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Erik Schilling
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src
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game-server
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monster.cpp
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Author
Age
Files
Lines
*
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
2008-03-13
1
-0
/
+8
*
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
2008-03-02
1
-0
/
+2
*
Implemented priority of different monster attacks.
Philipp Sehmisch
2008-03-01
1
-4
/
+9
*
Improved monster AI by making monster only use attacks which have a chance to...
Philipp Sehmisch
2008-02-22
1
-14
/
+32
*
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
2008-02-20
1
-22
/
+23
*
Fixed a bug which made wandering monsters prefer walking northwest.
Philipp Sehmisch
2008-02-20
1
-2
/
+2
*
Implemented monster mutation.
Philipp Sehmisch
2008-02-13
1
-1
/
+9
*
Implemented getting size and speed from monster.xml
Philipp Sehmisch
2008-02-11
1
-10
/
+14
*
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
2008-02-07
1
-11
/
+15
*
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
2008-02-06
1
-2
/
+2
*
Monster base attributes are now read from monsters.xml.
Philipp Sehmisch
2008-02-06
1
-5
/
+6
*
Added weapon skill system and leveling system.
Philipp Sehmisch
2008-01-28
1
-17
/
+82
*
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
2008-01-07
1
-6
/
+9
*
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
2008-01-07
1
-5
/
+8
*
Changed delayed events to an explicit interface.
Guillaume Melquiond
2007-09-23
1
-4
/
+2
*
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
2007-08-29
1
-10
/
+24
*
Added support for protective equipment.
Guillaume Melquiond
2007-08-19
1
-2
/
+3
*
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
2007-08-18
1
-43
/
+35
*
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
2007-07-15
1
-24
/
+22
*
Added monster drops.
Guillaume Melquiond
2007-07-08
1
-3
/
+27
*
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
2007-07-07
1
-6
/
+4
*
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
2007-06-30
1
-12
/
+180
*
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
2007-03-31
1
-2
/
+2
*
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
2007-03-31
1
-89
/
+90
*
repaired some svn errors
Philipp Sehmisch
2007-03-30
1
-106
/
+0
*
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
2007-03-30
1
-0
/
+195