [0, 1], the height - * property could be specified as: - * - * <pre>.height(pv.Scale.log().range(0, 480).by(function(d) d.score))</pre> - * - * This is equivalent to: - * - * <pre>.height(function(d) d.score * 480)</pre> - * - * This method should be used judiciously; it is typically more clear to - * invoke the scale directly, passing in the value to be scaled. - * - * @function - * @name pv.Scale.log.prototype.by - * @param {function} f an accessor function. - * @returns {pv.Scale.log} a view of this scale by the specified accessor - * function. - */ - scale.by = function(f) { - function by() { return scale(f.apply(this, arguments)); } - for (var method in scale) by[method] = scale[method]; - return by; - }; - - scale.domain.apply(scale, arguments); - return scale; -}; -/** - * Returns an ordinal scale for the specified domain. The arguments to this - * constructor are optional, and equivalent to calling {@link #domain}. - * - * @class Represents an ordinal scale. <style - * type="text/css">sub{line-height:0}</style> An ordinal scale represents a - * pairwise mapping from <i>n</i> discrete values in the input domain to - * <i>n</i> discrete values in the output range. For example, an ordinal scale - * might map a domain of species ["setosa", "versicolor", "virginica"] to colors - * ["red", "green", "blue"]. Thus, saying - * - * <pre>.fillStyle(function(d) { - * switch (d.species) { - * case "setosa": return "red"; - * case "versicolor": return "green"; - * case "virginica": return "blue"; - * } - * })</pre> - * - * is equivalent to - * - * <pre>.fillStyle(pv.Scale.ordinal("setosa", "versicolor", "virginica") - * .range("red", "green", "blue") - * .by(function(d) d.species))</pre> - * - * If the mapping from species to color does not need to be specified - * explicitly, the domain can be omitted. In this case it will be inferred - * lazily from the data: - * - * <pre>.fillStyle(pv.colors("red", "green", "blue") - * .by(function(d) d.species))</pre> - * - * When the domain is inferred, the first time the scale is invoked, the first - * element from the range will be returned. Subsequent calls with unique values - * will return subsequent elements from the range. If the inferred domain grows - * larger than the range, range values will be reused. However, it is strongly - * recommended that the domain and the range contain the same number of - * elements. - * - * <p>A range can be discretized from a continuous interval (e.g., for pixel - * positioning) by using {@link #split}, {@link #splitFlush} or - * {@link #splitBanded} after the domain has been set. For example, if - * <tt>states</tt> is an array of the fifty U.S. state names, the state name can - * be encoded in the left position: - * - * <pre>.left(pv.Scale.ordinal(states) - * .split(0, 640) - * .by(function(d) d.state))</pre> - * - * <p>N.B.: ordinal scales are not invertible (at least not yet), since the - * domain and range and discontinuous. A workaround is to use a linear scale. - * - * @param {...} domain... domain values. - * @returns {pv.Scale.ordinal} an ordinal scale. - * @see pv.colors - */ -pv.Scale.ordinal = function() { - var d = [], i = {}, r = [], band = 0; - - /** @private */ - function scale(x) { - if (!(x in i)) i[x] = d.push(x) - 1; - return r[i[x] % r.length]; - } - - /** - * Sets or gets the input domain. This method can be invoked several ways: - * - * <p>1. <tt>domain(values...)</tt> - * - * <p>Specifying the domain as a series of values is the most explicit and - * recommended approach. However, if the domain values are derived from data, - * you may find the second method more appropriate. - * - * <p>2. <tt>domain(array, f)</tt> - * - * <p>Rather than enumerating the domain values as explicit arguments to this - * method, you can specify a single argument of an array. In addition, you can - * specify an optional accessor function to extract the domain values from the - * array. - * - * <p>3. <tt>domain()</tt> - * - * <p>Invoking the <tt>domain</tt> method with no arguments returns the - * current domain as an array. - * - * @function - * @name pv.Scale.ordinal.prototype.domain - * @param {...} domain... domain values. - * @returns {pv.Scale.ordinal} <tt>this</tt>, or the current domain. - */ - scale.domain = function(array, f) { - if (arguments.length) { - array = (array instanceof Array) - ? ((arguments.length > 1) ? map(array, f) : array) - : Array.prototype.slice.call(arguments); - - /* Filter the specified ordinals to their unique values. */ - d = []; - var seen = {}; - for (var j = 0; j < array.length; j++) { - var o = array[j]; - if (!(o in seen)) { - seen[o] = true; - d.push(o); - } - } - - i = pv.numerate(d); - return this; - } - return d; - }; - - /** - * Sets or gets the output range. This method can be invoked several ways: - * - * <p>1. <tt>range(values...)</tt> - * - * <p>Specifying the range as a series of values is the most explicit and - * recommended approach. However, if the range values are derived from data, - * you may find the second method more appropriate. - * - * <p>2. <tt>range(array, f)</tt> - * - * <p>Rather than enumerating the range values as explicit arguments to this - * method, you can specify a single argument of an array. In addition, you can - * specify an optional accessor function to extract the range values from the - * array. - * - * <p>3. <tt>range()</tt> - * - * <p>Invoking the <tt>range</tt> method with no arguments returns the - * current range as an array. - * - * @function - * @name pv.Scale.ordinal.prototype.range - * @param {...} range... range values. - * @returns {pv.Scale.ordinal} <tt>this</tt>, or the current range. - */ - scale.range = function(array, f) { - if (arguments.length) { - r = (array instanceof Array) - ? ((arguments.length > 1) ? map(array, f) : array) - : Array.prototype.slice.call(arguments); - if (typeof r[0] == "string") r = r.map(pv.color); - return this; - } - return r; - }; - - /** - * Sets the range from the given continuous interval. The interval - * [<i>min</i>, <i>max</i>] is subdivided into <i>n</i> equispaced points, - * where <i>n</i> is the number of (unique) values in the domain. The first - * and last point are offset from the edge of the range by half the distance - * between points. - * - * <p>This method must be called <i>after</i> the domain is set. - * - * @function - * @name pv.Scale.ordinal.prototype.split - * @param {number} min minimum value of the output range. - * @param {number} max maximum value of the output range. - * @returns {pv.Scale.ordinal} <tt>this</tt>. - * @see #splitFlush - * @see #splitBanded - */ - scale.split = function(min, max) { - var step = (max - min) / this.domain().length; - r = pv.range(min + step / 2, max, step); - return this; - }; - - /** - * Sets the range from the given continuous interval. The interval - * [<i>min</i>, <i>max</i>] is subdivided into <i>n</i> equispaced points, - * where <i>n</i> is the number of (unique) values in the domain. The first - * and last point are exactly on the edge of the range. - * - * <p>This method must be called <i>after</i> the domain is set. - * - * @function - * @name pv.Scale.ordinal.prototype.splitFlush - * @param {number} min minimum value of the output range. - * @param {number} max maximum value of the output range. - * @returns {pv.Scale.ordinal} <tt>this</tt>. - * @see #split - */ - scale.splitFlush = function(min, max) { - var n = this.domain().length, step = (max - min) / (n - 1); - r = (n == 1) ? [(min + max) / 2] - : pv.range(min, max + step / 2, step); - return this; - }; - - /** - * Sets the range from the given continuous interval. The interval - * [<i>min</i>, <i>max</i>] is subdivided into <i>n</i> equispaced bands, - * where <i>n</i> is the number of (unique) values in the domain. The first - * and last band are offset from the edge of the range by the distance between - * bands. - * - * <p>The band width argument, <tt>band</tt>, is typically in the range [0, 1] - * and defaults to 1. This fraction corresponds to the amount of space in the - * range to allocate to the bands, as opposed to padding. A value of 0.5 means - * that the band width will be equal to the padding width. The computed - * absolute band width can be retrieved from the range as - * <tt>scale.range().band</tt>. - * - * <p>If the band width argument is negative, this method will allocate bands - * of a <i>fixed</i> width <tt>-band</tt>, rather than a relative fraction of - * the available space. - * - * <p>Tip: to inset the bands by a fixed amount <tt>p</tt>, specify a minimum - * value of <tt>min + p</tt> (or simply <tt>p</tt>, if <tt>min</tt> is - * 0). Then set the mark width to <tt>scale.range().band - p</tt>. - * - * <p>This method must be called <i>after</i> the domain is set. - * - * @function - * @name pv.Scale.ordinal.prototype.splitBanded - * @param {number} min minimum value of the output range. - * @param {number} max maximum value of the output range. - * @param {number} [band] the fractional band width in [0, 1]; defaults to 1. - * @returns {pv.Scale.ordinal} <tt>this</tt>. - * @see #split - */ - scale.splitBanded = function(min, max, band) { - if (arguments.length < 3) band = 1; - if (band < 0) { - var n = this.domain().length, - total = -band * n, - remaining = max - min - total, - padding = remaining / (n + 1); - r = pv.range(min + padding, max, padding - band); - r.band = -band; - } else { - var step = (max - min) / (this.domain().length + (1 - band)); - r = pv.range(min + step * (1 - band), max, step); - r.band = step * band; - } - return this; - }; - - /** - * Returns a view of this scale by the specified accessor function <tt>f</tt>. - * Given a scale <tt>y</tt>, <tt>y.by(function(d) d.foo)</tt> is equivalent to - * <tt>function(d) y(d.foo)</tt>. This method should be used judiciously; it - * is typically more clear to invoke the scale directly, passing in the value - * to be scaled. - * - * @function - * @name pv.Scale.ordinal.prototype.by - * @param {function} f an accessor function. - * @returns {pv.Scale.ordinal} a view of this scale by the specified accessor - * function. - */ - scale.by = function(f) { - function by() { return scale(f.apply(this, arguments)); } - for (var method in scale) by[method] = scale[method]; - return by; - }; - - scale.domain.apply(scale, arguments); - return scale; -}; -/** - * Returns the {@link pv.Color} for the specified color format string. Colors - * may have an associated opacity, or alpha channel. Color formats are specified - * by CSS Color Modular Level 3, using either in RGB or HSL color space. For - * example:<ul> - * - * <li>#f00 // #rgb - * <li>#ff0000 // #rrggbb - * <li>rgb(255, 0, 0) - * <li>rgb(100%, 0%, 0%) - * <li>hsl(0, 100%, 50%) - * <li>rgba(0, 0, 255, 0.5) - * <li>hsla(120, 100%, 50%, 1) - * - * </ul>The SVG 1.0 color keywords names are also supported, such as "aliceblue" - * and "yellowgreen". The "transparent" keyword is supported for a - * fully-transparent color. - * - * <p>If the <tt>format</tt> argument is already an instance of <tt>Color</tt>, - * the argument is returned with no further processing. - * - * @param {string} format the color specification string, such as "#f00". - * @returns {pv.Color} the corresponding <tt>Color</tt>. - * @see <a href="http://www.w3.org/TR/SVG/types.html#ColorKeywords">SVG color - * keywords</a> - * @see <a href="http://www.w3.org/TR/css3-color/">CSS3 color module</a> - */ -pv.color = function(format) { - if (!format || (format == "transparent")) { - return pv.rgb(0, 0, 0, 0); - } - if (format instanceof pv.Color) { - return format; - } - - /* Handle hsl, rgb. */ - var m1 = /([a-z]+)\((.*)\)/i.exec(format); - if (m1) { - var m2 = m1[2].split(","), a = 1; - switch (m1[1]) { - case "hsla": - case "rgba": { - a = parseFloat(m2[3]); - break; - } - } - switch (m1[1]) { - case "hsla": - case "hsl": { - var h = parseFloat(m2[0]), // degrees - s = parseFloat(m2[1]) / 100, // percentage - l = parseFloat(m2[2]) / 100; // percentage - return (new pv.Color.Hsl(h, s, l, a)).rgb(); - } - case "rgba": - case "rgb": { - function parse(c) { // either integer or percentage - var f = parseFloat(c); - return (c[c.length - 1] == '%') ? Math.round(f * 2.55) : f; - } - var r = parse(m2[0]), g = parse(m2[1]), b = parse(m2[2]); - return pv.rgb(r, g, b, a); - } - } - } - - /* Named colors. */ - format = pv.Color.names[format] || format; - - /* Hexadecimal colors: #rgb and #rrggbb. */ - if (format.charAt(0) == "#") { - var r, g, b; - if (format.length == 4) { - r = format.charAt(1); r += r; - g = format.charAt(2); g += g; - b = format.charAt(3); b += b; - } else if (format.length == 7) { - r = format.substring(1, 3); - g = format.substring(3, 5); - b = format.substring(5, 7); - } - return pv.rgb(parseInt(r, 16), parseInt(g, 16), parseInt(b, 16), 1); - } - - /* Otherwise, assume named colors. TODO allow lazy conversion to RGB. */ - return new pv.Color(format, 1); -}; - -/** - * Constructs a color with the specified color format string and opacity. This - * constructor should not be invoked directly; use {@link pv.color} instead. - * - * @class Represents an abstract (possibly translucent) color. The color is - * divided into two parts: the <tt>color</tt> attribute, an opaque color format - * string, and the <tt>opacity</tt> attribute, a float in [0, 1]. The color - * space is dependent on the implementing class; all colors support the - * {@link #rgb} method to convert to RGB color space for interpolation. - * - * <p>See also the <a href="../../api/Color.html">Color guide</a>. - * - * @param {string} color an opaque color format string, such as "#f00". - * @param {number} opacity the opacity, in [0,1]. - * @see pv.color - */ -pv.Color = function(color, opacity) { - /** - * An opaque color format string, such as "#f00". - * - * @type string - * @see <a href="http://www.w3.org/TR/SVG/types.html#ColorKeywords">SVG color - * keywords</a> - * @see <a href="http://www.w3.org/TR/css3-color/">CSS3 color module</a> - */ - this.color = color; - - /** - * The opacity, a float in [0, 1]. - * - * @type number - */ - this.opacity = opacity; -}; - -/** - * Returns a new color that is a brighter version of this color. The behavior of - * this method may vary slightly depending on the underlying color space. - * Although brighter and darker are inverse operations, the results of a series - * of invocations of these two methods might be inconsistent because of rounding - * errors. - * - * @param [k] {number} an optional scale factor; defaults to 1. - * @see #darker - * @returns {pv.Color} a brighter color. - */ -pv.Color.prototype.brighter = function(k) { - return this.rgb().brighter(k); -}; - -/** - * Returns a new color that is a brighter version of this color. The behavior of - * this method may vary slightly depending on the underlying color space. - * Although brighter and darker are inverse operations, the results of a series - * of invocations of these two methods might be inconsistent because of rounding - * errors. - * - * @param [k] {number} an optional scale factor; defaults to 1. - * @see #brighter - * @returns {pv.Color} a darker color. - */ -pv.Color.prototype.darker = function(k) { - return this.rgb().darker(k); -}; - -/** - * Constructs a new RGB color with the specified channel values. - * - * @param {number} r the red channel, an integer in [0,255]. - * @param {number} g the green channel, an integer in [0,255]. - * @param {number} b the blue channel, an integer in [0,255]. - * @param {number} [a] the alpha channel, a float in [0,1]. - * @returns pv.Color.Rgb - */ -pv.rgb = function(r, g, b, a) { - return new pv.Color.Rgb(r, g, b, (arguments.length == 4) ? a : 1); -}; - -/** - * Constructs a new RGB color with the specified channel values. - * - * @class Represents a color in RGB space. - * - * @param {number} r the red channel, an integer in [0,255]. - * @param {number} g the green channel, an integer in [0,255]. - * @param {number} b the blue channel, an integer in [0,255]. - * @param {number} a the alpha channel, a float in [0,1]. - * @extends pv.Color - */ -pv.Color.Rgb = function(r, g, b, a) { - pv.Color.call(this, a ? ("rgb(" + r + "," + g + "," + b + ")") : "none", a); - - /** - * The red channel, an integer in [0, 255]. - * - * @type number - */ - this.r = r; - - /** - * The green channel, an integer in [0, 255]. - * - * @type number - */ - this.g = g; - - /** - * The blue channel, an integer in [0, 255]. - * - * @type number - */ - this.b = b; - - /** - * The alpha channel, a float in [0, 1]. - * - * @type number - */ - this.a = a; -}; -pv.Color.Rgb.prototype = pv.extend(pv.Color); - -/** - * Constructs a new RGB color with the same green, blue and alpha channels as - * this color, with the specified red channel. - * - * @param {number} r the red channel, an integer in [0,255]. - */ -pv.Color.Rgb.prototype.red = function(r) { - return pv.rgb(r, this.g, this.b, this.a); -}; - -/** - * Constructs a new RGB color with the same red, blue and alpha channels as this - * color, with the specified green channel. - * - * @param {number} g the green channel, an integer in [0,255]. - */ -pv.Color.Rgb.prototype.green = function(g) { - return pv.rgb(this.r, g, this.b, this.a); -}; - -/** - * Constructs a new RGB color with the same red, green and alpha channels as - * this color, with the specified blue channel. - * - * @param {number} b the blue channel, an integer in [0,255]. - */ -pv.Color.Rgb.prototype.blue = function(b) { - return pv.rgb(this.r, this.g, b, this.a); -}; - -/** - * Constructs a new RGB color with the same red, green and blue channels as this - * color, with the specified alpha channel. - * - * @param {number} a the alpha channel, a float in [0,1]. - */ -pv.Color.Rgb.prototype.alpha = function(a) { - return pv.rgb(this.r, this.g, this.b, a); -}; - -/** - * Returns the RGB color equivalent to this color. This method is abstract and - * must be implemented by subclasses. - * - * @returns {pv.Color.Rgb} an RGB color. - * @function - * @name pv.Color.prototype.rgb - */ - -/** - * Returns this. - * - * @returns {pv.Color.Rgb} this. - */ -pv.Color.Rgb.prototype.rgb = function() { return this; }; - -/** - * Returns a new color that is a brighter version of this color. This method - * applies an arbitrary scale factor to each of the three RGB components of this - * color to create a brighter version of this color. Although brighter and - * darker are inverse operations, the results of a series of invocations of - * these two methods might be inconsistent because of rounding errors. - * - * @param [k] {number} an optional scale factor; defaults to 1. - * @see #darker - * @returns {pv.Color.Rgb} a brighter color. - */ -pv.Color.Rgb.prototype.brighter = function(k) { - k = Math.pow(0.7, arguments.length ? k : 1); - var r = this.r, g = this.g, b = this.b, i = 30; - if (!r && !g && !b) return pv.rgb(i, i, i, this.a); - if (r && (r < i)) r = i; - if (g && (g < i)) g = i; - if (b && (b < i)) b = i; - return pv.rgb( - Math.min(255, Math.floor(r / k)), - Math.min(255, Math.floor(g / k)), - Math.min(255, Math.floor(b / k)), - this.a); -}; - -/** - * Returns a new color that is a darker version of this color. This method - * applies an arbitrary scale factor to each of the three RGB components of this - * color to create a darker version of this color. Although brighter and darker - * are inverse operations, the results of a series of invocations of these two - * methods might be inconsistent because of rounding errors. - * - * @param [k] {number} an optional scale factor; defaults to 1. - * @see #brighter - * @returns {pv.Color.Rgb} a darker color. - */ -pv.Color.Rgb.prototype.darker = function(k) { - k = Math.pow(0.7, arguments.length ? k : 1); - return pv.rgb( - Math.max(0, Math.floor(k * this.r)), - Math.max(0, Math.floor(k * this.g)), - Math.max(0, Math.floor(k * this.b)), - this.a); -}; - -/** - * Constructs a new HSL color with the specified values. - * - * @param {number} h the hue, an integer in [0, 360]. - * @param {number} s the saturation, a float in [0, 1]. - * @param {number} l the lightness, a float in [0, 1]. - * @param {number} [a] the opacity, a float in [0, 1]. - * @returns pv.Color.Hsl - */ -pv.hsl = function(h, s, l, a) { - return new pv.Color.Hsl(h, s, l, (arguments.length == 4) ? a : 1); -}; - -/** - * Constructs a new HSL color with the specified values. - * - * @class Represents a color in HSL space. - * - * @param {number} h the hue, an integer in [0, 360]. - * @param {number} s the saturation, a float in [0, 1]. - * @param {number} l the lightness, a float in [0, 1]. - * @param {number} a the opacity, a float in [0, 