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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="ManaServ Gameserver" />
		<Option pch_mode="0" />
		<Option compiler="gcc" />
		<Build>
			<Target title="default">
				<Option output="gameserver.exe" prefix_auto="0" extension_auto="0" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Option projectResourceIncludeDirsRelation="1" />
				<Compiler>
					<Add option='-DPACKAGE_VERSION=&quot;\&quot;2nd milestone\&quot;&quot;' />
					<Add option="-DNOGDI" />
					<Add directory="src" />
				</Compiler>
				<Linker>
					<Add library="ws2_32" />
					<Add library="winmm" />
				</Linker>
			</Target>
			<Target title="unix">
				<Option output="bin/gameserver" prefix_auto="1" extension_auto="1" />
				<Option working_dir="bin" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
				<Option parameters="--verbosity 4" />
				<Compiler>
					<Add option="-g" />
					<Add option="-DHAS_SOCKLEN_T" />
					<Add directory="src" />
					<Add directory="/usr/include/libxml2" />
					<Add directory="/usr/include/lua51" />
					<Add directory="/usr/include/sigc++-2.0" />
					<Add directory="/usr/lib/sigc++-2.0/include" />
				</Compiler>
				<Linker>
					<Add library="pthread" />
					<Add directory="/usr/lib/lua51" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="default;" />
		</VirtualTargets>
		<Compiler>
			<Add option="-O3" />
			<Add option="-Wall" />
			<Add option="-g" />
			<Add option="-Wno-switch" />
			<Add option="-Wno-unknown-pragmas" />
			<Add directory="libs/enet/include" />
			<Add directory="../include" />
			<Add directory="include" />
			<Add directory="../include/libxml2" />
			<Add directory="include/libxml2" />
		</Compiler>
		<Linker>
			<Add library="xml2" />
			<Add library="physfs" />
			<Add library="z" />
			<Add library="lua" />
			<Add library="sigc-2.0" />
			<Add directory="../lib" />
			<Add directory="lib" />
		</Linker>
		<Unit filename="libs/enet/callbacks.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/compress.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/host.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/include/enet/callbacks.h" />
		<Unit filename="libs/enet/include/enet/enet.h" />
		<Unit filename="libs/enet/include/enet/list.h" />
		<Unit filename="libs/enet/include/enet/protocol.h" />
		<Unit filename="libs/enet/include/enet/time.h" />
		<Unit filename="libs/enet/include/enet/types.h" />
		<Unit filename="libs/enet/include/enet/unix.h" />
		<Unit filename="libs/enet/include/enet/utility.h" />
		<Unit filename="libs/enet/include/enet/win32.h" />
		<Unit filename="libs/enet/list.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/packet.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/peer.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/protocol.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/unix.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="libs/enet/win32.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="src/common/configuration.cpp" />
		<Unit filename="src/common/configuration.h" />
		<Unit filename="src/common/defines.h" />
		<Unit filename="src/common/inventorydata.h" />
		<Unit filename="src/common/manaserv_protocol.h" />
		<Unit filename="src/common/permissionmanager.cpp" />
		<Unit filename="src/common/permissionmanager.h" />
		<Unit filename="src/common/resourcemanager.cpp" />
		<Unit filename="src/common/resourcemanager.h" />
		<Unit filename="src/common/transaction.h" />
		<Unit filename="src/game-server/accountconnection.cpp" />
		<Unit filename="src/game-server/accountconnection.h" />
		<Unit filename="src/game-server/actor.cpp" />
		<Unit filename="src/game-server/actor.h" />
		<Unit filename="src/game-server/attack.cpp" />
		<Unit filename="src/game-server/attack.h" />
		<Unit filename="src/game-server/attribute.cpp" />
		<Unit filename="src/game-server/attribute.h" />
		<Unit filename="src/game-server/attributemanager.cpp" />
		<Unit filename="src/game-server/attributemanager.h" />
		<Unit filename="src/game-server/being.cpp" />
		<Unit filename="src/game-server/being.h" />
		<Unit filename="src/game-server/buysell.cpp" />
		<Unit filename="src/game-server/buysell.h" />
		<Unit filename="src/game-server/character.cpp" />
		<Unit filename="src/game-server/character.h" />
		<Unit filename="src/game-server/collisiondetection.cpp" />
		<Unit filename="src/game-server/collisiondetection.h" />
		<Unit filename="src/game-server/combatcomponent.cpp" />
		<Unit filename="src/game-server/combatcomponent.h" />
		<Unit filename="src/game-server/commandhandler.cpp" />
		<Unit filename="src/game-server/commandhandler.h" />
		<Unit filename="src/game-server/effect.cpp" />
		<Unit filename="src/game-server/effect.h" />
		<Unit filename="src/game-server/emotemanager.cpp" />
		<Unit filename="src/game-server/emotemanager.h" />
