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path: root/src/game-server/monster.cpp
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* Added Vulnerabilities for monstersErik Schilling2013-01-081-1/+13
* Work on (Auto)Attack system.Erik Schilling2013-01-081-99/+71
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-12/+11
* Adding monster::on_damage callbackStefan Beller2012-04-041-0/+13
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-3/+3
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-83/+81
* Added script bind to set walkmask for beingsErik Schilling2012-03-131-0/+3
* Added possibility to make a being attack an other beingErik Schilling2012-03-051-9/+9
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-14/+20
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-27/+15
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-3/+3
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+1
* Merge github.com:mana/manaservYohann Ferreira2011-11-011-1/+3
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| * Added function to determine the script engine by the file name extensionjurkan2011-10-231-1/+3
* | Started to fix the autoattack system.Yohann Ferreira2011-09-281-16/+9
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* Allow monsters to drop multiple itemsStefan Dombrowski2011-05-261-21/+11
* Fixing negative being positionsStefan Dombrowski2011-05-261-1/+4
* Added of precised some info I found very useful while debugging.Yohann Ferreira2011-04-171-3/+8
* Removed useless calls to updateDerivedAttributes().Yohann Ferreira2011-04-171-1/+0
* Removed an unecessary call to attribute recalculation for monsters.Yohann Ferreira2011-04-171-1/+0
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Eliminated one version of Being::performAttackThorbjørn Lindeijer2011-03-151-2/+1
* Fixed monster flawed movements and client net messages flooding.Yohann Ferreira2011-03-121-2/+2
* Moved freeing of map position to Actor destructorThorbjørn Lindeijer2011-03-111-10/+0
* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-301-4/+43
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-5/+5
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-031-1/+1
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-12/+12
* Some random code cleanups.Yohann Ferreira2010-11-021-42/+62
* Prevented a crash in the monster loading code.Yohann Ferreira2010-11-011-1/+5
* Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira2010-10-171-11/+22
* Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira2010-09-151-1/+1
* Merge branch 'testing'Freeyorp2010-08-291-36/+63
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| * New attribute system and major changes to many low-level areas.Freeyorp2010-07-101-36/+63
* | Some coding style tweaksThorbjørn Lindeijer2010-08-221-13/+3
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* Fixed the up down monster attack direction and comment trivial fixes.Philipp Sehmisch2010-06-221-3/+3
* More const correctness and small code cleanupsThorbjørn Lindeijer2010-06-061-1/+1
* Fixes the random drops made by monsters once they've reached their lifetime l...Yohann Ferreira2010-05-271-11/+12
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-1/+1
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Added tracing of kill count for each monster per characterPhilipp Sehmisch2010-01-081-0/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-13/+13
* Fixed the default visual rangeThorbjørn Lindeijer2009-12-061-1/+1
* Fixed a bug which prevented monsters from attackingPhilipp Sehmisch2009-12-051-1/+0
* (refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch2009-12-051-25/+16
* Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch2009-10-261-1/+1
* Speed code unification part 1: Made the server accept speed values in tiles p...Bertram2009-10-151-1/+1
* Mostly synced the client and server code for path finding.Bertram2009-10-091-1/+1
* Fixed a line where anger was not addedChuck Miller2009-10-031-1/+1