1]. - * @extends pv.Color - */ -pv.Color.Hsl = function(h, s, l, a) { - pv.Color.call(this, "hsl(" + h + "," + (s * 100) + "%," + (l * 100) + "%)", a); - - /** - * The hue, an integer in [0, 360]. - * - * @type number - */ - this.h = h; - - /** - * The saturation, a float in [0, 1]. - * - * @type number - */ - this.s = s; - - /** - * The lightness, a float in [0, 1]. - * - * @type number - */ - this.l = l; - - /** - * The opacity, a float in [0, 1]. - * - * @type number - */ - this.a = a; -}; -pv.Color.Hsl.prototype = pv.extend(pv.Color); - -/** - * Constructs a new HSL color with the same saturation, lightness and alpha as - * this color, and the specified hue. - * - * @param {number} h the hue, an integer in [0, 360]. - */ -pv.Color.Hsl.prototype.hue = function(h) { - return pv.hsl(h, this.s, this.l, this.a); -}; - -/** - * Constructs a new HSL color with the same hue, lightness and alpha as this - * color, and the specified saturation. - * - * @param {number} s the saturation, a float in [0, 1]. - */ -pv.Color.Hsl.prototype.saturation = function(s) { - return pv.hsl(this.h, s, this.l, this.a); -}; - -/** - * Constructs a new HSL color with the same hue, saturation and alpha as this - * color, and the specified lightness. - * - * @param {number} l the lightness, a float in [0, 1]. - */ -pv.Color.Hsl.prototype.lightness = function(l) { - return pv.hsl(this.h, this.s, l, this.a); -}; - -/** - * Constructs a new HSL color with the same hue, saturation and lightness as - * this color, and the specified alpha. - * - * @param {number} a the opacity, a float in [0, 1]. - */ -pv.Color.Hsl.prototype.alpha = function(a) { - return pv.hsl(this.h, this.s, this.l, a); -}; - -/** - * Returns the RGB color equivalent to this HSL color. - * - * @returns {pv.Color.Rgb} an RGB color. - */ -pv.Color.Hsl.prototype.rgb = function() { - var h = this.h, s = this.s, l = this.l; - - /* Some simple corrections for h, s and l. */ - h = h % 360; if (h < 0) h += 360; - s = Math.max(0, Math.min(s, 1)); - l = Math.max(0, Math.min(l, 1)); - - /* From FvD 13.37, CSS Color Module Level 3 */ - var m2 = (l <= .5) ? (l * (1 + s)) : (l + s - l * s); - var m1 = 2 * l - m2; - function v(h) { - if (h > 360) h -= 360; - else if (h < 0) h += 360; - if (h < 60) return m1 + (m2 - m1) * h / 60; - if (h < 180) return m2; - if (h < 240) return m1 + (m2 - m1) * (240 - h) / 60; - return m1; - } - function vv(h) { - return Math.round(v(h) * 255); - } - - return pv.rgb(vv(h + 120), vv(h), vv(h - 120), this.a); -}; - -/** - * @private SVG color keywords, per CSS Color Module Level 3. - * - * @see <a href="http://www.w3.org/TR/SVG/types.html#ColorKeywords">SVG color - * keywords</a> - */ -pv.Color.names = { - aliceblue: "#f0f8ff", - antiquewhite: "#faebd7", - aqua: "#00ffff", - aquamarine: "#7fffd4", - azure: "#f0ffff", - beige: "#f5f5dc", - bisque: "#ffe4c4", - black: "#000000", - blanchedalmond: "#ffebcd", - blue: "#0000ff", - blueviolet: "#8a2be2", - brown: "#a52a2a", - burlywood: "#deb887", - cadetblue: "#5f9ea0", - chartreuse: "#7fff00", - chocolate: "#d2691e", - coral: "#ff7f50", - cornflowerblue: "#6495ed", - cornsilk: "#fff8dc", - crimson: "#dc143c", - cyan: "#00ffff", - darkblue: "#00008b", - darkcyan: "#008b8b", - darkgoldenrod: "#b8860b", - darkgray: "#a9a9a9", - darkgreen: "#006400", - darkgrey: "#a9a9a9", - darkkhaki: "#bdb76b", - darkmagenta: "#8b008b", - darkolivegreen: "#556b2f", - darkorange: "#ff8c00", - darkorchid: "#9932cc", - darkred: "#8b0000", - darksalmon: "#e9967a", - darkseagreen: "#8fbc8f", - darkslateblue: "#483d8b", - darkslategray: "#2f4f4f", - darkslategrey: "#2f4f4f", - darkturquoise: "#00ced1", - darkviolet: "#9400d3", - deeppink: "#ff1493", - deepskyblue: "#00bfff", - dimgray: "#696969", - dimgrey: "#696969", - dodgerblue: "#1e90ff", - firebrick: "#b22222", - floralwhite: "#fffaf0", - forestgreen: "#228b22", - fuchsia: "#ff00ff", - gainsboro: "#dcdcdc", - ghostwhite: "#f8f8ff", - gold: "#ffd700", - goldenrod: "#daa520", - gray: "#808080", - green: "#008000", - greenyellow: "#adff2f", - grey: "#808080", - honeydew: "#f0fff0", - hotpink: "#ff69b4", - indianred: "#cd5c5c", - indigo: "#4b0082", - ivory: "#fffff0", - khaki: "#f0e68c", - lavender: "#e6e6fa", - lavenderblush: "#fff0f5", - lawngreen: "#7cfc00", - lemonchiffon: "#fffacd", - lightblue: "#add8e6", - lightcoral: "#f08080", - lightcyan: "#e0ffff", - lightgoldenrodyellow: "#fafad2", - lightgray: "#d3d3d3", - lightgreen: "#90ee90", - lightgrey: "#d3d3d3", - lightpink: "#ffb6c1", - lightsalmon: "#ffa07a", - lightseagreen: "#20b2aa", - lightskyblue: "#87cefa", - lightslategray: "#778899", - lightslategrey: "#778899", - lightsteelblue: "#b0c4de", - lightyellow: "#ffffe0", - lime: "#00ff00", - limegreen: "#32cd32", - linen: "#faf0e6", - magenta: "#ff00ff", - maroon: "#800000", - mediumaquamarine: "#66cdaa", - mediumblue: "#0000cd", - mediumorchid: "#ba55d3", - mediumpurple: "#9370db", - mediumseagreen: "#3cb371", - mediumslateblue: "#7b68ee", - mediumspringgreen: "#00fa9a", - mediumturquoise: "#48d1cc", - mediumvioletred: "#c71585", - midnightblue: "#191970", - mintcream: "#f5fffa", - mistyrose: "#ffe4e1", - moccasin: "#ffe4b5", - navajowhite: "#ffdead", - navy: "#000080", - oldlace: "#fdf5e6", - olive: "#808000", - olivedrab: "#6b8e23", - orange: "#ffa500", - orangered: "#ff4500", - orchid: "#da70d6", - palegoldenrod: "#eee8aa", - palegreen: "#98fb98", - paleturquoise: "#afeeee", - palevioletred: "#db7093", - papayawhip: "#ffefd5", - peachpuff: "#ffdab9", - peru: "#cd853f", - pink: "#ffc0cb", - plum: "#dda0dd", - powderblue: "#b0e0e6", - purple: "#800080", - red: "#ff0000", - rosybrown: "#bc8f8f", - royalblue: "#4169e1", - saddlebrown: "#8b4513", - salmon: "#fa8072", - sandybrown: "#f4a460", - seagreen: "#2e8b57", - seashell: "#fff5ee", - sienna: "#a0522d", - silver: "#c0c0c0", - skyblue: "#87ceeb", - slateblue: "#6a5acd", - slategray: "#708090", - slategrey: "#708090", - snow: "#fffafa", - springgreen: "#00ff7f", - steelblue: "#4682b4", - tan: "#d2b48c", - teal: "#008080", - thistle: "#d8bfd8", - tomato: "#ff6347", - turquoise: "#40e0d0", - violet: "#ee82ee", - wheat: "#f5deb3", - white: "#ffffff", - whitesmoke: "#f5f5f5", - yellow: "#ffff00", - yellowgreen: "#9acd32" -}; -/** - * Returns a new categorical color encoding using the specified colors. The - * arguments to this method are an array of colors; see {@link pv.color}. For - * example, to create a categorical color encoding using the <tt>species</tt> - * attribute: - * - * <pre>pv.colors("red", "green", "blue").by(function(d) d.species)</pre> - * - * The result of this expression can be used as a fill- or stroke-style - * property. This assumes that the data's <tt>species</tt> attribute is a - * string. - * - * @param {string} colors... categorical colors. - * @see pv.Scale.ordinal - * @returns {pv.Scale.ordinal} an ordinal color scale. - */ -pv.colors = function() { - var scale = pv.Scale.ordinal(); - scale.range.apply(scale, arguments); - return scale; -}; - -/** - * A collection of standard color palettes for categorical encoding. - * - * @namespace A collection of standard color palettes for categorical encoding. - */ -pv.Colors = {}; - -/** - * Returns a new 10-color scheme. The arguments to this constructor are - * optional, and equivalent to calling {@link pv.Scale.OrdinalScale#domain}. The - * following colors are used: - * - * <div style="background:#1f77b4;">#1f77b4</div> - * <div style="background:#ff7f0e;">#ff7f0e</div> - * <div style="background:#2ca02c;">#2ca02c</div> - * <div style="background:#d62728;">#d62728</div> - * <div style="background:#9467bd;">#9467bd</div> - * <div style="background:#8c564b;">#8c564b</div> - * <div style="background:#e377c2;">#e377c2</div> - * <div style="background:#7f7f7f;">#7f7f7f</div> - * <div style="background:#bcbd22;">#bcbd22</div> - * <div style="background:#17becf;">#17becf</div> - * - * @param {number...} domain... domain values. - * @returns {pv.Scale.ordinal} a new ordinal color scale. - * @see pv.color - */ -pv.Colors.category10 = function() { - var scale = pv.colors( - "#1f77b4", "#ff7f0e", "#2ca02c", "#d62728", "#9467bd", - "#8c564b", "#e377c2", "#7f7f7f", "#bcbd22", "#17becf"); - scale.domain.apply(scale, arguments); - return scale; -}; - -/** - * Returns a new 20-color scheme. The arguments to this constructor are - * optional, and equivalent to calling {@link pv.Scale.OrdinalScale#domain}. The - * following colors are used: - * - * <div style="background:#1f77b4;">#1f77b4</div> - * <div style="background:#aec7e8;">#aec7e8</div> - * <div style="background:#ff7f0e;">#ff7f0e</div> - * <div style="background:#ffbb78;">#ffbb78</div> - * <div style="background:#2ca02c;">#2ca02c</div> - * <div style="background:#98df8a;">#98df8a</div> - * <div style="background:#d62728;">#d62728</div> - * <div style="background:#ff9896;">#ff9896</div> - * <div style="background:#9467bd;">#9467bd</div> - * <div style="background:#c5b0d5;">#c5b0d5</div> - * <div style="background:#8c564b;">#8c564b</div> - * <div style="background:#c49c94;">#c49c94</div> - * <div style="background:#e377c2;">#e377c2</div> - * <div style="background:#f7b6d2;">#f7b6d2</div> - * <div style="background:#7f7f7f;">#7f7f7f</div> - * <div style="background:#c7c7c7;">#c7c7c7</div> - * <div style="background:#bcbd22;">#bcbd22</div> - * <div style="background:#dbdb8d;">#dbdb8d</div> - * <div style="background:#17becf;">#17becf</div> - * <div style="background:#9edae5;">#9edae5</div> - * - * @param {number...} domain... domain values. - * @returns {pv.Scale.ordinal} a new ordinal color scale. - * @see pv.color -*/ -pv.Colors.category20 = function() { - var scale = pv.colors( - "#1f77b4", "#aec7e8", "#ff7f0e", "#ffbb78", "#2ca02c", - "#98df8a", "#d62728", "#ff9896", "#9467bd", "#c5b0d5", - "#8c564b", "#c49c94", "#e377c2", "#f7b6d2", "#7f7f7f", - "#c7c7c7", "#bcbd22", "#dbdb8d", "#17becf", "#9edae5"); - scale.domain.apply(scale, arguments); - return scale; -}; - -/** - * Returns a new alternative 19-color scheme. The arguments to this constructor - * are optional, and equivalent to calling - * {@link pv.Scale.OrdinalScale#domain}. The following colors are used: - * - * <div style="background:#9c9ede;">#9c9ede</div> - * <div style="background:#7375b5;">#7375b5</div> - * <div style="background:#4a5584;">#4a5584</div> - * <div style="background:#cedb9c;">#cedb9c</div> - * <div style="background:#b5cf6b;">#b5cf6b</div> - * <div style="background:#8ca252;">#8ca252</div> - * <div style="background:#637939;">#637939</div> - * <div style="background:#e7cb94;">#e7cb94</div> - * <div style="background:#e7ba52;">#e7ba52</div> - * <div style="background:#bd9e39;">#bd9e39</div> - * <div style="background:#8c6d31;">#8c6d31</div> - * <div style="background:#e7969c;">#e7969c</div> - * <div style="background:#d6616b;">#d6616b</div> - * <div style="background:#ad494a;">#ad494a</div> - * <div style="background:#843c39;">#843c39</div> - * <div style="background:#de9ed6;">#de9ed6</div> - * <div style="background:#ce6dbd;">#ce6dbd</div> - * <div style="background:#a55194;">#a55194</div> - * <div style="background:#7b4173;">#7b4173</div> - * - * @param {number...} domain... domain values. - * @returns {pv.Scale.ordinal} a new ordinal color scale. - * @see pv.color - */ -pv.Colors.category19 = function() { - var scale = pv.colors( - "#9c9ede", "#7375b5", "#4a5584", "#cedb9c", "#b5cf6b", - "#8ca252", "#637939", "#e7cb94", "#e7ba52", "#bd9e39", - "#8c6d31", "#e7969c", "#d6616b", "#ad494a", "#843c39", - "#de9ed6", "#ce6dbd", "#a55194", "#7b4173"); - scale.domain.apply(scale, arguments); - return scale; -}; -/** - * Returns a linear color ramp from the specified <tt>start</tt> color to the - * specified <tt>end</tt> color. The color arguments may be specified either as - * <tt>string</tt>s or as {@link pv.Color}s. - * - * @param {string} start the start color; may be a <tt>pv.Color</tt>. - * @param {string} end the end color; may be a <tt>pv.Color</tt>. - * @returns {Function} a color ramp from <tt>start</tt> to <tt>end</tt>. - * @see pv.Scale.linear - */ -pv.ramp = function(start, end) { - var scale = pv.Scale.linear(); - scale.range.apply(scale, arguments); - return scale; -}; -// TODO don't populate default attributes? - -/** - * @private - * @namespace - */ -pv.Scene = pv.SvgScene = {}; - -/** - * Updates the display for the specified array of scene nodes. - * - * @param scenes {array} an array of scene nodes. - */ -pv.SvgScene.updateAll = function(scenes) { - if (!scenes.length) return; - if ((scenes[0].reverse) - && (scenes.type != "line") - && (scenes.type != "area")) { - var reversed = pv.extend(scenes); - for (var i = 0, j = scenes.length - 1; j >= 0; i++, j--) { - reversed[i] = scenes[j]; - } - scenes = reversed; - } - this.removeSiblings(this[scenes.type](scenes)); -}; - -/** - * Creates a new SVG element of the specified type. - * - * @param type {string} an SVG element type, such as "rect". - * @return a new SVG element. - */ -pv.SvgScene.create = function(type) { - return document.createElementNS(pv.ns.svg, type); -}; - -/** - * Expects the element <i>e</i> to be the specified type. If the element does - * not exist, a new one is created. If the element does exist but is the wrong - * type, it is replaced with the specified element. - * - * @param type {string} an SVG element type, such as "rect". - * @return a new SVG element. - */ -pv.SvgScene.expect = function(type, e) { - if (!e) return this.create(type); - if (e.tagName == "a") e = e.firstChild; - if (e.tagName == type) return e; - var n = this.create(type); - e.parentNode.replaceChild(n, e); - return n; -}; - -/** TODO */ -pv.SvgScene.append = function(e, scenes, index) { - e.$scene = {scenes:scenes, index:index}; - e = this.title(e, scenes[index]); - if (!e.parentNode) scenes.$g.appendChild(e); - return e.nextSibling; -}; - -/** - * Applies a title tooltip to the specified element <tt>e</tt>, using the - * <tt>title</tt> property of the specified scene node <tt>s</tt>. Note that - * this implementation does not create an SVG <tt>title</tt> element as a child - * of <tt>e</tt>; although this is the recommended standard, it is only - * supported in Opera. Instead, an anchor element is created around the element - * <tt>e</tt>, and the <tt>xlink:title</tt> attribute is set accordingly. - * - * @param e an SVG element. - * @param s a scene node. - */ -pv.SvgScene.title = function(e, s) { - var a = e.parentNode, t = String(s.title); - if (a && (a.tagName != "a")) a = null; - if (t) { - if (!a) { - a = this.create("a"); - if (e.parentNode) e.parentNode.replaceChild(a, e); - a.appendChild(e); - } - a.setAttributeNS(pv.ns.xlink, "title", t); - return a; - } - if (a) a.parentNode.replaceChild(e, a); - return e; -}; - -/** TODO */ -pv.SvgScene.dispatch = function(e) { - var t = e.target.$scene; - if (t) { - t.scenes.mark.dispatch(e.type, t.scenes, t.index); - e.preventDefault(); - } -}; - -/** TODO */ -pv.SvgScene.removeSiblings = function(e) { - while (e) { - var n = e.nextSibling; - e.parentNode.removeChild(e); - e = n; - } -}; -// TODO strokeStyle for areaSegment? - -pv.SvgScene.area = function(scenes) { - var e = scenes.$g.firstChild; - if (!scenes.length) return e; - var s = scenes[0]; - - /* segmented */ - if (s.segmented) return this.areaSegment(scenes); - - /* visible */ - if (!s.visible) return e; - var fill = pv.color(s.fillStyle), stroke = pv.color(s.strokeStyle); - if (!fill.opacity && !stroke.opacity) return e; - - /* points */ - var p1 = "", p2 = ""; - for (var i = 0, j = scenes.length - 1; j >= 0; i++, j--) { - var si = scenes[i], sj = scenes[j]; - p1 += si.left + "," + si.top + " "; - p2 += (sj.left + sj.width) + "," + (sj.top + sj.height) + " "; - - /* interpolate (assume linear by default) */ - if (i < scenes.length - 1) { - var sk = scenes[i + 1], sl = scenes[j - 1]; - switch (s.interpolate) { - case "step-before": { - p1 += si.left + "," + sk.top + " "; - p2 += (sl.left + sl.width) + "," + (sj.top + sj.height) + " "; - break; - } - case "step-after": { - p1 += sk.left + "," + si.top + " "; - p2 += (sj.left + sj.width) + "," + (sl.top + sl.height) + " "; - break; - } - } - } - } - - e = this.expect("polygon", e); - e.setAttribute("cursor", s.cursor); - e.setAttribute("points", p1 + p2); - var fill = pv.color(s.fillStyle); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - var stroke = pv.color(s.strokeStyle); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - return this.append(e, scenes, 0); -}; - -pv.SvgScene.areaSegment = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0, n = scenes.length - 1; i < n; i++) { - var s1 = scenes[i], s2 = scenes[i + 1]; - - /* visible */ - if (!s1.visible || !s2.visible) continue; - var fill = pv.color(s1.fillStyle), stroke = pv.color(s1.strokeStyle); - if (!fill.opacity && !stroke.opacity) continue; - - /* points */ - var p = s1.left + "," + s1.top + " " - + s2.left + "," + s2.top + " " - + (s2.left + s2.width) + "," + (s2.top + s2.height) + " " - + (s1.left + s1.width) + "," + (s1.top + s1.height); - - e = this.expect("polygon", e); - e.setAttribute("cursor", s1.cursor); - e.setAttribute("points", p); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s1.lineWidth); - e = this.append(e, scenes, i); - } - return e; -}; -pv.SvgScene.bar = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - var fill = pv.color(s.fillStyle), stroke = pv.color(s.strokeStyle); - if (!fill.opacity && !stroke.opacity) continue; - - e = this.expect("rect", e); - e.setAttribute("cursor", s.cursor); - e.setAttribute("x", s.left); - e.setAttribute("y", s.top); - e.setAttribute("width", Math.max(1E-10, s.width)); - e.setAttribute("height", Math.max(1E-10, s.height)); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - e = this.append(e, scenes, i); - } - return e; -}; -pv.SvgScene.dot = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - var fill = pv.color(s.fillStyle), stroke = pv.color(s.strokeStyle); - if (!fill.opacity && !stroke.opacity) continue; - - /* points */ - var radius = Math.sqrt(s.size), fillPath = "", strokePath = ""; - switch (s.shape) { - case "cross": { - fillPath = "M" + -radius + "," + -radius - + "L" + radius + "," + radius - + "M" + radius + "," + -radius - + "L" + -radius + "," + radius; - break; - } - case "triangle": { - var h = radius, w = radius * 2 / Math.sqrt(3); - fillPath = "M0," + h - + "L" + w +"," + -h - + " " + -w + "," + -h - + "Z"; - break; - } - case "diamond": { - radius *= Math.sqrt(2); - fillPath = "M0," + -radius - + "L" + radius + ",0" - + " 0," + radius - + " " + -radius + ",0" - + "Z"; - break; - } - case "square": { - fillPath = "M" + -radius + "," + -radius - + "L" + radius + "," + -radius - + " " + radius + "," + radius - + " " + -radius + "," + radius - + "Z"; - break; - } - case "tick": { - fillPath = "M0,0L0," + -s.size; - break; - } - default: { - function circle(r) { - return "M0," + r - + "A" + r + "," + r + " 0 1,1 0," + (-r) - + "A" + r + "," + r + " 0 1,1 0," + r - + "Z"; - } - if (s.lineWidth / 2 > radius) strokePath = circle(s.lineWidth); - fillPath = circle(radius); - break; - } - } - - /* transform */ - var transform = "translate(" + s.left + "," + s.top + ")" - + (s.angle ? " rotate(" + 180 * s.angle / Math.PI + ")" : ""); - - /* The normal fill path. */ - e = this.expect("path", e); - e.setAttribute("d", fillPath); - e.setAttribute("transform", transform); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.setAttribute("cursor", s.cursor); - if (strokePath) { - e.setAttribute("stroke", "none"); - } else { - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - } - e = this.append(e, scenes, i); - - /* The special-case stroke path. */ - if (strokePath) { - e = this.expect("path", e); - e.setAttribute("d", strokePath); - e.setAttribute("transform", transform); - e.setAttribute("fill", stroke.color); - e.setAttribute("fill-opacity", stroke.opacity); - e.setAttribute("cursor", s.cursor); - e = this.append(e, scenes, i); - } - } - return e; -}; -pv.SvgScene.image = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - - /* fill */ - e = this.fill(e, scenes, i); - - /* image */ - e = this.expect("image", e); - e.setAttribute("preserveAspectRatio", "none"); - e.setAttribute("x", s.left); - e.setAttribute("y", s.top); - e.setAttribute("width", s.width); - e.setAttribute("height", s.height); - e.setAttribute("cursor", s.cursor); - e.setAttributeNS(pv.ns.xlink, "href", s.url); - e = this.append(e, scenes, i); - - /* stroke */ - e = this.stroke(e, scenes, i); - } - return e; -}; -pv.SvgScene.label = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - var fill = pv.color(s.textStyle); - if (!fill.opacity) continue; - - /* text-baseline, text-align */ - var x = 0, y = 0, dy = 0, anchor = "start"; - switch (s.textBaseline) { - case "middle": dy = ".35em"; break; - case "top": dy = ".71em"; y = s.textMargin; break; - case "bottom": y = "-" + s.textMargin; break; - } - switch (s.textAlign) { - case "right": anchor = "end"; x = "-" + s.textMargin; break; - case "center": anchor = "middle"; break; - case "left": x = s.textMargin; break; - } - - e = this.expect("text", e); - e.setAttribute("pointer-events", "none"); - e.setAttribute("x", x); - e.setAttribute("y", y); - e.setAttribute("dy", dy); - e.setAttribute("text-anchor", anchor); - e.setAttribute("transform", - "translate(" + s.left + "," + s.top + ")" - + (s.textAngle ? " rotate(" + 180 * s.textAngle / Math.PI + ")" : "")); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.style.font = s.font; - e.style.textShadow = s.textShadow; - if (e.firstChild) e.firstChild.nodeValue = s.text; - else e.appendChild(document.createTextNode(s.text)); - e = this.append(e, scenes, i); - } - return e; -}; -// TODO fillStyle for lineSegment? -// TODO lineOffset for flow maps? - -pv.SvgScene.line = function(scenes) { - var e = scenes.