| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed testing.cpp because all of its functionality can now be covered by ↵ | Philipp Sehmisch | 2009-02-10 | 1 | -36/+0 |
| | | | | | LUA scripts | ||||
| * | Robustified code with respect to insertion failures. | Guillaume Melquiond | 2007-09-23 | 1 | -1/+1 |
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| * | Enabled loading of npcs and scripts from map files. | Eugenio Favalli | 2007-08-27 | 1 | -30/+0 |
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| * | Marked internal variables of Lua scripts as local. | Guillaume Melquiond | 2007-08-15 | 1 | -3/+3 |
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| * | Added helper functions for loading files and NPCs as scripts. Put Lua ↵ | Guillaume Melquiond | 2007-08-15 | 1 | -16/+23 |
| | | | | | helpers into a separate library automatically loaded into new contexts. | ||||
| * | Made it possible to load scripts from strings instead of files. | Guillaume Melquiond | 2007-08-14 | 1 | -1/+11 |
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| * | Improved helper functions for Lua scripts. Associated scripts to maps. | Guillaume Melquiond | 2007-08-10 | 1 | -0/+1 |
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| * | Moved creation of testing NPC from C++ to Lua. | Guillaume Melquiond | 2007-08-09 | 1 | -13/+8 |
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| * | Converted NPC class to scripting engine. | Guillaume Melquiond | 2007-08-09 | 1 | -33/+3 |
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| * | Commented out code unavailable from client side. Added support for NPCs. | Guillaume Melquiond | 2007-07-23 | 1 | -3/+47 |
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| * | Implemented loading of warp and spawn areas from map files. | Eugenio Favalli | 2007-07-17 | 1 | -18/+0 |
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| * | Added monster drops. | Guillaume Melquiond | 2007-07-08 | 1 | -1/+2 |
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| * | Singleton managers do not need stateful classes. Changed them to namespace ↵ | Guillaume Melquiond | 2007-07-07 | 1 | -7/+8 |
| | | | | | interfaces. | ||||
| * | Simplified code by using map pointers only, instead of using both map IDs ↵ | Guillaume Melquiond | 2007-07-07 | 1 | -14/+16 |
| | | | | | and map pointers. | ||||
| * | Made a start with having monsters spawn using a SpawnArea. | Bjørn Lindeijer | 2007-03-31 | 1 | -17/+9 |
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| * | Renamed "Controlled" to "Monster" and moved it into the game-server directory. | Philipp Sehmisch | 2007-03-30 | 1 | -3/+2 |
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| * | Set the default map position of new characters to a value that makes more ↵ | Philipp Sehmisch | 2007-03-15 | 1 | -5/+2 |
| | | | | | sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet. | ||||
| * | Modified the game-server to use AbstractCharacterData, some renaming | Rogier Polak | 2007-03-14 | 1 | -5/+7 |
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| * | Implemented stat handling infrastructure and basic damage calculation. | Philipp Sehmisch | 2007-03-11 | 1 | -1/+9 |
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| * | Added an abstrart base class for characterdata, in order to use the same ↵ | Rogier Polak | 2007-03-05 | 1 | -2/+2 |
| | | | | | serialize and deserialize functions on both the accountserver and the gameserver. | ||||
| * | Implemented being death, removal of dead mobs and sitting. | Philipp Sehmisch | 2007-03-02 | 1 | -0/+1 |
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| * | forgot to set the hit circle size. | Philipp Sehmisch | 2007-02-25 | 1 | -0/+1 |
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| * | Implemented item dropping. | Guillaume Melquiond | 2007-01-05 | 1 | -7/+13 |
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| * | Added a Xmas cake: the server now supports items on floor. | Guillaume Melquiond | 2007-01-03 | 1 | -0/+10 |
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| * | Removed obsolete files. Added a generic trigger system. | Guillaume Melquiond | 2007-01-02 | 1 | -0/+37 |
