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path: root/src/game-server/monster.cpp
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* Fixed setting name of monstersErik Schilling2013-05-111-2/+2
* Added tick argument to the monster update callbackErik Schilling2013-05-111-0/+1
* Removed the hardcoded monster AIErik Schilling2013-05-111-75/+1
* [Abilities] Added abilities to monstersErik Schilling2013-05-111-0/+7
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-250/+0
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Moved Actor into an ComponentErik Schilling2013-04-121-45/+42
* Converted Being into a ComponentErik Schilling2013-04-111-46/+54
* Converted the Character class into a componentErik Schilling2013-04-111-13/+15
* Moved the Monster class to a ComponentErik Schilling2013-04-031-67/+69
* Moved fighting code into a componentErik Schilling2013-04-021-81/+36
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-0/+1
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-5/+8
* Introduced Script::ContextErik Schilling2013-02-211-6/+3
* Monsters no longer load their script filesErik Schilling2013-02-171-22/+0
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-041-41/+0
* Small simplification in Monster::diedThorbjørn Lindeijer2013-01-101-4/+4
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-091-39/+44
* Replaced 'unsigned int' with 'unsigned'Thorbjørn Lindeijer2013-01-091-2/+2
* Added Vulnerabilities for monstersErik Schilling2013-01-081-1/+13
* Work on (Auto)Attack system.Erik Schilling2013-01-081-99/+71
* Introduced a Timeout class for counting down without countingThorbjørn Lindeijer2012-04-141-12/+11
* Adding monster::on_damage callbackStefan Beller2012-04-041-0/+13
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-3/+3
* Some general cleanups and merged Being::perform() into update()Thorbjørn Lindeijer2012-03-261-83/+81
* Added script bind to set walkmask for beingsErik Schilling2012-03-131-0/+3
* Added possibility to make a being attack an other beingErik Schilling2012-03-051-9/+9
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-14/+20
* Merged all the different Lua states into oneThorbjørn Lindeijer2012-03-021-27/+15
* Added a way to specify the min and max attributes values.Yohann Ferreira2012-02-021-3/+3
* Made all beings capable of having a genderErik Schilling2012-01-021-0/+1
* Merge github.com:mana/manaservYohann Ferreira2011-11-011-1/+3
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| * Added function to determine the script engine by the file name extensionjurkan2011-10-231-1/+3
* | Started to fix the autoattack system.Yohann Ferreira2011-09-281-16/+9
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* Allow monsters to drop multiple itemsStefan Dombrowski2011-05-261-21/+11
* Fixing negative being positionsStefan Dombrowski2011-05-261-1/+4
* Added of precised some info I found very useful while debugging.Yohann Ferreira2011-04-171-3/+8
* Removed useless calls to updateDerivedAttributes().Yohann Ferreira2011-04-171-1/+0
* Removed an unecessary call to attribute recalculation for monsters.Yohann Ferreira2011-04-171-1/+0
* Renaming stuff to make the code more readableThorbjørn Lindeijer2011-03-201-3/+3
* Eliminated one version of Being::performAttackThorbjørn Lindeijer2011-03-151-2/+1
* Fixed monster flawed movements and client net messages flooding.Yohann Ferreira2011-03-121-2/+2
* Moved freeing of map position to Actor destructorThorbjørn Lindeijer2011-03-111-10/+0
* Made the monsters' attributes compute fine again.Yohann Ferreira2011-01-301-4/+43
* Fix being direction discrepancies by syncing the BeingDirection.Yohann Ferreira2011-01-091-5/+5
* Cleaned up and document a bit more the speed conversion functions.Yohann Ferreira2011-01-031-1/+1
* Moved parts needing to be in sync with the client in protocol.h.Yohann Ferreira2010-12-291-1/+1
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-12/+12
* Some random code cleanups.Yohann Ferreira2010-11-021-42/+62
* Prevented a crash in the monster loading code.Yohann Ferreira2010-11-011-1/+5