$g.firstChild; - if (scenes.length < 2) return e; - var s = scenes[0]; - - /* segmented */ - if (s.segmented) return this.lineSegment(scenes); - - /* visible */ - if (!s.visible) return e; - var fill = pv.color(s.fillStyle), stroke = pv.color(s.strokeStyle); - if (!fill.opacity && !stroke.opacity) return e; - - /* points */ - var p = ""; - for (var i = 0; i < scenes.length; i++) { - var si = scenes[i]; - p += si.left + "," + si.top + " "; - - /* interpolate (assume linear by default) */ - if (i < scenes.length - 1) { - var sj = scenes[i + 1]; - switch (s.interpolate) { - case "step-before": { - p += si.left + "," + sj.top + " "; - break; - } - case "step-after": { - p += sj.left + "," + si.top + " "; - break; - } - } - } - } - - - e = this.expect("polyline", e); - e.setAttribute("cursor", s.cursor); - e.setAttribute("points", p); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - return this.append(e, scenes, 0); -}; - -pv.SvgScene.lineSegment = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0, n = scenes.length - 1; i < n; i++) { - var s1 = scenes[i], s2 = scenes[i + 1]; - - /* visible */ - if (!s1.visible || !s2.visible) continue; - var stroke = pv.color(s1.strokeStyle); - if (!stroke.opacity) continue; - - /* Line-line intersection, per Akenine-Moller 16.16.1. */ - function intersect(o1, d1, o2, d2) { - return o1.plus(d1.times(o2.minus(o1).dot(d2.perp()) / d1.dot(d2.perp()))); - } - - /* - * P1-P2 is the current line segment. V is a vector that is perpendicular to - * the line segment, and has length lineWidth / 2. ABCD forms the initial - * bounding box of the line segment (i.e., the line segment if we were to do - * no joins). - */ - var p1 = pv.vector(s1.left, s1.top), - p2 = pv.vector(s2.left, s2.top), - p = p2.minus(p1), - v = p.perp().norm(), - w = v.times(s1.lineWidth / 2), - a = p1.plus(w), - b = p2.plus(w), - c = p2.minus(w), - d = p1.minus(w); - - /* - * Start join. P0 is the previous line segment's start point. We define the - * cutting plane as the average of the vector perpendicular to P0-P1, and - * the vector perpendicular to P1-P2. This insures that the cross-section of - * the line on the cutting plane is equal if the line-width is unchanged. - * Note that we don't implement miter limits, so these can get wild. - */ - if (i > 0) { - var s0 = scenes[i - 1]; - if (s0.visible) { - var v1 = p1.minus(s0.left, s0.top).perp().norm().plus(v); - d = intersect(p1, v1, d, p); - a = intersect(p1, v1, a, p); - } - } - - /* Similarly, for end join. */ - if (i < (n - 1)) { - var s3 = scenes[i + 2]; - if (s3.visible) { - var v2 = pv.vector(s3.left, s3.top).minus(p2).perp().norm().plus(v); - c = intersect(p2, v2, c, p); - b = intersect(p2, v2, b, p); - } - } - - /* points */ - var p = a.x + "," + a.y + " " - + b.x + "," + b.y + " " - + c.x + "," + c.y + " " - + d.x + "," + d.y; - - e = this.expect("polygon", e); - e.setAttribute("cursor", s1.cursor); - e.setAttribute("points", p); - e.setAttribute("fill", stroke.color); - e.setAttribute("fill-opacity", stroke.opacity); - e = this.append(e, scenes, i); - } - return e; -}; -var guid = 0; - -pv.SvgScene.panel = function(scenes) { - var g = scenes.$g, e = g && g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - - /* svg */ - if (!scenes.parent) { - s.canvas.style.display = "inline-block"; - g = s.canvas.firstChild; - if (!g) { - g = s.canvas.appendChild(this.create("svg")); - g.onclick - = g.onmousedown - = g.onmouseup - = g.onmousemove - = g.onmouseout - = g.onmouseover - = pv.SvgScene.dispatch; - } - scenes.$g = g; - g.setAttribute("width", s.width + s.left + s.right); - g.setAttribute("height", s.height + s.top + s.bottom); - if (typeof e == "undefined") e = g.firstChild; - } - - /* clip (nest children) */ - if (s.overflow == "hidden") { - var c = this.expect("g", e), id = (guid++).toString(36); - c.setAttribute("clip-path", "url(#" + id + ")"); - if (!c.parentNode) g.appendChild(c); - scenes.$g = g = c; - e = c.firstChild; - - e = this.expect("clipPath", e); - e.setAttribute("id", id); - var r = e.firstChild || e.appendChild(this.create("rect")); - r.setAttribute("x", s.left); - r.setAttribute("y", s.top); - r.setAttribute("width", s.width); - r.setAttribute("height", s.height); - if (!e.parentNode) g.appendChild(e); - e = e.nextSibling; - } - - /* fill */ - e = this.fill(e, scenes, i); - - /* children */ - for (var j = 0; j < s.children.length; j++) { - s.children[j].$g = e = this.expect("g", e); - e.setAttribute("transform", "translate(" + s.left + "," + s.top + ")"); - this.updateAll(s.children[j]); - if (!e.parentNode) g.appendChild(e); - e = e.nextSibling; - } - - /* stroke */ - e = this.stroke(e, scenes, i); - - /* clip (restore group) */ - if (s.overflow == "hidden") { - scenes.$g = g = c.parentNode; - e = c.nextSibling; - } - } - return e; -}; - -pv.SvgScene.fill = function(e, scenes, i) { - var s = scenes[i], fill = pv.color(s.fillStyle); - if (fill.opacity) { - e = this.expect("rect", e); - e.setAttribute("x", s.left); - e.setAttribute("y", s.top); - e.setAttribute("width", s.width); - e.setAttribute("height", s.height); - e.setAttribute("cursor", s.cursor); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e = this.append(e, scenes, i); - } - return e; -}; - -pv.SvgScene.stroke = function(e, scenes, i) { - var s = scenes[i], stroke = pv.color(s.strokeStyle); - if (stroke.opacity) { - e = this.expect("rect", e); - e.setAttribute("x", s.left); - e.setAttribute("y", s.top); - e.setAttribute("width", Math.max(1E-10, s.width)); - e.setAttribute("height", Math.max(1E-10, s.height)); - e.setAttribute("cursor", s.cursor); - e.setAttribute("fill", "none"); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - e = this.append(e, scenes, i); - } - return e; -}; -pv.SvgScene.rule = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - var stroke = pv.color(s.strokeStyle); - if (!stroke.opacity) continue; - - e = this.expect("line", e); - e.setAttribute("cursor", s.cursor); - e.setAttribute("x1", s.left); - e.setAttribute("y1", s.top); - e.setAttribute("x2", s.left + s.width); - e.setAttribute("y2", s.top + s.height); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - e = this.append(e, scenes, i); - } - return e; -}; -pv.SvgScene.wedge = function(scenes) { - var e = scenes.$g.firstChild; - for (var i = 0; i < scenes.length; i++) { - var s = scenes[i]; - - /* visible */ - if (!s.visible) continue; - var fill = pv.color(s.fillStyle), stroke = pv.color(s.strokeStyle); - if (!fill.opacity && !stroke.opacity) continue; - - /* points */ - var r1 = s.innerRadius, r2 = s.outerRadius, a = Math.abs(s.angle), p; - if (a >= 2 * Math.PI) { - if (r1) { - p = "M0," + r2 - + "A" + r2 + "," + r2 + " 0 1,1 0," + (-r2) - + "A" + r2 + "," + r2 + " 0 1,1 0," + r2 - + "M0," + r1 - + "A" + r1 + "," + r1 + " 0 1,1 0," + (-r1) - + "A" + r1 + "," + r1 + " 0 1,1 0," + r1 - + "Z"; - } else { - p = "M0," + r2 - + "A" + r2 + "," + r2 + " 0 1,1 0," + (-r2) - + "A" + r2 + "," + r2 + " 0 1,1 0," + r2 - + "Z"; - } - } else { - var sa = Math.min(s.startAngle, s.endAngle), - ea = Math.max(s.startAngle, s.endAngle), - c1 = Math.cos(sa), c2 = Math.cos(ea), - s1 = Math.sin(sa), s2 = Math.sin(ea); - if (r1) { - p = "M" + r2 * c1 + "," + r2 * s1 - + "A" + r2 + "," + r2 + " 0 " - + ((a < Math.PI) ? "0" : "1") + ",1 " - + r2 * c2 + "," + r2 * s2 - + "L" + r1 * c2 + "," + r1 * s2 - + "A" + r1 + "," + r1 + " 0 " - + ((a < Math.PI) ? "0" : "1") + ",0 " - + r1 * c1 + "," + r1 * s1 + "Z"; - } else { - p = "M" + r2 * c1 + "," + r2 * s1 - + "A" + r2 + "," + r2 + " 0 " - + ((a < Math.PI) ? "0" : "1") + ",1 " - + r2 * c2 + "," + r2 * s2 + "L0,0Z"; - } - } - - e = this.expect("path", e); - e.setAttribute("fill-rule", "evenodd"); - e.setAttribute("cursor", s.cursor); - e.setAttribute("transform", "translate(" + s.left + "," + s.top + ")"); - e.setAttribute("d", p); - e.setAttribute("fill", fill.color); - e.setAttribute("fill-opacity", fill.opacity); - e.setAttribute("stroke", stroke.color); - e.setAttribute("stroke-opacity", stroke.opacity); - e.setAttribute("stroke-width", s.lineWidth); - e = this.append(e, scenes, i); - } - return e; -}; -/** - * Constructs a new mark with default properties. Marks, with the exception of - * the root panel, are not typically constructed directly; instead, they are - * added to a panel or an existing mark via {@link pv.Mark#add}. - * - * @class Represents a data-driven graphical mark. The <tt>Mark</tt> class is - * the base class for all graphical marks in Protovis; it does not provide any - * specific rendering functionality, but together with {@link Panel} establishes - * the core framework. - * - * <p>Concrete mark types include familiar visual elements such as bars, lines - * and labels. Although a bar mark may be used to construct a bar chart, marks - * know nothing about charts; it is only through their specification and - * composition that charts are produced. These building blocks permit many - * combinatorial possibilities. - * - * <p>Marks are associated with <b>data</b>: a mark is generated once per - * associated datum, mapping the datum to visual <b>properties</b> such as - * position and color. Thus, a single mark specification represents a set of - * visual elements that share the same data and visual encoding. The type of - * mark defines the names of properties and their meaning. A property may be - * static, ignoring the associated datum and returning a constant; or, it may be - * dynamic, derived from the associated datum or index. Such dynamic encodings - * can be specified succinctly using anonymous functions. Special properties - * called event handlers can be registered to add interactivity. - * - * <p>Protovis uses <b>inheritance</b> to simplify the specification of related - * marks: a new mark can be derived from an existing mark, inheriting its - * properties. The new mark can then override properties to specify new - * behavior, potentially in terms of the old behavior. In this way, the old mark - * serves as the <b>prototype</b> for the new mark. Most mark types share the - * same basic properties for consistency and to facilitate inheritance. - * - * <p>The prioritization of redundant properties is as follows:<ol> - * - * <li>If the <tt>width</tt> property is not specified (i.e., null), its value - * is the width of the parent panel, minus this mark's left and right margins; - * the left and right margins are zero if not specified. - * - * <li>Otherwise, if the <tt>right</tt> margin is not specified, its value is - * the width of the parent panel, minus this mark's width and left margin; the - * left margin is zero if not specified. - * - * <li>Otherwise, if the <tt>left</tt> property is not specified, its value is - * the width of the parent panel, minus this mark's width and the right margin. - * - * </ol>This prioritization is then duplicated for the <tt>height</tt>, - * <tt>bottom</tt> and <tt>top</tt> properties, respectively. - * - * <p>While most properties are <i>variable</i>, some mark types, such as lines - * and areas, generate a single visual element rather than a distinct visual - * element per datum. With these marks, some properties may be <b>fixed</b>. - * Fixed properties can vary per mark, but not <i>per datum</i>! These - * properties are evaluated solely for the first (0-index) datum, and typically - * are specified as a constant. However, it is valid to use a function if the - * property varies between panels or is dynamically generated. - * - * <p>See also the <a href="../../api/">Protovis guide</a>. - */ -pv.Mark = function() { - /* - * TYPE 0 constant defs - * TYPE 1 function defs - * TYPE 2 constant properties - * TYPE 3 function properties - * in order of evaluation! - */ - this.$properties = []; -}; - -/** @private TOOD */ -pv.Mark.prototype.properties = {}; - -/** - * @private Defines and registers a property method for the property with the - * given name. This method should be called on a mark class prototype to define - * each exposed property. (Note this refers to the JavaScript - * <tt>prototype</tt>, not the Protovis mark prototype, which is the {@link - * #proto} field.) - * - * <p>The created property method supports several modes of invocation: <ol> - * - * <li>If invoked with a <tt>Function</tt> argument, this function is evaluated - * for each associated datum. The return value of the function is used as the - * computed property value. The context of the function (<tt>this</tt>) is this - * mark. The arguments to the function are the associated data of this mark and - * any enclosing panels. For example, a linear encoding of numerical data to - * height is specified as - * - * <pre>m.height(function(d) d * 100);</pre> - * - * The expression <tt>d * 100</tt> will be evaluated for the height property of - * each mark instance. The return value of the property method (e.g., - * <tt>m.height</tt>) is this mark (<tt>m</tt>)).<p> - * - * <li>If invoked with a non-function argument, the property is treated as a - * constant. The return value of the property method (e.g., <tt>m.height</tt>) - * is this mark.<p> - * - * <li>If invoked with no arguments, the computed property value for the current - * mark instance in the scene graph is returned. This facilitates <i>property - * chaining</i>, where one mark's properties are defined in terms of another's. - * For example, to offset a mark's location from its prototype, you might say - * - * <pre>m.top(function() this.proto.top() + 10);</pre> - * - * Note that the index of the mark being evaluated (in the above example, - * <tt>this.proto</tt>) is inherited from the <tt>Mark</tt> class and set by - * this mark. So, if the fifth element's top property is being evaluated, the - * fifth instance of <tt>this.proto</tt> will similarly be queried for the value - * of its top property. If the mark being evaluated has a different number of - * instances, or its data is unrelated, the behavior of this method is - * undefined. In these cases it may be better to index the <tt>scene</tt> - * explicitly to specify the exact instance. - * - * </ol><p>Property names should follow standard JavaScript method naming - * conventions, using lowerCamel-style capitalization. - * - * <p>In addition to creating the property method, every property is registered - * in the {@link #properties} map on the <tt>prototype</tt>. Although this is an - * instance field, it is considered immutable and shared by all instances of a - * given mark type. The <tt>properties</tt> map can be queried to see if a mark - * type defines a particular property, such as width or height. - * - * @param {string} name the property name. - */ -pv.Mark.prototype.property = function(name) { - if (!this.hasOwnProperty("properties")) { - this.properties = pv.extend(this.properties); - } - this.properties[name] = true; - - /* - * Define the setter-getter globally, since the default behavior should be the - * same for all properties, and since the Protovis inheritance chain is - * independent of the JavaScript inheritance chain. For example, anchors - * define a "name" property that is evaluated on derived marks, even though - * those marks don't normally have a name. - */ - pv.Mark.prototype[name] = function(v) { - if (arguments.length) { - this.$properties.push({ - name: name, - type: (typeof v == "function") ? 3 : 2, - value: v - }); - return this; - } - return this.scene[this.index][name]; - }; - - return this; -}; - -/* Define all global properties. */ -pv.Mark.prototype - .property("data") - .property("visible") - .property("left") - .property("right") - .property("top") - .property("bottom") - .property("cursor") - .property("title") - .property("reverse"); - -/** - * The mark type; a lower camelCase name. The type name controls rendering - * behavior, and unless the rendering engine is extended, must be one of the - * built-in concrete mark types: area, bar, dot, image, label, line, panel, - * rule, or wedge. - * - * @type string - * @name pv.Mark.prototype.type - */ - -/** - * The mark prototype, possibly undefined, from which to inherit property - * functions. The mark prototype is not necessarily of the same type as this - * mark. Any properties defined on this mark will override properties inherited - * either from the prototype or from the type-specific defaults. - * - * @type pv.Mark - * @name pv.Mark.prototype.proto - */ - -/** - * The enclosing parent panel. The parent panel is generally undefined only for - * the root panel; however, it is possible to create "offscreen" marks that are - * used only for inheritance purposes. - * - * @type pv.Panel - * @name pv.Mark.prototype.parent - */ - -/** - * The child index. -1 if the enclosing parent panel is null; otherwise, the - * zero-based index of this mark into the parent panel's <tt>children</tt> array. - * - * @type number - */ -pv.Mark.prototype.childIndex = -1; - -/** - * The mark index. The value of this field depends on which instance (i.e., - * which element of the data array) is currently being evaluated. During the - * build phase, the index is incremented over each datum; when handling events, - * the index is set to the instance that triggered the event. - * - * @type number - */ -pv.Mark.prototype.index = -1; - -/** - * The scene graph. The scene graph is an array of objects; each object (or - * "node") corresponds to an instance of this mark and an element in the data - * array. The scene graph can be traversed to lookup previously-evaluated - * properties. - * - * <p>For instance, consider a stacked area chart. The bottom property of the - * area can be defined using the <i>cousin</i> instance, which is the current - * area instance in the previous instantiation of the parent panel. In this - * sample code, - * - * <pre>new pv.Panel() - * .width(150).height(150) - * .add(pv.Panel) - * .data([[1, 1.2, 1.7, 1.5, 1.7], - * [.5, 1, .8, 1.1, 1.3], - * [.2, .5, .8, .9, 1]]) - * .add(pv.Area) - * .data(function(d) d) - * .bottom(function() { - * var c = this.cousin(); - * return c ? (c.bottom + c.height) : 0; - * }) - * .height(function(d) d * 40) - * .left(function() this.index * 35) - * .root.render();</pre> - * - * the bottom property is computed based on the upper edge of the corresponding - * datum in the previous series. The area's parent panel is instantiated once - * per series, so the cousin refers to the previous (below) area mark. (Note - * that the position of the upper edge is not the same as the top property, - * which refers to the top margin: the distance from the top edge of the panel - * to the top edge of the mark.) - * - * @see #first - * @see #last - * @see #sibling - * @see #cousin - * @name pv.Mark.prototype.scene - */ - -/** - * The root parent panel. This may be undefined for "offscreen" marks that are - * created for inheritance purposes only. - * - * @type pv.Panel - * @name pv.Mark.prototype.root - */ - -/** - * The data property; an array of objects. The size of the array determines the - * number of marks that will be instantiated; each element in the array will be - * passed to property functions to compute the property values. Typically, the - * data property is specified as a constant array, such as - * - * <pre>m.data([1, 2, 3, 4, 5]);</pre> - * - * However, it is perfectly acceptable to define the data property as a - * function. This function might compute the data dynamically, allowing - * different data to be used per enclosing panel. For instance, in the stacked - * area graph example (see {@link #scene}), the data function on the area mark - * dereferences each series. - * - * @type array - * @name pv.Mark.prototype.data - */ - -/** - * The visible property; a boolean determining whether or not the mark instance - * is visible. If a mark instance is not visible, its other properties will not - * be evaluated. Similarly, for panels no child marks will be rendered. - * - * @type boolean - * @name pv.Mark.prototype.visible - */ - -/** - * The left margin; the distance, in pixels, between the left edge of the - * enclosing panel and the left edge of this mark. Note that in some cases this - * property may be redundant with the right property, or with the conjunction of - * right and width. - * - * @type number - * @name pv.Mark.prototype.left - */ - -/** - * The right margin; the distance, in pixels, between the right edge of the - * enclosing panel and the right edge of this mark. Note that in some cases this - * property may be redundant with the left property, or with the conjunction of - * left and width. - * - * @type number - * @name pv.Mark.prototype.right - */ - -/** - * The top margin; the distance, in pixels, between the top edge of the - * enclosing panel and the top edge of this mark. Note that in some cases this - * property may be redundant with the bottom property, or with the conjunction - * of bottom and height. - * - * @type number - * @name pv.Mark.prototype.top - */ - -/** - * The bottom margin; the distance, in pixels, between the bottom edge of the - * enclosing panel and the bottom edge of this mark. Note that in some cases - * this property may be redundant with the top property, or with the conjunction - * of top and height. - * - * @type number - * @name pv.Mark.prototype.bottom - */ - -/** - * The cursor property; corresponds to the CSS cursor property. This is - * typically used in conjunction with event handlers to indicate interactivity. - * - * @type string - * @name pv.Mark.prototype.cursor - * @see <a href="http://www.w3.org/TR/CSS2/ui.html#propdef-cursor">CSS2 cursor</a> - */ - -/** - * The title property; corresponds to the HTML/SVG title property, allowing the - * general of simple plain text tooltips. - * - * @type string - * @name pv.Mark.prototype.title - */ - -/** - * The reverse property; a boolean determining whether marks are ordered from - * front-to-back or back-to-front. SVG does not support explicit z-ordering; - * shapes are rendered in the order they appear. Thus, by default, marks are - * rendered in data order. Setting the reverse property to false reverses the - * order in which they are rendered; however, the properties are still evaluated - * (i.e., built) in forward order. - * - * @type boolean - * @name pv.Mark.prototype.reverse - */ - -/** - * Default properties for all mark types. By default, the data array is the - * parent data as a single-element array; if the data property is not specified, - * this causes each mark to be instantiated as a singleton with the parents - * datum. The visible property is true by default, and the reverse property is - * false. - * - * @type pv.Mark - */ -pv.Mark.prototype.defaults = new pv.Mark() - .data(function(d) { return [d]; }) - .visible(true) - .reverse(false) - .cursor("") - .title(""); - -/* Private categorical colors for default fill & stroke styles. */ -var defaultFillStyle = pv.Colors.category20().by(pv.parent), - defaultStrokeStyle = pv.Colors.category10().by(pv.parent); - -/** - * Sets the prototype of this mark to the specified mark. Any properties not - * defined on this mark may be inherited from the specified prototype mark, or - * its prototype, and so on. The prototype mark need not be the same type of - * mark as this mark. (Note that for inheritance to be useful, properties with - * the same name on different mark types should have equivalent meaning.) - * - * @param {pv.Mark} proto the new prototype. - * @return {pv.Mark} this mark. - * @see #add - */ -pv.Mark.prototype.extend = function(proto) { - this.proto = proto; - return this; -}; - -/** - * Adds a new mark of the specified type to the enclosing parent panel, whilst - * simultaneously setting the prototype of the new mark to be this mark. - * - * @param {function} type the type of mark to add; a constructor, such as - * <tt>pv.Bar</tt>. - * @return {pv.Mark} the new mark. - * @see #extend - */ -pv.Mark.prototype.add = function(type) { - return this.parent.add(type).extend(this); -}; - -/** - * Defines a local variable on this mark. Local variables are initialized once - * per mark (i.e., per parent panel instance), and can be used to store local - * state for the mark. Here are a few reasons you might want to use - * <tt>def</tt>: - * - * <p>1. To store local state. For example, say you were visualizing employment - * statistics, and your root panel had an array of occupations. In a child - * panel, you might want to initialize a local scale, and reference it from a - * property function: - * - * <pre>.def("y", function(d) pv.Scale.linear(0, pv.max(d.values)).range(0, h)) - * .height(function(d) this.y()(d))</pre> - * - * In this example, <tt>this.y()</tt> returns the defined local scale. We then - * invoke the scale function, passing in the datum, to compute the height. Note - * that defs are similar to fixed properties: they are only evaluated once per - * parent panel, and <tt>this.y()</tt> returns a function, rather than - * automatically evaluating this function as a property. - * - * <p>2. To store temporary state for interaction. Say you have an array of - * bars, and you want to color the bar differently if the mouse is over it. Use - * <tt>def</tt> to define a local variable, and event handlers to override this - * variable interactively: - * - * <pre>.def("i", -1) - * .event("mouseover", function() this.i(this.index)) - * .event("mouseout", function() this.i(-1)) - * .fillStyle(function() this.i() == this.index ? "red" : "blue")</pre> - * - * Notice that <tt>this.i()</tt> can be used both to set the value of <i>i</i> - * (when an argument is specified), and to get the value of <i>i</i> (when no - * arguments are specified). In this way, it's like other property methods. - * - * <p>3. To specify fixed properties efficiently. Sometimes, the value of a - * property may be locally a constant, but dependent on parent panel data which - * is variable. In this scenario, you can use <tt>def</tt> to define a property; - * it will only get computed once per mark, rather than once per datum. - * - * @param {string} name the name of the local variable. - * @param {function} [value] an optional initializer; may be a constant or a - * function. - */ -pv.Mark.prototype.def = function(name, value) { - this.$properties.push({ - name: name, - type: (typeof value == "function") ? 1 : 0, - value: value - }); - return this; -}; - -/** - * Returns an anchor with the specified name. While anchor names are typically - * constants, the anchor name is a true property, which means you can specify a - * function to compute the anchor name dynamically. See the - * {@link pv.Anchor#name} property for details. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} the new anchor. - */ -pv.Mark.prototype.anchor = function(name) { - var anchor = new pv.Anchor().extend(this).name(name); - anchor.parent = this.parent; - return anchor; -}; - -/** - * Returns the anchor target of this mark, if it is derived from an anchor; - * otherwise returns null. For example, if a label is derived from a bar anchor, - * - * <pre>bar.anchor("top").add(pv.Label);</pre> - * - * then property functions on the label can refer to the bar via the - * <tt>anchorTarget</tt> method. This method is also useful for mark types - * defining properties on custom anchors. - * - * @returns {pv.Mark} the anchor target of this mark; possibly null. - */ -pv.Mark.prototype.anchorTarget = function() { - var target = this; - while (!(target instanceof pv.Anchor)) { - target = target.proto; - if (!target) return null; - } - return target.proto; -}; - -/** - * Returns the first instance of this mark in the scene graph. This method can - * only be called when the mark is bound to the scene graph (for example, from - * an event handler, or within a property function). - * - * @returns a node in the scene graph. - */ -pv.Mark.prototype.first = function() { - return this.scene[0]; -}; - -/** - * Returns the last instance of this mark in the scene graph. This method can - * only be called when the mark is bound to the scene graph (for example, from - * an event handler, or within a property function). In addition, note that mark - * instances are built sequentially, so the last instance of this mark may not - * yet be constructed. - * - * @returns a node in the scene graph. - */ -pv.Mark.prototype.last = function() { - return this.scene[this.scene.length - 1]; -}; - -/** - * Returns the previous instance of this mark in the scene graph, or null if - * this is the first instance. - * - * @returns a node in the scene graph, or null. - */ -pv.Mark.prototype.sibling = function() { - return (this.index == 0) ? null : this.scene[this.index - 1]; -}; - -/** - * Returns the current instance in the scene graph of this mark, in the previous - * instance of the enclosing parent panel. May return null if this instance - * could not be found. See the {@link pv.Layout.stack} function for an example - * property function using cousin. - * - * @see pv.Layout.stack - * @returns a node in the scene graph, or null. - */ -pv.Mark.prototype.cousin = function() { - var p = this.parent, s = p && p.sibling(); - return (s && s.children) ? s.children[this.childIndex][this.index] : null; -}; - -/** - * Renders this mark, including recursively rendering all child marks if this is - * a panel. - */ -pv.Mark.prototype.render = function() { - /* - * Rendering consists of three phases: bind, build and update. The update - * phase is decoupled to allow different rendering engines. - * - * In the bind phase, inherited property definitions are cached so they do not - * need to be queried during build. In the build phase, properties are - * evaluated, and the scene graph is generated. In the update phase, the scene - * is rendered by creating and updating elements and attributes in the SVG - * image. No properties are evaluated during the update phase; instead the - * values computed previously in the build phase are simply translated into - * SVG. - */ - this.bind(); - this.build(); - pv.Scene.updateAll(this.scene); -}; - -/** @private Computes the root data stack for the specified mark. */ -function argv(mark) { - var stack = []; - while (mark) { - stack.push(mark.scene[mark.index].data); - mark = mark.parent; - } - return stack; -} - -/** @private TODO */ -pv.Mark.prototype.bind = function() { - var seen = {}, types = [[], [], [], []], data, visible; - - /** TODO */ - function bind(mark) { - do { - var properties = mark.$properties; - for (var i = properties.length - 1; i >= 0 ; i--) { - var p = properties[i]; - if (!(p.name in seen)) { - seen[p.name] = 1; - switch (p.name) { - case "data": data = p; break; - case "visible": visible = p; break; - default: types[p.type].push(p); break; - } - } - } - } while (mark = mark.proto); - } - - /** TODO */ - function def(name) { - return function(v) { - var defs = this.scene.defs; - if (arguments.length) { - if (v == undefined) { - delete defs.locked[name]; - } else { - defs.locked[name] = true; - } - defs.values[name] = v; - return this; - } else { - return defs.values[name]; - } - }; - } - - /* Scan the proto chain for all defined properties. */ - bind(this); - bind(this.defaults); - types[1].reverse(); - types[3].reverse(); - - /* Any undefined properties are null. */ - var mark = this; - do for (var name in mark.properties) { - if (!(name in seen)) { - seen[name] = 1; - types[2].push({name: name, type: 2, value: null}); - } - } while (mark = mark.proto); - - /* Define setter-getter for inherited defs. */ - var defs = types[0].concat(types[1]); - for (var i = 0; i < defs.length; i++) { - var d = defs[i]; - this[d.name] = def(d.name); - } - - /* Setup binds to evaluate constants before functions. */ - this.binds = { - data: data, - visible: visible, - defs: defs, - properties: pv.blend(types) - }; -}; - -/** - * @private Evaluates properties and computes implied properties. Properties are - * stored in the {@link #scene} array for each instance of this mark. - * - * <p>As marks are built recursively, the {@link #index} property is updated to - * match the current index into the data array for each mark. Note that the - * index property is only set for the mark currently being built and its - * enclosing parent panels. The index property for other marks is unset, but is - * inherited from the global <tt>Mark</tt> class prototype. This allows mark - * properties to refer to properties on other marks <i>in the same panel</i> - * conveniently; however, in general it is better to reference mark instances - * specifically through the scene graph rather than depending on the magical - * behavior of {@link #index}. - * - * <p>The root scene array has a special property, <tt>data</tt>, which stores - * the current data stack. The first element in this stack is the current datum, - * followed by the datum of the enclosing parent panel, and so on. The data - * stack should not be accessed directly; instead, property functions are passed - * the current data stack as arguments. - * - * <p>The evaluation of the <tt>data</tt> and <tt>visible</tt> properties is - * special. The <tt>data</tt> property is evaluated first; unlike the other - * properties, the data stack is from the parent panel, rather than the current - * mark, since the data is not defined until the data property is evaluated. - * The <tt>visisble</tt> property is subsequently evaluated for each instance; - * only if true will the {@link #buildInstance} method be called, evaluating - * other properties and recursively building the scene graph. - * - * <p>If this mark is being re-built, any old instances of this mark that no - * longer exist (because the new data array contains fewer elements) will be - * cleared using {@link #clearInstance}. - * - * @param parent the instance of the parent panel from the scene graph. - */ -pv.Mark.prototype.build = function() { - var scene = this.scene; - if (!scene) { - scene = this.scene = []; - scene.mark = this; - scene.type = this.type; - scene.childIndex = this.childIndex; - if (this.parent) { - scene.parent = this.parent.scene; - scene.parentIndex = this.parent.index; - } - } - - /* Set the data stack. */ - var stack = this.root.scene.data; - if (!stack) this.root.scene.data = stack = argv(this.parent); - - /* Evaluate defs. */ - if (this.binds.defs.length) { - var defs = scene.defs; - if (!defs) scene.defs = defs = {values: {}, locked: {}}; - for (var i = 0; i < this.binds.defs.length; i++) { - var d = this.binds.defs[i]; - if (!(d.name in defs.locked)) { - var v = d.value; - if (d.type == 1) { - property = d.name; - v = v.apply(this, stack); - } - defs.values[d.name] = v; - } - } - } - - /* Evaluate special data property. */ - var data = this.binds.data; - switch (data.type) { - case 0: case 1: data = defs.values.data; break; - case 2: data = data.value; break; - case 3: { - property = "data"; - data = data.value.apply(this, stack); - break; - } - } - - /* Create, update and delete scene nodes. */ - stack.unshift(null); - scene.length = data.length; - for (var i = 0; i < data.length; i++) { - pv.Mark.prototype.index = this.index = i; - var s = scene[i]; - if (!s) scene[i] = s = {}; - s.data = stack[0] = data[i]; - - /* Evaluate special visible property. */ - var visible = this.binds.visible; - switch (visible.type) { - case 0: case 1: visible = defs.values.visible; break; - case 2: visible = visible.value; break; - case 3: { - property = "visible"; - visible = visible.value.apply(this, stack); - break; - } - } - - if (s.visible = visible) this.buildInstance(s); - } - stack.shift(); - delete this.index; - pv.Mark.prototype.index = -1; - if (!this.parent) scene.data = null; - - return this; -}; - -/** - * @private Evaluates the specified array of properties for the specified - * instance <tt>s</tt> in the scene graph. - * - * @param s a node in the scene graph; the instance of the mark to build. - * @param properties an array of properties. - */ -pv.Mark.prototype.buildProperties = function(s, properties) { - for (var i = 0, n = properties.length; i < n; i++) { - var p = properties[i], v = p.value; - switch (p.type) { - case 0: case 1: v = this.scene.defs.values[p.name]; break; - case 3: { - property = p.name; - v = v.apply(this, this.root.scene.data); - break; - } - } - s[p.name] = v; - } -}; - -/** - * @private Evaluates all of the properties for this mark for the specified - * instance <tt>s</tt> in the scene graph. The set of properties to evaluate is - * retrieved from the {@link #properties} array for this mark type (see {@link - * #type}). After these properties are evaluated, any <b>implied</b> properties - * may be computed by the mark and set on the scene graph; see - * {@link #buildImplied}. - * - * <p>For panels, this method recursively builds the scene graph for all child - * marks as well. In general, this method should not need to be overridden by - * concrete mark types. - * - * @param s a node in the scene graph; the instance of the mark to build. - */ -pv.Mark.prototype.buildInstance = function(s) { - this.buildProperties(s, this.binds.properties); - this.buildImplied(s); -}; - -/** - * @private Computes the implied properties for this mark for the specified - * instance <tt>s</tt> in the scene graph. Implied properties are those with - * dependencies on multiple other properties; for example, the width property - * may be implied if the left and right properties are set. This method can be - * overridden by concrete mark types to define new implied properties, if - * necessary. - * - * @param s a node in the scene graph; the instance of the mark to build. - */ -pv.Mark.prototype.buildImplied = function(s) { - var l = s.left; - var r = s.right; - var t = s.top; - var b = s.bottom; - - /* Assume width and height are zero if not supported by this mark type. */ - var p = this.properties; - var w = p.width ? s.width : 0; - var h = p.height ? s.height : 0; - - /* Compute implied width, right and left. */ - var width = this.parent ? this.parent.width() : (w + l + r); - if (w == null) { - w = width - (r = r || 0) - (l = l || 0); - } else if (r == null) { - r = width - w - (l = l || 0); - } else if (l == null) { - l = width - w - (r = r || 0); - } - - /* Compute implied height, bottom and top. */ - var height = this.parent ? this.parent.height() : (h + t + b); - if (h == null) { - h = height - (t = t || 0) - (b = b || 0); - } else if (b == null) { - b = height - h - (t = t || 0); - } else if (t == null) { - t = height - h - (b = b || 0); - } - - s.left = l; - s.right = r; - s.top = t; - s.bottom = b; - - /* Only set width and height if they are supported by this mark type. */ - if (p.width) s.width = w; - if (p.height) s.height = h; -}; - -/** - * @private The name of the property being evaluated, for so-called "smart" - * functions that change behavior depending on which property is being - * evaluated. This functionality is somewhat magical, so for now, this feature - * is not exposed outside the library. - * - * @type string - */ -var property; - -/** @private The current mouse location. */ -var pageX = 0, pageY = 0; -pv.listen(window, "mousemove", function(e) { pageX = e.pageX; pageY = e.pageY; }); - -/** - * Returns the current location of the mouse (cursor) relative to this mark's - * parent. The <i>x</i> coordinate corresponds to the left margin, while the - * <i>y</i> coordinate corresponds to the top margin. - * - * @returns {pv.Vector} the mouse location. - */ -pv.Mark.prototype.mouse = function() { - var x = 0, y = 0, mark = (this instanceof pv.Panel) ? this : this.parent; - do { - x += mark.left(); - y += mark.top(); - } while (mark = mark.parent); - var node = this.root.canvas(); - do { - x += node.offsetLeft; - y += node.offsetTop; - } while (node = node.offsetParent); - return pv.vector(pageX - x, pageY - y); -}; - -/** - * Registers an event handler for the specified event type with this mark. When - * an event of the specified type is triggered, the specified handler will be - * invoked. The handler is invoked in a similar method to property functions: - * the context is <tt>this</tt> mark instance, and the arguments are the full - * data stack. Event handlers can use property methods to manipulate the display - * properties of the mark: - * - * <pre>m.event("click", function() this.fillStyle("red"));</pre> - * - * Alternatively, the external data can be manipulated and the visualization - * redrawn: - * - * <pre>m.event("click", function(d) { - * data = all.filter(function(k) k.name == d); - * vis.render(); - * });</pre> - * - * The return value of the event handler determines which mark gets re-rendered. - * Use defs ({@link #def}) to set temporary state from event handlers. - * - * <p>The complete set of event types is defined by SVG; see the reference - * below. The set of supported event types is:<ul> - * - * <li>click - * <li>mousedown - * <li>mouseup - * <li>mouseover - * <li>mousemove - * <li>mouseout - * - * </ul>Since Protovis does not specify any concept of focus, it does not - * support key events; these should be handled outside the visualization using - * standard JavaScript. In the future, support for interaction may be extended - * to support additional event types, particularly those most relevant to - * interactive visualization, such as selection. - * - * <p>TODO In the current implementation, event handlers are not inherited from - * prototype marks. They must be defined explicitly on each interactive mark. In - * addition, only one event handler for a given event type can be defined; when - * specifying multiple event handlers for the same type, only the last one will - * be used. - * - * @see <a href="http://www.w3.org/TR/SVGTiny12/interact.html#SVGEvents">SVG events</a> - * @param {string} type the event type. - * @param {function} handler the event handler. - * @returns {pv.Mark} this. - */ -pv.Mark.prototype.event = function(type, handler) { - if (!this.