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path: root/src/game-server/mapmanager.cpp
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* Maps are now configured in settings.xml tooPrzemysław Grzywacz2013-05-031-57/+64
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-2/+2
* Allow map objects as warp targetsErik Schilling2012-09-021-0/+3
* Took interpreting the objects out of the map readerThorbjørn Lindeijer2011-10-191-13/+8
* Rely more on the functionality in XML::DocumentThorbjørn Lindeijer2011-03-241-9/+3
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-6/+6
* Made the servers check for positive id in xml db loading.Yohann Ferreira2010-10-221-1/+13
* Use XML::Document to automate memory cleanupThorbjørn Lindeijer2010-05-301-50/+25
* Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer2010-05-291-2/+1
* Added some more log infos, and made small cleanups.Yohann Ferreira2010-05-281-3/+5
* Changed and split up the default location for loading dataThorbjørn Lindeijer2010-05-161-3/+3
* Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram2010-04-251-1/+2
* Update Copyright date for Manaserv.Bertram2010-02-071-1/+1
* Fixed name of the project in copyright headersThorbjørn Lindeijer2009-12-061-7/+6
* Have the game server reconnect with the account-server if account-server is r...Chuck Miller2009-07-201-10/+46
* Standardize on the position of the const keywordBjørn Lindeijer2009-04-261-3/+3
* Removed testing.cpp because all of its functionality can now be covered by LU...Philipp Sehmisch2009-02-101-3/+0
* Fixes map warp issues, and has a better starting locationChuck Miller2008-12-061-0/+11
* Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer2008-11-161-2/+0
* Accepted fix by rodge, getting rid of assertion failure when an admin tries toBjørn Lindeijer2008-04-231-2/+1
* Cleaned both configuration and resource managers.Guillaume Melquiond2007-09-221-6/+5
* Removed extensions from map names.Guillaume Melquiond2007-08-271-2/+7
* Implemented loading of warp and spawn areas from map files.Eugenio Favalli2007-07-171-9/+4
* Singleton managers do not need stateful classes. Changed them to namespace in...Guillaume Melquiond2007-07-071-2/+13
* Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond2007-07-071-38/+24
* Merged guilds-and-parties branch to trunkDavid Athay2007-06-261-0/+5
* Added graceful server shutdown, chose some more sane variables names for SQLBjørn Lindeijer2007-02-011-3/+5
* Simplified handling of verbosity levels. Optimized code by generating only ne...Guillaume Melquiond2007-01-051-7/+7
* Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond2007-01-031-1/+1
* Simplified MapReader interface and code. Fixed some memory leaks.Guillaume Melquiond2007-01-021-1/+1
* Removed obsolete files. Added a generic trigger system.Guillaume Melquiond2007-01-021-1/+1
* Controlled map activation from the account server, so that clients are not ke...Guillaume Melquiond2006-12-301-5/+20
* Added on-the-fly map loading.Guillaume Melquiond2006-12-301-15/+18
* Physically split the server into one tmwserv-acount program (account +Guillaume Melquiond2006-12-291-0/+112