		<Unit filename="src/game-server/entity.cpp" />
		<Unit filename="src/game-server/entity.h" />
		<Unit filename="src/game-server/eventlistener.h" />
		<Unit filename="src/game-server/gamehandler.cpp" />
		<Unit filename="src/game-server/gamehandler.h" />
		<Unit filename="src/game-server/inventory.cpp" />
		<Unit filename="src/game-server/inventory.h" />
		<Unit filename="src/game-server/item.cpp" />
		<Unit filename="src/game-server/item.h" />
		<Unit filename="src/game-server/itemmanager.cpp" />
		<Unit filename="src/game-server/itemmanager.h" />
		<Unit filename="src/game-server/main-game.cpp" />
		<Unit filename="src/game-server/map.cpp" />
		<Unit filename="src/game-server/map.h" />
		<Unit filename="src/game-server/mapcomposite.cpp" />
		<Unit filename="src/game-server/mapcomposite.h" />
		<Unit filename="src/game-server/mapmanager.cpp" />
		<Unit filename="src/game-server/mapmanager.h" />
		<Unit filename="src/game-server/mapreader.cpp" />
		<Unit filename="src/game-server/mapreader.h" />
		<Unit filename="src/game-server/monster.cpp" />
		<Unit filename="src/game-server/monster.h" />
		<Unit filename="src/game-server/monstercombatcomponent.cpp" />
		<Unit filename="src/game-server/monstercombatcomponent.h" />
		<Unit filename="src/game-server/monstermanager.cpp" />
		<Unit filename="src/game-server/monstermanager.h" />
		<Unit filename="src/game-server/npc.cpp" />
		<Unit filename="src/game-server/npc.h" />
		<Unit filename="src/game-server/postman.h" />
		<Unit filename="src/game-server/quest.cpp" />
		<Unit filename="src/game-server/quest.h" />
		<Unit filename="src/game-server/skillmanager.cpp" />
		<Unit filename="src/game-server/skillmanager.h" />
		<Unit filename="src/game-server/spawnareacomponent.cpp" />
		<Unit filename="src/game-server/spawnareacomponent.h" />
		<Unit filename="src/game-server/specialmanager.cpp" />
		<Unit filename="src/game-server/specialmanager.h" />
		<Unit filename="src/game-server/state.cpp" />
		<Unit filename="src/game-server/state.h" />
		<Unit filename="src/game-server/statuseffect.cpp" />
		<Unit filename="src/game-server/statuseffect.h" />
		<Unit filename="src/game-server/statusmanager.cpp" />
		<Unit filename="src/game-server/statusmanager.h" />
		<Unit filename="src/game-server/timeout.cpp" />
		<Unit filename="src/game-server/timeout.h" />
		<Unit filename="src/game-server/trade.cpp" />
		<Unit filename="src/game-server/trade.h" />
		<Unit filename="src/game-server/triggerareacomponent.cpp" />
		<Unit filename="src/game-server/triggerareacomponent.h" />
		<Unit filename="src/manaserv-game.rc">
			<Option compilerVar="WINDRES" />
		</Unit>
		<Unit filename="src/net/bandwidth.cpp" />
		<Unit filename="src/net/bandwidth.h" />
		<Unit filename="src/net/connection.cpp" />
		<Unit filename="src/net/connection.h" />
		<Unit filename="src/net/connectionhandler.cpp" />
		<Unit filename="src/net/connectionhandler.h" />
		<Unit filename="src/net/messagein.cpp" />
		<Unit filename="src/net/messagein.h" />
		<Unit filename="src/net/messageout.cpp" />
		<Unit filename="src/net/messageout.h" />
		<Unit filename="src/net/netcomputer.cpp" />
		<Unit filename="src/net/netcomputer.h" />
		<Unit filename="src/scripting/lua.cpp" />
		<Unit filename="src/scripting/luascript.cpp" />
		<Unit filename="src/scripting/luascript.h" />
		<Unit filename="src/scripting/luautil.cpp" />
		<Unit filename="src/scripting/luautil.h" />
		<Unit filename="src/scripting/script.cpp" />
		<Unit filename="src/scripting/script.h" />
		<Unit filename="src/scripting/scriptmanager.cpp" />
		<Unit filename="src/scripting/scriptmanager.h" />
		<Unit filename="src/serialize/characterdata.h" />
		<Unit filename="src/utils/base64.cpp" />
		<Unit filename="src/utils/base64.h" />
		<Unit filename="src/utils/logger.cpp" />
		<Unit filename="src/utils/logger.h" />
		<Unit filename="src/utils/mathutils.cpp" />
		<Unit filename="src/utils/mathutils.h" />
		<Unit filename="src/utils/point.h" />
		<Unit filename="src/utils/processorutils.cpp" />
		<Unit filename="src/utils/processorutils.h" />
		<Unit filename="src/utils/speedconv.cpp" />
		<Unit filename="src/utils/speedconv.h" />
		<Unit filename="src/utils/string.cpp" />
		<Unit filename="src/utils/string.h" />
		<Unit filename="src/utils/stringfilter.cpp" />
		<Unit filename="src/utils/stringfilter.h" />
		<Unit filename="src/utils/timer.cpp" />
		<Unit filename="src/utils/timer.h" />
		<Unit filename="src/utils/tokencollector.cpp" />
		<Unit filename="src/utils/tokencollector.h" />
		<Unit filename="src/utils/tokendispenser.cpp" />
		<Unit filename="src/utils/tokendispenser.h" />
		<Unit filename="src/utils/xml.cpp" />
		<Unit filename="src/utils/xml.h" />
		<Unit filename="src/utils/zlib.cpp" />
		<Unit filename="src/utils/zlib.h" />
		<Extensions>
			<code_completion />
			<debugger />
			<envvars />
		</Extensions>
	</Project>
</CodeBlocks_project_file>