$handlers) this.$handlers = {}; - this.$handlers[type] = handler; - return this; -}; - -/** @private TODO */ -pv.Mark.prototype.dispatch = function(type, scenes, index) { - var l = this.$handlers && this.$handlers[type]; - if (!l) { - if (this.parent) { - this.parent.dispatch(type, scenes.parent, scenes.parentIndex); - } - return; - } - try { - - /* Setup the scene stack. */ - var mark = this; - do { - mark.index = index; - mark.scene = scenes; - index = scenes.parentIndex; - scenes = scenes.parent; - } while (mark = mark.parent); - - /* Execute the event listener. */ - try { - mark = l.apply(this, this.root.scene.data = argv(this)); - } finally { - this.root.scene.data = null; - } - - /* Update the display. TODO dirtying. */ - if (mark instanceof pv.Mark) mark.render(); - - } finally { - - /* Restore the scene stack. */ - var mark = this; - do { - if (mark.parent) delete mark.scene; - delete mark.index; - } while (mark = mark.parent); - } -}; -/** - * Constructs a new mark anchor with default properties. - * - * @class Represents an anchor on a given mark. An anchor is itself a mark, but - * without a visual representation. It serves only to provide useful default - * properties that can be inherited by other marks. Each type of mark can define - * any number of named anchors for convenience. If the concrete mark type does - * not define an anchor implementation specifically, one will be inherited from - * the mark's parent class. - * - * <p>For example, the bar mark provides anchors for its four sides: left, - * right, top and bottom. Adding a label to the top anchor of a bar, - * - * <pre>bar.anchor("top").add(pv.Label);</pre> - * - * will render a text label on the top edge of the bar; the top anchor defines - * the appropriate position properties (top and left), as well as text-rendering - * properties for convenience (textAlign and textBaseline). - * - * @extends pv.Mark - */ -pv.Anchor = function() { - pv.Mark.call(this); -}; - -pv.Anchor.prototype = pv.extend(pv.Mark) - .property("name"); - -/** - * The anchor name. The set of supported anchor names is dependent on the - * concrete mark type; see the mark type for details. For example, bars support - * left, right, top and bottom anchors. - * - * <p>While anchor names are typically constants, the anchor name is a true - * property, which means you can specify a function to compute the anchor name - * dynamically. For instance, if you wanted to alternate top and bottom anchors, - * saying - * - * <pre>m.anchor(function() (this.index % 2) ? "top" : "bottom").add(pv.Dot);</pre> - * - * would have the desired effect. - * - * @type string - * @name pv.Anchor.prototype.name - */ -/** - * Constructs a new area mark with default properties. Areas are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents an area mark: the solid area between two series of - * connected line segments. Unsurprisingly, areas are used most frequently for - * area charts. - * - * <p>Just as a line represents a polyline, the <tt>Area</tt> mark type - * represents a <i>polygon</i>. However, an area is not an arbitrary polygon; - * vertices are paired either horizontally or vertically into parallel - * <i>spans</i>, and each span corresponds to an associated datum. Either the - * width or the height must be specified, but not both; this determines whether - * the area is horizontally-oriented or vertically-oriented. Like lines, areas - * can be stroked and filled with arbitrary colors. - * - * <p>See also the <a href="../../api/Area.html">Area guide</a>. - * - * @extends pv.Mark - */ -pv.Area = function() { - pv.Mark.call(this); -}; - -pv.Area.prototype = pv.extend(pv.Mark) - .property("width") - .property("height") - .property("lineWidth") - .property("strokeStyle") - .property("fillStyle") - .property("segmented") - .property("interpolate"); - -pv.Area.prototype.type = "area"; - -/** - * The width of a given span, in pixels; used for horizontal spans. If the width - * is specified, the height property should be 0 (the default). Either the top - * or bottom property should be used to space the spans vertically, typically as - * a multiple of the index. - * - * @type number - * @name pv.Area.prototype.width - */ - -/** - * The height of a given span, in pixels; used for vertical spans. If the height - * is specified, the width property should be 0 (the default). Either the left - * or right property should be used to space the spans horizontally, typically - * as a multiple of the index. - * - * @type number - * @name pv.Area.prototype.height - */ - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the perimeter of the area. Unlike the - * {@link Line} mark type, the entire perimeter is stroked, rather than just one - * edge. The default value of this property is 1.5, but since the default stroke - * style is null, area marks are not stroked by default. - * - * <p>This property is <i>fixed</i> for non-segmented areas. See - * {@link pv.Mark}. - * - * @type number - * @name pv.Area.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the perimeter of the area. Unlike the {@link Line} mark type, the - * entire perimeter is stroked, rather than just one edge. The default value of - * this property is null, meaning areas are not stroked by default. - * - * <p>This property is <i>fixed</i> for non-segmented areas. See - * {@link pv.Mark}. - * - * @type string - * @name pv.Area.prototype.strokeStyle - * @see pv.color - */ - -/** - * The area fill style; if non-null, the interior of the polygon forming the - * area is filled with the specified color. The default value of this property - * is a categorical color. - * - * <p>This property is <i>fixed</i> for non-segmented areas. See - * {@link pv.Mark}. - * - * @type string - * @name pv.Area.prototype.fillStyle - * @see pv.color - */ - -/** - * Whether the area is segmented; whether variations in fill style, stroke - * style, and the other properties are treated as fixed. Rendering segmented - * areas is noticeably slower than non-segmented areas. - * - * <p>This property is <i>fixed</i>. See {@link pv.Mark}. - * - * @type boolean - * @name pv.Area.prototype.segmented - */ - -/** - * How to interpolate between values. Linear interpolation ("linear") is the - * default, producing a straight line between points. For piecewise constant - * functions (i.e., step functions), either "step-before" or "step-after" can be - * specified. - * - * <p>Note: this property is currently supported only on non-segmented areas. - * - * <p>This property is <i>fixed</i>. See {@link pv.Mark}. - * - * @type string - * @name pv.Area.prototype.interpolate - */ - -/** - * Default properties for areas. By default, there is no stroke and the fill - * style is a categorical color. - * - * @type pv.Area - */ -pv.Area.prototype.defaults = new pv.Area() - .extend(pv.Mark.prototype.defaults) - .lineWidth(1.5) - .fillStyle(defaultFillStyle) - .interpolate("linear"); - -/** - * Constructs a new area anchor with default properties. Areas support five - * different anchors:<ul> - * - * <li>top - * <li>left - * <li>center - * <li>bottom - * <li>right - * - * </ul>In addition to positioning properties (left, right, top bottom), the - * anchors support text rendering properties (text-align, text-baseline). Text is - * rendered to appear inside the area polygon. - * - * <p>To facilitate stacking of areas, the anchors are defined in terms of their - * opposite edge. For example, the top anchor defines the bottom property, such - * that the area grows upwards; the bottom anchor instead defines the top - * property, such that the area grows downwards. Of course, in general it is - * more robust to use panels and the cousin accessor to define stacked area - * marks; see {@link pv.Mark#scene} for an example. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} - */ -pv.Area.prototype.anchor = function(name) { - var area = this; - return pv.Mark.prototype.anchor.call(this, name) - .left(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return area.left() + area.width() / 2; - case "right": return area.left() + area.width(); - } - return null; - }) - .right(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return area.right() + area.width() / 2; - case "left": return area.right() + area.width(); - } - return null; - }) - .top(function() { - switch (this.name()) { - case "left": - case "right": - case "center": return area.top() + area.height() / 2; - case "bottom": return area.top() + area.height(); - } - return null; - }) - .bottom(function() { - switch (this.name()) { - case "left": - case "right": - case "center": return area.bottom() + area.height() / 2; - case "top": return area.bottom() + area.height(); - } - return null; - }) - .textAlign(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return "center"; - case "right": return "right"; - } - return "left"; - }) - .textBaseline(function() { - switch (this.name()) { - case "right": - case "left": - case "center": return "middle"; - case "top": return "top"; - } - return "bottom"; - }); -}; - -/** - * @private Overrides the default behavior of {@link pv.Mark.buildImplied} such - * that the width and height are set to zero if null. - * - * @param s a node in the scene graph; the instance of the mark to build. - */ -pv.Area.prototype.buildImplied = function(s) { - if (s.height == null) s.height = 0; - if (s.width == null) s.width = 0; - pv.Mark.prototype.buildImplied.call(this, s); -}; - -/** @private */ -var pv_Area_specials = {left:1, top:1, right:1, bottom:1, width:1, height:1, name:1}; - -/** @private */ -pv.Area.prototype.bind = function() { - pv.Mark.prototype.bind.call(this); - var binds = this.binds, - properties = binds.properties, - specials = binds.specials = []; - for (var i = 0, n = properties.length; i < n; i++) { - var p = properties[i]; - if (p.name in pv_Area_specials) specials.push(p); - } -}; - -/** @private */ -pv.Area.prototype.buildInstance = function(s) { - if (this.index && !this.scene[0].segmented) { - this.buildProperties(s, this.binds.specials); - this.buildImplied(s); - } else { - pv.Mark.prototype.buildInstance.call(this, s); - } -}; -/** - * Constructs a new bar mark with default properties. Bars are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a bar: an axis-aligned rectangle that can be stroked and - * filled. Bars are used for many chart types, including bar charts, histograms - * and Gantt charts. Bars can also be used as decorations, for example to draw a - * frame border around a panel; in fact, a panel is a special type (a subclass) - * of bar. - * - * <p>Bars can be positioned in several ways. Most commonly, one of the four - * corners is fixed using two margins, and then the width and height properties - * determine the extent of the bar relative to this fixed location. For example, - * using the bottom and left properties fixes the bottom-left corner; the width - * then extends to the right, while the height extends to the top. As an - * alternative to the four corners, a bar can be positioned exclusively using - * margins; this is convenient as an inset from the containing panel, for - * example. See {@link pv.Mark} for details on the prioritization of redundant - * positioning properties. - * - * <p>See also the <a href="../../api/Bar.html">Bar guide</a>. - * - * @extends pv.Mark - */ -pv.Bar = function() { - pv.Mark.call(this); -}; - -pv.Bar.prototype = pv.extend(pv.Mark) - .property("width") - .property("height") - .property("lineWidth") - .property("strokeStyle") - .property("fillStyle"); - -pv.Bar.prototype.type = "bar"; - -/** - * The width of the bar, in pixels. If the left position is specified, the bar - * extends rightward from the left edge; if the right position is specified, the - * bar extends leftward from the right edge. - * - * @type number - * @name pv.Bar.prototype.width - */ - -/** - * The height of the bar, in pixels. If the bottom position is specified, the - * bar extends upward from the bottom edge; if the top position is specified, - * the bar extends downward from the top edge. - * - * @type number - * @name pv.Bar.prototype.height - */ - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the bar's border. - * - * @type number - * @name pv.Bar.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the bar's border. The default value of this property is null, meaning - * bars are not stroked by default. - * - * @type string - * @name pv.Bar.prototype.strokeStyle - * @see pv.color - */ - -/** - * The bar fill style; if non-null, the interior of the bar is filled with the - * specified color. The default value of this property is a categorical color. - * - * @type string - * @name pv.Bar.prototype.fillStyle - * @see pv.color - */ - -/** - * Default properties for bars. By default, there is no stroke and the fill - * style is a categorical color. - * - * @type pv.Bar - */ -pv.Bar.prototype.defaults = new pv.Bar() - .extend(pv.Mark.prototype.defaults) - .lineWidth(1.5) - .fillStyle(defaultFillStyle); - -/** - * Constructs a new bar anchor with default properties. Bars support five - * different anchors:<ul> - * - * <li>top - * <li>left - * <li>center - * <li>bottom - * <li>right - * - * </ul>In addition to positioning properties (left, right, top bottom), the - * anchors support text rendering properties (text-align, text-baseline). Text - * is rendered to appear inside the bar. - * - * <p>To facilitate stacking of bars, the anchors are defined in terms of their - * opposite edge. For example, the top anchor defines the bottom property, such - * that the bar grows upwards; the bottom anchor instead defines the top - * property, such that the bar grows downwards. Of course, in general it is more - * robust to use panels and the cousin accessor to define stacked bars; see - * {@link pv.Mark#scene} for an example. - * - * <p>Bar anchors also "smartly" specify position properties based on whether - * the derived mark type supports the width and height properties. If the - * derived mark type does not support these properties (e.g., dots), the - * position will be centered on the corresponding edge. Otherwise (e.g., bars), - * the position will be in the opposite side. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} - */ -pv.Bar.prototype.anchor = function(name) { - var bar = this; - return pv.Mark.prototype.anchor.call(this, name) - .left(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return bar.left() + (this.properties.width ? 0 : (bar.width() / 2)); - case "right": return bar.left() + bar.width(); - } - return null; - }) - .right(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return bar.right() + (this.properties.width ? 0 : (bar.width() / 2)); - case "left": return bar.right() + bar.width(); - } - return null; - }) - .top(function() { - switch (this.name()) { - case "left": - case "right": - case "center": return bar.top() + (this.properties.height ? 0 : (bar.height() / 2)); - case "bottom": return bar.top() + bar.height(); - } - return null; - }) - .bottom(function() { - switch (this.name()) { - case "left": - case "right": - case "center": return bar.bottom() + (this.properties.height ? 0 : (bar.height() / 2)); - case "top": return bar.bottom() + bar.height(); - } - return null; - }) - .textAlign(function() { - switch (this.name()) { - case "bottom": - case "top": - case "center": return "center"; - case "right": return "right"; - } - return "left"; - }) - .textBaseline(function() { - switch (this.name()) { - case "right": - case "left": - case "center": return "middle"; - case "top": return "top"; - } - return "bottom"; - }); -}; -/** - * Constructs a new dot mark with default properties. Dots are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a dot; a dot is simply a sized glyph centered at a given - * point that can also be stroked and filled. The <tt>size</tt> property is - * proportional to the area of the rendered glyph to encourage meaningful visual - * encodings. Dots can visually encode up to eight dimensions of data, though - * this may be unwise due to integrality. See {@link pv.Mark} for details on the - * prioritization of redundant positioning properties. - * - * <p>See also the <a href="../../api/Dot.html">Dot guide</a>. - * - * @extends pv.Mark - */ -pv.Dot = function() { - pv.Mark.call(this); -}; - -pv.Dot.prototype = pv.extend(pv.Mark) - .property("size") - .property("shape") - .property("angle") - .property("lineWidth") - .property("strokeStyle") - .property("fillStyle"); - -pv.Dot.prototype.type = "dot"; - -/** - * The size of the dot, in square pixels. Square pixels are used such that the - * area of the dot is linearly proportional to the value of the size property, - * facilitating representative encodings. - * - * @see #radius - * @type number - * @name pv.Dot.prototype.size - */ - -/** - * The shape name. Several shapes are supported:<ul> - * - * <li>cross - * <li>triangle - * <li>diamond - * <li>square - * <li>tick - * <li>circle - * - * </ul>These shapes can be further changed using the {@link #angle} property; - * for instance, a cross can be turned into a plus by rotating. Similarly, the - * tick, which is vertical by default, can be rotated horizontally. Note that - * some shapes (cross and tick) do not have interior areas, and thus do not - * support fill style meaningfully. - * - * <p>Note: it may be more natural to use the {@link pv.Rule} mark for - * horizontal and vertical ticks. The tick shape is only necessary if angled - * ticks are needed. - * - * @type string - * @name pv.Dot.prototype.shape - */ - -/** - * The rotation angle, in radians. Used to rotate shapes, such as to turn a - * cross into a plus. - * - * @type number - * @name pv.Dot.prototype.angle - */ - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the dot's shape. - * - * @type number - * @name pv.Dot.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the dot's shape. The default value of this property is a categorical - * color. - * - * @type string - * @name pv.Dot.prototype.strokeStyle - * @see pv.color - */ - -/** - * The fill style; if non-null, the interior of the dot is filled with the - * specified color. The default value of this property is null, meaning dots are - * not filled by default. - * - * @type string - * @name pv.Dot.prototype.fillStyle - * @see pv.color - */ - -/** - * Default properties for dots. By default, there is no fill and the stroke - * style is a categorical color. The default shape is "circle" with size 20. - * - * @type pv.Dot - */ -pv.Dot.prototype.defaults = new pv.Dot() - .extend(pv.Mark.prototype.defaults) - .size(20) - .shape("circle") - .lineWidth(1.5) - .strokeStyle(defaultStrokeStyle); - -/** - * Constructs a new dot anchor with default properties. Dots support five - * different anchors:<ul> - * - * <li>top - * <li>left - * <li>center - * <li>bottom - * <li>right - * - * </ul>In addition to positioning properties (left, right, top bottom), the - * anchors support text rendering properties (text-align, text-baseline). Text is - * rendered to appear outside the dot. Note that this behavior is different from - * other mark anchors, which default to rendering text <i>inside</i> the mark. - * - * <p>For consistency with the other mark types, the anchor positions are - * defined in terms of their opposite edge. For example, the top anchor defines - * the bottom property, such that a bar added to the top anchor grows upward. