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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-04-27 21:09:23 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-05-08 14:02:51 +0200 |
commit | cec65058123f710643290c13b7f2b0512b878381 (patch) | |
tree | 8130d69617e8da8f1920ae5538a0b5a2d8d1bfd5 /gameserver.cbp | |
parent | 0a1332f04b841bc32e09552665e5cd611fa23ca8 (diff) | |
download | manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.gz manaserv-cec65058123f710643290c13b7f2b0512b878381.tar.xz manaserv-cec65058123f710643290c13b7f2b0512b878381.zip |
[Abilities] Removed the old autoattack system
As a side effect i had to remove the monster attack AI for now. I will
readd this as next thing.
Diffstat (limited to 'gameserver.cbp')
-rw-r--r-- | gameserver.cbp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/gameserver.cbp b/gameserver.cbp index 7c6534a..90bed40 100644 --- a/gameserver.cbp +++ b/gameserver.cbp @@ -121,8 +121,6 @@ <Unit filename="src/game-server/accountconnection.h" /> <Unit filename="src/game-server/actor.cpp" /> <Unit filename="src/game-server/actor.h" /> - <Unit filename="src/game-server/attack.cpp" /> - <Unit filename="src/game-server/attack.h" /> <Unit filename="src/game-server/attribute.cpp" /> <Unit filename="src/game-server/attribute.h" /> <Unit filename="src/game-server/attributemanager.cpp" /> @@ -135,8 +133,6 @@ <Unit filename="src/game-server/character.h" /> <Unit filename="src/game-server/collisiondetection.cpp" /> <Unit filename="src/game-server/collisiondetection.h" /> - <Unit filename="src/game-server/combatcomponent.cpp" /> - <Unit filename="src/game-server/combatcomponent.h" /> <Unit filename="src/game-server/commandhandler.cpp" /> <Unit filename="src/game-server/commandhandler.h" /> <Unit filename="src/game-server/effect.cpp" /> @@ -165,8 +161,6 @@ <Unit filename="src/game-server/mapreader.h" /> <Unit filename="src/game-server/monster.cpp" /> <Unit filename="src/game-server/monster.h" /> - <Unit filename="src/game-server/monstercombatcomponent.cpp" /> - <Unit filename="src/game-server/monstercombatcomponent.h" /> <Unit filename="src/game-server/monstermanager.cpp" /> <Unit filename="src/game-server/monstermanager.h" /> <Unit filename="src/game-server/npc.cpp" /> |