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path: root/src/game-server/monster.cpp
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* Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch2008-03-131-0/+8
* Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch2008-03-021-0/+2
* Implemented priority of different monster attacks.Philipp Sehmisch2008-03-011-4/+9
* Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch2008-02-221-14/+32
* Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch2008-02-201-22/+23
* Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2008-02-201-2/+2
* Implemented monster mutation.Philipp Sehmisch2008-02-131-1/+9
* Implemented getting size and speed from monster.xmlPhilipp Sehmisch2008-02-111-10/+14
* arts of monster behavior are now read from monsters.xml.Philipp Sehmisch2008-02-071-11/+15
* Exp reward for killing monsters is now read from monster database.Philipp Sehmisch2008-02-061-2/+2
* Monster base attributes are now read from monsters.xml.Philipp Sehmisch2008-02-061-5/+6
* Added weapon skill system and leveling system.Philipp Sehmisch2008-01-281-17/+82
* Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch2008-01-071-6/+9
* Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch2008-01-071-5/+8
* Changed delayed events to an explicit interface.Guillaume Melquiond2007-09-231-4/+2
* Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond2007-08-291-10/+24
* Added support for protective equipment.Guillaume Melquiond2007-08-191-2/+3
* First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond2007-08-181-43/+35
* Some cleaning up of the chat channel manager code.Bjørn Lindeijer2007-07-151-24/+22
* Added monster drops.Guillaume Melquiond2007-07-081-3/+27
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-6/+4
* Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch2007-06-301-12/+180
* Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer2007-03-311-2/+2
* Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer2007-03-311-89/+90
* repaired some svn errorsPhilipp Sehmisch2007-03-301-106/+0
* Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch2007-03-301-0/+195