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} - */ -pv.Dot.prototype.anchor = function(name) { - var dot = this; - return pv.Mark.prototype.anchor.call(this, name) - .left(function(d) { - switch (this.name()) { - case "bottom": - case "top": - case "center": return dot.left(); - case "right": return dot.left() + dot.radius(); - } - return null; - }) - .right(function(d) { - switch (this.name()) { - case "bottom": - case "top": - case "center": return dot.right(); - case "left": return dot.right() + dot.radius(); - } - return null; - }) - .top(function(d) { - switch (this.name()) { - case "left": - case "right": - case "center": return dot.top(); - case "bottom": return dot.top() + dot.radius(); - } - return null; - }) - .bottom(function(d) { - switch (this.name()) { - case "left": - case "right": - case "center": return dot.bottom(); - case "top": return dot.bottom() + dot.radius(); - } - return null; - }) - .textAlign(function(d) { - switch (this.name()) { - case "left": return "right"; - case "bottom": - case "top": - case "center": return "center"; - } - return "left"; - }) - .textBaseline(function(d) { - switch (this.name()) { - case "right": - case "left": - case "center": return "middle"; - case "bottom": return "top"; - } - return "bottom"; - }); -}; - -/** - * Returns the radius of the dot, which is defined to be the square root of the - * {@link #size} property. - * - * @returns {number} the radius. - */ -pv.Dot.prototype.radius = function() { - return Math.sqrt(this.size()); -}; -/** - * Constructs a new label mark with default properties. Labels are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a text label, allowing textual annotation of other marks or - * arbitrary text within the visualization. The character data must be plain - * text (unicode), though the text can be styled using the {@link #font} - * property. If rich text is needed, external HTML elements can be overlaid on - * the canvas by hand. - * - * <p>Labels are positioned using the box model, similarly to {@link Dot}. Thus, - * a label has no width or height, but merely a text anchor location. The text - * is positioned relative to this anchor location based on the - * {@link #textAlign}, {@link #textBaseline} and {@link #textMargin} properties. - * Furthermore, the text may be rotated using {@link #textAngle}. - * - * <p>Labels ignore events, so as to not interfere with event handlers on - * underlying marks, such as bars. In the future, we may support event handlers - * on labels. - * - * <p>See also the <a href="../../api/Label.html">Label guide</a>. - * - * @extends pv.Mark - */ -pv.Label = function() { - pv.Mark.call(this); -}; - -pv.Label.prototype = pv.extend(pv.Mark) - .property("text") - .property("font") - .property("textAngle") - .property("textStyle") - .property("textAlign") - .property("textBaseline") - .property("textMargin") - .property("textShadow"); - -pv.Label.prototype.type = "label"; - -/** - * The character data to render; a string. The default value of the text - * property is the identity function, meaning the label's associated datum will - * be rendered using its <tt>toString</tt>. - * - * @type string - * @name pv.Label.prototype.text - */ - -/** - * The font format, per the CSS Level 2 specification. The default font is "10px - * sans-serif", for consistency with the HTML 5 canvas element specification. - * Note that since text is not wrapped, any line-height property will be - * ignored. The other font-style, font-variant, font-weight, font-size and - * font-family properties are supported. - * - * @see <a href="http://www.w3.org/TR/CSS2/fonts.html#font-shorthand">CSS2 fonts</a> - * @type string - * @name pv.Label.prototype.font - */ - -/** - * The rotation angle, in radians. Text is rotated clockwise relative to the - * anchor location. For example, with the default left alignment, an angle of - * Math.PI / 2 causes text to proceed downwards. The default angle is zero. - * - * @type number - * @name pv.Label.prototype.textAngle - */ - -/** - * The text color. The name "textStyle" is used for consistency with "fillStyle" - * and "strokeStyle", although it might be better to rename this property (and - * perhaps use the same name as "strokeStyle"). The default color is black. - * - * @type string - * @name pv.Label.prototype.textStyle - * @see pv.color - */ - -/** - * The horizontal text alignment. One of:<ul> - * - * <li>left - * <li>center - * <li>right - * - * </ul>The default horizontal alignment is left. - * - * @type string - * @name pv.Label.prototype.textAlign - */ - -/** - * The vertical text alignment. One of:<ul> - * - * <li>top - * <li>middle - * <li>bottom - * - * </ul>The default vertical alignment is bottom. - * - * @type string - * @name pv.Label.prototype.textBaseline - */ - -/** - * The text margin; may be specified in pixels, or in font-dependent units (such - * as ".1ex"). The margin can be used to pad text away from its anchor location, - * in a direction dependent on the horizontal and vertical alignment - * properties. For example, if the text is left- and middle-aligned, the margin - * shifts the text to the right. The default margin is 3 pixels. - * - * @type number - * @name pv.Label.prototype.textMargin - */ - -/** - * A list of shadow effects to be applied to text, per the CSS Text Level 3 - * text-shadow property. An example specification is "0.1em 0.1em 0.1em - * rgba(0,0,0,.5)"; the first length is the horizontal offset, the second the - * vertical offset, and the third the blur radius. - * - * @see <a href="http://www.w3.org/TR/css3-text/#text-shadow">CSS3 text</a> - * @type string - * @name pv.Label.prototype.textShadow - */ - -/** - * Default properties for labels. See the individual properties for the default - * values. - * - * @type pv.Label - */ -pv.Label.prototype.defaults = new pv.Label() - .extend(pv.Mark.prototype.defaults) - .text(pv.identity) - .font("10px sans-serif") - .textAngle(0) - .textStyle("black") - .textAlign("left") - .textBaseline("bottom") - .textMargin(3); -/** - * Constructs a new line mark with default properties. Lines are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a series of connected line segments, or <i>polyline</i>, - * that can be stroked with a configurable color and thickness. Each - * articulation point in the line corresponds to a datum; for <i>n</i> points, - * <i>n</i>-1 connected line segments are drawn. The point is positioned using - * the box model. Arbitrary paths are also possible, allowing radar plots and - * other custom visualizations. - * - * <p>Like areas, lines can be stroked and filled with arbitrary colors. In most - * cases, lines are only stroked, but the fill style can be used to construct - * arbitrary polygons. - * - * <p>See also the <a href="../../api/Line.html">Line guide</a>. - * - * @extends pv.Mark - */ -pv.Line = function() { - pv.Mark.call(this); -}; - -pv.Line.prototype = pv.extend(pv.Mark) - .property("lineWidth") - .property("strokeStyle") - .property("fillStyle") - .property("segmented") - .property("interpolate"); - -pv.Line.prototype.type = "line"; - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the line. - * - * @type number - * @name pv.Line.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the line. The default value of this property is a categorical color. - * - * @type string - * @name pv.Line.prototype.strokeStyle - * @see pv.color - */ - -/** - * The line fill style; if non-null, the interior of the line is closed and - * filled with the specified color. The default value of this property is a - * null, meaning that lines are not filled by default. - * - * @type string - * @name pv.Line.prototype.fillStyle - * @see pv.color - */ - -/** - * Whether the line is segmented; whether variations in stroke style, line width - * and the other properties are treated as fixed. Rendering segmented lines is - * noticeably slower than non-segmented lines. - * - * <p>This property is <i>fixed</i>. See {@link pv.Mark}. - * - * @type boolean - * @name pv.Line.prototype.segmented - */ - -/** - * How to interpolate between values. Linear interpolation ("linear") is the - * default, producing a straight line between points. For piecewise constant - * functions (i.e., step functions), either "step-before" or "step-after" can be - * specified. - * - * <p>Note: this property is currently supported only on non-segmented lines. - * - * <p>This property is <i>fixed</i>. See {@link pv.Mark}. - * - * @type string - * @name pv.Line.prototype.interpolate - */ - -/** - * Default properties for lines. By default, there is no fill and the stroke - * style is a categorical color. The default interpolation is linear. - * - * @type pv.Line - */ -pv.Line.prototype.defaults = new pv.Line() - .extend(pv.Mark.prototype.defaults) - .lineWidth(1.5) - .strokeStyle(defaultStrokeStyle) - .interpolate("linear"); - -/** @private */ -var pv_Line_specials = {left:1, top:1, right:1, bottom:1, name:1}; - -/** @private */ -pv.Line.prototype.bind = function() { - pv.Mark.prototype.bind.call(this); - var binds = this.binds, - properties = binds.properties, - specials = binds.specials = []; - for (var i = 0, n = properties.length; i < n; i++) { - var p = properties[i]; - if (p.name in pv_Line_specials) specials.push(p); - } -}; - -/** @private */ -pv.Line.prototype.buildInstance = function(s) { - if (this.index && !this.scene[0].segmented) { - this.buildProperties(s, this.binds.specials); - this.buildImplied(s); - } else { - pv.Mark.prototype.buildInstance.call(this, s); - } -}; -/** - * Constructs a new rule with default properties. Rules are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a horizontal or vertical rule. Rules are frequently used - * for axes and grid lines. For example, specifying only the bottom property - * draws horizontal rules, while specifying only the left draws vertical - * rules. Rules can also be used as thin bars. The visual style is controlled in - * the same manner as lines. - * - * <p>Rules are positioned exclusively the standard box model properties. The - * following combinations of properties are supported: - * - * <table> - * <thead><th style="width:12em;">Properties</th><th>Orientation</th></thead> - * <tbody> - * <tr><td>left</td><td>vertical</td></tr> - * <tr><td>right</td><td>vertical</td></tr> - * <tr><td>left, bottom, top</td><td>vertical</td></tr> - * <tr><td>right, bottom, top</td><td>vertical</td></tr> - * <tr><td>top</td><td>horizontal</td></tr> - * <tr><td>bottom</td><td>horizontal</td></tr> - * <tr><td>top, left, right</td><td>horizontal</td></tr> - * <tr><td>bottom, left, right</td><td>horizontal</td></tr> - * <tr><td>left, top, height</td><td>vertical</td></tr> - * <tr><td>left, bottom, height</td><td>vertical</td></tr> - * <tr><td>right, top, height</td><td>vertical</td></tr> - * <tr><td>right, bottom, height</td><td>vertical</td></tr> - * <tr><td>left, top, width</td><td>horizontal</td></tr> - * <tr><td>left, bottom, width</td><td>horizontal</td></tr> - * <tr><td>right, top, width</td><td>horizontal</td></tr> - * <tr><td>right, bottom, width</td><td>horizontal</td></tr> - * </tbody> - * </table> - * - * <p>Small rules can be used as tick marks; alternatively, a {@link Dot} with - * the "tick" shape can be used. - * - * <p>See also the <a href="../../api/Rule.html">Rule guide</a>. - * - * @see pv.Line - * @extends pv.Mark - */ -pv.Rule = function() { - pv.Mark.call(this); -}; - -pv.Rule.prototype = pv.extend(pv.Mark) - .property("width") - .property("height") - .property("lineWidth") - .property("strokeStyle"); - -pv.Rule.prototype.type = "rule"; - -/** - * The width of the rule, in pixels. If the left position is specified, the rule - * extends rightward from the left edge; if the right position is specified, the - * rule extends leftward from the right edge. - * - * @type number - * @name pv.Rule.prototype.width - */ - -/** - * The height of the rule, in pixels. If the bottom position is specified, the - * rule extends upward from the bottom edge; if the top position is specified, - * the rule extends downward from the top edge. - * - * @type number - * @name pv.Rule.prototype.height - */ - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the rule. The default value is 1 pixel. - * - * @type number - * @name pv.Rule.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the rule. The default value of this property is black. - * - * @type string - * @name pv.Rule.prototype.strokeStyle - * @see pv.color - */ - -/** - * Default properties for rules. By default, a single-pixel black line is - * stroked. - * - * @type pv.Rule - */ -pv.Rule.prototype.defaults = new pv.Rule() - .extend(pv.Mark.prototype.defaults) - .lineWidth(1) - .strokeStyle("black"); - -/** - * Constructs a new rule anchor with default properties. Rules support five - * different anchors:<ul> - * - * <li>top - * <li>left - * <li>center - * <li>bottom - * <li>right - * - * </ul>In addition to positioning properties (left, right, top bottom), the - * anchors support text rendering properties (text-align, text-baseline). Text is - * rendered to appear outside the rule. Note that this behavior is different - * from other mark anchors, which default to rendering text <i>inside</i> the - * mark. - * - * <p>For consistency with the other mark types, the anchor positions are - * defined in terms of their opposite edge. For example, the top anchor defines - * the bottom property, such that a bar added to the top anchor grows upward. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} - */ -pv.Rule.prototype.anchor = function(name) { - return pv.Bar.prototype.anchor.call(this, name) - .textAlign(function(d) { - switch (this.name()) { - case "left": return "right"; - case "bottom": - case "top": - case "center": return "center"; - case "right": return "left"; - } - }) - .textBaseline(function(d) { - switch (this.name()) { - case "right": - case "left": - case "center": return "middle"; - case "top": return "bottom"; - case "bottom": return "top"; - } - }); -}; - -/** - * @private Overrides the default behavior of {@link pv.Mark.buildImplied} to - * determine the orientation (vertical or horizontal) of the rule. - * - * @param s a node in the scene graph; the instance of the rule to build. - */ -pv.Rule.prototype.buildImplied = function(s) { - var l = s.left, r = s.right, t = s.top, b = s.bottom; - - /* Determine horizontal or vertical orientation. */ - if ((s.width != null) - || ((l == null) && (r == null)) - || ((r != null) && (l != null))) { - s.height = 0; - } else { - s.width = 0; - } - - pv.Mark.prototype.buildImplied.call(this, s); -}; -/** - * Constructs a new, empty panel with default properties. Panels, with the - * exception of the root panel, are not typically constructed directly; instead, - * they are added to an existing panel or mark via {@link pv.Mark#add}. - * - * @class Represents a container mark. Panels allow repeated or nested - * structures, commonly used in small multiple displays where a small - * visualization is tiled to facilitate comparison across one or more - * dimensions. Other types of visualizations may benefit from repeated and - * possibly overlapping structure as well, such as stacked area charts. Panels - * can also offset the position of marks to provide padding from surrounding - * content. - * - * <p>All Protovis displays have at least one panel; this is the root panel to - * which marks are rendered. The box model properties (four margins, width and - * height) are used to offset the positions of contained marks. The data - * property determines the panel count: a panel is generated once per associated - * datum. When nested panels are used, property functions can declare additional - * arguments to access the data associated with enclosing panels. - * - * <p>Panels can be rendered inline, facilitating the creation of sparklines. - * This allows designers to reuse browser layout features, such as text flow and - * tables; designers can also overlay HTML elements such as rich text and - * images. - * - * <p>All panels have a <tt>children</tt> array (possibly empty) containing the - * child marks in the order they were added. Panels also have a <tt>root</tt> - * field which points to the root (outermost) panel; the root panel's root field - * points to itself. - * - * <p>See also the <a href="../../api/">Protovis guide</a>. - * - * @extends pv.Bar - */ -pv.Panel = function() { - pv.Bar.call(this); - - /** - * The child marks; zero or more {@link pv.Mark}s in the order they were - * added. - * - * @see #add - * @type pv.Mark[] - */ - this.children = []; - this.root = this; - - /** - * The internal $dom field is set by the Protovis loader; see lang/init.js. It - * refers to the script element that contains the Protovis specification, so - * that the panel knows where in the DOM to insert the generated SVG element. - * - * @private - */ - this.$dom = pv.Panel.$dom; -}; - -pv.Panel.prototype = pv.extend(pv.Bar) - .property("canvas") - .property("overflow"); - -pv.Panel.prototype.type = "panel"; - -/** - * The canvas element; either the string ID of the canvas element in the current - * document, or a reference to the canvas element itself. If null, a canvas - * element will be created and inserted into the document at the location of the - * script element containing the current Protovis specification. This property - * only applies to root panels and is ignored on nested panels. - * - * <p>Note: the "canvas" element here refers to a <tt>div</tt> (or other suitable - * HTML container element), <i>not</i> a <tt>canvas</tt> element. The name of - * this property is a historical anachronism from the first implementation that - * used HTML 5 canvas, rather than SVG. - * - * @type string - * @name pv.Panel.prototype.canvas - */ - -/** - * Default properties for panels. By default, the margins are zero, the fill - * style is transparent. - * - * @type pv.Panel - */ -pv.Panel.prototype.defaults = new pv.Panel() - .extend(pv.Bar.prototype.defaults) - .fillStyle(null) - .overflow("visible"); - -/** - * Returns an anchor with the specified name. This method is overridden since - * the behavior of Panel anchors is slightly different from normal anchors: - * adding to an anchor adds to the anchor target's, rather than the anchor - * target's parent. To avoid double margins, we override the anchor's proto so - * that the margins are zero. