From f8e816d9185c09d1c17d921b775e483d132982e5 Mon Sep 17 00:00:00 2001 From: Erik Schilling Date: Tue, 3 Apr 2012 13:29:05 +0200 Subject: Enhanced special support - Made the current charge being saved. - Added script binds: - chr_set_special_recharge_speed - chr_get_special_recharge_speed - chr_set_special_mana - chr_get_special_mana - get_special_info - Added special info lua class. Functions: - name - needed_mana - rechargeable - on_use - on_recharged - category Further the engine no longer sets charge to 0 after using of specials this allows more flexbilillity (like failing specials). Changes on the xml database: - recharge renamed to rechargeable (needed by client and server) - needed - the needed mana to trigger a special (server only) - rechargespeed - the defailt recharge speed in mana per tick (server only) - target - the type of target (either being or point) (server and client) I also made the lua engine pushing nil instead of a 0 light userdata when the pointer was 0. Database update needed. Change is tested. Mana-Mantis: #167, #156 Reviewed-by: bjorn. --- src/scripting/scriptmanager.h | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/scripting/scriptmanager.h') diff --git a/src/scripting/scriptmanager.h b/src/scripting/scriptmanager.h index d0d0370..03b6e64 100644 --- a/src/scripting/scriptmanager.h +++ b/src/scripting/scriptmanager.h @@ -26,7 +26,6 @@ #include class Script; -class Special; /** * Manages the script states. In fact at the moment it simply provides access @@ -56,8 +55,6 @@ bool loadMainScript(const std::string &file); */ Script *currentState(); -void addDataToSpecial(int specialId, Special *special); -bool performSpecialAction(int specialId, Being *caster); bool performCraft(Being *crafter, const std::list &recipe); void setCraftCallback(Script *script); -- cgit