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authorErik Schilling <ablu.erikschilling@googlemail.com>2012-04-03 13:29:05 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2012-04-04 16:22:11 +0200
commitf8e816d9185c09d1c17d921b775e483d132982e5 (patch)
tree3ab299ab6057db3bfd8feb24130a6fcb7e64a60d /src/scripting/scriptmanager.h
parente4baa92aae537921dd17873328a95ab17afcfdfc (diff)
Enhanced special support
- Made the current charge being saved. - Added script binds: - chr_set_special_recharge_speed - chr_get_special_recharge_speed - chr_set_special_mana - chr_get_special_mana - get_special_info - Added special info lua class. Functions: - name - needed_mana - rechargeable - on_use - on_recharged - category Further the engine no longer sets charge to 0 after using of specials this allows more flexbilillity (like failing specials). Changes on the xml database: - recharge renamed to rechargeable (needed by client and server) - needed - the needed mana to trigger a special (server only) - rechargespeed - the defailt recharge speed in mana per tick (server only) - target - the type of target (either being or point) (server and client) I also made the lua engine pushing nil instead of a 0 light userdata when the pointer was 0. Database update needed. Change is tested. Mana-Mantis: #167, #156 Reviewed-by: bjorn.
Diffstat (limited to 'src/scripting/scriptmanager.h')
-rw-r--r--src/scripting/scriptmanager.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/scripting/scriptmanager.h b/src/scripting/scriptmanager.h
index d0d0370..03b6e64 100644
--- a/src/scripting/scriptmanager.h
+++ b/src/scripting/scriptmanager.h
@@ -26,7 +26,6 @@
#include <string>
class Script;
-class Special;
/**
* Manages the script states. In fact at the moment it simply provides access
@@ -56,8 +55,6 @@ bool loadMainScript(const std::string &file);
*/
Script *currentState();
-void addDataToSpecial(int specialId, Special *special);
-bool performSpecialAction(int specialId, Being *caster);
bool performCraft(Being *crafter, const std::list<InventoryItem> &recipe);
void setCraftCallback(Script *script);