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authorRogier Polak <rogier.l.a.polak@gmail.com>2007-03-05 03:32:59 +0000
committerRogier Polak <rogier.l.a.polak@gmail.com>2007-03-05 03:32:59 +0000
commitd811a539474a6eeb4439a4204f3d96551a5b7c1e (patch)
tree66b2482085965598845a0e58fa04d1bcdb6dd5a1 /src/game-server/testing.cpp
parentf0d969eba1840362daad9debc93907c270b22ea5 (diff)
Added an abstrart base class for characterdata, in order to use the same serialize and deserialize functions on both the accountserver and the gameserver.
Diffstat (limited to 'src/game-server/testing.cpp')
-rw-r--r--src/game-server/testing.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp
index 4f269e2..b48a7e7 100644
--- a/src/game-server/testing.cpp
+++ b/src/game-server/testing.cpp
@@ -20,7 +20,7 @@ static void dropItem(int map, int x, int y, int type)
assert(ic);
Item *i = new Item(ic, 1);
i->setMapId(map);
- Point pos = { x, y };
+ Point pos(x, y);
i->setPosition(pos);
gameState->insert(i);
}
@@ -39,7 +39,7 @@ void testingMap(int id)
being->setSize(8);
being->setHitpoints(3);
being->setMapId(1);
- Point pos = { 720, 900 };
+ Point pos(720, 900);
being->setPosition(pos);
gameState->insert(being);
}