summaryrefslogtreecommitdiffstats
path: root/src/game-server/testing.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Removed testing.cpp because all of its functionality can now be covered by ↵Philipp Sehmisch2009-02-101-36/+0
| | | | LUA scripts
* Robustified code with respect to insertion failures.Guillaume Melquiond2007-09-231-1/+1
|
* Enabled loading of npcs and scripts from map files.Eugenio Favalli2007-08-271-30/+0
|
* Marked internal variables of Lua scripts as local.Guillaume Melquiond2007-08-151-3/+3
|
* Added helper functions for loading files and NPCs as scripts. Put Lua ↵Guillaume Melquiond2007-08-151-16/+23
| | | | helpers into a separate library automatically loaded into new contexts.
* Made it possible to load scripts from strings instead of files.Guillaume Melquiond2007-08-141-1/+11
|
* Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond2007-08-101-0/+1
|
* Moved creation of testing NPC from C++ to Lua.Guillaume Melquiond2007-08-091-13/+8
|
* Converted NPC class to scripting engine.Guillaume Melquiond2007-08-091-33/+3
|
* Commented out code unavailable from client side. Added support for NPCs.Guillaume Melquiond2007-07-231-3/+47
|
* Implemented loading of warp and spawn areas from map files.Eugenio Favalli2007-07-171-18/+0
|
* Added monster drops.Guillaume Melquiond2007-07-081-1/+2
|
* Singleton managers do not need stateful classes. Changed them to namespace ↵Guillaume Melquiond2007-07-071-7/+8
| | | | interfaces.
* Simplified code by using map pointers only, instead of using both map IDs ↵Guillaume Melquiond2007-07-071-14/+16
| | | | and map pointers.
* Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer2007-03-311-17/+9
|
* Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch2007-03-301-3/+2
|
* Set the default map position of new characters to a value that makes more ↵Philipp Sehmisch2007-03-151-5/+2
| | | | sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
* Modified the game-server to use AbstractCharacterData, some renamingRogier Polak2007-03-141-5/+7
|
* Implemented stat handling infrastructure and basic damage calculation.Philipp Sehmisch2007-03-111-1/+9
|
* Added an abstrart base class for characterdata, in order to use the same ↵Rogier Polak2007-03-051-2/+2
| | | | serialize and deserialize functions on both the accountserver and the gameserver.
* Implemented being death, removal of dead mobs and sitting.Philipp Sehmisch2007-03-021-0/+1
|
* forgot to set the hit circle size.Philipp Sehmisch2007-02-251-0/+1
|
* Implemented item dropping.Guillaume Melquiond2007-01-051-7/+13
|
* Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond2007-01-031-0/+10
|
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-0/+37