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} the new anchor. - */ -pv.Panel.prototype.anchor = function(name) { - - /* A "view" of this panel whose margins appear to be zero. */ - function z() { return 0; } - z.prototype = this; - z.prototype.left = z.prototype.right = z.prototype.top = z.prototype.bottom = z; - - var anchor = pv.Bar.prototype.anchor.call(new z(), name) - .data(function(d) { return [d]; }); - anchor.parent = this; - return anchor; -}; - -/** - * Adds a new mark of the specified type to this panel. Unlike the normal - * {@link Mark#add} behavior, adding a mark to a panel does not cause the mark - * to inherit from the panel. Since the contained marks are offset by the panel - * margins already, inheriting properties is generally undesirable; of course, - * it is always possible to change this behavior by calling {@link Mark#extend} - * explicitly. - * - * @param {function} type the type of the new mark to add. - * @returns {pv.Mark} the new mark. - */ -pv.Panel.prototype.add = function(type) { - var child = new type(); - child.parent = this; - child.root = this.root; - child.childIndex = this.children.length; - this.children.push(child); - return child; -}; - -/** @private TODO */ -pv.Panel.prototype.bind = function() { - pv.Mark.prototype.bind.call(this); - for (var i = 0; i < this.children.length; i++) { - this.children[i].bind(); - } -}; - -/** - * @private Evaluates all of the properties for this panel for the specified - * instance <tt>s</tt> in the scene graph, including recursively building the - * scene graph for child marks. - * - * @param s a node in the scene graph; the instance of the panel to build. - * @see Mark#scene - */ -pv.Panel.prototype.buildInstance = function(s) { - pv.Bar.prototype.buildInstance.call(this, s); - if (!s.children) s.children = []; - - /* - * Build each child, passing in the parent (this panel) scene graph node. The - * child mark's scene is initialized from the corresponding entry in the - * existing scene graph, such that properties from the previous build can be - * reused; this is largely to facilitate the recycling of SVG elements. - */ - for (var i = 0; i < this.children.length; i++) { - this.children[i].scene = s.children[i]; // possibly undefined - this.children[i].build(); - } - - /* - * Once the child marks have been built, the new scene graph nodes are removed - * from the child marks and placed into the scene graph. The nodes cannot - * remain on the child nodes because this panel (or a parent panel) may be - * instantiated multiple times! - */ - for (var i = 0; i < this.children.length; i++) { - s.children[i] = this.children[i].scene; - delete this.children[i].scene; - } - - /* Delete any expired child scenes, should child marks have been removed. */ - s.children.length = this.children.length; -}; - -/** - * @private Computes the implied properties for this panel for the specified - * instance <tt>s</tt> in the scene graph. Panels have two implied - * properties:<ul> - * - * <li>The <tt>canvas</tt> property references the DOM element, typically a DIV, - * that contains the SVG element that is used to display the visualization. This - * property may be specified as a string, referring to the unique ID of the - * element in the DOM. The string is converted to a reference to the DOM - * element. The width and height of the SVG element is inferred from this DOM - * element. If no canvas property is specified, a new SVG element is created and - * inserted into the document, using the panel dimensions; see - * {@link #createCanvas}. - * - * <li>The <tt>children</tt> array, while not a property per se, contains the - * scene graph for each child mark. This array is initialized to be empty, and - * is populated above in {@link #buildInstance}. - * - * </ul>The current implementation creates the SVG element, if necessary, during - * the build phase; in the future, it may be preferrable to move this to the - * update phase, although then the canvas property would be undefined. In - * addition, DOM inspection is necessary to define the implied width and height - * properties that may be inferred from the DOM. - * - * @param s a node in the scene graph; the instance of the panel to build. - */ -pv.Panel.prototype.buildImplied = function(s) { - if (!this.parent) { - var c = s.canvas; - if (c) { - if (typeof c == "string") c = document.getElementById(c); - - /* Clear the container if it's not associated with this panel. */ - if (c.$panel != this) { - c.$panel = this; - c.innerHTML = ""; - } - - /* If width and height weren't specified, inspect the container. */ - var w, h; - if (s.width == null) { - w = parseFloat(pv.css(c, "width")); - s.width = w - s.left - s.right; - } - if (s.height == null) { - h = parseFloat(pv.css(c, "height")); - s.height = h - s.top - s.bottom; - } - } else if (s.$canvas) { - - /* - * If the canvas property is null, and we previously created a canvas for - * this scene node, reuse the previous canvas rather than creating a new - * one. - */ - c = s.$canvas; - } else { - - /** - * Returns the last element in the current document's body. The canvas - * element is appended to this last element if another DOM element has not - * already been specified via the <tt>$dom</tt> field. - */ - function lastElement() { - var node = document.body; - while (node.lastChild && node.lastChild.tagName) { - node = node.lastChild; - } - return (node == document.body) ? node : node.parentNode; - } - - /* Insert a new container into the DOM. */ - c = s.$canvas = document.createElement("span"); - this.$dom // script element for text/javascript+protovis - ? this.$dom.parentNode.insertBefore(c, this.$dom) - : lastElement().appendChild(c); - } - s.canvas = c; - } - pv.Bar.prototype.buildImplied.call(this, s); -}; -/** - * Constructs a new dot mark with default properties. Images are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents an image. Images share the same layout and style properties as - * bars, in conjunction with an external image such as PNG or JPEG. The image is - * specified via the {@link #url} property. The fill, if specified, appears - * beneath the image, while the optional stroke appears above the image. - * - * <p>TODO Restore support for dynamic images (such as heatmaps). These were - * supported in the canvas implementation using the pixel buffer API; although - * SVG does not support pixel manipulation, it is possible to embed a canvas - * element in SVG using foreign objects. - * - * <p>TODO Allow different modes of image placement: "scale" -- scale and - * preserve aspect ratio, "tile" -- repeat the image, "center" -- center the - * image, "fill" -- scale without preserving aspect ratio. - * - * <p>See {@link pv.Bar} for details on positioning properties. - * - * @extends pv.Bar - */ -pv.Image = function() { - pv.Bar.call(this); -}; - -pv.Image.prototype = pv.extend(pv.Bar) - .property("url"); - -pv.Image.prototype.type = "image"; - -/** - * The URL of the image to display. The set of supported image types is - * browser-dependent; PNG and JPEG are recommended. - * - * @type string - * @name pv.Image.prototype.url - */ - -/** - * Default properties for images. By default, there is no stroke or fill style. - * - * @type pv.Image - */ -pv.Image.prototype.defaults = new pv.Image() - .extend(pv.Bar.prototype.defaults) - .fillStyle(null); -/** - * Constructs a new wedge with default properties. Wedges are not typically - * constructed directly, but by adding to a panel or an existing mark via - * {@link pv.Mark#add}. - * - * @class Represents a wedge, or pie slice. Specified in terms of start and end - * angle, inner and outer radius, wedges can be used to construct donut charts - * and polar bar charts as well. If the {@link #angle} property is used, the end - * angle is implied by adding this value to start angle. By default, the start - * angle is the previously-generated wedge's end angle. This design allows - * explicit control over the wedge placement if desired, while offering - * convenient defaults for the construction of radial graphs. - * - * <p>The center point of the circle is positioned using the standard box model. - * The wedge can be stroked and filled, similar to {link Bar}. - * - * <p>See also the <a href="../../api/Wedge.html">Wedge guide</a>. - * - * @extends pv.Mark - */ -pv.Wedge = function() { - pv.Mark.call(this); -}; - -pv.Wedge.prototype = pv.extend(pv.Mark) - .property("startAngle") - .property("endAngle") - .property("angle") - .property("innerRadius") - .property("outerRadius") - .property("lineWidth") - .property("strokeStyle") - .property("fillStyle"); - -pv.Wedge.prototype.type = "wedge"; - -/** - * The start angle of the wedge, in radians. The start angle is measured - * clockwise from the 3 o'clock position. The default value of this property is - * the end angle of the previous instance (the {@link Mark#sibling}), or -PI / 2 - * for the first wedge; for pie and donut charts, typically only the - * {@link #angle} property needs to be specified. - * - * @type number - * @name pv.Wedge.prototype.startAngle - */ - -/** - * The end angle of the wedge, in radians. If not specified, the end angle is - * implied as the start angle plus the {@link #angle}. - * - * @type number - * @name pv.Wedge.prototype.endAngle - */ - -/** - * The angular span of the wedge, in radians. This property is used if end angle - * is not specified. - * - * @type number - * @name pv.Wedge.prototype.angle - */ - -/** - * The inner radius of the wedge, in pixels. The default value of this property - * is zero; a positive value will produce a donut slice rather than a pie slice. - * The inner radius can vary per-wedge. - * - * @type number - * @name pv.Wedge.prototype.innerRadius - */ - -/** - * The outer radius of the wedge, in pixels. This property is required. For - * pies, only this radius is required; for donuts, the inner radius must be - * specified as well. The outer radius can vary per-wedge. - * - * @type number - * @name pv.Wedge.prototype.outerRadius - */ - -/** - * The width of stroked lines, in pixels; used in conjunction with - * <tt>strokeStyle</tt> to stroke the wedge's border. - * - * @type number - * @name pv.Wedge.prototype.lineWidth - */ - -/** - * The style of stroked lines; used in conjunction with <tt>lineWidth</tt> to - * stroke the wedge's border. The default value of this property is null, - * meaning wedges are not stroked by default. - * - * @type string - * @name pv.Wedge.prototype.strokeStyle - * @see pv.color - */ - -/** - * The wedge fill style; if non-null, the interior of the wedge is filled with - * the specified color. The default value of this property is a categorical - * color. - * - * @type string - * @name pv.Wedge.prototype.fillStyle - * @see pv.color - */ - -/** - * Default properties for wedges. By default, there is no stroke and the fill - * style is a categorical color. - * - * @type pv.Wedge - */ -pv.Wedge.prototype.defaults = new pv.Wedge() - .extend(pv.Mark.prototype.defaults) - .startAngle(function() { - var s = this.sibling(); - return s ? s.endAngle : -Math.PI / 2; - }) - .innerRadius(0) - .lineWidth(1.5) - .strokeStyle(null) - .fillStyle(defaultFillStyle.by(pv.index)); - -/** - * Returns the mid-radius of the wedge, which is defined as half-way between the - * inner and outer radii. - * - * @see #innerRadius - * @see #outerRadius - * @returns {number} the mid-radius, in pixels. - */ -pv.Wedge.prototype.midRadius = function() { - return (this.innerRadius() + this.outerRadius()) / 2; -}; - -/** - * Returns the mid-angle of the wedge, which is defined as half-way between the - * start and end angles. - * - * @see #startAngle - * @see #endAngle - * @returns {number} the mid-angle, in radians. - */ -pv.Wedge.prototype.midAngle = function() { - return (this.startAngle() + this.endAngle()) / 2; -}; - -/** - * Constructs a new wedge anchor with default properties. Wedges support five - * different anchors:<ul> - * - * <li>outer - * <li>inner - * <li>center - * <li>start - * <li>end - * - * </ul>In addition to positioning properties (left, right, top bottom), the - * anchors support text rendering properties (text-align, text-baseline, - * textAngle). Text is rendered to appear inside the wedge. - * - * @param {string} name the anchor name; either a string or a property function. - * @returns {pv.Anchor} - */ -pv.Wedge.prototype.anchor = function(name) { - var w = this; - return pv.Mark.prototype.anchor.call(this, name) - .left(function() { - switch (this.name()) { - case "outer": return w.left() + w.outerRadius() * Math.cos(w.midAngle()); - case "inner": return w.left() + w.innerRadius() * Math.cos(w.midAngle()); - case "start": return w.left() + w.midRadius() * Math.cos(w.startAngle()); - case "center": return w.left() + w.midRadius() * Math.cos(w.midAngle()); - case "end": return w.left() + w.midRadius() * Math.cos(w.endAngle()); - } - }) - .right(function() { - switch (this.name()) { - case "outer": return w.right() + w.outerRadius() * Math.cos(w.midAngle()); - case "inner": return w.right() + w.innerRadius() * Math.cos(w.midAngle()); - case "start": return w.right() + w.midRadius() * Math.cos(w.startAngle()); - case "center": return w.right() + w.midRadius() * Math.cos(w.midAngle()); - case "end": return w.right() + w.midRadius() * Math.cos(w.endAngle()); - } - }) - .top(function() { - switch (this.name()) { - case "outer": return w.top() + w.outerRadius() * Math.sin(w.midAngle()); - case "inner": return w.top() + w.innerRadius() * Math.sin(w.midAngle()); - case "start": return w.top() + w.midRadius() * Math.sin(w.startAngle()); - case "center": return w.top() + w.midRadius() * Math.sin(w.midAngle()); - case "end": return w.top() + w.midRadius() * Math.sin(w.endAngle()); - } - }) - .bottom(function() { - switch (this.name()) { - case "outer": return w.bottom() + w.outerRadius() * Math.sin(w.midAngle()); - case "inner": return w.bottom() + w.innerRadius() * Math.sin(w.midAngle()); - case "start": return w.bottom() + w.midRadius() * Math.sin(w.startAngle()); - case "center": return w.bottom() + w.midRadius() * Math.sin(w.midAngle()); - case "end": return w.bottom() + w.midRadius() * Math.sin(w.endAngle()); - } - }) - .textAlign(function() { - switch (this.name()) { - case "outer": return pv.Wedge.upright(w.midAngle()) ? "right" : "left"; - case "inner": return pv.Wedge.upright(w.midAngle()) ? "left" : "right"; - } - return "center"; - }) - .textBaseline(function() { - switch (this.name()) { - case "start": return pv.Wedge.upright(w.startAngle()) ? "top" : "bottom"; - case "end": return pv.Wedge.upright(w.endAngle()) ? "bottom" : "top"; - } - return "middle"; - }) - .textAngle(function() { - var a = 0; - switch (this.name()) { - case "center": - case "inner": - case "outer": a = w.midAngle(); break; - case "start": a = w.startAngle(); break; - case "end": a = w.endAngle(); break; - } - return pv.Wedge.upright(a) ? a : (a + Math.PI); - }); -}; - -/** - * Returns true if the specified angle is considered "upright", as in, text - * rendered at that angle would appear upright. If the angle is not upright, - * text is rotated 180 degrees to be upright, and the text alignment properties - * are correspondingly changed. - * - * @param {number} angle an angle, in radius. - * @returns {boolean} true if the specified angle is upright. - */ -pv.Wedge.upright = function(angle) { - angle = angle % (2 * Math.PI); - angle = (angle < 0) ? (2 * Math.PI + angle) : angle; - return (angle < Math.PI / 2) || (angle > 3 * Math.PI / 2); -}; - -/** - * @private Overrides the default behavior of {@link pv.Mark.buildImplied} such - * that the end angle is computed from the start angle and angle (angular span) - * if not specified. - * - * @param s a node in the scene graph; the instance of the wedge to build. - */ -pv.Wedge.prototype.buildImplied = function(s) { - pv.Mark.prototype.buildImplied.call(this, s); - - /* - * TODO If the angle or endAngle is updated by an event handler, the implied - * properties won't recompute correctly, so this will lead to potentially - * buggy redraw. How to re-evaluate implied properties on update? - */ - if (s.endAngle == null) s.endAngle = s.startAngle + s.angle; - if (s.angle == null) s.angle = s.endAngle - s.startAngle; -}; -/** - * @ignore - * @namespace - */ -pv.Layout = {}; -/** - * Returns a new grid layout. - * - * @class A grid layout with regularly-sized rows and columns. <img - * src="../grid.png" width="160" height="160" align="right"> The number of rows - * and columns are determined from the array, which should be in row-major - * order. For example, the 2×3 array: - * - * <pre>1 2 3 - * 4 5 6</pre> - * - * should be represented as: - * - * <pre>[[1, 2, 3], [4, 5, 6]]</pre> - * - * If your data is in column-major order, you can use {@link pv.transpose} to - * transpose it. - * - * <p>This layout defines left, top, width, height and data properties. The data - * property will be the associated element in the array. For example, if the - * array is a two-dimensional array of values in the range [0,1], a simple - * heatmap can be generated as: - * - * <pre>.add(pv.Bar) - * .extend(pv.Layout.grid(array)) - * .fillStyle(pv.ramp("white", "black"))</pre> - * - * By default, the grid fills the full width and height of the parent panel. - * - * @param {array[]} arrays an array of arrays. - * @returns {pv.Layout.grid} a grid layout. - */ -pv.Layout.grid = function(arrays) { - var rows = arrays.length, cols = arrays[0].length; - - /** @private */ - function w() { return this.parent.width() / cols; } - - /** @private */ - function h() { return this.parent.height() / rows; } - - /* A dummy mark, like an anchor, which the caller extends. */ - return new pv.Mark() - .data(pv.blend(arrays)) - .left(function() { return w.call(this) * (this.index % cols); }) - .top(function() { return h.call(this) * Math.floor(this.index / cols); }) - .width(w) - .height(h); -}; -/** - * Returns a new stack layout. - * - * @class A layout for stacking marks vertically or horizontally, using the - * <i>cousin</i> instance. This layout is designed to be used for one of the - * four positional properties in the box model, and changes behavior depending - * on the property being evaluated:<ul> - * - * <li>bottom: cousin.bottom + cousin.height - * <li>top: cousin.top + cousin.height - * <li>left: cousin.left + cousin.width - * <li>right: cousin.right + cousin.width - * - * </ul>If no cousin instance is available (for example, for first instance), - * the specified offset is used. If no offset is specified, zero is used. For - * example, - * - * <pre>new pv.Panel() - * .width(150).height(150) - * .add(pv.Panel) - * .data([[1, 1.2, 1.7, 1.5, 1.7], - * [.5, 1, .8, 1.1, 1.3], - * [.2, .5, .8, .9, 1]]) - * .add(pv.Area) - * .data(function(d) d) - * .bottom(pv.Layout.stack()) - * .height(function(d) d * 40) - * .left(function() this.index * 35) - * .root.render();</pre> - * - * specifies a vertically-stacked area chart. - * - * @returns {pv.Layout.stack} a stack property function. - * @see pv.Mark#cousin - */ -pv.Layout.stack = function() { - /** @private */ - var offset = function() { return 0; }; - - /** @private */ - function layout() { - - /* Find the previous visible parent instance. */ - var i = this.parent.index, p, c; - while ((i-- > 0) && !c) { - p = this.parent.scene[i]; - if (p.visible) c = p.children[this.childIndex][this.index]; - } - - if (c) { - switch (property) { - case "bottom": return c.bottom + c.height; - case "top": return c.top + c.height; - case "left": return c.left + c.width; - case "right": return c.right + c.width; - } - } - - return offset.apply(this, arguments); - } - - /** - * Sets the offset for this stack layout. The offset can either be specified - * as a function or as a constant. If a function, the function is invoked in - * the same context as a normal property function: <tt>this</tt> refers to the - * mark, and the arguments are the full data stack. By default the offset is - * zero. - * - * @function - * @name pv.Layout.stack.prototype.offset - * @param {function} f offset function, or constant value. - * @returns {pv.Layout.stack} this. - */ - layout.offset = function(f) { - offset = (f instanceof Function) ? f : function() { return f; }; - return this; - }; - - return layout; -}; -// TODO share code with Treemap -// TODO vertical / horizontal orientation? - -/** - * Returns a new icicle tree layout. - * - * @class A tree layout in the form of an icicle. <img src="../icicle.png" - * width="160" height="160" align="right"> The first row corresponds to the root - * of the tree; subsequent rows correspond to each tier. Rows are subdivided - * into cells based on the size of nodes, per {@link #size}. Within a row, cells - * are sorted by size. - * - * <p>This tree layout is intended to be extended (see {@link pv.Mark#extend}) - * by a {@link pv.Bar}. The data property returns an array of nodes for use by - * other property functions. The following node attributes are supported: - * - * <ul> - * <li><tt>left</tt> - the cell left position. - * <li><tt>top</tt> - the cell top position. - * <li><tt>width</tt> - the cell width. - * <li><tt>height</tt> - the cell height. - * <li><tt>depth</tt> - the node depth (tier; the root is 0). - * <li><tt>keys</tt> - an array of string keys for the node. - * <li><tt>size</tt> - the aggregate node size. - * <li><tt>children</tt> - child nodes, if any. - * <li><tt>data</tt> - the associated tree element, for leaf nodes. - * </ul> - * - * To produce a default icicle layout, say: - * - * <pre>.add(pv.Bar) - * .extend(pv.Layout.icicle(tree))</pre> - * - * To customize the tree to highlight leaf nodes bigger than 10,000 (1E4), you - * might say: - * - * <pre>.add(pv.Bar) - * .extend(pv.Layout.icicle(tree)) - * .fillStyle(function(n) n.data > 1e4 ? "#ff0" : "#fff")</pre> - * - * The format of the <tt>tree</tt> argument is any hierarchical object whose - * leaf nodes are numbers corresponding to their size. For an example, and - * information on how to convert tabular data into such a tree, see - * {@link pv.Tree}. If the leaf nodes are not numbers, a {@link #size} function - * can be specified to override how the tree is interpreted. This size function - * can also be used to transform the data. - * - * <p>By default, the icicle fills the full width and height of the parent - * panel. An optional root key can be