blob: 3527c7af6a0db53921ab4a91e61853d3963a1ac2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
--[[
Offers damage functions
--]]
-- damage is a table with they keys:
-- base, delta, chance_to_hit
function Entity:damage(source, damage)
local hp_loss = math.random(damage.base, damage.base + damage.delta)
local dodge = self:modified_attribute(ATTR_DODGE)
if math.random(dodge) > math.random(damage.chance_to_hit) then
hp_loss = 0 -- attack missed
else
local defense = self:modified_attribute(ATTR_DEFENSE)
local randomness = hp_loss > 16 and math.random(hp_loss / 16) or 0
hp_loss = hp_loss * (1 - (0.0159375 * defense) / (1 + 0.017 * defense))
+ randomness
end
if hp_loss > 0 then
local hp = self:modified_attribute(ATTR_HP)
hp_loss = math.min(hp, hp_loss)
self:add_hit_taken(hp_loss)
self:set_base_attribute(ATTR_HP, hp - hp_loss)
else
hp_loss = 0
end
end
|