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authorPhilipp Sehmisch <tmw@crushnet.org>2007-03-15 23:47:13 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-03-15 23:47:13 +0000
commit7e1011ccea542f4bc972c0a9c03eaca4a718566b (patch)
tree4ebdde458b132ddb12c737a338e39711eed72534 /src/game-server/testing.cpp
parent16faa1f2ead902fd5f883dab487fc4ef4762c45f (diff)
Set the default map position of new characters to a value that makes more sense. Implemented new basic attribute system on account server. Removed attribute modifiers, unified basic and derived attributes, storing attributes in a vector, renamed some attribute identifiers, removed identifiers for derived attributes that aren't needed yet.
Diffstat (limited to 'src/game-server/testing.cpp')
-rw-r--r--src/game-server/testing.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game-server/testing.cpp b/src/game-server/testing.cpp
index e09f4fe..7243793 100644
--- a/src/game-server/testing.cpp
+++ b/src/game-server/testing.cpp
@@ -41,12 +41,9 @@ void testingMap(int id)
being->setSize(8);
// some bogus stats for testing
- being->setCompoundAttribute(ATT_HP_MAXIMUM, 42);
- being->setCompoundAttribute(ATT_PHYSICAL_ATTACK_MINIMUM, 1);
- being->setCompoundAttribute(ATT_PHYSICAL_ATTACK_FLUCTUATION, 0);
- being->setCompoundAttribute(ATT_PHYSICAL_DEFENCE, 5);
+ being->setAttribute(BASE_ATTR_VITALITY, 10);
- being->setHitpoints(42);
+ being->fillHitpoints();
being->setMapId(1);
Point pos(720, 900);