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path: root/src/game-server/monster.cpp
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* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-10/+24
* Added support for protective equipment.Guillaume Melquiond2007-08-191-2/+3
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-43/+35
* Some cleaning up of the chat channel manager code.Bjørn Lindeijer2007-07-151-24/+22
* Added monster drops.Guillaume Melquiond2007-07-081-3/+27
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-6/+4
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-12/+180
* Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer2007-03-311-2/+2
* Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer2007-03-311-89/+90
* repaired some svn errorsPhilipp Sehmisch2007-03-301-106/+0
* Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch2007-03-301-0/+195