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* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-6/+0
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-081-2/+2
* Added missing files to the codeblocks projectErik Schilling2013-05-041-0/+2
* Added -std=c++0x compiler flag to the codeblocks filesPostremus2013-04-131-0/+1
* Moved fighting code into a componentErik Schilling2013-04-021-0/+4
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-251-4/+4
* Fixed codeblocks compile for linux with sigc++Erik Schilling2013-02-031-3/+7
* Added emote support.Yohann Ferreira2013-02-011-0/+2
* Rename AutoAttack to AttackErik Schilling2013-01-081-2/+2
* Fixed codeblocks compile for linux targetsErik Schilling2013-01-051-154/+154
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-0/+2
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-2/+2
* CodeBlocks gameserver projectfile updatedPostremus2012-04-041-14/+36
* Updating C::B: Moved defines.h and manaserv_protocol.h into 'common'Stefan Dombrowski2011-03-201-2/+2
* Removing default argument values from Map definitionStefan Dombrowski2011-01-101-1/+1
* Removed the superfluous point struct.Yohann Ferreira2011-01-091-1/+1
* Updating C::B projectStefan Dombrowski2010-11-151-0/+5
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-55/+55
* Fixed syntax error in Code::Blocks gameserver projectA.R. iceslice2010-10-201-1/+1
* Merge branch 'testing'Freeyorp2010-08-291-0/+8
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-0/+8
* | Add enet files to codeblocksStefan Dombrowski2010-08-171-1/+21
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* Added LUA script bindings for manipulating the specials available to a charac...Philipp Sehmisch2010-07-091-2/+3
* Update Code::Blocks project filesJared Adams2010-06-071-2/+2
* Updated project filesPhilipp Sehmisch2010-01-181-0/+2
* Updated project filesPhilipp Sehmisch2009-12-281-0/+3
* Updated Code::Blocks project files. Patch by Cody Martin who doesn't want his...Philipp Sehmisch2009-12-081-2/+6
* Rebranded Code::Blocks project filesPhilipp Sehmisch2009-10-251-113/+113
* Add missing files to the Code::Blocks projectJared Adams2009-07-301-0/+4
* Fix crash caused by non-removal of target.David Athay2009-05-201-3/+2
* Reworked party invites, now sends rejections and checks the invites are validDavid Athay2009-04-231-0/+1
* Added transactional history to game server.David Athay2009-03-061-108/+109
* Removed testing.cpp because all of its functionality can now be covered by LU...Philipp Sehmisch2009-02-101-109/+108
* Moved MapContent into header file.David Athay2009-01-281-0/+4
* Removed cipher.{h,cpp} from Code::Blocks projectsBjørn Lindeijer2009-01-091-1/+0
* Updated codeblocks projectDavid Athay2008-11-241-0/+3
* Forgot to save the files before committing, sorry.David Athay2008-11-041-1/+2
* Changed command system to handle commands without template magic.David Athay2008-10-311-0/+2
* Added post callback for getting post.David Athay2008-10-241-0/+3
* Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch2008-09-271-0/+2
* Added post communication between chat and game servers.David Athay2008-09-191-0/+1
* Added error message when NPC is too far away.David Athay2008-07-241-0/+1
* Consolidated public and private channels into one,David Athay2008-04-011-0/+1
* Updated codeblocks project files, and added a unix targetDavid Athay2008-03-121-477/+136
* Removed useless win32 implementation of gettimeofday.Eugenio Favalli2007-11-191-10/+0
* Ported monster database.Eugenio Favalli2007-09-271-12/+18
* Dimensionless spawn points now spawn over the whole map.Eugenio Favalli2007-09-101-1/+21
* Enabled loading of npcs and scripts from map files.Eugenio Favalli2007-08-271-0/+34
* Updated project files and added scripting engine.Eugenio Favalli2007-08-131-2/+27
* Implemented loading of warp and spawn areas from map files.Eugenio Favalli2007-07-171-6/+10