specified using {@link #root} for - * convenience. - * - * @param tree a tree (an object) who leaf attributes have sizes. - * @returns {pv.Layout.icicle} a tree layout. - */ -pv.Layout.icicle = function(tree) { - var keys = [], sizeof = Number; - - /** @private */ - function accumulate(map) { - var node = {size: 0, children: [], keys: keys.slice()}; - for (var key in map) { - var child = map[key], size = sizeof(child); - keys.push(key); - if (isNaN(size)) { - child = accumulate(child); - } else { - child = {size: size, data: child, keys: keys.slice()}; - } - node.children.push(child); - node.size += child.size; - keys.pop(); - } - node.children.sort(function(a, b) { return b.size - a.size; }); - return node; - } - - /** @private */ - function scale(node, k) { - node.size *= k; - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - scale(node.children[i], k); - } - } - } - - /** @private */ - function depth(node, i) { - i = i ? (i + 1) : 1; - return node.children - ? pv.max(node.children, function(n) { return depth(n, i); }) - : i; - } - - /** @private */ - function layout(node) { - if (node.children) { - icify(node); - for (var i = 0; i < node.children.length; i++) { - layout(node.children[i]); - } - } - } - - /** @private */ - function icify(node) { - var left = node.left; - for (var i = 0; i < node.children.length; i++) { - var child = node.children[i], width = (child.size / node.size) * node.width; - child.left = left; - child.top = node.top + node.height; - child.width = width; - child.height = node.height; - child.depth = node.depth + 1; - left += width; - if (child.children) { - icify(child); - } - } - } - - /** @private */ - function flatten(node, array) { - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - flatten(node.children[i], array); - } - } - array.push(node) - return array; - } - - /** @private */ - function data() { - var root = accumulate(tree); - root.top = 0; - root.left = 0; - root.width = this.parent.width(); - root.height = this.parent.height() / depth(root); - root.depth = 0; - layout(root); - return flatten(root, []).reverse(); - } - - /* A dummy mark, like an anchor, which the caller extends. */ - var mark = new pv.Mark() - .data(data) - .left(function(n) { return n.left; }) - .top(function(n) { return n.top; }) - .width(function(n) { return n.width; }) - .height(function(n) { return n.height; }); - - /** - * Specifies the root key; optional. The root key is prepended to the - * <tt>keys</tt> attribute for all generated nodes. This method is provided - * for convenience and does not affect layout. - * - * @param {string} v the root key. - * @function - * @name pv.Layout.icicle.prototype.root - * @returns {pv.Layout.icicle} this. - */ - mark.root = function(v) { - keys = [v]; - return this; - }; - - /** - * Specifies the sizing function. By default, the sizing function is - * <tt>Number</tt>. The sizing function is invoked for each node in the tree - * (passed to the constructor): the sizing function must return - * <tt>undefined</tt> or <tt>NaN</tt> for internal nodes, and a number for - * leaf nodes. The aggregate sizes of internal nodes will be automatically - * computed by the layout. - * - * <p>For example, if the tree data structure represents a file system, with - * files as leaf nodes, and each file has a <tt>bytes</tt> attribute, you can - * specify a size function as: - * - * <pre>.size(function(d) d.bytes)</pre> - * - * This function will return <tt>undefined</tt> for internal nodes (since - * these do not have a <tt>bytes</tt> attribute), and a number for leaf nodes. - * - * <p>Note that the built-in <tt>Math.sqrt</tt> and <tt>Math.log</tt> methods - * can also be used as sizing functions. These function similarly to - * <tt>Number</tt>, except perform a root and log scale, respectively. - * - * @param {function} f the new sizing function. - * @function - * @name pv.Layout.icicle.prototype.size - * @returns {pv.Layout.icicle} this. - */ - mark.size = function(f) { - sizeof = f; - return this; - }; - - return mark; -}; -// TODO share code with Treemap -// TODO inspect parent panel dimensions to set inner and outer radii - -/** - * Returns a new sunburst tree layout. - * - * @class A tree layout in the form of a sunburst. <img - * src="../sunburst.png" width="160" height="160" align="right"> The - * center circle corresponds to the root of the tree; subsequent rings - * correspond to each tier. Rings are subdivided into wedges based on the size - * of nodes, per {@link #size}. Within a ring, wedges are sorted by size. - * - * <p>The tree layout is intended to be extended (see {@link pv.Mark#extend} by - * a {@link pv.Wedge}. The data property returns an array of nodes for use by - * other property functions. The following node attributes are supported: - * - * <ul> - * <li><tt>left</tt> - the wedge left position. - * <li><tt>top</tt> - the wedge top position. - * <li><tt>innerRadius</tt> - the wedge inner radius. - * <li><tt>outerRadius</tt> - the wedge outer radius. - * <li><tt>startAngle</tt> - the wedge start angle. - * <li><tt>endAngle</tt> - the wedge end angle. - * <li><tt>angle</tt> - the wedge angle. - * <li><tt>depth</tt> - the node depth (tier; the root is 0). - * <li><tt>keys</tt> - an array of string keys for the node. - * <li><tt>size</tt> - the aggregate node size. - * <li><tt>children</tt> - child nodes, if any. - * <li><tt>data</tt> - the associated tree element, for leaf nodes. - * </ul> - * - * <p>To produce a default sunburst layout, say: - * - * <pre>.add(pv.Wedge) - * .extend(pv.Layout.sunburst(tree))</pre> - * - * To only show nodes at a depth of two or greater, you might say: - * - * <pre>.add(pv.Wedge) - * .extend(pv.Layout.sunburst(tree)) - * .visible(function(n) n.depth > 1)</pre> - * - * The format of the <tt>tree</tt> argument is a hierarchical object whose leaf - * nodes are numbers corresponding to their size. For an example, and - * information on how to convert tabular data into such a tree, see - * {@link pv.Tree}. If the leaf nodes are not numbers, a {@link #size} function - * can be specified to override how the tree is interpreted. This size function - * can also be used to transform the data. - * - * <p>By default, the sunburst fills the full width and height of the parent - * panel. An optional root key can be specified using {@link #root} for - * convenience. - * - * @param tree a tree (an object) who leaf attributes have sizes. - * @returns {pv.Layout.sunburst} a tree layout. - */ -pv.Layout.sunburst = function(tree) { - var keys = [], sizeof = Number, w, h, r; - - /** @private */ - function accumulate(map) { - var node = {size: 0, children: [], keys: keys.slice()}; - for (var key in map) { - var child = map[key], size = sizeof(child); - keys.push(key); - if (isNaN(size)) { - child = accumulate(child); - } else { - child = {size: size, data: child, keys: keys.slice()}; - } - node.children.push(child); - node.size += child.size; - keys.pop(); - } - node.children.sort(function(a, b) { return b.size - a.size; }); - return node; - } - - /** @private */ - function scale(node, k) { - node.size *= k; - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - scale(node.children[i], k); - } - } - } - - /** @private */ - function depth(node, i) { - i = i ? (i + 1) : 1; - return node.children - ? pv.max(node.children, function(n) { return depth(n, i); }) - : i; - } - - /** @private */ - function layout(node) { - if (node.children) { - wedgify(node); - for (var i = 0; i < node.children.length; i++) { - layout(node.children[i]); - } - } - } - - /** @private */ - function wedgify(node) { - var startAngle = node.startAngle; - for (var i = 0; i < node.children.length; i++) { - var child = node.children[i], angle = (child.size / node.size) * node.angle; - child.startAngle = startAngle; - child.angle = angle; - child.endAngle = startAngle + angle; - child.depth = node.depth + 1; - child.left = w / 2; - child.top = h / 2; - child.innerRadius = Math.max(0, child.depth - .5) * r; - child.outerRadius = (child.depth + .5) * r; - startAngle += angle; - if (child.children) { - wedgify(child); - } - } - } - - /** @private */ - function flatten(node, array) { - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - flatten(node.children[i], array); - } - } - array.push(node) - return array; - } - - /** @private */ - function data() { - var root = accumulate(tree); - w = this.parent.width(); - h = this.parent.height(); - r = Math.min(w, h) / 2 / (depth(root) - .5); - root.left = w / 2; - root.top = h / 2; - root.startAngle = 0; - root.angle = 2 * Math.PI; - root.endAngle = 2 * Math.PI; - root.innerRadius = 0; - root.outerRadius = r; - root.depth = 0; - layout(root); - return flatten(root, []).reverse(); - } - - /* A dummy mark, like an anchor, which the caller extends. */ - var mark = new pv.Mark() - .data(data) - .left(function(n) { return n.left; }) - .top(function(n) { return n.top; }) - .startAngle(function(n) { return n.startAngle; }) - .angle(function(n) { return n.angle; }) - .innerRadius(function(n) { return n.innerRadius; }) - .outerRadius(function(n) { return n.outerRadius; }); - - /** - * Specifies the root key; optional. The root key is prepended to the - * <tt>keys</tt> attribute for all generated nodes. This method is provided - * for convenience and does not affect layout. - * - * @param {string} v the root key. - * @function - * @name pv.Layout.sunburst.prototype.root - * @returns {pv.Layout.sunburst} this. - */ - mark.root = function(v) { - keys = [v]; - return this; - }; - - /** - * Specifies the sizing function. By default, the sizing function is - * <tt>Number</tt>. The sizing function is invoked for each node in the tree - * (passed to the constructor): the sizing function must return - * <tt>undefined</tt> or <tt>NaN</tt> for internal nodes, and a number for - * leaf nodes. The aggregate sizes of internal nodes will be automatically - * computed by the layout. - * - * <p>For example, if the tree data structure represents a file system, with - * files as leaf nodes, and each file has a <tt>bytes</tt> attribute, you can - * specify a size function as: - * - * <pre>.size(function(d) d.bytes)</pre> - * - * This function will return <tt>undefined</tt> for internal nodes (since - * these do not have a <tt>bytes</tt> attribute), and a number for leaf nodes. - * - * <p>Note that the built-in <tt>Math.sqrt</tt> and <tt>Math.log</tt> methods - * can be used as sizing functions. These function similarly to - * <tt>Number</tt>, except perform a root and log scale, respectively. - * - * @param {function} f the new sizing function. - * @function - * @name pv.Layout.sunburst.prototype.size - * @returns {pv.Layout.sunburst} this. - */ - mark.size = function(f) { - sizeof = f; - return this; - }; - - return mark; -}; -// TODO add `by` function for determining size (and children?) - -/** - * Returns a new treemap tree layout. - * - * @class A tree layout in the form of an treemap. <img - * src="../treemap.png" width="160" height="160" align="right"> Treemaps - * are a form of space-filling layout that represents nodes as boxes, with child - * nodes placed within parent boxes. The size of each box is proportional to the - * size of the node in the tree. - * - * <p>This particular algorithm is taken from Bruls, D.M., C. Huizing, and - * J.J. van Wijk, <a href="http://www.win.tue.nl/~vanwijk/stm.pdf">"Squarified - * Treemaps"</a> in <i>Data Visualization 2000, Proceedings of the Joint - * Eurographics and IEEE TCVG Sumposium on Visualization</i>, 2000, - * pp. 33-42. - * - * <p>This tree layout is intended to be extended (see {@link pv.Mark#extend}) - * by a {@link pv.Bar}. The data property returns an array of nodes for use by - * other property functions. The following node attributes are supported: - * - * <ul> - * <li><tt>left</tt> - the cell left position. - * <li><tt>top</tt> - the cell top position. - * <li><tt>width</tt> - the cell width. - * <li><tt>height</tt> - the cell height. - * <li><tt>depth</tt> - the node depth (tier; the root is 0). - * <li><tt>keys</tt> - an array of string keys for the node. - * <li><tt>size</tt> - the aggregate node size. - * <li><tt>children</tt> - child nodes, if any. - * <li><tt>data</tt> - the associated tree element, for leaf nodes. - * </ul> - * - * To produce a default treemap layout, say: - * - * <pre>.add(pv.Bar) - * .extend(pv.Layout.treemap(tree))</pre> - * - * To display internal nodes, and color by depth, say: - * - * <pre>.add(pv.Bar) - * .extend(pv.Layout.treemap(tree).inset(10)) - * .fillStyle(pv.Colors.category19().by(function(n) n.depth))</pre> - * - * The format of the <tt>tree</tt> argument is a hierarchical object whose leaf - * nodes are numbers corresponding to their size. For an example, and - * information on how to convert tabular data into such a tree, see - * {@link pv.Tree}. If the leaf nodes are not numbers, a {@link #size} function - * can be specified to override how the tree is interpreted. This size function - * can also be used to transform the data. - * - * <p>By default, the treemap fills the full width and height of the parent - * panel, and only leaf nodes are rendered. If an {@link #inset} is specified, - * internal nodes will be rendered, each inset from their parent by the - * specified margins. Rounding can be enabled using {@link #round}. Finally, an - * optional root key can be specified using {@link #root} for convenience. - * - * @param tree a tree (an object) who leaf attributes have sizes. - * @returns {pv.Layout.treemap} a tree layout. - */ -pv.Layout.treemap = function(tree) { - var keys = [], round, inset, sizeof = Number; - - /** @private */ - function rnd(i) { - return round ? Math.round(i) : i; - } - - /** @private */ - function accumulate(map) { - var node = {size: 0, children: [], keys: keys.slice()}; - for (var key in map) { - var child = map[key], size = sizeof(child); - keys.push(key); - if (isNaN(size)) { - child = accumulate(child); - } else { - child = {size: size, data: child, keys: keys.slice()}; - } - node.children.push(child); - node.size += child.size; - keys.pop(); - } - node.children.sort(function(a, b) { return a.size - b.size; }); - return node; - } - - /** @private */ - function scale(node, k) { - node.size *= k; - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - scale(node.children[i], k); - } - } - } - - /** @private */ - function ratio(row, l) { - var rmax = -Infinity, rmin = Infinity, s = 0; - for (var i = 0; i < row.length; i++) { - var r = row[i].size; - if (r < rmin) rmin = r; - if (r > rmax) rmax = r; - s += r; - } - s = s * s; - l = l * l; - return Math.max(l * rmax / s, s / (l * rmin)); - } - - /** @private */ - function squarify(node) { - var row = [], mink = Infinity; - var x = node.left + (inset ? inset.left : 0), - y = node.top + (inset ? inset.top : 0), - w = node.width - (inset ? inset.left + inset.right : 0), - h = node.height - (inset ? inset.top + inset.bottom : 0), - l = Math.min(w, h); - - scale(node, w * h / node.size); - - function position(row) { - var s = pv.sum(row, function(node) { return node.size; }), - hh = (l == 0) ? 0 : rnd(s / l); - - for (var i = 0, d = 0; i < row.length; i++) { - var n = row[i], nw = rnd(n.size / hh); - if (w == l) { - n.left = x + d; - n.top = y; - n.width = nw; - n.height = hh; - } else { - n.left = x; - n.top = y + d; - n.width = hh; - n.height = nw; - } - d += nw; - } - - if (w == l) { - if (n) n.width += w - d; // correct rounding error - y += hh; - h -= hh; - } else { - if (n) n.height += h - d; // correct rounding error - x += hh; - w -= hh; - } - l = Math.min(w, h); - } - - var children = node.children.slice(); // copy - while (children.length > 0) { - var child = children[children.length - 1]; - if (child.size <= 0) { - children.pop(); - continue; - } - row.push(child); - - var k = ratio(row, l); - if (k <= mink) { - children.pop(); - mink = k; - } else { - row.pop(); - position(row); - row.length = 0; - mink = Infinity; - } - } - - if (row.length > 0) { - position(row); - } - - /* correct rounding error */ - if (w == l) { - for (var i = 0; i < row.length; i++) { - row[i].width += w; - } - } else { - for (var i = 0; i < row.length; i++) { - row[i].height += h; - } - } - } - - /** @private */ - function layout(node) { - if (node.children) { - squarify(node); - for (var i = 0; i < node.children.length; i++) { - var child = node.children[i]; - child.depth = node.depth + 1; - layout(child); - } - } - } - - /** @private */ - function flatten(node, array) { - if (node.children) { - for (var i = 0; i < node.children.length; i++) { - flatten(node.children[i], array); - } - } - if (inset || !node.children) { - array.push(node) - } - return array; - } - - /** @private */ - function data() { - var root = accumulate(tree); - root.left = 0; - root.top = 0; - root.width = this.parent.width(); - root.height = this.parent.height(); - root.depth = 0; - layout(root); - return flatten(root, []).reverse(); - } - - /* A dummy mark, like an anchor, which the caller extends. */ - var mark = new pv.Mark() - .data(data) - .left(function(n) { return n.left; }) - .top(function(n) { return n.top; }) - .width(function(n) { return n.width; }) - .height(function(n) { return n.height; }); - - /** - * Enables or disables rounding. When rounding is enabled, the left, top, - * width and height properties will be rounded to integer pixel values. The - * rounding algorithm uses error accumulation to ensure an exact fit. - * - * @param {boolean} v whether rounding should be enabled. - * @function - * @name pv.Layout.treemap.prototype.round - * @returns {pv.Layout.treemap} this. - */ - mark.round = function(v) { - round = v; - return this; - }; - - /** - * Specifies the margins to inset child nodes from their parents; as a side - * effect, this also enables the display of internal nodes, which are hidden - * by default. If only a single argument is specified, this value is used to - * inset all four sides. - * - * @param {number} top the top margin. - * @param {number} [right] the right margin. - * @param {number} [bottom] the bottom margin. - * @param {number} [left] the left margin. - * @function - * @name pv.Layout.treemap.prototype.inset - * @returns {pv.Layout.treemap} this. - */ - mark.inset = function(top, right, bottom, left) { - if (arguments.length == 1) right = bottom = left = top; - inset = {top:top, right:right, bottom:bottom, left:left}; - return this; - }; - - /** - * Specifies the root key; optional. The root key is prepended to the - * <tt>keys</tt> attribute for all generated nodes. This method is provided - * for convenience and does not affect layout. - * - * @param {string} v the root key. - * @function - * @name pv.Layout.treemap.prototype.root - * @returns {pv.Layout.treemap} this. - */ - mark.root = function(v) { - keys = [v]; - return this; - }; - - /** - * Specifies the sizing function. By default, the sizing function is - * <tt>Number</tt>. The sizing function is invoked for each node in the tree - * (passed to the constructor): the sizing function must return - * <tt>undefined</tt> or <tt>NaN</tt> for internal nodes, and a number for - * leaf nodes. The aggregate sizes of internal nodes will be automatically - * computed by the layout. - * - * <p>For example, if the tree data structure represents a file system, with - * files as leaf nodes, and each file has a <tt>bytes</tt> attribute, you can - * specify a size function as: - * - * <pre>.size(function(d) d.bytes)</pre> - * - * This function will return <tt>undefined</tt> for internal nodes (since - * these do not have a <tt>bytes</tt> attribute), and a number for leaf nodes. - * - * <p>Note that the built-in <tt>Math.sqrt</tt> and <tt>Math.log</tt> methods - * can be used as sizing functions. These function similarly to - * <tt>Number</tt>, except perform a root and log scale, respectively. - * - * @param {function} f the new sizing function. - * @function - * @name pv.Layout.treemap.prototype.size - * @returns {pv.Layout.treemap} this. - */ - mark.size = function(f) { - sizeof = f; - return this; - }; - - return mark; -}; - return pv;}();/* - * Parses the Protovis specifications on load, allowing the use of JavaScript - * 1.8 function expressions on browsers that only support JavaScript 1.6. - * - * @see pv.parse - */ -pv.listen(window, "load", function() { - var scripts = document.getElementsByTagName("script"); - for (var i = 0; i < scripts.length; i++) { - var s = scripts[i]; - if (s.type == "text/javascript+protovis") { - try { - pv.Panel.$dom = s; - window.eval(pv.parse(s.textContent || s.innerHTML)); // IE - } catch (e) { - pv.error(e); - } - delete pv.Panel.$dom; - } - } - }); |